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![]() When you arrive at Arwyll Estate, Mayor Proum answers the door and ushers you past the foyer and into a humbly decorated parlor room. The adjacent dining room has been outfitted as an impromptu morgue, and you got a glimpse of the bodies of Wate and his comrades laid across the sagging wooden table and covered in white linens. Along with Mayor Proum are two militia members, an elderly woman with wrinkled skin and a head full of curly gray hair, and a tall man in his late forties. Proum introduces them: Here is Shovann Orda - he says nodding to the women - and here is Gallus Crevac - he says turning to the man - They were friends of the late Wate Arwyll, and together with me, the four of us served as an informal governing council for Arwyll Stead.
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![]() Sorry the priest is Ovir not Odir Ovir turns to Vegasi and says: Not a change to my likings… He waves a hand to no one in particular. Now that you’re healed you should go to your meeting with mayor Proum. Dire times have fallen upon us… we all should prepare ourselves for what’s coming. It was a pleasure to meet you all, Bill will take you to Arwyll Estate. ![]()
![]() Yes it is right Telurion words says Vegasi, with a somewhat shy demeanor now that the attention was brought to her. Hell’s Fury tribe no use goblins no more, has devils… ehm… friends. I got in no time to save human warchief Images of Odir and Vegasi: https://drive.google.com/file/d/1lNZi7iWMA8c05l9eetMwDjmuz9EwqzCa/view?usp= sharing &
https://drive.google.com/file/d/1HAHh0IjxQT7Tp6SzVyJFMeJDcW0IkuW9/view?usp= sharing ![]()
![]() The guard leads you to the temple of Kiri-Jolith. On your way there you can sense the turmoil that is growing throughout the town of Arwyll Stead. When you arrive to the temple, you notice that it was formerly a temple of Paladine, and like many others after the God’s sacrifice of removing himself from the world, it was taken care by Kiri-Jolith church. Now the temple seems like it belongs to both gods, which is not strange since Paladine is still revered by all solamnics as much as they revere their patron (and son of Paladine) Kiri-Jolith. You are welcomed by an old man that the guard presents to you as High-Priest Ovir Radan, and a young priest called Peter Hillwind.
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![]() Answering your statement, a roar arises from the crowd that has gathered in the few minutes you’ve been waiting just inside the village gates. Who did this? Who will defend us? Before you can answer, more guards appear with a middle age sweaty paunchy man in expensive cloths. The people gathered around you turn their attention (and questions) to him but the guards presence manage to keep them at arm’s length. Good afternoon Jared and to you too adventurers. I am Darrel Proum, Mayor of Arwyll Stead. He is visibly stricken by the loss of the town’s icon. Turning to the people he says: Calm down everyone. Before dinner I’ll speak with you all at the Village’s Center. Let me get the bearings on this. John, get Arwill’s body and his scouts to Arwill Estate. And Peter, try to disperse the crowd. Somehow the fact the mayor apparently seems to be on the top of things calm down the villagers a little. He turns to you, nods to a man that was a little to his right, and says: Take care of your wounds at the chapel of Iomedae, free of charge. Bill will take you there. After that join me at Arwill Estate. Then he joins the the guard he called John and helps keeping the villagers away from Arwill’s body while they move the corpses away. ![]()
![]() Then you dreamed about it :) there is only your wagon. When you arrive in town with the bodies of Wate Arwyll and his scouts you are greeted by town guards. They recognize Wate and ask you to wait while they call the Mayor. Since everyone can see the corpses you soon find a crowd of onlookers swiftly growing around you. But the guards keep them a few feet wait from you. ![]()
![]() You are right Taeral, it is a scroll of see invisibility.
While you were rummaging through the loot and identifying magical items, Vegasi went to get the horses. Not much after you finish your findings, Vegasi returns with 4 horses and hand them to Telurion. If we leave shortly we can get to Arwill Stead before dinner. ![]()
![]() You are a few hours from the village. Jared appears from the wagon, looks to the dead and says: Poor men… we must take them to their families so they can give them their proper respects.
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![]() Yes, I’m the hunter he mentions in the letter to this Terrin.
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![]() Ogres are highly uncommon to deal near human settlements, but half-ogres although uncommon is not something suspicious per se. Vegasi tells you that the attack was probably on Arwyll Stead - the leader of this party of humans and leader of Arwyllhaven (the town where you heading). [i]On the half-something corpse (which Vegazi identify as her half-sister Jagan’s), you find two bird feather tokens and one whip feather token attached to a necklace of black feathers, as well as a magical scroll. She also wielded a quarterstaff outfitted with tribal fetishes and wore dirty black robes. The devils (Gaavs) have nothing of note aside from their spears (6 mwk spears). Among the humans’ gear that is still intact is a chain shirt, two suits of studded leather, 15 arrows, three longswords, and a shortbow. The priest’s body carries a silver holy symbol of Kiri Jolith and a flask containing a transparent liquid. Most of the weapons and armor are adorned with the mesa-and-sunburst insignia of Arwyll Stead.
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![]() There are no orcs no Krynn. She is an half-ogre. The strong-looking half-ogre woman has pale green skin and wide, kind eyes. Hi there adventurers. I’m Vegasi. You arrived just in time for me. Thanks for that. The humans had less luck. Her mind seems to drift for a few seconds… I’ve been living among the hills in this region for many years after I abandoned my tribe. I tried to help the town’s warchief and priest but… they’re all dead now. The Gaavs and their summoned imps were to much for them... and almost to much for me to... On a quick glance around, you can see that among the dead there are three human scouts, their obvious leader (knightly dressed), a priest, a half-dozen quickly disintegrating Gaav devils, and one half something (her body identifies her as an ogre-descended but with thin horns curling from her brow, a mane of crimson hair, and knobby, undeveloped wing stumps on her shoulders. ![]()
![]() Kyrill jumps from behind cover, runs, aim and shoots an arrow striking a Gaav right through an eye and up through its brain. With a shreek, the Gaav falls to the ground.
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![]() spoiler:
random: 1d100 ⇒ 2 As in a bard song of great heroes, Telurion is quick on his wits and changes his steed movement - only with his legs - towards his foes and with a mighty thrust hits the same Gaav that Hasdir had previously wounded. Although you made a nasty wound on the already wounded Gaav you have the feeling that your sword should have gone deeper than it did… ![]()
![]() The Gaav attaking Hasdir manages to slash a vicious blow with its right claw, but the nimble warrior avoids the second attack.
As you follow the Gaav teleport (Taeral & Telurion) or you're fighting the other Gaav (Hasdir & Kyrill) you see an arrow striking one of the Gaavs on its back. Beyond the creatures you see the half-ogre women leaning on a rock on the hillside holding her bow but staggering and kneeling like if the effort to fire the bow was more then she could bare. ![]()
![]() Taeral you must make a concentration check DC=16 or loose the spell. Taeral you don’t cast at -4 because you are in melee. You can cast defensivly:
Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell’s level) to successfully cast the spell. Failure means that you lose the spell. ![]()
![]() Hasdir and Telurion who are closer to the creatures notice that they are already wounded. One of the creatures disappears and appears flying behind Taeral. The other flies to Hasdir and attacks with its claws.
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![]() Taeral, you are already at 100 ft in a straight line. Hasdir is around 20 ft (I assumed you made the surprise round galloping and that’s where you stop…), Telurion is around 60 ft and Kyrill is around 80 ft behind a bush. Taeral, it’s your turn. You want to wait for the creatures (they don’t seem to be impressed by Hasdir) or act now?
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