Red Dragon

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64 posts. Alias of Keshkodai.


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In case it is my turn:

Piloting: 1d20 + 2 ⇒ (11) + 2 = 13 to aid Navasi


I heal Lokeemon
CLW: 1d8 + 3 ⇒ (5) + 3 = 8


When you arrive at Arwyll Estate, Mayor Proum answers the door and ushers you past the foyer and into a humbly decorated parlor room. The adjacent dining room has been outfitted as an impromptu morgue, and you got a glimpse of the bodies of Wate and his comrades laid across the sagging wooden table and covered in white linens. Along with Mayor Proum are two militia members, an elderly woman with wrinkled skin and a head full of curly gray hair, and a tall man in his late forties. Proum introduces them: Here is Shovann Orda - he says nodding to the women - and here is Gallus Crevac - he says turning to the man - They were friends of the late Wate Arwyll, and together with me, the four of us served as an informal governing council for Arwyll Stead.
Both of them give you a little nod when they are introduced and mayor Proum continues: Now that we can speak freely, do tell us exactly what happened that led to Wate’s demise. We need to understand what in hell is happening.


Sorry the priest is Ovir not Odir

Ovir turns to Vegasi and says: Not a change to my likings… He waves a hand to no one in particular. Now that you’re healed you should go to your meeting with mayor Proum. Dire times have fallen upon us… we all should prepare ourselves for what’s coming. It was a pleasure to meet you all, Bill will take you to Arwyll Estate.


Yes it is right Telurion words says Vegasi, with a somewhat shy demeanor now that the attention was brought to her. Hell’s Fury tribe no use goblins no more, has devils… ehm… friends. I got in no time to save human warchief

Images of Odir and Vegasi:
https://drive.google.com/file/d/1lNZi7iWMA8c05l9eetMwDjmuz9EwqzCa/view?usp= sharing &
https://drive.google.com/file/d/1HAHh0IjxQT7Tp6SzVyJFMeJDcW0IkuW9/view?usp= sharing


The guard leads you to the temple of Kiri-Jolith. On your way there you can sense the turmoil that is growing throughout the town of Arwyll Stead. When you arrive to the temple, you notice that it was formerly a temple of Paladine, and like many others after the God’s sacrifice of removing himself from the world, it was taken care by Kiri-Jolith church. Now the temple seems like it belongs to both gods, which is not strange since Paladine is still revered by all solamnics as much as they revere their patron (and son of Paladine) Kiri-Jolith. You are welcomed by an old man that the guard presents to you as High-Priest Ovir Radan, and a young priest called Peter Hillwind.
Be welcome friends. I heard you brought us our beloved Wate… unfortunately dead.I assume Mayor Proum will want to speak to you but while Peter takes care of your wounds pray tell me what has happened. Was it those damned Ogres?


Telurion, Jared turns to you and says: I’ll go with you to the temple, then to Arwill Estate… the wood was commissioned by Wate Arwyll...
The clerk named Bill, looks at you and the villagers nervously. Sirs, can I get you to the temple? Please follow me.


Iomedae is more… uhm… known as Kiri-Jolith ;-)


Answering your statement, a roar arises from the crowd that has gathered in the few minutes you’ve been waiting just inside the village gates. Who did this? Who will defend us? Before you can answer, more guards appear with a middle age sweaty paunchy man in expensive cloths. The people gathered around you turn their attention (and questions) to him but the guards presence manage to keep them at arm’s length. Good afternoon Jared and to you too adventurers. I am Darrel Proum, Mayor of Arwyll Stead. He is visibly stricken by the loss of the town’s icon. Turning to the people he says: Calm down everyone. Before dinner I’ll speak with you all at the Village’s Center. Let me get the bearings on this. John, get Arwill’s body and his scouts to Arwill Estate. And Peter, try to disperse the crowd. Somehow the fact the mayor apparently seems to be on the top of things calm down the villagers a little. He turns to you, nods to a man that was a little to his right, and says: Take care of your wounds at the chapel of Iomedae, free of charge. Bill will take you there. After that join me at Arwill Estate. Then he joins the the guard he called John and helps keeping the villagers away from Arwill’s body while they move the corpses away.


Then you dreamed about it :) there is only your wagon.

When you arrive in town with the bodies of Wate Arwyll and his scouts you are greeted by town guards. They recognize Wate and ask you to wait while they call the Mayor. Since everyone can see the corpses you soon find a crowd of onlookers swiftly growing around you. But the guards keep them a few feet wait from you.


