cynarion's Carrion Crown PbP

Game Master cynarion

Professor Lorrimor, the renowned investigator and arcanist, has died. You came to his home in the town of Ravengro to pay your respects, but quickly discovered there was more to the wily old man's death than met the eye...


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Theron Adrezi wrote:

I guess if we did sell an arrow, I would say sell a ghost touch one. Though, I'm starting to think that selling an arrow might not be alright several of the characters, and I am a bit worried about if the arrows could somehow be traced to the crypt we got them from. If someone found out the crypt had a cache stolen from it, and that we had sold magical undead slaying arrows the next day... it could be difficult to explain.

And risk being screwed later on?

*Gets shot before s/he can spill a spoilers*


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I say keep the equipment. At the end of the day, Holy Water is more readily available than magic items - particularly in a small town. If we can get some cash in our adventures, we can stock up on Holy Water more easily than +1 Undead Bane arrows.


Male Halfling Cleric (Evangelist)/ 2

Yep, I retract my suggestion of selling the arrows. But I will petition Iona/Grimburrow to sell me some holy water on credit, if things are going well enough.

And Cyn, if you're waiting for me and Raj to finish our exchange before you move the story along, I think we're done.

To Lem it seemed that Raj is a goodhearted atheist so he (Lem) was waiting for an opportunity to try to "recruit" him to follow Desna. This seemed like a good opportunity for that.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

I'd also throw in promises to buy holy water against future earnings but lets not get too far ahead of ourselves... at least lets SCOUT the Prison. IF we find undead there then we have a bargaining chip to use. They hate undead - they may give us a few freebies or some marked down rates.

Between this lot we just found? I'd say we are well equipped enough for a scouting run. The professor mentioned something he found there - at least we can look at that.

One thing is certain, we got to get to Father G directly - I don't care if we have to invite him to dinner but we need to get to him directly and not via his lackeys. If it takes a day or two more to build that relationship it would help. A Lot.

I'd still like to hear from the sheriff on how the Prof died too and researching the five seems the smart thing to do before we seriously have a stab at Harrowstone. If Pharasma doesnt have the right information we can try the Dwarf smith or maybe even the councilman for records.

Edit - just a thought... it isn't often that a dungeon lies a mere 20 minutes from town. If worse comes to worse we can clear a small area and then pull back to town to rest and refit. Repeat and Rinse.

We've only been here all of 18 hours. The dirt on Lorrimors grave hasn't settled yet. Lets not be like a bull at a gate. We just got a 'fix' for our combat jive. Lets make sure we dot the i's and cross the t's


{HP9/19 | AC16 T12 FF14 CMD 16 | F/R/W 4/2/3} Female Samsaran Bladebound Magus 2

Sounds like it might be a good idea to split into 3 groups tomorrow (or two depending). One to begin discussing with Father Grimburrow. The other to speak to the sherrif. One to stay with Kendra if she doesn't join one of the groups. Opinions?


Belle Mythix wrote:
Theron Adrezi wrote:

I guess if we did sell an arrow, I would say sell a ghost touch one. Though, I'm starting to think that selling an arrow might not be alright several of the characters, and I am a bit worried about if the arrows could somehow be traced to the crypt we got them from. If someone found out the crypt had a cache stolen from it, and that we had sold magical undead slaying arrows the next day... it could be difficult to explain.

And risk being screwed later on?

*Gets shot before s/he can spill a spoilers*

If it all comes down to five arrows, I think the party has bigger things to worry about. ; )


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Sounds good to me. Chatting with the townsfolk is pretty low risk... I hope. :)

Seeing as Raj has few interpersonal skills, he can stick around the house or play bodyguard.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Heck - bring Kendra with one of the groups. She's good for a circumstance bonus in all likelyhood - she doesn't have to do much, just introduce us to the towns folk or Father G.

Win-Win - she is protected (ie with us) and she is helping find her fathers killer (she sounds a curious type)

Two groups of 4 allows for the best combination of skills and aid another chances. Hoping Flori can get into this.


