
brvheart |

An L-shaped table with many chairs takes up most of the floor space in this loft. A second smaller table sits near the entrance, and several windows look over the snowy owy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door the northeast wall.
There are 2 skeletons in the room. Roll init
init skeletons: 1d20 + 6 ⇒ (9) + 6 = 15

Paletress, the Laughing Blade |

Your jest had no flesh to it.
Paletress mutters an oath as she goes roaring by, nearly clipping seamus in the head.
initiative: 1d20 + 4 ⇒ (7) + 4 = 11
does Paletress get to enter the room, since much pomp and ceremony was placed on her readying an action to tromp in the instant the door opened?

brvheart |

She will be able to enter, then the round begins.
claw: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8 cold
claw: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12 cold
claw: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 cold
claw: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6 cold

brvheart |

The skeletons take their attacks then take a 5' step away. Paletress is up.

Paletress, the Laughing Blade |

Paletress steps up to the one that hit her with a snarl and swings.
Longsword with power attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 5 ⇒ (6) + 5 = 11
Critical: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 5 ⇒ (1) + 5 = 6
Darn.
"HEE HA HA HEE IF THEY BE WOMEN HEE HA HA THEY BE A MITE COLD COMPANY HO HO HA HA WHY AREN'T YOU UP HERE?! HA HA HA OW I WASN'T WAVING TO BE FRIENDLY."
Its a good thing the one that hit was for the lowest damage.

Seamus Passeri |
As Paletress charges past him, Seamus brings the crossbow to bare, as the skeletons back away from Paletress he sees his opportunity and stepping forward fires at the skeleton who had backed against the eastern wall, once he fires the bolt he drops the crossbow and draws his rapier.
attack: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 1d8 ⇒ 4

Sparhawk. |

init: 1d20 ⇒ 14
Sparhawk yells down to the others, "Undead!"
He then moves into the room, moving to the other side of Paletress in case they might be able to flank.
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9
of course the 14 on init....

brvheart |

Initiative Order Round Two
Seamus
Autumn
Skeletons
Caan
Sparhawk
Paletress

Seamus Passeri |
need to make room for Sparhawk and Caan after tossing his crossbow out of the way and drawing his sword, Seamus moves into the room in a wide arch approaching the skeleton from backside he attacks the thing, thrusting his rapier at it. "I will try and distract it!"
move action and attack action, due to it's position flank is not viable
attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Move to the door and cast through the door, adding a point from arcane pool for caster level to spell. Target 1 on each.
Magic Missile CL3: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 2

brvheart |

The remaining skeleton attacks Caan
claw: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12 cold
claw: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 cold

brvheart |

Caan kills the last skeleton, but there is some commotion down stairs. It seems the bandits have started to rise up as zombies! Sparhawk is up.

Sparhawk. |

Assuming the zombies go before the others Sparhawk groans and moves 15ft to the stairs, readying an attack with his Glaive on the first zombie to approach. should based on map get AOO - I only get one - on a zombie that moves through my threat area, and can threaten 10ft so near the floor from the top?
if the zombies do not go before the others, I will assume someone will come barreling down the stairs, and move all the way down and just hit that blue one?
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage,slashing: 1d10 + 4 ⇒ (1) + 4 = 5

brvheart |

Sparhawk, you were on the east side of the table. To get to the stair you would need to climb on top of the table taking AOO's from 2 zombies.

Sparhawk. |

I was attacking the skeletons and missed, I think my mini just got stuck down there. But we can do that instead if you want
Sparhawk shouts a warning as the zombies begin to rise. He swings at the nearest one (southwest), takes a step against the door, and opens it, in case he needs room to maneuver (if not already open).
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage, slashing: 1d10 + 4 ⇒ (9) + 4 = 13

brvheart |

If you have issues moving let me know so I get you to the proper position.

brvheart |

Initiative Order Round Three
Seamus
Autumn
Zombies
Caan
Sparhawk
Paletress
Skeltons are down

Sparhawk. |

I probably just forgot to move it. It's OK I didn't really do anything upstairs so we can go with me having watched the exterior for bandits approaching or whatever.

Seamus Passeri |
zombies down stairs? So there is a necromancer here somewhere Moving quickly back to his crossbow he picks it up, cocking and loading it he prepares to go downstairs.
so a 5ft step to go back to the cross bow, move action picking it up, move action loading it, I believe that's ok if not let me know

brvheart |

You two go after the zombies in the initiative. It is Autumn's turn.

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Turning from the balcony, I see the bandits rise as undead, since the threat up here is eliminated, I then target a spell at one of them.
Snowball (enhanced CL3; DC16): 1d20 + 2 ⇒ (11) + 2 = 133d6 ⇒ (3, 4, 3) = 10

brvheart |

Take your AOO Sparhawk, then they seemed to be healing.
healing: 2d6 ⇒ (2, 3) = 5

Sparhawk. |

AOO: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
crit: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Sparhawk mutters as the zombies surround him. He begins stabbing at the one directly in front of him after backing through the door.
attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Sparhawk. |

yeah DM I think you skipped Paletress, after I shouted about the zombies and killed one it was her turn, last in init. Should have been able to react to the call. Then this turn I killed another one and Paletress would have a regular turn again?

brvheart |

OK, Paletress go after Sparhawk and then I think things are caught up. What shielded individual? You see no one else in the room. Roll perception.

Seamus Passeri |
Seamus made two move actions in round three, was waiting for the zombies to move, didn't realize them healing was there move. so top of round four?
Seamus moves to the rail and carefully looks around. He fires down at the zombie at the end of the table calling out, "I can only see the one, does anyone see anything else?"
perception: 1d20 + 8 ⇒ (15) + 8 = 23
attack: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 1d8 ⇒ 7

Sparhawk. |

Yes but Paletress moved on the round the zombies appeared. The round I stepped out she should be able to act again at the end of the round. I could be wrong but pretty sure that was it unless the perception was her turn?

brvheart |

Paletress moved down the stairs in round three. We are in round four.

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The target is the one by the door as he has two of our people pinned down, hegwig and shaemus. casting a disrupt undead from the balcony and hegwig was hiding in that corner on lower level before "that thing" came up to him. He is not sure if the creature sees him hiding there, he has taught to always hide when not performing a task. That corner seemed a good place; so now he feels threatened with it coming into his hiding place and would fly up from the corner attacking with claw/talon on the way to me and then hide again.
hegwig:
Stealth in that corner, he has been there a couple of rounds hiding: 1d20 + 21 ⇒ (15) + 21 = 36
Atack Talons: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (17) + 7 = 241d4 + 1d6 ⇒ (4) + (2) = 61d4 + 1d6 ⇒ (4) + (1) = 5 Damage & Cold
Rehide on balcony: 1d20 + 21 ⇒ (17) + 21 = 38
Autumn:
Disrupt Undead: 1d20 + 2 ⇒ (3) + 2 = 51d6 ⇒ 5 Darn !@@#@

brvheart |

The zombie gets and AOO on Hegwig for entering its square
slam: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 + 4 ⇒ (4) + 4 = 8

brvheart |

The remaining zombie moves 5' toward Sparhawk. In the room a man appears channeling negative energy, this time to harm. Everyone take
negative energy damage: 2d6 ⇒ (4, 4) = 8 DC 13 Will save for half. Paletress, Caan and Sparhawk are up.