PF campain @ DL

Game Master Keshkodai

Private campaign @ Dragonlance setting


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Telurion, since Hasdir retreated 5 feet you are now the one closer to the Gaavs.


Male Kagonesti Elf Ranger 2 Cleric 1

I want to rush forward and cast Protection from Evil on Hasdir, since he's closest to me.

I'm not sure I can make it if I'm 80' away, but if not I still move and do this next round.


Yes you are to far but you can move and shoot an arrow this round and move and cast a spell next round.


Male Qualinesti Elf Wizard 3

I tell the caravan driver: We cannot be this far apart with such mobile creatures. Get closer.

Then I move 30 feet and cast sleep on the creatures centered on one of the creatures that is in melee with either Hasdir or Telurion.

It affects 4HD and they get to make a will save DC 15 to ignore it. Sleep.


Male Qualinesti Elf

Do I know what type of creature is? Also, what type of weapon bypasses their DR?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

DM&DL, just a reminder because I think I was MAYBE entitled an Attack of Opportunity when the bad guy teleported - if it is a Spell Like Ability, and they are threatened, they should eat an AoO to the face, UNLESS they cast the spell defensively :D


She is an intelligent creature :D


will: 1d20 ⇒ 17


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

What about the Attack of Opportunity? ;)


There is no AoO ma man :)
Kyrill, your turn to move and shoot.


Male Kagonesti Elf Ranger 2 Cleric 1

Ok, I move and shoot two arrows at the Gaav I shot before.

Att/Dmg: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (2) + 3 = 5

Att/Dmg: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (5) + 3 = 8

(That's if I'm at 30' - if it's more, take 1 off the Hit and Dmg)


Male Kagonesti Elf Ranger 2 Cleric 1

Confirm critical for my 1st shot:

Att: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (1) + 3 = 4


Kyrill jumps from behind cover, runs, aim and shoots an arrow striking a Gaav right through an eye and up through its brain. With a shreek, the Gaav falls to the ground.
The other Gaav, looking at her fell companion flies upwards sending a high pitch horrible scream. She gives you the finger and disappears...


Male Kagonesti Elf Ranger 2 Cleric 1

lol I'm sure that's a sign of respect towards great warriors, back in the nine hells where it came from :)

I move towards the half-ogre, while I ask out loud:

Is everyone ok? Anybody injured?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

"We are all safe I believe friend Kyrill" - Telurion dismounts to make sure the creature is dead, then nods at the half-orc - "Are you well?"


Male Qualinesti Elf Wizard 3

That's a first! I believe I've never met such creatures before, maybe read about them, but never actually saw one of them.

I tell the female that was being attacked by them when we arrived: We mean you no harm. What are these creatures?

After the talk and after making sure the female is ok, Taeral looks at the dead creature in detail ...
Also searches the creature for anything out of the ordinary.


There are no orcs no Krynn. She is an half-ogre.

The strong-looking half-ogre woman has pale green skin and wide, kind eyes. Hi there adventurers. I’m Vegasi. You arrived just in time for me. Thanks for that. The humans had less luck. Her mind seems to drift for a few seconds… I’ve been living among the hills in this region for many years after I abandoned my tribe. I tried to help the town’s warchief and priest but… they’re all dead now. The Gaavs and their summoned imps were to much for them... and almost to much for me to...

On a quick glance around, you can see that among the dead there are three human scouts, their obvious leader (knightly dressed), a priest, a half-dozen quickly disintegrating Gaav devils, and one half something (her body identifies her as an ogre-descended but with thin horns curling from her brow, a mane of crimson hair, and knobby, undeveloped wing stumps on her shoulders.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

"Well met Vegasi - I am Telurion" - the paladin introduces himself - "These are Hasdir, Kyrill and Taeral - we are entrusted with securing safe passage to a caravan of travelling merchants" - he nods at the caravan behind them - "Do you know why you were attacked? Was this but wanton violence?"