Rose Springdawn wrote:
Sounds like it might be a good idea to split into 3 groups tomorrow (or two depending). One to begin discussing with Father Grimburrow. The other to speak to the sherrif. One to stay with Kendra if she doesn't join one of the groups. Opinions?

If I may venture mine, I am happy for everyone to go as a single group--I mentioned before that the fact there are eight of you should not count against you in any way. Of course, splitting up might give you faster in-game progress, but what I would like to avoid is running two conversations simultaneously. That might do my head in. So even if you split up, I would prefer to only handle one thing at a time. Splitting up to make simple skill rolls simultaneously? All good. Splitting up to have complex conversations simultaneously? Ow, brain hurrrrt.

If you visit the Town Hall, Kendra will come along to vouch for you--we'll see how much good it does.

Whatever you decide I will happily run for you, but the plot progression won't go any faster in real-world time, in an effort to safeguard my remaining sanity. (I did say I had kids.)


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I've got no problem with a single group. We can roll that way if it saves on DM headaches.


Dragomir Vuk wrote:

Heck - bring Kendra with one of the groups. She's good for a circumstance bonus in all likelyhood - she doesn't have to do much, just introduce us to the towns folk or Father G.

Win-Win - she is protected (ie with us) and she is helping find her fathers killer (she sounds a curious type)

Two groups of 4 allows for the best combination of skills and aid another chances. Hoping Flori can get into this.

Two things worth noting: (1) the Lorrimor name doesn't count for too much in the town, especially if Gibs is any indication; and (2) yes, Kendra would be up for any visit to see the Sheriff. She may come to the Temple anyway.


Rajuna Two-Fangs wrote:
I've got no problem with a single group. We can roll that way if it saves on DM headaches.

Oh, just to clarify--I am more than happy to have you in two separate groups--but I would prefer to handle only one at a time, which might make things boring for four of you for a while.

Sorry, re-reading my statements above that probably isn't clear.

Carry on! : )

Grand Lodge

Just wait a while Cyn after 10+ years of marriage and 2 kids I've learned multitasking to a high degree to where I can check homework, hold a conference call and make dinner simultaniously.

I didn't think two groups (given this is PbP) would be an issue BUT I do get where you are coming from and do understand.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

In any case gang - we've just got here... lets get our ducks in a row (including Father G) then do a scouting trip. As for Kendra - she may not be the Belle of the town but she's been here longer than us... she'll have some o the skinny on the towns folk and for every Gibs that hates the Lorrimor name there is a Zolkar who gave us free food for the Professors wake.


{HP9/19 | AC16 T12 FF14 CMD 16 | F/R/W 4/2/3} Female Samsaran Bladebound Magus 2

It just made more sense from a tactical viewpoint to split up, cover more ground in a day. But yea, I see what you mean on the headache aspect.

Grand Lodge

Speaking of which - we should all throw in a gold coin and buy some supplies as well. 8 mouths will eat Kendra out of house and home in no time.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

The plus to staying as one group is we can possibly throw in a load more AA bonuses or different opinions. Either way, I'm good to go with whatever works.


F Human Urban Ranger 6, Init +6 (8)†; Perception +10 (12)†; AC 18, 13 T, 15 FF/ hp 50/52 Saves F +7 R +8 W +6; +2 vs. charm and compulsion
Helaman wrote:
Speaking of which - we should all throw in a gold coin and buy some supplies as well. 8 mouths will eat Kendra out of house and home in no time.

She has her own mouth to think about.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Yaaaay - good to see you back mate! :D

Looking forward to seeing more of her. If worse comes to worse I could throw in a coin for her part of the bill


Sorry for the lack of posts, folks--I fell asleep at 9pm. My dear daughters just woke me up (it's 2am now).

I will put a new post up in the morning, in around 5-7 hours.


Go go Power Rangers!

Err...I mean, PCs. Yeah. : )


Male Halfling Cleric (Evangelist)/ 2

I know what things I'd like to ask Iona, so I'm going to inquire after her now. As far as Grimburrow goes, I was just going to let him know that if anyone in town requires my services, I'd be glad to help. I'm not sure what else you all would like to ask him, now that we successfully infiltrated the crypt. How much do you want to let Grimburrow know? Should we tell him about the likely involvement of the Whispering Way?