Telurion, you were hired by Jared to protect him and the wagon full of exotic wood that have been on your side all the way to Arwillhaven :)


Guys, do you keep all the loot? I mean, the armor, weapons, rings etc of all the dead? And where do you keep it? In your horses?


sense motive: 1d20 + 3 ⇒ (19) + 3 = 22


confirm crit: 1d20 + 5 ⇒ (4) + 5 = 9


If I can attack the leader I go for him, if not I attack the other.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (8) + 2 = 10


Fine by me Odo, do the call.


You are right Taeral, it is a scroll of see invisibility.
The silver signet ring belongs to Wate Arwyll and has Arwyll’s family crest (a badger standing its ground); the necklace was his also and means nothing to you neither do the feather things.

While you were rummaging through the loot and identifying magical items, Vegasi went to get the horses. Not much after you finish your findings, Vegasi returns with 4 horses and hand them to Telurion. If we leave shortly we can get to Arwill Stead before dinner.


Taeral searches for magical items and finds 1 potion of cure light wounds, 1 potion of cure moderate wounds and one flask of holy water.


Before she leaves, Vegasi turns to Telurion I think the village has other chiefs… an old male… a not so old man and an old woman… I think. Never been to the village myself


You are a few hours from the village.

Jared appears from the wagon, looks to the dead and says: Poor men… we must take them to their families so they can give them their proper respects.
Vegasi also stands - she was on one knee fighting the vennom of the daemons - and you have the felling of being small. She is taller and have broader shoulders than any of you. The village will like to get their dead back. Especially their chief. If you give me some minutes I can get the horses that fled and you can take the dead on them.


I attack one of the wounded Kobolds.
attack: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 2 ⇒ (8) + 2 = 10

Guys try to attack the blue scaled kobold. He’s the one giving the orders!


I go after Nyk and when he is 30ft from me I talk to him telepathically.
Nyk, we do not want to abuse you man. Odo sometimes is to direct and skips the bargaining part. We just want to borrow some equipment to be prepared if a fight breaks.

Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12


Guys I’m adapting a pathfinder adventure to DL, so whenever you see orcs it means ogres. You are experience players you can handle the upgrade MUHAAHAHAAA


Yes, I’m the hunter he mentions in the letter to this Terrin.
As for the attack… Vegasi shrugs her sholders The Hell’s Fury tribe has long been trying to destroy Arwyll Stead… I would think maybe the chief of the town was spotted and… well it seems their relation with daemons have tightened… they sent daemons to destroy the towns chief and his warriors.


Ogres are highly uncommon to deal near human settlements, but half-ogres although uncommon is not something suspicious per se.

Vegasi tells you that the attack was probably on Arwyll Stead - the leader of this party of humans and leader of Arwyllhaven (the town where you heading).

[i]On the half-something corpse (which Vegazi identify as her half-sister Jagan’s), you find two bird feather tokens and one whip feather token attached to a necklace of black feathers, as well as a magical scroll. She also wielded a quarterstaff outfitted with tribal fetishes and wore dirty black robes. The devils (Gaavs) have nothing of note aside from their spears (6 mwk spears). Among the humans’ gear that is still intact is a chain shirt, two suits of studded leather, 15 arrows, three longswords, and a shortbow. The priest’s body carries a silver holy symbol of Kiri Jolith and a flask containing a transparent liquid. Most of the weapons and armor are adorned with the mesa-and-sunburst insignia of Arwyll Stead.
Arwyll's equipment are clearly marked with the Arwyll crest (a badger standing its ground). He bore a masterwork longsword, a masterwork mithral chain shirt, and a masterwork heavy mithral shield. He also wore an obsidian arrowhead necklace around his neck and a silver signet ring and one potion. You also find a note on Wate’s body (https://drive.google.com/open?id=1n5ON8krNyj1hLaDH0bO7l_bBT4BjNN5s)


I thought I probably couldn’t make it. I only move to be next to them.

You sniveling wretched lizards. You’ll regret to be here!


There are no orcs no Krynn. She is an half-ogre.

The strong-looking half-ogre woman has pale green skin and wide, kind eyes. Hi there adventurers. I’m Vegasi. You arrived just in time for me. Thanks for that. The humans had less luck. Her mind seems to drift for a few seconds… I’ve been living among the hills in this region for many years after I abandoned my tribe. I tried to help the town’s warchief and priest but… they’re all dead now. The Gaavs and their summoned imps were to much for them... and almost to much for me to...