Diplomacy (just because :P): 1d20 + 9 ⇒ (15) + 9 = 24


Male Qualinesti Elf

Hasdir examines the dead creature
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Fascinating, never had seen anything like this


Male Kagonesti Elf Ranger 2 Cleric 1

Feeling the rest of the group has the conversation part well handled, Kyrill decides to examine the battle scene.

I want to examine the corpses, see if the wounds on them are consistent with the Gaav's weapons, check footprints to see if there's anything amiss.

I also want to check if any of them is still breathing, if I can do anything to help them.

Also, on the dead ones, I want to check their bags and pockets for valuables or information.


Ogres are highly uncommon to deal near human settlements, but half-ogres although uncommon is not something suspicious per se.

Vegasi tells you that the attack was probably on Arwyll Stead - the leader of this party of humans and leader of Arwyllhaven (the town where you heading).

[i]On the half-something corpse (which Vegazi identify as her half-sister Jagan’s), you find two bird feather tokens and one whip feather token attached to a necklace of black feathers, as well as a magical scroll. She also wielded a quarterstaff outfitted with tribal fetishes and wore dirty black robes. The devils (Gaavs) have nothing of note aside from their spears (6 mwk spears). Among the humans’ gear that is still intact is a chain shirt, two suits of studded leather, 15 arrows, three longswords, and a shortbow. The priest’s body carries a silver holy symbol of Kiri Jolith and a flask containing a transparent liquid. Most of the weapons and armor are adorned with the mesa-and-sunburst insignia of Arwyll Stead.
Arwyll's equipment are clearly marked with the Arwyll crest (a badger standing its ground). He bore a masterwork longsword, a masterwork mithral chain shirt, and a masterwork heavy mithral shield. He also wore an obsidian arrowhead necklace around his neck and a silver signet ring and one potion. You also find a note on Wate’s body (https://drive.google.com/open?id=1n5ON8krNyj1hLaDH0bO7l_bBT4BjNN5s)


Male Kagonesti Elf Ranger 2 Cleric 1

I take the arrows to replenish my stock and show everyone the note, including the caravan leader.

So, Arwyll is dead, killed by orcs allied with demons that have been purposefully attacking this area?

I pause for a bit, thinking about this.

Vegazi, you're the hunter they mention in the note aren't you?
May I ask why you were following them?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4
Kyrill Greenbriar wrote:

I take the arrows to replenish my stock and show everyone the note, including the caravan leader.

So, Arwyll is dead, killed by orcs allied with demons that have been purposefully attacking this area?

"It would appear so my friend" - Telurion nods as he goes over the note.

Kyrill Greenbriar wrote:

Vegazi, you're the hunter they mention in the note aren't you?

May I ask why you were following them?

The paladin waits for the answer to this and his own question.


Yes, I’m the hunter he mentions in the letter to this Terrin.
As for the attack… Vegasi shrugs her sholders The Hell’s Fury tribe has long been trying to destroy Arwyll Stead… I would think maybe the chief of the town was spotted and… well it seems their relation with daemons have tightened… they sent daemons to destroy the towns chief and his warriors.


Guys I’m adapting a pathfinder adventure to DL, so whenever you see orcs it means ogres. You are experience players you can handle the upgrade MUHAAHAHAAA


Male Kagonesti Elf Ranger 2 Cleric 1

Well, I don't know about you but I'd sure like to know what's going on here. This alliance of ogres and demons is sure to upset the balance in this region.
Seems it already has...
Kyrill looks at the corpses sadly.

But not just yet.
First, I'd like to see the caravan safely to Arwyll Stead and make sure the dead are properly buried and sent on their way to the afterlife.

Then I look around and wait to hear what the others want to do.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

"Yes, we have a job to fulfill, and this we shall do. However..." - Telurion nods in agreement with Kyrill, then turns to the half-ogre again - "The death of these men, what does it mean to Arwyll Stead? Does it mean the village is currently without defense? Risking being attacked?"

DM&DL, how far are we from our destination with the caravan - how many days?