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I'd vote for holding off on mentioning the Whispering Way involvement until we know a bit more. I'd really like to hear about Lorrimor's 'accident' from the sheriff before we do anything with that info.


Male Human (Varisian) Inquisitor 2

Dang, there were a few things I had been planning to do at the house, but I don't want to 'go back in time', lol. Oh well, that will have to wait for later.

Grand Lodge

While we are in a plurocracy when it comes to Religon I've always felt a like a wandering baptist asking the local catholic priest or visa versa when it came to asking the town priest if they wanted help with their flock... Even with the same religion.

As such I always tread lightly.


Theron Adrezi wrote:
Dang, there were a few things I had been planning to do at the house, but I don't want to 'go back in time', lol. Oh well, that will have to wait for later.

Sorry! I did try to give some warning. I even delayed a day while Lem and Raj had their chat. ; )

If it's mechanical, add it in here. If it's roleplaying type stuff, probably best to wait. But you'll have time: it takes 1d4 hours to make a research check. : D

Grand Lodge

Well lem - it's all you baby... I'll throw in an aid another.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7
Helaman wrote:
While we are in a plurocracy...

Watch your phraseology, youngster, there's wimmen present! We'll have none of that talk now!


Male Human (Varisian) Inquisitor 2
cynarion wrote:
Theron Adrezi wrote:
Dang, there were a few things I had been planning to do at the house, but I don't want to 'go back in time', lol. Oh well, that will have to wait for later.

Sorry! I did try to give some warning. I even delayed a day while Lem and Raj had their chat. ; )

If it's mechanical, add it in here. If it's roleplaying type stuff, probably best to wait. But you'll have time: it takes 1d4 hours to make a research check. : D

Yea, I probably should have used that opportunity XD

Theron will just have to bother Walter later ;)


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Weeeeell the dice are either HOT or COLD... there is no in between for Dragomir. Even so... guys? Aid another... it could be the difference between warding off a 'piss off shortstuff' or improving it beyond 'we'll take it under advisement' and 'My Friends, my temple is your temple'.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I think it will be easier to add AA's to Lem's throw if we can react to something Grimburrow says. Dragomir has an 'in' being a Pharasman but not everyone has that edge.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Not sure how that works normally BUT it does make sense here and its the way that Cyn has been using aid another for identifying the magic items etc. so far


Male Human Oracle 2
Theron Adrezi wrote:
cynarion wrote:
Theron Adrezi wrote:
Dang, there were a few things I had been planning to do at the house, but I don't want to 'go back in time', lol. Oh well, that will have to wait for later.

Sorry! I did try to give some warning. I even delayed a day while Lem and Raj had their chat. ; )

If it's mechanical, add it in here. If it's roleplaying type stuff, probably best to wait. But you'll have time: it takes 1d4 hours to make a research check. : D

Yea, I probably should have used that opportunity XD

Theron will just have to bother Walter later ;)

Walter just wants to be free to be a psychic ghost-ridden at-first-glance-third-party creature without detect magic. Who can set himself on fire. :D

Also, telekinesis is not for shooting arrows. Telekinesis is for grappling ghosts. :D


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Well ya just can't argue with that. :)


What Raj says makes sense when it comes to a conversation--a bunch of people piling on top of one another does sound a little odd, but hey, I'm a bit busier today than usual so I don't have the opportunity to get back to good ol' Father Grimburrow right now.

So pile 'em on if you want, I will make sense of it later. : )

###

Random note about Diplomacy: I think Diplomacy is great, but I am not a fan of boiling things down to a single roll. So be aware that I often significantly fudge the results of your Diplomacy rolls because of what serves the story best, based on what you have said (rather than what you rolled).

