Hialin

Taeral Qizana's page

17 posts. Organized Play character for Errtu.


Race

Qualinesti Elf

Classes/Levels

Wizard 3

Gender

Male

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Taeral Qizana

Base Stats:

Init +4 (+4 Dex)
Perception +8
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DEFENSE
(+4 dex +1 Haramaki)
AC 15, touch 14, flat-footed 11
HP 17
Fort +2, Ref +5, Will +3
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OFFENSE
Speed 30 feets: 30 (base)

_____________________________________
STATISTICS

Base Atk 1; CMB 1; CMD 15

Dagger: [+1 BAB +0 STR] +1 1d4 (19-20/x2)
Sling: [+1 BAB +4 DEX] +5 1d4 (range 50 feets)
Acid Splash: [+1 BAB +4 DEX] +5 1d3+1 (range ?? feets)

Base Stats:

- Spell focus Conjuration: +1 Soekk DC of summoning spells
- Scribe Scroll (Wizard):
- Craft wondrous items:

Traits:

- Pragmatic Activator: use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.
- Spark of Creation: +1 trait bonus on Craft checks, cost of creating magic items reduced by 5%.

Skills:

Appraise (INT) 7- (0 Ranks +0 CC +4 INT +3 Familiar)
Craft (Jewel) (INT) 9- (1 Ranks +3 CC +4 INT +1 Trait)
Craft (Alchemy) (INT) 9- (1 Ranks +3 CC +4 INT +1 Trait)
Knowledge (arcana) (INT) 11- (2 Ranks +3 CC +4 INT +2 Elf)
Knowledge (dungeon) (INT) 8- (1 Ranks +3 CC +4 INT)
Knowledge (planes) (INT) 8- (1 Ranks +3 CC +4 INT)
Knowledge (nature) (INT) 8- (1 Ranks +3 CC +4 INT)
Knowledge (religion) (INT) 8- (1 Ranks +3 CC +4 INT)
Perception (WIS) 8- (3 Ranks +3 CC +0 WIS +2 Elf)
Spellcraft (INT) 12- (3 Ranks +3 CC +4 INT +2 Elf)
Use Magic Device (INT) 10- (3 Ranks +3 CC +4 INT)
Linguistics (INT) 11- (4 Ranks +3 CC +4 INT)

Languages:
- Free: Common, Elf
- INT: Draconic, Celestial, Sylvan, Goblin
- Linguistic: Infernal, Abyssal, Terran, Ingan

Qualinesti Elf:

Languages: Qualinesti begin play speaking Common and Elven. Qualinesti with high Intelligence scores
can choose from the following: Common, Dwarven, Ergot, Goblin, Kenderspeak, Kharolian, Khurish,
Ogre, Sylvan.
Qualinesti Magic: Qualinesti elves receive a +2 racial bonus on caster level checks made to overcome
spell resistance. In addition, the Qualinesti receive a +2 racial bonus on Knowledge (arcana) and
Spellcraft checks and can make these checks untrained.

Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Fey Thoughts: Perception and Use Magic Device are always class skills for the character.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Equipment:

Cracked Magenta Prism (Ioun Stone) 800gp (+2 to 1 skill; can change skill 1x/day)
Pearl of Power lvl 1 1.000gp
Wand CL partilhado por 4 187,5 gp

Material for cloak of res +1 450 gp
Material for 7 scrolls lvl 1 83.125 gp
Material for 1 scrolls lvl 2 71.25 gp

Weapon - net 20 gp
dagger 2 gp
Sling 0 gp
sling bullet 0.1 gp
Haramaki 3 gp

Bells x5 5 gp
fishhooks x5 0.5 gp
string 0.01 gp
Silk Rope 10 gp
Backpack masterwork 50 gp
belt pouch 1 gp
Chalk 0.01 gp
sacks x5 0.5 gp

canteen 2 gp
Bedroll 0.1 gp
blanket 0.5 gp
flint and steel 1 gp
trail ration 0.5 gp
Rations, Halfling Trail x4 0.4 gp

ink 8 gp
inkpen 0.1 gp
paper x2 0.8 gp
Scroll case x2 2 gp
spell component pouch 5 gp

Scrolls lvl 1 x4 100 gp
Scrolls lvl 2 x1 150 gp

Acid flask 10 gp

Loot:
- 1 potion of cure light wounds,
- 1 potion of cure moderate wounds
- flask of holy water.
- Scroll of see invisible

Wizard:

Arcane Bond: Raven (Master gains a +3 bonus on Appraise checks) - Vellet template
Speciallist Conuration:
Summon - Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Teleportation - At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
oposing schools: Enchantment and Necromancy

Spells:

Can cast
Lvl 0: 4
Lvl 1: 3+1
Lvl 2: 2+1

Spells memorized lvl 0
- Acid splash
- prestigiditation?
- Detect Magic
-

Spells memorized lvl 1
- mage armor
- Bruning hands
- grease
- Sleep

Spells memorized lvl 2
- Web
- Summon monster II
- Summon monster II

LvL 1
Magic weapon
Crafters Fortune
Grease
Sleep
color spray
Obscuring mist
Enlarge person
Expeditious retreat
Summon monster 1
Mount
Unseen servant
Silent image
protection from evil
Mage armor
Ant haul
Vanish
Burning hands
Marg missile

LvL 2
Fox Cunning
Summon monster II
Web