brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


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Retired to Taldor?

why are we talking to him why isn't he dead? Seamus moves downstairs quickly, loading his crossbow, trying to keep the cleric covered as Sparhawk talks to him.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk glances at Seamus and nods as he keeps his crossbow trained. "If you do as I said, and tell us everything you know of the events hereabouts, I will make sure you get a fair trial. Decide neighbor, I grow impatient."


Male Human Rogue6/Clr1 Current Map

"That is beyond my power. Izoze and the cold fey forced me and my men to cooperate. I have some of them captive if you wish to see."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk grimaces at the beyond my power bit. "Why don't you start by letting my friend here (he nods to Seamus) bind you. Because if you so much as look wrong I will finish what I started. And while he does that, you can tell me how fey forced you to do this, but yet are captives of yours." Weapon still out, readied attack if he tries anything


Retired to Taldor?

Seamus, keeping a keen eye on the prisoner, sets his crossbow down and removing a rope from his pack, eases beside Caan and, if permitted, ties the clerics hands behind his back, as he asks, "Can anyone tell if he is lying, I don't trust necromancers."

perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Is the perception to check his person?

Sense motive: 1d20 + 3 ⇒ (12) + 3 = 15


Retired to Taldor?

No Seamus didn't frisk him, just nervous about the whole thing, looking for anything that may give us more information, not real clear, I know. Hey brv, can I use that roll to frisk him after he is tied up?


Male Human Rogue6/Clr1 Current Map

You find 2 vials, mwk thieves' tools , a ring of keys and 15 GP. There is also a spellbook.


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan shrugs. "I dunno. I've always had trouble with your faces. Orcs are easy to read, humans are hard."

The Half-orc leans down and begins (awkwardly) performing first aid on Paletress.

First Aid: 1d20 + 4 ⇒ (6) + 4 = 10 "Bah. Stay with me!" Caan shakes Paletress's limp body by the shoulders.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk groans, but assuming the prisoner permitted himself to be bound, moves him away from Paletress and the healer, waiting for an answer to his question.


Retired to Taldor?

being of no help with the healing Seamus hands the two vials to Caan "These may be helpful, I'm not sure." After he hands the vials off he places the tools, keys and gold in his bandolier and the draws his rapier to hold it on the prisoner.


Male Human Rogue6/Clr1 Current Map

"I managed to capture one. Don't believe me? Look in the storage room upstairs."


Male Half-Orc Cleric of Groetus (Lvl 1)

Spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13 Are these beans?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

"Aye, but you have yet to explain why a necromancer was forced by fey to attack us after taking one prisoner... I assume they came in, forced you to work against us for them, and decided it was OK you took one captive,and left it here for you to keep? And if you did take one captive, why do what they said and attack us?"


Male Human Rogue6/Clr1 Current Map

They do not know about the captive fey I have. Have you looked outside of late? They did THAT!!!!


Retired to Taldor?

Seamus stopped to think for a moment the Lady we came to rescue would know what happened Keeping his eye on the evil cleric Seamus asks "Where is the lady that you kidnapped?"


Male Human Rogue6/Clr1 Current Map

[b]She is in the cellar[b]

XP for Rokhar 120 each.


Retired to Taldor?

Seamus looks to Sparhawk questioningly, then asks "Do you want me to go get her?"


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk nods, "Lets go together, but first let us find out about these fey."

DM you can gloss over this in ooc if you want but basically we are going to interrogate him for anything fey related. How he caught it, what and who forced him and why, where they came from,and how he ended up involved with them, and if he knows any information on the kind of fey or their weaknesses and abilities

After the questioning, Sparhawk lifts his sword and says, "I promised you a trial. As an executor of the Pandion order I, Sir Sparhawk, find you guilty of crimes against humanity. The crimes are: attacking innocent persons without due cause, raising undead abominations, and commiserating with evil. I hereby sentence you to death."

With that, he stabs the bound cleric through the chest.
I assume auto hit and crit for coup de Grace on helpless target
Damage: 4d4 + 10 ⇒ (1, 3, 3, 3) + 10 = 20

He then turns without so much as a twitch to Seamus, "Ready, neighbor, lead the way."


