dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

throw javelin as I advance javelin: 1d20 + 4 ⇒ (10) + 4 = 14

damage: 1d6 + 2 ⇒ (5) + 2 = 7


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Fire long bow move into flanking position if I can with point blank rapid shot and precise shot

LB: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage: 1d8 + 1 ⇒ (7) + 1 = 8
sneak: 2d6 ⇒ (5, 1) = 6

LB: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage: 1d8 + 1 ⇒ (1) + 1 = 2
sneak: 2d6 ⇒ (2, 5) = 7


Milo and Quinray each kill a kobold with well placed shots. Quinray moves forward and to the side but is not able to achieve a flanking position as the kobolds are pretty much lined up with their backs against the far wall.

Two of the remaining four kobolds lose their balance as they try to throw spears and go down in the grease spell cast by Tirnel.
ref: 1d20 + 3 ⇒ (11) + 3 = 14
ref: 1d20 + 3 ⇒ (2) + 3 = 5

Ibram and Kentaur are unsuccessful with their attacks.

who IKMQT: 2d5 ⇒ (3, 2) = 5

The two kobolds that remain standing let fly a couple more spears striking true with a show of accuracy and power that defies their small size.

On Milo
spear: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d6 + 1 ⇒ (6) + 1 = 7

On Kentaur
spear: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d6 + 1 ⇒ (5) + 1 = 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-9HP

Little bugger...

Milo fires at any kobolds not engaged in melee

point blank/rapid shot: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
point blank/rapid shot: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

keen eye goodness: 2d8 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel lobs a dash of acid at one of the kobolds.

acid splash: 1d20 + 4 ⇒ (4) + 4 = 81d3 ⇒ 1


male AC30 HP107 init. +4 Dwarf Cleric/10

attack morningstar: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d8 ⇒ 4


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack falchion: 1d20 + 6 ⇒ (14) + 6 = 20

damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7


Milo slays both the helpless kobolds struggling in the grease.

Ibram takes down his kobold and Kentaur knocks his out cold.

End of combat.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4HP

Tirnel scans the room for magic

~cast detect magic~


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-9HP

Milo looks for more mundane things of worth. 1d20 + 7 ⇒ (19) + 7 = 26


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray retrieves arrows and looks for secret passages and loot.

perception: 1d20 + 14 ⇒ (11) + 14 = 25


The kobolds have crude wooden spears and homemade leather and hide armor that is worthless unless you are a down on your luck kobold. No magic or secret doors detected.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

"The party follows the passage for about 100' before it opens into a cavern. Kentaur's light spell shows a large cave 2 big tables and a wall with a giant koboldish looking creature painted in what looks like blood. Of more immediate concern are the 6 kobolds that launch a volley of spears at the party. Flatfooted AC."

Any ways out of the room or only back?


No other exits you will have to go back.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-4HP

Let's go back. Kentaur, Quinray lead the way. Any chance for another burst of healing?

perception: 1d20 + 5 ⇒ (8) + 5 = 13


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-9HP

Milo readies another arrow and follows Kentaur and Quinray.

perception: 1d20 + 7 ⇒ (17) + 7 = 24


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray leads the way. Make it back where we started and move forward. perception: 1d20 + 14 ⇒ (13) + 14 = 27


The party moves back to the area with the two gates. Are you headed back outside or down the unexplored passage?


male AC30 HP107 init. +4 Dwarf Cleric/10

"Abadar's blessings are always available, until I tire at least"

pulse: 2d6 ⇒ (3, 5) = 8


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

No matter how distasteful, we should finish clearing this draconian den. Thank you for your god's gifts Kentaur; lead on.

perception: 1d20 + 5 ⇒ (19) + 5 = 24


male AC30 HP107 init. +4 Dwarf Cleric/10

-sorry-

"Let's go down the passage" and moves out.


Does anyone besides the elf in the back want to look around while you move forward?


male AC30 HP107 init. +4 Dwarf Cleric/10

-ha,his roll was so good, I didn't bother-

perception: 1d20 + 6 ⇒ (10) + 6 = 16


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"I'm ready"

perception: 1d20 + 5 ⇒ (3) + 5 = 8


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (6) + 14 = 20


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Feeling left out

perception: 1d20 + 7 ⇒ (4) + 7 = 11


The party follows the passage that opens into a cave. The air in this large cave feels warm and close, thick with a reptilian stink mixed with smoke and burnt meat. Numerous beds of furs lie scattered throughout the room amid smoldering cookfires, while to the south, a ten-foot-wide alcove contains a large mound of furs framed by dozens of sticks on which are mounted the skulls of many birds and small animals, all smeared with ash.

