dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Dodging this way and that to avoid the deadly attacks of the beast Milo slashes out with his blade.

falchionPA: 1d20 + 6 ⇒ (4) + 6 = 102d4 + 9 ⇒ (1, 1) + 9 = 11

But evasion costs him any chance at a strike.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel uses his bonded item to fire off an additional force arrow that unerringly strikes its target: magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


male AC30 HP107 init. +4 Dwarf Cleric/10

morningstar: 1d20 + 1 ⇒ (4) + 1 = 5


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

strike pwrattk: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12


Tirnel hits again and Ibram's blow almost finishes the creature off.

The ancient elk finally is able to catch Milo!
Antlers: 1d20 + 7 ⇒ (16) + 7 = 23
Dam: 2d6 + 5 ⇒ (5, 2) + 5 = 12
Hoof: 1d20 + 2 ⇒ (5) + 2 = 7
Hoof: 1d20 + 2 ⇒ (19) + 2 = 21
Dam: 1d4 + 2 ⇒ (3) + 2 = 5


male AC30 HP107 init. +4 Dwarf Cleric/10

morningstar: 1d20 + 1 ⇒ (20) + 1 = 21
critdamage: 2d8 ⇒ (1, 1) = 2

-LOL!-


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

falchion: 1d20 + 5 ⇒ (16) + 5 = 21

confirmcrit: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-17HP

Milo is gored by the antlers of the massive thing; thrown off balance one of the massive hooves flails out connecting with his leg.

falcionPA: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 9 ⇒ (4, 1) + 9 = 14


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel fires an acid splash touch: 1d20 + 4 ⇒ (13) + 4 = 171d3 ⇒ 1


All manage to strike the severely wounded creature and it goes down hard!

End of combat


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-17HP

Once I catch my breath we should take some time to field dress this beast. There's plenty of meat there and it will be nice to have something fresh to eat during our travels. If we were closer to Oleg's we could build a litter and drag it back. I can only imagine what Svetlana would be able to do with it.

perception to see if the creatures lair is nearby: 1d20 + 6 ⇒ (12) + 6 = 18


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel looks askance at Milo, Maybe you should take some healing first? I'd hate for another of these things to come upon us given your condition, or if we stumble upon the kobolds we are looking for.

perception: 1d20 + 2 ⇒ (7) + 2 = 9


male AC30 HP107 init. +4 Dwarf Cleric/10

"Abadar's blessing on you sir" CLWx2: 2d8 + 4 ⇒ (2, 8) + 4 = 14


Level up.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I strenuously perceive now with an additional +1!

Either for Devil Elk lair or kobolds.

perception: 1d20 + 7 ⇒ (3) + 7 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Boo! I was blinded my own glory!


Quinray bump, level up.


The party is unable to identify any lair for the giant elk. And despite looking the rest of the day is unable to locate the site on the mite map that you believe would be occupied by kobolds. It is now night.

need 3 perception rolls for watch


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

So so far F5 is empty plains/forest, yes?

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Tirnel will begin working on a cloak of resistance +1 in his spare time.

http://www.d20pfsrd.com/feats/item-creation-feats/craft-wondrous-item-item- creation-final/


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

what the what? perception: 1d20 + 7 ⇒ (3) + 7 = 10

Milo works on some extra bow strings and arrows, repairing Quinray's bow.


male AC30 HP107 init. +4 Dwarf Cleric/10

perception: 1d20 + 6 ⇒ (11) + 6 = 17


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

[perception: 1d20 + 5 ⇒ (3) + 5 = 8


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (8) + 14 = 22


when: 1d5 ⇒ 2 Milo's watch.
stealth: 1d20 ⇒ 8

Milo is working on making new bowstrings while on watch and only notices the approach of a bizarre half-bear, half-owl monstrosity at the last second!

Milo init: 1d20 + 5 ⇒ (8) + 5 = 13
monstrosity init: 1d20 + 5 ⇒ (19) + 5 = 24

claw: 1d20 + 8 ⇒ (17) + 8 = 25
dam: 1d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 8 ⇒ (3) + 8 = 11
bite: 1d20 + 8 ⇒ (1) + 8 = 9

The party wakes to Milo's shout and the sound of battle.

Milo action.
Then mostrosity action.
Then party action.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-10HP

Old Lord have mercy!

falchionPA: 1d20 + 6 ⇒ (6) + 6 = 122d4 + 9 ⇒ (1, 1) + 9 = 11


Milo is unable to penetrate the creature's tough hide, the creature brings the pain!

claw: 1d20 + 8 ⇒ (7) + 8 = 15
claw: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 1d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 8 ⇒ (17) + 8 = 25
dam: 1d6 + 4 ⇒ (1) + 4 = 5

party action


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

By the seven stars of Yendara, what IS that thing!

knowledge: 1d20 + 9 ⇒ (20) + 9 = 29

Tirnel weighs trying to drop the creature into a summoned pit but feels the risk of Milo also falling in is too great and elects instead to blast the creature with force missiles 2d4 + 2 ⇒ (3, 1) + 2 = 6


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast Bless on the Party


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Attack! pwrattk: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 2d4 + 7 ⇒ (4, 3) + 7 = 14


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Are the others around? perception: 1d20 + 14 ⇒ (15) + 14 = 29

Quinray is not sure if he can use his bow. If he can he flanks the monstrosity.

