
Trey Merosa |

Moving to see what was inside the room from her vantage point Tray notices several of the Walking dead. knowing what will work best for this..
By Sarenrae's light, unmake what death has made she says unleashing a wave of Sarenrae's light on the undead.
Channel to harm undead DC 17 Will for half
damage: 3d6 ⇒ (1, 4, 3) = 8
Cleansing light ability to re-roll the 1: 1d6 ⇒ 4
total damage = 11 (DC 17 will to take only 5 damage)

Tessa Alee |

Tessa crackles something at Yrsa as she squeezes past the armored dwarf, starting to cast a spell.
going to be applying the Intensify Spell feat to burning hands, makes it a full round cast. Move action to get into position, standard to start casting. Spell will consume the standard action of my next turn as well.

DM medlii |
Yrsa, you are up!
Initiative order: Typhon, Bosch & Roscoe, Enemies, Tessa, Trey, Yrsa, Bandru.
The burst of holy light disintigrates all four skeletons. They crumble into piles of bone dust where they stood. Trey has cleared the way for Tessa, Yrsa, and herself to enter the room.
The living in the room whip around as Trey and Tessa assault them from the other end of the room. They had not been expecting to be attacked on both sides!
Skeleton 1 will save: 1d20 + 2 ⇒ (14) + 2 = 16
Skeleton 1 will save: 1d20 + 2 ⇒ (5) + 2 = 7
Skeleton 1 will save: 1d20 + 2 ⇒ (5) + 2 = 7
Skeleton 1 will save: 1d20 + 2 ⇒ (18) + 2 = 20
Queen's Physicians (three, none have been damaged)
AC 15, touch 12, flat-footed 12
Fort +1, Ref +5, Will +1
CMD 14
Cultists wearing beggar robes (3/4 remaining, none have been damaged)
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13
Skeletons ( 4/4 dead)
AC 16, touch 12, flat-footed 14
Fort +0, Ref +2, Will +2
DR 5/bludgeoning

DM medlii |
Yrsa bursts through the other door at the southern end of the room with her falchion in hand. The Queen's Physician directly in her path hadn't been expecting her. The falchion plunges deep into his chest. The Physician is bleeding heavily, but not dead yet...
Looks like we are back to the top of the initiative order
Initiative order: Typhon, Bosch & Roscoe, Enemies, Tessa, Trey, Yrsa, Bandru.
Yrsa attack on Q1: 1d20 + 12 ⇒ (6) + 12 = 18
Yrsa dmg on Q1: 1d20 + 6 ⇒ (2) + 6 = 8
Queen's Physicians (three, #1 has taken 8 dmg)
AC 15, touch 12, flat-footed 12
Fort +1, Ref +5, Will +1
CMD 14
Cultists wearing beggar robes (3/4 remaining, none have been damaged)
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13
Skeletons ( 4/4 dead)
AC 16, touch 12, flat-footed 14
Fort +0, Ref +2, Will +2
DR 5/bludgeoning

Typhon B'Ru |

Ty will continue on into the next Beggarman...Slice and dice.
"You bastards, experimenting on these poor people!"
attack#1: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 2 ⇒ (3) + 2 = 5
attack#2: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Unfortunately only shredding clothe this time....

Roscoe/Woscoe |

Bite: 1d20 + 9 ⇒ (16) + 9 = 25
Trip: 1d20 + 9 ⇒ (1) + 9 = 10
1d6 + 6 ⇒ (1) + 6 = 7
Roscoe moves up to the would be beggar and ,with frightening ease, sinks his fangs into the man's thigh.

DM medlii |
"Good! More test subjects," the Physician sneers at Typhon. They threated Bosch and Yrsa with their clubs, and one manages to give Bosch a solid thump in the ribs. Bosch takes 5 bludgeoning damage from the club
"More victims for the Pallid Princess," one of the robed women agrees as she and her companions again attempt to claw at Typhon. Their filthy hands glow with unholy power. One slices Typhon's arm and it begins to bleed. Typhon takes 5 damage as his wound bleeds.
The robed figure in the back rushes forward to give magical healing to his companion who Roscoe knocked over. Some of the knife wounds disappear. He rises to his feet and swings his scythe at the enormous dog but misses.
P1 attack on Bosch: 1d20 + 4 ⇒ (19) + 4 = 23
P1 dmg on Bosch: 1d6 + 1 ⇒ (4) + 1 = 5
P2 attack on Bosch: 1d20 + 4 ⇒ (9) + 4 = 13
P3 attack on Yrsa: 1d20 + 4 ⇒ (9) + 4 = 13
B1 touch attack on Typhon: 1d20 + 1 ⇒ (3) + 1 = 4
B2 touch attack on Typhon: 1d20 + 1 ⇒ (15) + 1 = 16
B4 CLW on B3: 1d6 + 1 ⇒ (4) + 1 = 5
B3 scythe attack on Roscoe: 1d20 + 2 ⇒ (6) + 2 = 8
Trey's kn: religion: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative order: Typhon, Bosch & Roscoe, Enemies, Tessa, Trey, Yrsa, Bandru
Queen's Physicians (three, none have been damaged)
AC 15, touch 12, flat-footed 12
Fort +1, Ref +5, Will +1
CMD 14
Cultists wearing beggar robes (3/4 remaining, #3 has taken 7 dmg)
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13