Six kobolds let fly spears only hitting Tirnel!

spear: 1d20 + 6 ⇒ (1) + 6 = 7
spear: 1d20 + 6 ⇒ (5) + 6 = 11
spear: 1d20 + 6 ⇒ (11) + 6 = 17
spear: 1d20 + 6 ⇒ (4) + 6 = 10
spear: 1d20 + 6 ⇒ (11) + 6 = 17
spear: 1d20 + 6 ⇒ (14) + 6 = 20
Dam: 1d6 + 1 ⇒ (5) + 1 = 6


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-6HP

Mother fu*ker....

Tirnel summons a ferocious rain of dirt, gravel, and small pebbles which rains down on the killer kobolds.

Stone call: 2d6 ⇒ (3, 2) = 5
http://www.d20pfsrd.com/magic/all-spells/s/stone-call/


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo launches a pair of arrows at the any of the diminutive foes still standing after Tirnel's mighty magics.

rapid shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 71d8 + 4 ⇒ (8) + 4 = 12
rapid shot: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 181d8 + 4 ⇒ (3) + 4 = 7


male AC30 HP107 init. +4 Dwarf Cleric/10

fire off crossbow and advance lt.crossbow: 1d20 + 3 ⇒ (10) + 3 = 13damage: 1d8 ⇒ 4


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

throw javelin and advance javelin: 1d20 + 4 ⇒ (20) + 4 = 24

critdamage: 2d6 + 4 ⇒ (3, 4) + 4 = 11


Quinray bump.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

LB: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7
sneak: 2d6 ⇒ (5, 1) = 6

LB: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage: 1d8 + 1 ⇒ (4) + 1 = 5
sneak: 2d6 ⇒ (1, 6) = 7


Stones rain down on the six kobolds pummeling each and every one of them. Quinary, Milo and Ibram land attacks as well. Three of the kobolds die inglorious deaths. The other three kobolds throw more spears but the rain of stones and the deaths of their comrades seem to have put them off their game.

spear: 1d20 + 6 ⇒ (8) + 6 = 14

spear: 1d20 + 6 ⇒ (4) + 6 = 10

spear: 1d20 + 6 ⇒ (4) + 6 = 10


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Lb: 1d20 + 9 ⇒ (1) + 9 = 10

No melee looking around.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo fires another volley:

rapid shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 71d8 + 4 ⇒ (4) + 4 = 8
rapid shot: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 101d8 + 4 ⇒ (6) + 4 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seems like I have angered the dice gods for some reason.... :(


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel launches a splash of acid at one of the kobolds:

touch: 1d20 + 5 ⇒ (20) + 5 = 251d3 ⇒ 3


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

But the dice gods LUV me!

crit: 1d3 ⇒ 1


male AC30 HP107 init. +4 Dwarf Cleric/10

morningstar: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 ⇒ 5


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

falchion: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

look for other foes. perception: 1d20 + 14 ⇒ (1) + 14 = 15Fire arrows if necessary at kobold if not deceased.

lb: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
damage: 1d8 + 1 ⇒ (2) + 1 = 3
sneak: 2d6 ⇒ (5, 6) = 11

lb: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (1, 1) = 2


Quinray took 2 actions that round.

The party slaughters the remaining kobolds.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-6HP

Tirnel binds the gash left by the spear. I will have to work on my dodging skills as clearly my magical protections are insufficient underneath the earth.

Casts detect magic and searches the room. percpetion: 1d20 + 5 ⇒ (7) + 5 = 12


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo looks for loot and other ways out of the area.

perception: 1d20 + 7 ⇒ (19) + 7 = 26


Tirnel detects no magic. Milo finds a small unlocked chest containing mostly junk, bits of metal and glass, but also contains a simple gold ring.

Closer inspection of the alcove reveals a passage leading out of the area.


male AC30 HP107 init. +4 Dwarf Cleric/10

detect magic on the ring and then follow the passage...perception: 1d20 + 6 ⇒ (9) + 6 = 15


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

follow Kentaur perception: 1d20 + 5 ⇒ (12) + 5 = 17


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Could this be Svetlana's ring I wonder? How on earth would it have gotten here? Oleg said the bandits took it. I suppose we'll see.

perception: 1d20 + 7 ⇒ (16) + 7 = 23

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