Gnome

Tessa Alee's page

264 posts. Alias of Red Ramage.


Full Name

Tessa Alee

Race

Gnome

Classes/Levels

Sorcerer 1/Oracle 4

Gender

stats:
AC18 T12 FF17/Init+5/Perception+13 (Low Light 60 ft)/ saves F+5/R+3/W+6 HP 47

Alignment

CG

Deity

Desna

Strength 9
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 12
Charisma 17

About Tessa Alee

Tessa's statblock:
Tessa Alee
Gnome Oracle 3 Sorcerer (Crossblooded, Tattooed Sorcerer, Wildblooded) 1
CG Small Humanoid (gnome)
Init +5; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 12, flat-footed 17 (+6 armor, +1 Dex, +1 size)
hp 47 (4d8+1d6+16)
Fort +5, Ref +3, Will +6
Defensive Abilities defensive training; Resist oracle's curses (tongues [-choose-])
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Offense
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Speed 20 ft.
Ranged Light crossbow +5 (1d6/19-20/x2)
Spell-Like Abilities Dancing Lights (1/day), Dancing Lights (3/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day)
Oracle Spells Known (CL 4):
2 (4/day) Hold Person (DC 15), Resist Energy
1 (7/day) Protection from Evil, Bless, Burning Hands (DC 14), Cure Light Wounds, Diagnose Disease
0 (at will) Read Magic, Detect Magic, Create Water, Scrivener's Chant, Vigor
Sorcerer (Crossblooded, Tattooed Sorcerer, Wildblooded) Spells Known (CL 1):
1 (4/day) Burning Hands (DC 14)
0 (at will) Prestidigitation (DC 13), Mending, Message, Spark (DC 13)
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Statistics
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Str 9, Dex 12, Con 16, Int 14, Wis 12, Cha 17
Base Atk +3; CMB +2; CMD 13
Feats Craft Wondrous Item, Improved Familiar, Intensified Spell, Varisian Tattoo (Evocation)
Traits Framed (Dropout), Gifted Adept (Burning Hands), Magical Lineage (Burning Hands)
Skills Acrobatics -2 (-6 jump), Climb +5, Craft (tattoo) +8, Diplomacy +9, Escape Artist -2, Fly +0, Heal +7, Intimidate +10, Knowledge (arcana) +10, Knowledge (religion) +8, Perception +13, Ride -2, Sense Motive +7, Spellcraft +9, Stealth +2, Swim -4, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Gnome, Sylvan
SQ +4 to initiative, bloodline tattoos, empathic link with familiar, familiar tattoo, mutated bloodlines (draconic [gold dragon [fire]], primal [fire]), mysteries (flame), revelations (cinder dance, heat aura [10', 2d4] [1/day] [dc 15]), share spells with familiar
Other Gear Masterwork Agile breastplate, Light crossbow, Cloak of resistance +1, Bandolier (6 @ 9 lbs), Coffee pot, Fishhook, Flask, Holy symbol, wooden (Desna), Spell component pouch, Travelling spellbook, Twine (50'), 506 GP, 1 SP, 6 CP
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Special Abilities
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+4 to Initiative You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Gifted Adept (Burning Hands) A chosen spell gets +1 CL.
Heat Aura (10', 2d4) (1/day) (DC 15) (Su) Heat aura deals 2d4 fire damage to all creatures within 10', Ref Half. You gain 20% concealment until your next turn.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Burning Hands) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Primal (Fire) +1 damage per die for [Fire] spells.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Tongues (-Choose-) You can only understand and speak one language in combat.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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Majenko's statblock:

NG Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 18 (Half Master's)
Fort +4, Ref +5, Will +6; Improved Evasion
Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICS
Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Climb +2, Craft (Tattoo) +3, Diplomacy +5, Fly +15, Heal +3, Intimidate +3, Knowledge (Arcana) +2, Knowledge (Religion) +2, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Spellcraft +1, Survival +6, Use Magic Device +4; Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.)
ECOLOGY
Environment temperate forests
Organization solitary, pair, or clutch (3–5)
Treasure standard
SPECIAL ABILITIES
Poison (Ex) Sting—injury; save Fort DC 15; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.