Retired to Taldor?

Seamus stands and listens during the fey conversation, his mind starting to wander, his sword tip beginning to droop. As Seamus speaks of the Pandion order he expects Sparhawk to gag the prisoner to return to the village so the kidnapped lady could have him punished. Seamus nearly swallows his tongue when Sparhawk runs the man through. His eyes bulging, his mouth agape, he nods his head when Sparhawk tells him to lead the way, that was not what I was expecting.

Not sure where the door to the basement is, he first checks under the stairwell for the entrance sorry hard to tell where the stairs are on the map when he locates the entrance he proceeds with caution.

perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk winks at Seamus, "You didn't expect me to drag along an evil necromancer, did you? As a knight I reserve the right and power to administer justice according to the edicts of my order."

He follows along to the cellar after taking a look at the potions.
Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map

Actually, you don't find a stairs heading down anywhere in the room.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

And the interrogation questions, any useful info from that?


Retired to Taldor?

frustrated that he did not find the stairwell going to the basement under the steps Seamus lifts up the bearskin F to see if there is a trap door there.

perception: 1d20 + 8 ⇒ (3) + 8 = 11

if there is nothing under the bearskin he begins to search the rooms, checking the doors and then searching the room for anything.

search:

if we need to break this down room by room just let me know or stop at a room that needs role played
H9perception: door: 1d20 + 8 ⇒ (19) + 8 = 27
H9perception: room: 1d20 + 8 ⇒ (6) + 8 = 14
H8perception: door: 1d20 + 8 ⇒ (2) + 8 = 10
H8perception: room: 1d20 + 8 ⇒ (4) + 8 = 12
H10perception: door: 1d20 + 8 ⇒ (16) + 8 = 24
H10perception: room: 1d20 + 8 ⇒ (16) + 8 = 24
H11perception: door: 1d20 + 8 ⇒ (19) + 8 = 27
H11perception: room: 1d20 + 8 ⇒ (9) + 8 = 17
H12perception: door: 1d20 + 8 ⇒ (15) + 8 = 23
H12perception: room: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Rogue6/Clr1 Current Map

Underneath the bear skin is a trap door, which is locked with a padlock.


Retired to Taldor?

finally something I can deal with, and I can use that dead clerics picks or the ring of keys Seamus tries all of the keys on the key ring to see if any of them unlock the padlock. "Lets give these keys a try, ok?"


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13
Sparhawk. wrote:
And the interrogation questions, any useful info from that?


Male Human Rogue6/Clr1 Current Map

One of the keys opens the lock. It opens to a stairs down to the cellar. @Sparhawk, you really didn't get much useful except double talk.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Gotcha

Sparhawk casts Light on his sword, peering down into the stairwell. "Could be trouble down there. Caan, are you able to do anything for Paletress? How and where is Autumn?"


Retired to Taldor?

yes, did Autumn stay upstairs, I hope she and that silly bird are ok Looking around for his companions as he retrieves his crossbow, Seamus follows Sparhawk down into the cellar, his crossbow loaded and ready to fire.


Male Human Rogue6/Clr1 Current Map

A half-dozen boxes and barrels take up the majority of this underground cellar. A rough blanket lies spread on the floor the southeast corner next to a bowl of half- eaten food.
In the room is the Lady Argentea Malassene.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk moves into the room, ready to strike anything that moves. If the coast is clear, he motions for Seamus to grab the lady while he stays on guard.


Male Human Rogue6/Clr1 Current Map

Who are you? More bandits I presume?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk grunts, "No, my Lady, we are your rescuers. If you are able to move please accompany us out of this cellar. I assume you have no companions down here, unwanted or otherwise?"


Retired to Taldor?

Lowering his crossbow, Seamus gives a short bow, "A pleasure my lady." then turning to Sparhawk he adds "I will quickly check the boxes for any useful supplies for our trip back to town." He then opens the boxes and checks for items of use.

perception: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Rogue6/Clr1 Current Map

"Thank-you, good sirs. I have concerns about these winter creatures that have come here and one Izoze. Their leader I overheard was some Teb Knotten."