Concrete examples:

  • Dragomir's appeal to Fr. Grimburrow will go down fine. It's innocuous, he's being respectful, and he has a bonus (not a penalty) to his Diplomacy skill. That's good enough for an Aid Another type effect in my book, regardless of what was rolled. In this case, I am basically ignoring the roll completely in favour of what was said.
  • Lem's conversation, on the other hand, comes across to me personally (as in me, not Fr. Grimburrow) as "look mate, I know it can be tough looking after your flock--since you're incapable of doing it properly, how about you let me have a go?" I am inclined to have Fr. Grimburrow react negatively, but since I know that wasn't Lem's intent, I am trying to work out another way to deal with it. But I can tell you it's proving difficult!
  • Walter's brief exchange with Sheriff Caeller, on the other hand, was (a) innocuous and fairly open, and (b) backed up by a freaking awesome roll. I enjoy rewarding good luck far more than punishing bad luck, so I am now working out how I can get the flavour from Walter's awesome roll into a response from the Sheriff. To pull the curtain back a little, what I think I'll do is build a bit more backstory for the Sheriff and have him remember a boy about Walter's age--maybe a nephew--who died in violent circumstances. Perhaps that was even what got him into his present career. Walter brings back those memories and inclines him to be more generous with his time.

So even if I'm fudging things with Diplomacy, I hope that makes sense and that you don't feel I'm diddling you. I just wanted to explain in case my responses in-character started to not make sense based on the rolls you were getting!

###

Lastly, Walter, let's just assume you arranged to meet Vesmera late this morning and have the time to get one round of research in (1d4 hours) before your allotted meeting time. Sound good?


Male Human Oracle 2
cynarion wrote:
Lastly, Walter, let's just assume you arranged to meet Vesmera late this morning and have the time to get one round of research in (1d4 hours) before your allotted meeting time. Sound good?

Sounds good. Time to roll out those 1s.


Male Halfling Cleric (Evangelist)/ 2

Hey Raj, I've been meaning to ask you this because I thought you could only take one archetype and I see that you have two--is the rule that you can take more than one archetype if they replace different class features? I noticed that was true with yours, so I assume that's how it works.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Yep, as long as your different archetypes don't conflict in any way, you can take more than one. I just found out about that tidbit when I was creating Raj.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

I have a Chirurgeon/Cyrptbreaker alchemist in another game :) Fits well for a Dr Van Helsing vibe... with bombs


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Did Dragomir get a holy water when everything was divvied up?


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I think we are still waiting on folks to state what they could put to good use. So list a few things that you''d like to have and we can figure it out.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Just a Holy Water


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

  • 12 × alchemical silver arrows <- 2 Raj, 10 Theron - DONE
  • 4 × sunrods <- 1 Raj, -- 3 MORE
  • 6 × flasks of holy water <- 1 Drag, -- 5 MORE
  • 10 × magical arrows (Type A: +1) <- 2 Raj, 8 Theron - DONE
  • 5 × magical arrows (Type B: +1 Ghost Touch) <- 2 Raj, 3 Theron - DONE
  • 2 × magical arrows (Type C: +1 Undead Bane) <- 2 Theron - DONE
  • 5 × potions of cure light wounds <- 1 Drag, 1 Raj -- 3 MORE
  • 2 × potions (Lesser Restoration) <- -- 2 MORE
  • 1 × scroll of detect undead <- -- 1 MORE
  • 2 × scrolls of hide from undead <- -- 2 MORE
  • 1 × scroll of protection from evil <- -- 1 MORE
  • 1 × thin darkwood case (planchette, etc.) <- -- 1 MORE


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

marking down the Holy Water and the CLW on equipment


Male Human Oracle 2
Rajuna Two-Fangs wrote:
  • 12 × alchemical silver arrows <- 2 Raj, 10 Theron - DONE
  • 4 × sunrods <- 1 Raj, -- 3 MORE
  • 6 × flasks of holy water <- 1 Drag, -- 5 MORE
  • 10 × magical arrows (Type A: +1) <- 2 Raj, 8 Theron - DONE
  • 5 × magical arrows (Type B: +1 Ghost Touch) <- 2 Raj, 3 Theron - DONE
  • 2 × magical arrows (Type C: +1 Undead Bane) <- 2 Theron - DONE
  • 5 × potions of cure light wounds <- 1 Drag, 1 Raj -- 3 MORE
  • 2 × potions (Lesser Restoration) <- -- 2 MORE
  • 1 × scroll of detect undead <- -- 1 MORE
  • 2 × scrolls of hide from undead <- -- 2 MORE
  • 1 × scroll of protection from evil <- -- 1 MORE
  • 1 × thin darkwood case (planchette, etc.) <- -- 1 MORE

