dm darkvision and a brave new world
(Inactive)
Game Master
Daedeloth
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel is extra alert for anyone wearing a helmet with stag antlers.
perception: 1d20 + 2 ⇒ (12) + 2 = 14
Milo Keen-Eye wrote: Now I don't know if I should be proud or pissed that I'm wasting all my crit 20s!
KEEN EYE!
you should be pissed, but it fits your character's name so pretty cool nonetheless
Milo hears the sound of running water and realizes that you are approaching the Thorn River, downstream from the bandit camp that you previously exterminated. The river enters E-4 at its northwest corner then flows towards it center dividing its east side from its west side.
After following the river for a short while as it winds through a 20' deep gulch, you come upon an old wooden bridge crossing the span. Milo gives it a once over and immediately notices the signs of wood well past its prime. He realizes that if the party crosses more than one at a time there is a substantial risk that the bridge will fail.
male AC30 HP107 init. +4 Dwarf Cleric/10
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
I will follow once he's crossed. You guys cover us with your bows.
The bridge creaks and groans as Kentaur crosses, then again as Milo crosses.
male AC30 HP107 init. +4 Dwarf Cleric/10
Keep a look out
perception: 1d20 + 5 ⇒ (13) + 5 = 18
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
cross the bridge also, keeping a sharp eye out...
perception: 1d20 + 4 ⇒ (14) + 4 = 18
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Quinray will cross last keeping a look out .
perception: 1d20 + 13 ⇒ (19) + 13 = 32
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo blithely crosses the waters wearing his suit of full plate and using his magic ring alongside Tirnel, making sure his elven friend doesn't fall into the waters and drown.
travel perception: 1d20 + 6 ⇒ (1) + 6 = 7
AC-23; HP-36; INIT +5; +7 PERCEPTION
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel crosses the bridge, cautious of trolls that may be lurking nearby to demand passage.
travel/search perception: 1d20 + 2 ⇒ (8) + 2 = 10
Tirnel and Quinray cross the bridge noticing that it creaks and groans a lot less than when Milo and Kentaur cross the bridge.
Milo clambers down into the 20' gulch walks across the river and then spends a few minutes to find a suitable place to climb back up to his companions.
Nobody notices anything remarkable in the area other than the rickety bridge.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Perception for F4
1d20 + 6 ⇒ (8) + 6 = 14
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Perception for F4
1d20 + 2 ⇒ (2) + 2 = 4
The party heads east and enters F4, gently rolling terrain with waist high grasses and occasional stands of trees.
Milo sees signs of game but all morning long you only glimpse a solitary deer from a long distance. As afternoon approaches you come upon a hill with a giant tree at its crest. It looks like something/someone is lying on the ground near the tree.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo cautiously approaches the 'thing'.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel casts message on Milo before he advances and then casts detect magic on the 'thing'.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
perception: 1d20 + 13 ⇒ (6) + 13 = 19
Milo advances up the hill towards the tree and the "thing". The thing is staked, by its hands and feet, spread eagled to the ground under the boughs of the large tree. The thing is definitely a dead kobold. It looks as if it was killed using a small edged weapon while it was staked here as there are bloodstains around the body. It can't have been dead more than 12-24 hours. It has been stripped of any belongings.
Tirnel detects no magic.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Let me look around and see if I can make sense of where the killers went.
Milo sets about attempting to figure out what happened and where the killers went to.
tracking: 1d20 + 7 ⇒ (2) + 7 = 9
Milo's look around is fruitless. It is starting to get dark. Do you want to do anything with the body? Do you want to set up camp on the hilltop?
AC-23; HP-36; INIT +5; +7 PERCEPTION
Leave the kobold where it lies.