You don't find anything else useful in the cellar. XP for rescuing the lady 120 each.


Retired to Taldor?

after rummaging through the basement he follows Sparhawk and the lady upstairs, asking, "Shall we stay here for the night and return in the morning? I'll check these rooms, do we want to check the outbuildings all together or just a couple of us?" As the group talks he checks the rooms on the first floor.

for checking the rooms can he use the perceptions checks under the spoiler above?


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress is dreaming about being trapped in a room full of d20s that roll nothing over 10 ever. It is quite the nightmare.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

lol

"We need to rest and treat Paletress wounds, but we do need to make sure there is nothing else dangerous lurking in this cabin. Then we can board up the windows and wait the night. Be sure with your poking around not to free that captive fey,Seamus."

I suggest we secure the lady with Paletress and aurora while we make sure no more enemies in the house, then sleep?


Retired to Taldor?

Seamus goes to the room on the south side of the building H9 and checks the door for locks and traps, If clear he then opens the door and looks in the room.

perception: door: 1d20 + 8 ⇒ (1) + 8 = 9
perception: door: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

After securing the others in the cleared room, Sparhawk motions for Caan to accompany him and follows Seamus to ensure the house is safe now for the night.


Male Human Rogue6/Clr1 Current Map

The room remains dark and silent. The wardrobe contains linens, a washboard, and nothing else of interest.


Retired to Taldor?

walking out of the room Seamus declare "Well this room is safe to sleep in, lets check the next one." working in a clock-wise direction Seamus approaches the next room H8 He carefully checks the door for locks and traps if it appears clear he then opens the door.

perception: door: 1d20 + 8 ⇒ (20) + 8 = 28
perception: room: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Rogue6/Clr1 Current Map

A large fireplace takes up most of the north wall of this room , its radiant heat providing palpable relief from the cold weather outside . Cabinets and shelves line the remaining wall space, a n d four windows lookout on the wintry landscape surrounding the lodge.

Stoking the fire is a female half-orc.


Retired to Taldor?

seeing the girl care for the fire Seamus scratches his head No way she didn't hear the fighting. I hope she's not with the necromancer, I don't want any one else killed hoping his disarming approach would not cause an attack he asks "Hi I'm Seamus, are you with the bad guys or the fey or were you here in the cabin? My friends and I are here to rescue the lady they had in the basement."

just in case we need one
diplomacy: 1d20 ⇒ 8 oh well, so he's not pretty


Male Human Rogue6/Clr1 Current Map

"I am not really WITH anyone. They gave me shelter so I am here."

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Spending a few rounds working on myself and my owl

Heal Skill, Hegwig: 1d20 + 1 ⇒ (20) + 1 = 211d4 ⇒ 2Hit Points

Hearing the conversation and Death wail, I Come to the Balcony, seeing a uncharacteristic act for a Knight putting a prisoner to death without a vote of his peers, I become Naseated at the sight and thought and faint. Apon waking, I find the group has located the lady we came for, now i want to go home, i am done, anyone who would kill a helpless opponent who is unable to honorable defend himself in single combat has no honor and must atone before I would trust my life to his protection or provide my expertise, so I gather my things to make my way home, just have to get my berrings, maybe I will wait until morning, return with the group and then part ways, that way I can report him too.

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Oh good, the place has a cook, just what half orcs females are bred for, oops, did i say that outloud, I am sorry my deary.


Retired to Taldor?

sense motive: 1d20 + 1 ⇒ (11) + 1 = 12
perception: 1d20 + 8 ⇒ (16) + 8 = 24

the perception check is to see if she is carrying weapons

Smiling at Autumn's comment about a 'cook' Seamus continues the conversation with the young lady. "When you have a moment why don't you come out and introduce yourself to the team. We will need to secure the building, is there anything we should know? We shouldn't be here too long. Probably tonight and then we will escort the lady back to town."


Male Human Rogue6/Clr1 Current Map

She has a short sword and minimum.

Lady? I don't know nuttin about no lady and as for being a cook, yeah I can cook but that is not my profession elf. Iffen ya want dinner make it yerself.

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