Trey Merosa |

Trey begins a silent prayer to Sarenrae. and her celestial voice grows in intensity and she claps her hands together and suddenly 20 feet in front of her a blast of a divine chorus erupts.
sonic damage: 1d8 ⇒ 2
sound burst hitting cultist #2, #3, #4 and physician #3
fort save cultist #2 DC 16: 1d20 + 7 ⇒ (17) + 7 = 24
fort save cultist #3 DC 16: 1d20 + 7 ⇒ (17) + 7 = 24
fort save cultist #4 DC 16: 1d20 + 7 ⇒ (1) + 7 = 8
fort save Physician #3 DC 16: 1d20 + 1 ⇒ (13) + 1 = 14
the sudden burst leaves Cultist #4 and Physician #3 stunned for 1 round.

Tessa Alee |

somehow my icon didn't get moved, sorry about that
Tessa finishes her spell, and once again the room explodes into purifying flame.
Intensified burning hands dc 15: 7d4 + 14 ⇒ (2, 3, 4, 3, 1, 2, 3) + 14 = 32
physician 3 reflex: 1d20 + 5 ⇒ (2) + 5 = 7
cultist 2 reflex: 1d20 ⇒ 8
cultist 3 reflex: 1d20 ⇒ 20 half damage
cultist 4 reflex: 1d20 ⇒ 9

Trey Merosa |

since tessa is first trey will not waste her spell if she killed the targets.. instead trey will just ,move back and wait for people to get hurt also if tessa moved last round to that spot trey would not cast since tessa is in the area. So again trey just moves back to wait for injuries

DM medlii |
We will say Tessa went first and Trey saved her spell. Bosch and Typhon have been knocked about a little bit, but not too badly... yet ;) And Physicians 1 and 2 are still alive if Trey would like to attack them.
So Trey, if you'd like to change your action, that's fine. Yrsa, you are also up.
A wave of fire washes through the room. One of the Physicians and three of the cultists are incinerated instantly by Tessa's flames. The two remaining Physicians fight with desparation after seeing their allies fall.
Initiative order: Typhon, Bosch & Roscoe, Enemies, Tessa, Trey, Yrsa, Bandru
Queen's Physicians (two remaining, none have been damaged)
AC 15, touch 12, flat-footed 12
Fort +1, Ref +5, Will +1
CMD 14
Cultists wearing beggar robes (none remaining)
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13

Trey Merosa |

Trey simply stays back not much she can do now.
I'll mark the spell as not cast then.
area effect spell will effect party members, other spells take penalty due to melee -- not worth wasting the spells

Yrsa Fallston |

Yrsa roars a battle cry and swings violently at the fiend in front of her.
powa attack!: 1d20 + 8 ⇒ (5) + 8 = 13
Her blade sounds a vicious slice as it cuts nothing but air.

DM medlii |
Okay, back to the top!
Initiative order: Typhon, Bosch & Roscoe, Enemies, Tessa, Trey, Yrsa, Bandru

Typhon B'Ru |

Once again Ty will lash out with both daggers. This time at a physician!
dagger attack #1: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4
dagger attack #2: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Bosch Glasthane |

Bite, Flank: 1d20 + 9 ⇒ (11) + 9 = 20
Trip, Flank: 1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 6 ⇒ (5) + 6 = 11
Roscoe rips the wounded unfortunate from his feet and begins savaging him.

DM medlii |
Typhon, Bosch, and Roscoe make quick work of the two remaining Queen's Physicians. This barracks room is a mess - stuffing from the lumpy mattresses is strewn about the floor, the black bedsheets are tangled across the room, not to mention the bodies and the remains of the skeletons.