Male Qualinesti Elf

Hasdir joins the group

I agree. Our mission is important of course, but first let's make sure nobody's in danger.
As for the bodies... a quick goodbye is all I offer, we shouldn't waste more time here

He takes a look around the battlefield again

Also, let's not leave valuables here for pillagers to find. Spoils for the victors

He turns to Vegazi

Of course you can have your sister's possessions, Vegazi

How will we deal with the loot? Everybidy picks what he wants? Do we keep a sheet with everything?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

We need to keep a list. So far I have:

Loot:

On the half-something corpse (which Vegazi identify as her half-sister Jagan’s), you find

- two bird feather tokens and one whip feather token attached to a necklace of black feathers
- a magical scroll
- a quarterstaff outfitted with tribal fetishes
- dirty black robes.
- 6 mwk spears

- a chain shirt,
- two suits of studded leather,
- 15 arrows (Kyrill)
- three longswords,
- a shortbow.

The priest’s body carries
- a silver holy symbol of Kiri Jolith (Telurion)
- a flask containing a transparent liquid

Most of the weapons and armor are adorned with the mesa-and-sunburst insignia of Arwyll Stead.
Arwyll's equipment are clearly marked with the Arwyll crest (a badger standing its ground).
He bore:
- a masterwork longsword,
- a masterwork mithral chain shirt,
- a masterwork heavy mithral shield.
- an obsidian arrowhead necklace around his neck
- a silver signet ring
- one potion.

You also find a note on Wate’s body (https://drive.google.com/open?id=1n5ON8krNyj1hLaDH0bO7l_bBT4BjNN5s)

I can see some things of use to us, but... We must not forget one of the fallen is the sister of the half-ogre we are talking to (like you said), and Arwyll's gear should probably be returned to the village.


Male Qualinesti Elf Wizard 3

I want to check if anything is magic.
And if possible what each thing does


You are a few hours from the village.

Jared appears from the wagon, looks to the dead and says: Poor men… we must take them to their families so they can give them their proper respects.
Vegasi also stands - she was on one knee fighting the vennom of the daemons - and you have the felling of being small. She is taller and have broader shoulders than any of you. The village will like to get their dead back. Especially their chief. If you give me some minutes I can get the horses that fled and you can take the dead on them.


Before she leaves, Vegasi turns to Telurion I think the village has other chiefs… an old male… a not so old man and an old woman… I think. Never been to the village myself


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Wait a second - we are heading to Arwylhaven, right? So the destination of our caravan is the same as where these men came from. Perfect.

"We will go to Arwylhaven, and return the dead to their rightful place, and next to their kin" - Telurion nods back at Vegasi.

Ready to go I guess. Taeral said he wanted to check for magic items DM&DL...


Taeral searches for magical items and finds 1 potion of cure light wounds, 1 potion of cure moderate wounds and one flask of holy water.


Male Qualinesti Elf Wizard 3

Let's wait for the horses then.
Vegasi, this is probably a good time for you to visit the village for the first time, what do you say?

I also want to try to understand if all the "feather things" mean anything to me "two bird feather tokens and one whip feather token attached to a necklace of black feathers"

Also, the "obsidian arrowhead necklace around his neck and a silver signet ring" have any meaning to me?

DM&DL Not wanting to be picky but you said: "a magical scroll" :) do I find a magical scroll?


You are right Taeral, it is a scroll of see invisibility.
The silver signet ring belongs to Wate Arwyll and has Arwyll’s family crest (a badger standing its ground); the necklace was his also and means nothing to you neither do the feather things.

While you were rummaging through the loot and identifying magical items, Vegasi went to get the horses. Not much after you finish your findings, Vegasi returns with 4 horses and hand them to Telurion. If we leave shortly we can get to Arwill Stead before dinner.


Male Qualinesti Elf

Let's move then!

Hasdir mounts up and prepares to leave


Male Qualinesti Elf Wizard 3

Guys, let's put the bodies on the horses and let's get going.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4
DM&DL wrote:

You are right Taeral, it is a scroll of see invisibility.

