brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


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Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Caan he means you it autocorrected. You get your readied attack when the guy attacks you and then your turn, then Autumn and banditos.


Male Human Rogue6/Clr1 Current Map

We still waiting on Caan and Autumn?

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

dont know if you saw that guy hit me, so not singing anymore, hurting and screaming

Scream!!, The pain, wobbly, Move out of the room, withdraw (o)


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan swings and grunts: his axe connecting with the nearby chair with a dull thud.

"Stand still!"

Greataxe attack: 1d20 + 2 ⇒ (7) + 2 = 91d12 + 3 ⇒ (8) + 3 = 11


Male Human Rogue6/Clr1 Current Map

I think that was just your readied action so you should have your regular turn also Caan.


Male Half-Orc Cleric of Groetus (Lvl 1)

Oh.

Caan swings again, snarling at the bandit.

Greataxe: 1d20 + 2 ⇒ (10) + 2 = 121d12 + 3 ⇒ (9) + 3 = 12


Male Human Rogue6/Clr1 Current Map

The remaining two bandits attack Paletress:
short sword: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (1) + 1 = 2
short sword: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Six
Paletress
Sparhawk
Seamus
Caan
Autumn
bandits


Retired to Taldor?

Seeing the bandits in the northern section of the room drop, Seamus quickly moves into the building moving behind the table to keep the bandits at a distance, and loads his crossbow, preparing to fire. He calls to the bandits, "If you want to live, now would be a good time to surrender."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

"I only ask once." Movin g to flank if possible, add +2 if so.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

A hiss of rage answers the lone strike that scores on Paletress, drawing a line of red across her leg. The glare she turns on the responsible bandit is withering, and the sword snakes out again.

Longsword w/power attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 101d8 + 6 ⇒ (1) + 6 = 7

Ummm... AC 10, wasn't it?


Male Human Rogue6/Clr1 Current Map

The last of the bandits fall in this room. XP=180 each.


Retired to Taldor?

well the lady isn't here in the greatroom, lets hope she is in one of these side rooms alive. Seeing the last of the bandits fall but not seeing the Lady Argentea Malassene Seamus places his crossbow on the table and quietly ask, pointing at the door nearest him."If we are going to check each door carefully and quietly, do we want to heal up a little before we start opening them? I realize whoever may be in the rooms would have heard the combat but they won't know who was victorious, so it may be worthwhile to be cautious." When he is done speaking he looks around the room as if expecting someone to jump out of one of the doors.

perception: 1d20 + 8 ⇒ (14) + 8 = 22

looking for anything odd, also are any of the side-doors or front exit open already?


Male Human Rogue6/Clr1 Current Map

A large table and two benches run the length of this hall, and a twenty-foot- high vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides a welcome heat and light while to the south , a flight of stairs ascends to a wooden balcony overlooking the room. A set of double doors stands in the wall to the east. The only open door is to the south that the four came out of.


Retired to Taldor?

Seeing the steps to the balcony Seamus asks "After we're healed up a little, do we want to start opening doors or check the balcony so we don't get attacked from above?" then looking at the other exit he asks "If we head upstairs should we leave someone to watch the door incase anyone tries to flee the building?" Looking at the team Seamus hopes for ideas, I've never infiltrated a building to clear it out before, I hope one of these people knows what their doing.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sparhawk shrugs, walking with sword and shield ready and looking into the open door where the one he stabbed through the window came from.


Male Half-Orc Cleric of Groetus (Lvl 1)

I sort of lost track of damage again. Is anyone dying?

Caan looks around the lodge, his beady eyes lingering on the fireplace. "Nice place. Very rustic."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

I think we have All taken damage. I am 4hp down.


Retired to Taldor?

seamus is at 2 hp so he is down 8


Male Human Rogue6/Clr1 Current Map

Autumn is at 0 HP.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Can you channel Caan? Otherwise priority healing to autumn and Seamus.


Male Half-Orc Cleric of Groetus (Lvl 1)

Assuming Caan's channeling refreshes when he prays (twilight), then he should have 2 left. Sorry for brief posts, not much time between flights.

Caan gathers the injured and begins chanting about the apocalypse.

channel: 1d6 ⇒ 3

channel: 1d6 ⇒ 5


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

That should do it.

Sparhawk nods his thanks, then peers into the aforementioned room.


Male Human Rogue6/Clr1 Current Map

Everyone is healed. You all just rested not that long ago.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress huffs and puffs in the aftermath of the fight, making sure to kick the bandit whose sword struck home a couple times before turning to investigate the remainder of the area.

"Now on, heh, don't stick your head in. Open door, heh, and I will breach. Heh heh heh, worked well so far."