Walter will take 2 flasks of holy water, a potion of cure light, a potion of lesser restoration, a scroll of hide from undead and I'm interested in the planchette as a lore object.


Male Halfling Cleric (Evangelist)/ 2

I'd like two flasks of holy water, if that's ok. I should probably take the scroll of protection from evil and the other hide from undead, but I'll likely be casting those on other people, so you guys can work that out (I'm thinking, front-liners with lower AC).

I think Karrik should take the detect undead scroll, and maybe he and Rose should take the other two CLW potions.

I also think Raj and one of the other melee types should take the lesser restoration potions in case they get poisoned or ability damaged.

Ooh, that reminds me--Karrik and I were supposed to tell everyone about the haunt siphons when we were back at the house. I think whomever has detect undead should have the haunt siphons. I suppose we can all talk about that after we conclude our business in town.

And Kendra gave us two scrolls as well, I believe detect undead and anticipate peril. Come to think of it, Karrik should take those as they are arcane (or maybe anticipate peril to Rose). Alternatively, Flori could take detect undead, anticipate peril, and the haunt siphons and could be the exorcist of the group. I can take the cache detect undead, if it's divine.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

FYI, guys, I'm hopping a flight this afternoon and will be doing funeral stuff all tomorrow... so my posting will be sporadic at best and probably night-time EST. So if you need to 'bot Rajuna, go for it.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Here is the current disposition of things. I haven't thrown in Lem's ideas on scrolls yet because those seem up for debate. Since I'm going out of town, someone will have to take over list duty. :) Also, I'd suggest that anyone without darkvision or low light vision should take a sunrod 'just in case'. But if you want Raj to hold them all, that is alright with me.

  • 12 × alchemical silver arrows <- 2 Raj, 10 Theron - DONE
  • 10 × magical arrows (Type A: +1) <- 2 Raj, 8 Theron - DONE
  • 5 × magical arrows (Type B: +1 Ghost Touch) <- 2 Raj, 3 Theron - DONE
  • 2 × magical arrows (Type C: +1 Undead Bane) <- 2 Theron - DONE
  • 5 × potions of cure light wounds <- 1 Drag, 1 Raj, 1 Walt, 1 Karrik, 1 Rose -- DONE
  • 4 × sunrods <- 1 Raj, -- 3 MORE
  • 6 × flasks of holy water <- 1 Drag, 2 Walt, 2 Lem -- 1 MORE
  • 2 × potions (Lesser Restoration) <- 1 Walt -- 1 MORE
  • 1 × scroll of detect undead <- -- 1 MORE
  • 1 × scroll of detect undead <- -- 1 MORE
  • 1 × scroll of anticipate peril <- -- 1 MORE
  • 2 × scrolls of hide from undead <- 1 Walt, 1 Lem -- DONE
  • 1 × scroll of protection from evil <- Lem -- DONE
  • 1 × thin darkwood case (planchette, etc.) <- Walt -- DONE?


Male Human (Varisian) Inquisitor 2

Let's give all the sunrods to the stealthy person!

Hah, I would take one, but Theron has the Light spell. I also don't think I need the detect undead spells because with any luck I'll have at will Detect (Alignment) by the time we go into Harrowstone.


{HP9/19 | AC16 T12 FF14 CMD 16 | F/R/W 4/2/3} Female Samsaran Bladebound Magus 2

I have the light spell, so no want for the Sunrods. I'm fine with walter taking the Planchette. I certainly won't mind a potion of CLW. I don't think Anticipate Peril is on the Magus list, so might be best for Flori if it's arcane.

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