The silver signet ring belongs to Wate Arwyll and has Arwyll’s family crest (a badger standing its ground); the necklace was his also and means nothing to you neither do the feather things.

While you were rummaging through the loot and identifying magical items, Vegasi went to get the horses. Not much after you finish your findings, Vegasi returns with 4 horses and hand them to Telurion. If we leave shortly we can get to Arwill Stead before dinner.

"I agree with my companions - let us get moving then" - Telurion nods, and respectfully places the corpses on the horses so they can depart - "Warn me before we arrive, I do not think the bodies should be carried into town like such"


Guys, do you keep all the loot? I mean, the armor, weapons, rings etc of all the dead? And where do you keep it? In your horses?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

We keep all in our horses, take their horses also if we can. But we do intend to return the ones belonging to the town leader.

Also, there was a wagon? They were fighting close to it? Did I dream? Is it completely broken down?


Male Qualinesti Elf Wizard 3

I explain the magical items to everyone.
I've added the loot to my inventory until someone wants any of it.
Apart from the scroll that I may be the only one able to use it all the rest should go for whoever needs it. Loot:
- 1 potion of cure light wounds,
- 1 potion of cure moderate wounds
- flask of holy water.
- Scroll of see invisible


Telurion, you were hired by Jared to protect him and the wagon full of exotic wood that have been on your side all the way to Arwillhaven :)


Male Kagonesti Elf Ranger 2 Cleric 1

I think Telurion meant a wagon owned by the now-dead soldiers from town, not our wagon :)


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Either way, are we moving on? :P


Male Qualinesti Elf

Yeah, let's GO!


Then you dreamed about it :) there is only your wagon.

When you arrive in town with the bodies of Wate Arwyll and his scouts you are greeted by town guards. They recognize Wate and ask you to wait while they call the Mayor. Since everyone can see the corpses you soon find a crowd of onlookers swiftly growing around you. But the guards keep them a few feet wait from you.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion does not shy away from the townsfolk. He moves forth to greet them - "Well met good citizens. I am Telurion and these are my traveling companions" - he introduces the group - "We come bearing unfortunate news as it seems Arwyll Stead - your leader and of Arwyllhaven was ambushed and killed on the road. When we arrived, the most foul deed had already been done" - the paladin adds - "We managed only to avenge his death"

Diplomacy?: 1d20 + 9 ⇒ (12) + 9 = 21


Answering your statement, a roar arises from the crowd that has gathered in the few minutes you’ve been waiting just inside the village gates. Who did this? Who will defend us? Before you can answer, more guards appear with a middle age sweaty paunchy man in expensive cloths. The people gathered around you turn their attention (and questions) to him but the guards presence manage to keep them at arm’s length. Good afternoon Jared and to you too adventurers. I am Darrel Proum, Mayor of Arwyll Stead. He is visibly stricken by the loss of the town’s icon. Turning to the people he says: Calm down everyone. Before dinner I’ll speak with you all at the Village’s Center. Let me get the bearings on this. John, get Arwill’s body and his scouts to Arwill Estate. And Peter, try to disperse the crowd. Somehow the fact the mayor apparently seems to be on the top of things calm down the villagers a little. He turns to you, nods to a man that was a little to his right, and says: Take care of your wounds at the chapel of Iomedae, free of charge. Bill will take you there. After that join me at Arwill Estate. Then he joins the the guard he called John and helps keeping the villagers away from Arwill’s body while they move the corpses away.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion nods at the Mayor - "Very well, we shall meet you later today Master Proum" - then turns to their employer - "Jared, where should we take the caravan to?"

Plan is making sure Jared has reached his destination (are we receiving payment? :D), and then heading to Iomedae's temple (so there is a Iomedae in Dragonlance? :P), then meeting up with the mayor.

So Taeral, the loot we have is the one on your alias. correct?
- 1 potion of cure light wounds,
- 1 potion of cure moderate wounds
- flask of holy water.
- Scroll of see invisible

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