On a quick glance around, you can see that among the dead there are three human scouts, their obvious leader (knightly dressed), a priest, a half-dozen quickly disintegrating Gaav devils, and one half something (her body identifies her as an ogre-descended but with thin horns curling from her brow, a mane of crimson hair, and knobby, undeveloped wing stumps on her shoulders.


Kyrill jumps from behind cover, runs, aim and shoots an arrow striking a Gaav right through an eye and up through its brain. With a shreek, the Gaav falls to the ground.
The other Gaav, looking at her fell companion flies upwards sending a high pitch horrible scream. She gives you the finger and disappears...


There is no AoO ma man :)
Kyrill, your turn to move and shoot.


will: 1d20 ⇒ 17


She is an intelligent creature :D


Yes you are to far but you can move and shoot an arrow this round and move and cast a spell next round.


Telurion, since Hasdir retreated 5 feet you are now the one closer to the Gaavs.


spoiler:
random: 1d100 ⇒ 2

As in a bard song of great heroes, Telurion is quick on his wits and changes his steed movement - only with his legs - towards his foes and with a mighty thrust hits the same Gaav that Hasdir had previously wounded.

Although you made a nasty wound on the already wounded Gaav you have the feeling that your sword should have gone deeper than it did…


The Gaav attaking Hasdir manages to slash a vicious blow with its right claw, but the nimble warrior avoids the second attack.
The Gaav attaking Taeral desapears only to appear next to the other one attaking Hasdir

As you follow the Gaav teleport (Taeral & Telurion) or you're fighting the other Gaav (Hasdir & Kyrill) you see an arrow striking one of the Gaavs on its back. Beyond the creatures you see the half-ogre women leaning on a rock on the hillside holding her bow but staggering and kneeling like if the effort to fire the bow was more then she could bare.


I assume you would try to parry the first attack.
attack on Hasdir: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 1 ⇒ (3) + 1 = 4
attack on Hasdir: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d4 + 1 ⇒ (3) + 1 = 4


Gracias Taeral!


No problem. I thought you were mistaking the rules with some other setting.

Taeral conjures acid on the creature face but… it seems unaffected by it.


attacks of opportunity:
Telurion, you are the expert, one question. If you move 5 feet from your opponent doesn’t he get an attack of oportunity?


The creature attaking Taeral avoids Telurion's attack.
Kyrill hits one arrow but it seems to have no effect in the tough skin of the creature.
Hasdir you hit one attack but the wound in the creature is much smaller than you would expect for your attack.


Taeral’s turn.


Taeral you must make a concentration check DC=16 or loose the spell.

Taeral you don’t cast at -4 because you are in melee. You can cast defensivly:

Casting on the Defensive:
Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell’s level) to successfully cast the spell. Failure means that you lose the spell.


Taeral, you’re casting a spell in melee range so you take an attack of opportunity.
attack of opportunity: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d4 + 1 ⇒ (4) + 1 = 5


Hasdir and Telurion who are closer to the creatures notice that they are already wounded.

One of the creatures disappears and appears flying behind Taeral.

The other flies to Hasdir and attacks with its claws.
attack 1: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d4 + 1 ⇒ (3) + 1 = 4
attack 2: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d4 + 1 ⇒ (3) + 1 = 4


Hasdir manages to avoid the creature vicious attacks.

Your turn adventurers


Taeral, you are already at 100 ft in a straight line. Hasdir is around 20 ft (I assumed you made the surprise round galloping and that’s where you stop…), Telurion is around 60 ft and Kyrill is around 80 ft behind a bush.

Taeral, it’s your turn. You want to wait for the creatures (they don’t seem to be impressed by Hasdir) or act now?


Hasdir you act before the creatures. When you speak, you see no changes on their antagonist attitude. Will you act or wait for their turn?

Same question for the rest: those who act before the creatures, will you wait for their turn to decide what to do or you want to do something?


I go at the rear with the children between me and the rest of the party. I keep a watch for our backs.


Nope, out of my league Odo.


Hasdir, the creatures do something like facing you and snarl. You were around 100 ft in a direct line to the creatures which is 125 feet if you follow the road, but you can go in a straight line if you want.

Iniciatives: Telurion 20 > Taeral 12 > Kiryll 10 – Hasdir?

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