
DM Darkvision |

Careful examination of the room reveals that the table is covered with mounds of dirt and twigs and the occasional stone. There is also a small ivory statue/idol (250gp) of a crouching reptilian devil that holds down a piece of paper. A burlap bag is also present and contains 50gp and 250sp and 10 short spears.

Tirnel Stargazer |

Full HP! Bring on the mite overlords!
If no one speaks undercommon (Kentaur?) Milo will cast comprehend languages out of his ring to read the paper.
K-geography: 1d20 + 9 ⇒ (10) + 9 = 19
The material on the table appears to be some type of crude map depicting the area South of here. There may be some type of dwelling there, of what I can only guess. Maybe kobolds based on the prisoners we found earlier? We should finish clearing this warren of mites and then head to the surface. Gods knows I could use a rest.

Quinray Quantreant |

That was rough. Are we OK to move on? I have lost the ability to use my bow unless Tirnel can repair it. Tirnel can you repair my bow. I think I know how, but I may need help.
Repair bow string untrained try to get lucky: 1d20 ⇒ 5

Tirnel Stargazer |

I'm sure my spell or Milo's craft can fix your bow when next we camp Quinray. The question is does that rest happen now or later?
I say we finish what we can here and then head up to the surface. I can't imagine there is much resistance left in these tunnels.
Provided of course that the remaining inhabitants don't continue to use me for target practice. I'm going to imagine myself as a very small thin tree for the rest of the day. A peaceful, non-violence inciting tree. Let's go.
perception at next area: 1d20 + 2 ⇒ (13) + 2 = 15

Quinray Quantreant |

perception: 1d20 + 13 ⇒ (4) + 13 = 17

Tirnel Stargazer |

If all the tunnels are cleared/explored head to the surface and rest; otherwise explore the unexplored like my name is Tiberius. Overly lazy and not willing to go back and read all the posts to see if we missed a turn somewhere. Filthy mites...
:D

Tirnel Stargazer |

Wait, all of our items lost there magic? Oh nooooo!
Since no one said they read Undercommon Tirnel burns the spell from his ring to read the mite note.
Reading to the group-it reads-"THEM: magic dust, coin, ring. US: kobold statue, spears, coin." Not sure but it appears to be maybe some type of scorecard? Again, I'm guessing against kobolds given the prisoners and now the statue. We should hold on to the statue for a while, it may give us some leverage over the little draconian bastards.
Let's get a good rest and then we can head South tomorrow to explore the area and see if we spy anything worthwhile.
perception at rest: 1d20 + 2 ⇒ (1) + 2 = 3
perception next day: 1d20 + 2 ⇒ (19) + 2 = 21

Quinray Quantreant |

perception: 1d20 + 13 ⇒ (13) + 13 = 26
Traveling back to our base?

DM Darkvision |

The party heads south out of hills onto lower ground consisting of grassy plains and forest.
A couple of hours into your journey in one of the densely wooded areas you stumble upon a giant elklike creature only a few feet away. It stands nearly 9 feet tall and must easily weigh over 1200 pounds. Its antlers are massive and dangerous looking.
Party init: 1d20 + 5 ⇒ (12) + 5 = 17
Creature init: 1d20 + 2 ⇒ (2) + 2 = 4
Party action

Tirnel Stargazer |

Still remembering the wounds inflicted by the paltry mites, Tirnel has no interest in tangling with the thing and slowly backs away.
Eeeeeasy big fella; no one wants trouble.
What is it?
K-nature: 1d20 + 9 ⇒ (20) + 9 = 29

DM Darkvision |

Still remembering the wounds inflicted by the paltry mites, Tirnel has no interest in tangling with the thing and slowly backs away.
Eeeeeasy big fella; no one wants trouble.
What is it?
[dice=K-nature]1d20+9

Quinray Quantreant |

Quinray relaxes his body and soul. Stays still, does not want to alarm the massive creature. Movement makes you a target.

Milo Keen-Eye |

Exactly why I didn't try wild empathy; figured if things went bad they would go REALLY bad. Oh well; time to make the chimmy-fu**ing-changas...
I guess we do this the hard way then friend!
falchionPA: 1d20 + 6 ⇒ (4) + 6 = 102d4 + 9 ⇒ (2, 2) + 9 = 13

Tirnel Stargazer |

Tirnel continues to move away, making every attempt to stay out of melee, and fires off a bolt of force energy at the massive beast.
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

Tirnel Stargazer |

Tirnel Stargazer wrote:** spoiler omitted **Tirnel continues to move away, making every attempt to stay out of melee, and fires off a bolt of force energy at the massive beast.
[dice=magic missile]1d4+1
He'd be right. "Run away! Run away!"

Quinray Quantreant |

No bow, I still must GO
rapier: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Quinray Quantreant |

rapier: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Confirm
rapier: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Quinray Quantreant |

Rapier: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 1 ⇒ (6) + 1 = 7