brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


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Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

After finishing the boar, and resting, Sparhawk awakens early to gut and prepare the boar, packing it all away meticulously, but leaving enough for the party to feast on for breakfast. "Paletress, can you follow the horses tracks? Good chance they returned to their home."


Retired to Taldor?

Seamus is still unconscious at - 1 HP, any healing or curing would be appreciated


Male Human Rogue6/Clr1 Current Map

He would heal 1 hp overnight as everyone would.


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan kneels down next to poor Seamus and begins mumbling: "Groetus be with us, after and ever after."

Wake up Seamus, there's bacon soon!"

Spontaneously cast CLW (in place of bless): 1d8 + 1 ⇒ (5) + 1 = 6

Content with his healing efforts, Caan gets to work preparing Snow shoes.


Male Human Rogue6/Clr1 Current Map

The tracks in the snow are easy enough for anyone to follow.


Male Half-Orc Cleric of Groetus (Lvl 1)

Snow shoes are a go?


Male Human Rogue6/Clr1 Current Map

Between you and Autumn you should be able to craft crude pairs.


Male Human Rogue6/Clr1 Current Map

After Climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge's two snow- covered chimneys, and large wood pile is stacked a g against the outer wall.
A small out building stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable .


Male Human Rogue6/Clr1 Current Map

Numerous horse and human tracks cross back and forth through the snow near the back porch of the lodge.


Retired to Taldor?

Seamus is at 6 hp.

Well at least we found someplace to warm up, wonder if they enjoy the 'lute' At the edge of the treeline, seeing the lodge; Seamus instinctively drops to one knee, Do we want to scout the stable and out building before we attempt to enter the building?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

"It might be in our best interest to wait and watch for a bit from our vantage point. So we know what we are getting into. Are any of you very good at sneaking around unnoticed?"


Retired to Taldor?

Seamus blushes a little trying to figure out how to answer the question without incriminating himself, "I used to play hide-and-seek a lot when I was a kid, so I'm pretty good and being stealthy" +7 Looking at Sparhawk and then the team he asks, "Do you want me to wander down near the house and look about?"


Retired to Taldor?

Seamus smiles and shrugs, deciding to demonstrate, dropping his pack, rapier in hand, he heads silently down the path towards the lodge.

perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Rogue6/Clr1 Current Map

You trip a trip wire on a crossbow trap:
crossbow: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d8 + 1 ⇒ (3) + 1 = 4
When the trap is triggered, the crossbow not only fires at the creature
who triggered it, but also falls from its perch on the porch, dragging a string of attached pots and pans with it.


Retired to Taldor?

feeling the tripwire that's not good just as he hears the click of the crossbow that's not good at all and feels the bolt piercing his shoulder he flinches from the pain could this idea get worse? just as the pots and pans begin banging on the porch. crud, it got worse

Seamus quickly returns to the party, "That didn't go as planned, I think we can assume they know we are here, shall we just go up and knock?" Then looking at Caan, "Anything you can do for this, brother?"


Male Human Rogue6/Clr1 Current Map

Trap XP=80. What is the status so far?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk rolls his eyes at the hide and seek comment, knowing full well what he means, but not seeming to be too bothered by it.

As the pots clattter her drops low and groans, "Not good... We need to move once Seamus is back and hide our tracks. His will lead them right to us."


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan gives Seamus a mock exhasperated sigh before pulling him and Paletress close. The cleric begins chanting, emanating a soft glow: "For the end... For the end..."

Channeling positive energy: 1d6 ⇒ 1

Reroll!: 1d6 ⇒ 5 Oh baby


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress giggles at the display of stealth and turns to Aurora.

"Send out your bird to make it look like it was the one that sprung the trap. Heh. Make it thrash around a bit while it heh heh plays with the tripwire."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk nods, "Good idea."

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Hegwig Snowy Owl:

Boreal snowy owl (pilferer) (Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter)
N Tiny magical beast (animal, cold)
Skills: Acrobatics +9 (+1 to jump), Climb +9, Disable Device +9, Escape Artist +9, Fly +13, Linguistics -1, Perception +11, Sleight of Hand +9, Spellcraft -1, Stealth +21 (+25 in snow/frigid waters, +25 in snow), Survival +4 (+8 in snow/frigid waters), Use Magic Device +0; Racial Modifiers +4 Perception, +4 Stealth, +4 Stealth in snow
SQ air support, bombard, come, deliver, maneuver, sneak, trackless step
Other Gear animal harness, bird feed (per day) (7), cage, tiny, thieves' tools

Quote:
Are any of you very good at sneaking around unnoticed?"

I think that my owl can handle any scouting mission, now and in future and a fast getaway, kinda what he is trained for.

I am sure he can do it, he should have went first, but why not scout them still and hedwig can play a game of hide and go seek with them after, making them follow him while we slip past them

Hide move and Hide in low branches: 1d20 + 25 ⇒ (15) + 25 = 401d20 + 25 ⇒ (20) + 25 = 45


Retired to Taldor?