Set up camp on the hill keeping any flame well hidden.
perception: 1d20 + 6 ⇒ (12) + 6 = 18
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
On watch:
perception: 1d20 + 2 ⇒ (9) + 2 = 11
Need at least one more perception roll for the night.
perception: 1d20 + 100 ⇒ (14) + 100 = 114
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
perception: 1d20 + 13 ⇒ (8) + 13 = 21]
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
perception: 1d20 + 4 ⇒ (2) + 4 = 6
male AC30 HP107 init. +4 Dwarf Cleric/10
perception: 1d20 + 5 ⇒ (7) + 5 = 12
A few times during his watch Quinray believes that he can hear the faint sound of voices. It is coming from the direction of the tree.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Hearing Quinray's report Milo goes to inspect the tree further to see what the source of the voices could have been.
Take 20 for 26 perception or 1d20 + 6 ⇒ (4) + 6 = 10
Quinray told me that he was keeping it a secret.
After 10-15 minutes of searching Milo finds a concealed entrance near some of the tree roots. It leads to a small vertical tunnel leading down. You can see that is goes about 15' down to a dirt floor.
OK, hold the phone here Quinray; was there a plan here or just intent to stall out the role playing? This is like the 'secret note to DM' stuff that drives people to distraction.
AC-23; HP-36; INIT +5; +7 PERCEPTION
~retcon~
That night passing with no event, Milo leads the party out into the G4 area to see if the marsh extends this far South.
perception: 1d20 + 6 ⇒ (3) + 6 = 9
Milo Keen-Eye wrote: ~retcon~
That night passing with no event, Milo leads the party out into the G4 area to see if the marsh extends this far South.
[dice=perception]1d20+6
I was joking about it being a secret. You find the concealed entrance as above.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Move forward to entrance and detect traps. perception: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
If trap found disabledevice: 1d20 + 10 ⇒ (18) + 10 = 28
No traps found at the entrance. Though you do notice that there does not appear to be any light source down at the bottom other than the bit of sunlight making it down there.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Sounds like a job for a dwarf.
BTW, talked to Clint last night his inter-web will be down until Saturdayish.
male AC30 HP107 init. +4 Dwarf Cleric/10
-that, and my trip to Disneyland-
"I'll go down."
Head on down perception: 1d20 + 5 ⇒ (6) + 5 = 11
Kentaur climb: 1d20 - 3 ⇒ (19) - 3 = 16
Kentaur scrambles down to the tunnel floor using the tree's roots as secure handholds. There is a tunnel running north, it appears to open up to a room or cave at about the 60' point, the edge of Kentaur's vision. The tunnel slopes downward and is only about 4' wide and about 4.5' tall. Kentaur will be able to maneuver normally but anyone else coming down will have to stoop.
male AC30 HP107 init. +4 Dwarf Cleric/10
Pass back up the information...anyone joining me or am I coming back up?
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
As much as I don't care for the environment, our charter is to search AND clear. I suppose we can't leave some warren of death beneath a tree unresolved. Milo, be a good fellow and cast down a rope. Kentaur appears to be half dwarf half wolverine but i don't think I'll do quite as well as he.
Once Milo sets the rope Tirnel climbs down.
climb: 1d20 ⇒ 11
and looks about
perception: 1d20 + 2 ⇒ (12) + 2 = 14
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo sighs at Tirnel's 'direction' but sets the rope none the less.
Looking at the rest of the party-I'll go down last. Not sure what we'll do for light. Does anyone have a torch or a lantern?
climb: 1d20 ⇒ 4
perception: 1d20 + 6 ⇒ (7) + 6 = 13
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
Looks like I'll be stooping
climb: 1d20 - 2 ⇒ (18) - 2 = 16
Everyone but Quinray has made it to the bottom. Only Kentaur can see more than about 10' down the tunnel due to lack of light.
Quinray climb: 1d20 ⇒ 1
fall damage: 1d4 + 1 ⇒ (1) + 1 = 2
Quinray's sweaty hands slip from the rope and he tumbles down to the rest of the group.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Well Kentaur you have us down here in the dark, now what?
male AC30 HP107 init. +4 Dwarf Cleric/10
advance towards the cavern ahead
AC-23; HP-36; INIT +5; +7 PERCEPTION
For light source we can either retcon Milo making some torches before everyone comes down using Survival: 1d20 + 6 ⇒ (5) + 6 = 11 or we can rest a day and have Kentaur memorize a light cantrip.
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