Typhon B'Ru |

" Well, these were definitely the bad guys. I dunno who this Pallid Princess is but with a name like that..."
Ty will sack the room for valuables and anything that may be used as proof of the goings on here...
perception: 1d20 + 12 ⇒ (17) + 12 = 29

DM medlii |
Typhon finds that footlockers and shelves about the room hide the sparse and often disturbing personal effects of the people who once slept in this room. Despite only having the dim, flickering light of the candles housed within skulls, he unearths several interesting items.
He finds twelve bottles of wine that are so dark violet, that they are almost black. Folded into an ebonwood chest is a robe that looks ordinary - except for the embroidery depicting a skeletal goblin and an undead wolf. A fist-sized skull made of a gleaming black stone holds candles in each of its eye sockets. Among the cobwebs in the corners and the various dresser drawers are also a scattering of coins of all denominations. In one chest, Typhon finds a collection of dessicated spiders carefully preserved in a glass case, each one labeled and completely intact. On a book shelf, he finds an unnerving collection of texts including Serving Your Hunger, The Plagued Tapestry, A Brief History of the Undead, and The Raising and Care of Insects.
Each bottle of wine is worth 15 gold. The robe is a robe of bones, the skull is worth 50 gold, and the coins are worth 180 gold. The rest is not of any particular value.

Typhon B'Ru |

Cramming the stuff into his pack, Ty points out the books to Bosch and the others.
"I'd like to say that's proof, but things like they are, if we took em to show somebody, we'd get the blame for sure....Dunno how to convince others of the truth..."

DM medlii |
You open the thick wooden door to find the stinging scent of harsh chemicals choking this high-ceilinged chamber. Three huge metal vats bubble here, each more than six feet tall. A sturdy series of catwalks ten feet off the ground stretches over and around the vats, allowing those above to attend to whatever slurry produces the foul green-brown mist emanating from each gigantic vessel. Circling the upper portion of the room is an elaborate mosaic of white, black, and green stone that depicts a giant half-corpse woman in black veils dancing among fields of the dead, undead, and dying.
Six figures tend to the vats from the catwalks and from the ground. They wear the same ragged brown robes as some of the others that you fought earlier. They draw their scythes and crossbows as you enter the room
Initiative order: Bosch & Roscoe, Trey, Yrsa, Typhon, Tessa, Enemies
Bosch & Roscoe: 1d20 + 3 ⇒ (18) + 3 = 21
Typhon: 1d20 + 5 ⇒ (7) + 5 = 12
Trey: 1d20 + 1 ⇒ (20) + 1 = 21
Tessa: 1d20 + 5 ⇒ (1) + 5 = 6
Yrsa: 1d20 + 1 ⇒ (15) + 1 = 16
Enemies: 1d20 + 3 ⇒ (3) + 3 = 6
Cultists wearing beggar robes (six, none have been damaged)
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13

Bosch Glasthane |

Bosch steps into the room like he owns the place, "I take it the lot of you don't consider surrender and option?" He asks calmly but does not wait for a reply as he moves to strike one of the cultists.
Greatsword, PA: 1d20 + 9 ⇒ (6) + 9 = 15
"Roscoe! Stairs!" He calls to his beast.

DM medlii |
"We will share Urgathoa's blessing with you!" one of the women says with delight. "Even if you live and we do not, you will spread it across Korvosa without us!"
Initiative order: Bosch & Roscoe, Trey, Yrsa, Typhon, Tessa, Enemies

Yrsa Fallston |

Pah! Keep your mad ramblings! We will end your plague here! Yrsa shouts as she thunders into the room, charging the robed adversary opposite Bosch.
Slice!: 1d20 + 12 ⇒ (3) + 12 = 15
damage!: 2d4 + 14 ⇒ (2, 2) + 14 = 18
power attack, charging, ac 19 till next round. Ugh, not much to do with a 3 d20 roll, lol

Trey Merosa |

Trey advances muttera prayer in celestial. once she is close enough she unleashes Sarenrae's holy word on the enemy.
sonic damage: 1d8 ⇒ 1
enemy fort save DC 16: 1d20 + 7 ⇒ (5) + 7 = 12
the blast of sound reverberates right to the bones of "bad Guy #3" leaving him stunned and damaged.
Bad Guy #3 took a whole 1 point of damage and is stunned for 1 round
seriously why is sound burst a level 2 spell? it has got to be the weakest offensive level 2 spell out there

Typhon B'Ru |

Seeing the door near the enemy on the catwalk, Ty hustles to get there first.
BOOM A shockwave hits her first and she stands stunned, hopefully delaying her til he arrives.....
I dunno. It is really weak, but hits multiple enemies at ok range?

Tessa Alee |

Tessa trails her companions into yet another throwdown. Her inner flame lights up again, coloring her eyes dancing hues of orange, red, and yellow, but seems less intense than before. As she advances, she snaps her fingers and draws upon flames that writhe and whirl around her arms and hands.
move, produce flame SLA