As Caan pulls the crossbow quarrel out of Seamus shoulder and begins his odd chant, Seamus nods his head at Autumn's recommendation. sounds like a plan to me, we'll let Hegwig handle the scouting and I will worry about the locks we can split pick pocket duties ;) He then looks at the red puckered scar where the bolt had protruded from, moving his arm a little he tells Sparhawk "Well I'm in good enough shape to move, if that's what we are doing"


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

"Let's cover our tracks as we move 10 or 20 feet along this ridge, just in case the bird doesn't stop them noticing that path you made through the snow."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

I would assume Paletress could roll survival to do that? Aurora rolled for the owl, so I think we just waiting on what happens with the noise trap and owl decoy, and whether they notice Seamus trail and if they follow it.


Retired to Taldor?

I get the impression based on comments made by brv, they probably aren't coming out, but they know were here.


Male Human Rogue6/Clr1 Current Map

You wait awhile and no one comes out. Now what are you going to do?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Oh on well that works. Didn't check roll20 so didn't know nothing happened. Let's have the bird scout the lay of the land around back, then we will need to just approach.


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan is the best at "just approaching!"


Retired to Taldor?

Seamus, his teeth starting to chatter a little, finally stands up and says, "I don't think they are coming to us, even though they know someone is out here, so were going to need to go to them." He stands up and walking down the path, past the tripwire he missed the last time and carefully walks up on the porch, searching for any more traps, then he checks the door for traps and locks.

perception: porch: 1d20 + 9 ⇒ (6) + 9 = 15
perception: door: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Rogue6/Clr1 Current Map

You find no more traps on the porch nor the door. It is unlocked.


Retired to Taldor?

Sariel waves to the rest of the party, signifying that they should follow. As the remainder of the team comes to the edge of the porch, Seamus, holding his crossbow, loaded in his right hand, opens the door with his left and looks in the building.

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan awkwardly shuffles up behind Seamus, clearly struggling with the clandestine approach.

The half-orc pats his greataxe, and motions inside the hut.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk draws his crossbow and moves into place near a window, though to the side of it.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress shrugs at the distinct lack of activity, and brings out her sword and shield. She readies to move in through the door once Seamus' head is out of the way.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

When the others are in place Sparhawk nods for Seamus to throw open the door for Paletress, ready to smash in the window and fire if needed.


Retired to Taldor?
Seamus Passeri wrote:
Seamus, holding his crossbow, loaded in his right hand, opens the door with his left and looks in the building.

he opened the door already and looked in.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

oh.so what are we waiting for.


Male Human Rogue6/Clr1 Current Map

The DM who has 10m other things going, sorry!


Male Human Rogue6/Clr1 Current Map

Seamus opens the door and there are five bandits in the room. One of which takes a swing at him! Roll init Seamus.

short sword: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 + 1 ⇒ (4) + 1 = 5
confirm crit: 1d20 + 3 ⇒ (1) + 3 = 4 extra damage: 1d6 + 1 ⇒ (6) + 1 = 7

init bandits: 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

init: 1d20 ⇒ 18

of course my good roll is on init.... Lol


Retired to Taldor?

as Seamus opens the door he is slashed across the chest, bringing the crossbow to bear he yells "Five bandits"

init: 1d20 + 6 ⇒ (10) + 6 = 16


Male Half-Orc Cleric of Groetus (Lvl 1)

"Only 5? There's 15 of us!"

Caan runs in, greataxe swinging.

initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Sword out, Paletress shrieks with mad laughter, bursting into motion the instant a sword pokes out the door.

Rage: +2 str/dex, AC now at 20. Will be 21 as long as two or more bandits are adjacent to her, +1 to attack as well

She moves into the room, as far as she can to get two or more bandits in reach, and swings.

Longsword with Power Attack: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 211d8 + 6 ⇒ (6) + 6 = 12

With a peal of thunderous laughter, she cleaves into her chosen victim before turning a wild-eyed glare upon the nearest enemy, baring her teeth in a rictus grin.

"HA HA HA YOU LOT ARE ADORABLE!"


Male Human Rogue6/Clr1 Current Map

initiative Autumn: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Paletress
Sparhawk
Seamus
Caan
Autumn
bandits


Retired to Taldor?

um, when you attack, could you guys move your icons? Seamus is going to fire his crossbow and I need line of sight so I don't hit any of you! Paletress rolled an attack. I assume she went in the door and stopped just inside the door, north of the end table.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

I can sort of see the map on the phone but manipulating anything is near impossible.

Seeing a banding so close inside the window, Sparhawk puts away his crossbow and pulls out his Glaive, smashing the glass and stabbing at him.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Since I was hiding to the side out of sight hopefully I got a bonus like no dex


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress' actions detailed in previous post. She's now right inside the door facing down three bandits, though one is either heavily wounded or dead...

Figured with my roll on initiative I could just say what she was doing as it would pre-empt everyone else. :)


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan's attempt to run in ends with him awkwardly stuck in the doorway behind Paletress.

"For Groetus!" he yells, growling at the only bandit he can reach.

Greataxe attack: 1d20 + 2 ⇒ (15) + 2 = 171d12 + 3 ⇒ (5) + 3 = 8


Male Human Rogue6/Clr1 Current Map

Are you guys bothering to consider the distance you were back? Only Seamus was up there at the beginning of the fight. Paletress knocks down the one in the doorway so you don't have a target Caan and Sparhawk, they have been watching you through the windows since Seamus tripped the trap. You miss. They were not coming out, but they were on guard and at the ready. Seamus and Autumn are up.

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