LB: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneakattack: 2d6 ⇒ (3, 2) = 5

If using rapier Quinray goes in flanking

rapier: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 5 ⇒ (5) + 5 = 10
sneak attack: 2d6 ⇒ (6, 1) = 7


Need Milo's action for the round.

Assuming that Ibram and Kentaur are not wearing armor.

Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a –2 penalty on Str and Dex and can’t charge or run. Sleeping in light armor does not cause fatigue.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-22HP

falchionPA: 1d20 + 6 ⇒ (7) + 6 = 132d4 + 9 ⇒ (3, 1) + 9 = 13

Savaged by the beast Milo can only offer up a feeble swing in return.


Tirnel's force missiles connect. Ibram lands a solid blow to the beast's chest. Quinray moves and shoots his repaired bow, his arrow penetrating deep into the thing's flesh, (will be able to flank sneak attack next round).

Milo's armor does a good job fending off the creature's fearsome attacks.
claw: 1d20 + 8 ⇒ (2) + 8 = 10
claw: 1d20 + 8 ⇒ (9) + 8 = 17
bite: 1d20 + 8 ⇒ (7) + 8 = 15


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Since Quinray heard no other horrible creatures bearing down on the group, he looses two arrow using rapid shot with sneak attack, Do both arrow get sneakattack damage?

LB: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27
damage: 1d8 + 1 ⇒ (1) + 1 = 2
sneak attack: 2d6 ⇒ (5, 4) = 9

LB: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
damage: 1d8 + 1 ⇒ (6) + 1 = 7
sneak attack: 2d6 ⇒ (5, 3) = 8

Tirnel what is this monstrosity?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Strike true! pwrattk: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13


male AC30 HP107 init. +4 Dwarf Cleric/10

Strike morningstar: 1d20 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel fires another pair of force missiles into the creature ZAP!: 2d4 + 2 ⇒ (1, 3) + 2 = 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-22HP
falchionPA: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 182d4 + 9 ⇒ (4, 4) + 9 = 17


Devastating attacks from Quinray and the rest of the party kill the formerly fearsome foe!


male AC30 HP107 init. +4 Dwarf Cleric/10

"Looks like you need a little tender care MIlo."

CLWx2: 2d8 + 6 ⇒ (4, 3) + 6 = 13


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"Erastil's blessing on you Milo"

LOH1: 1d6 ⇒ 6


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Did Tirnel's nat 20 gain him any knowledge on the hideous beast?

look for loot: 1d20 + 5 ⇒ (10) + 5 = 15


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-3 HP

Receiving the gifts of healing-Thank you both.

Milo looks for a claw or fang from the great beast to hang on a necklace.

He also looks for loot: 1d20 + 7 ⇒ (14) + 7 = 21


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray looks for loot and listen for other fearsome foes.

perception: 1d20 + 14 ⇒ (14) + 14 = 28


Tirnel Stargazer wrote:

Did Tirnel's nat 20 gain him any knowledge on the hideous beast?

[dice=look for loot]1d20+5

It was a magical beast known as an owlbear, a cross between an owl and a bear.

Owlbears are notoriously bloodthirsty killers, well known for their short tempers, aggression, and savage nature. They tend to attack without provocation, slaughtering any living creatures that cross their paths. Many scholars that have encountered these creatures in the wild have noted that they all have red-rimmed eyes that roll about wildly when they close in for an attack. This is sometimes presented as a sign of madness, suggesting that all owlbears are born with a pathological need to fight and kill, but more level-headed researchers believe that it’s simply part of the way the massive bird-beast’s keen eyes are constructed.

Owlbears generally inhabit desolate areas of the wilderness, making their messy lairs within wild forests or inside dark, shallow caverns. They are equally adept at hunting during the day and at night, depending upon the prey available near their lairs.

Adult owlbears live in mated pairs, and hunt in small groups, leaving their young behind in their lairs while they search for prey. A typical owlbear lair contains 1d6 juveniles, which can fetch a price of up to 3,000 gp apiece in many city markets.

While it is considered impossible to truly domesticate owlbears due to their feral natures, they can still be used as guardians if contained within an area but allowed to roam and hunt freely there. Professional animal trainers charge up to 2,000 gp to rear or train an owlbear into a serviceable guardian that can obey simple commands (DC 23 for a juvenile creature; DC 30 for a fully grown adult).

A full-grown male can stand as tall as 8 feet and weighs up to 1,500 pounds.


You do not find any loot on the owlbear. No other beasts are encountered the rest of the night.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Tirnel, you seem to be in charge of our movements. Where do we go now?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

If F5 is fully explored continued to F6.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Hey what's over there?1d20 + 7 ⇒ (13) + 7 = 20


Based on the mite map, you are fairly certain that there is something in this area F5 that you failed to discover yesterday. Probably some sort of kobold lair.

As you are preparing to leave F5 to move to F6, Milo catches sight of what looks like a faint path leading back into some woods towards a rocky hill. Carefully following it for a bit, he finds an outcropping of boulders on the face of the hill that contains a narrow opening leading into darkness.

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