Retired to Taldor?

I don't like an open area over our heads at all Seamus leans over to Sparhawk and tells him I don't like the open area over us, I'm going to check it out real quick. Seamus proceeds to carefully approach the stairs, then he slowly crawls up them peeking over the top to see what is on the second floor.

stealth: 1d20 + 7 ⇒ (10) + 7 = 17
perception: 1d20 + 8 ⇒ (10) + 8 = 18


Retired to Taldor?

Finding only a short balcony and one door upstairs, Seamus returns down stairs and informs the team "Just a short balcony and doorway, looks to be over just this room to the south." As he enters the only room with an open door. H14 He quickly looks around the room for anything he can share with the team.

perception: 1d20 + 8 ⇒ (6) + 8 = 14


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

"WHAT DID I JUST SAY?" Paletress bellows, loudly clomping up the stairs after the rogue. "I have nervous tics, heh heh HEH, but I know I don't stutter!"

Still huffing and puffing at the top of the stairs, she hisses. "You gotta stop sticking your head in beartraps..."


Retired to Taldor?

before he goes in H14, apparently

Seamus looks quizzically at Paletress rolling his eyes. As he walks past her, headed to the open room, he speaking softly I didn't open any doors and stop clomping on the steps, there's a room up there with a shut door.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

"And a battle took place not five minutes ago, heh heh, in which a certain person laughed and shrieked loudly enough to rattle windows. Heh. I think the time for stealth is passed, hmm?"

She draws her sword and stands ten feet back from the closed door.

"You unlock the door, open it a crack, heh, and I'll breach."

She leans over the railing at the others and gestures them to move up. Then returns to her ready stance.

"Get to checkin', maestro. Heh."


Male Human Rogue6/Clr1 Current Map

Which door? There are six of them.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

I looked in the one downstairs right after we were healed, near the window where I killed an emerging bandit.


Retired to Taldor?

Seamus was looking in H14, he will clear the down stairs then go upstairs


Male Human Rogue6/Clr1 Current Map

H14 Four beds, two large chests, and a single table with four chairs occupy this room. Three windows look out to the east, west, and south, providing a grand view of the snowy gorge outside the lodge.


Retired to Taldor?

need to hurry so Paletress doesn't loose her temper Seamus quickly checks the two large trunks to see If they are locked or trapped.

perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk nudges Seamus gently, "Best check the place for threats before we settle down to searching it. Let's head upstairs."


Retired to Taldor?

Seamus smiles at Sparhawk, "one thing at a time, let me finish these trunks and then we will check the doors, Paletress was right, all the noise we made, anyone here knows we are too." he turns back to the trunks. and if the person hiding is a wizard I would just as soon take long enough that their magic wears off.


Male Human Rogue6/Clr1 Current Map

All three of you make DC 12 Fort Saves please. You don't find anything of value in the room or of interest. Dirty clothes a plenty.


Retired to Taldor?

fort: 1d20 + 1 ⇒ (6) + 1 = 7 well crud


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Fort save: 1d20 + 4 ⇒ (11) + 4 = 15

Paletress sniffs the air for a moment with a curious expression, then sniffs her armpit.

"Nope. My 'Ye Olde Spice' is still going. Heh!"


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Fort: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Rogue6/Clr1 Current Map

Make a note of it for tomorrow Seamus.


Retired to Taldor?

noted, anything in the trunks?


Male Half-Orc Cleric of Groetus (Lvl 1)

Caan stays on the ground level of the cabin, watching the door and warming up by the fire he'd been eyeing earlier.

He addresses Autumn: "Think we can stay here a while, once we clear it? Their fire is much better than the one we made!"


Male Human Rogue6/Clr1 Current Map

Dirty disease ridden laundry.


Retired to Taldor?
Sparhawk. wrote:
Sparhawk nudges Seamus gently, "Best check the place for threats before we settle down to searching it. Let's head upstairs."

disappointed that there was only laundry in the trunks, "Ok Paletress, get ready to rush in I will open the door upstairs."Seamus returns to the door upstairs and checks if for locks and traps.

perception: 1d20 + 8 ⇒ (18) + 8 = 26


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress sets her stance, ready to move as soon as the door becomes unlatched.


Male Human Rogue6/Clr1 Current Map

You don't find any traps and the door is unlocked.


Retired to Taldor?

Seamus shrugs his shoulders, "Here we go!" Loaded crossbow in his right hand, He opens the door to the upstairs room with his left, pushing it open, looking in real quick and steping back so Palertress can rush in.

perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk stifles a grin as Seamus sticks his head into the doorway despite Paletress' earlier rant.

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