DM medlii |
EDIT - I totally read where Trey said the enemy was stunned, but then forgot about it when I posted. Fixed now.
"Warn Lady Andasian and Arkminos! Let our friends out to help us!" barks the woman Bosch is facing.
The cultist just below Typhon moves to obey. He runs to the door in the northern wall. "Doctor Arkminos! Help us!" His companion on the catwalk is stunned and does not move.
Another cultist on the ground floor opens the door behind him at the southern side of the room. Nothing emerges... yet.
The cultist on the catwalk near Roscoe takes a moment to dip the blade of his scythe into the churning vat below him. He attacks the dog, but misses - the scythe clangs off of the metal catwalk.
attack on Roscoe: 1d20 + 3 ⇒ (9) + 3 = 12
#3: 1d4 ⇒ 1
#5: 1d4 ⇒ 1
I don't think it's very clear in the picture - there are two doors at the eastern end of the room as well.
Initiative order: Bosch & Roscoe, Trey, Yrsa, Typhon, Tessa, Enemies
Cultists wearing beggar robes
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13
#3 - 1 dmg taken, stunned for 1 round

Yrsa Fallston |

Save your mad ramblings! The plague will be spread no more! Yrsa shouts as she charges the scythe holding fiend.
Slice!: 1d20 + 11 ⇒ (5) + 11 = 16
but catches nothing but air.

DM medlii |
Bosch cleanly slices the cultist in two.
Initiative order: Bosch & Roscoe, Trey, Yrsa, Typhon, Tessa, Enemies
Cultists wearing beggar robes
AC 18, touch 12, Flat-footed 18
Fort +7, Ref +0, Will +5
CMD 13
#1 - dead
#3 - 1 dmg taken, stunned for 1 round

Tessa Alee |

Tessa whirls her hands around, fanning the flames wreathing her small mitts into a fiery ball, which she throws at the cultist fighting Typhon. Her aim is off and the flame whomps harmlessly on the far wall.
ranged touch, produce flame: 1d20 + 5 ⇒ (2) + 5 = 7

DM medlii |
Haven't heard from Trey, so here goes.
Trey moves forward closer to Yrsa, ready to assist her or provide healing if anything goes wrong.
The cultist who had been pounding on the northern door races over to Bosch. He swings his scythe wildly in his haste. Bosch doesn't even have to duck to avoid the blow.
On the catwalk, the cultist who had been stunned takes the opportunity to dunk his scythe in the cauldron of reeking green liquid below him. The weapon drips and steams as he brings it up to make contact with Typhon. The scythe slices Typhon, but he shakes off the effect of whatever was on the blade.
Further down the catwalk, another cultist threatens Roscoe with his scythe. It too drips with the green fluid. But the cultist is no match for the dog's nimble reflexes and sturdy armor.
Meanwhile, the cultist who had opened the southeastern door dashes to his friend's aid. The two gang up on Yrsa. They sweep their scythes, but she easily blocks the first attack while dodging the second.
Four human zombies shuffle out of the southeastern door. They crowd into that portion of the room on the ground floor between the vats of vile fluid.
2 charging at Bosch: 1d20 + 6 ⇒ (2) + 6 = 8
3 vs Typhon: 1d20 + 4 ⇒ (18) + 4 = 22
#3 duration: 1d4 ⇒ 2
3 dmg on Typhon: 2d4 + 2 ⇒ (1, 4) + 2 = 7
Ty fort save DC 12: 1d20 + 4 ⇒ (14) + 4 = 18
4 vs Yrsa: 1d20 + 4 ⇒ (10) + 4 = 14
5 vs Roscoe: 1d20 + 4 ⇒ (6) + 4 = 10
6 Yrsa: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative order: back to the top! Bosch & Roscoe, Trey, Yrsa, Typhon, Tessa, Enemies

Bosch Glasthane |

Greatsword, PA: 1d20 + 9 ⇒ (10) + 9 = 19
2d6 + 12 ⇒ (2, 4) + 12 = 18
Greatsword, PA: 1d20 + 4 ⇒ (10) + 4 = 14
Finding more targets happily lining themselves up for him, Bosch cuts into another of the cultists.

Roscoe/Woscoe |

Bite: 1d20 + 9 ⇒ (9) + 9 = 18
Trip: 1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 6 ⇒ (3) + 6 = 9
Roscoe pulls the cultist from his feet and locks his jaw on the fool's calf. He gives the limb a mighty shake.

Trey Merosa |

With the appearance of undead, Trey immediately calls upon sarenrae to banish them. unleashing another wave of the dawnflower's light to hram the undead.
channel damage: 3d6 ⇒ (1, 5, 6) = 12
re-roll the one (cleansing light): 1d6 ⇒ 3
total damage is 14 DC 17 Will for half

Tessa Alee |

Bosch and Yrsa probably have these handled just fine, I better help Typhon.
Wordlessly, Tessa winds up and hurls a gob of flame at the cultist menacing Typhon.
ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17
produce flame damage: 1d6 + 7 ⇒ (1) + 7 = 8

Typhon B'Ru |

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 2 ⇒ (2) + 2 = 4
attack#2: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5
"Die you poisonous wench!" Ty exclaims as he thrashes at her with both daggers