
The Clockwork Shadow |

Nice one Talyssa,
I gotta run some errands, but when I get back I will write up a post moving us into the last 10 mins.
At the end of Round 2 the tally stands at:
Round 2:
Goal 1: 1/1 Completed - Filby
Goal 2: 6/6 Completed - Rhegalion, Devinn, Ifris, Alastair, Rhegalion, Talyssa
Goal 3: 3/3 Completed - Ifris, Filby, Devinn
Goal 4: 0/1
I don't believe that anyone has yet to go for round two, so I will move us onto Round 3. As a reminder, Ifris has taken her action for round 3 already.

Ifris Lanvaldan |

We can do this!
We have, ideally, three checks we need to make in Round 3:
2 checks for Good Cop/Bad Cop
1 check for Goal 4
For Good Cop, Bad Cop I'd definitely recommend Anya and Rhegalion as others have mentioned.
For Goal 4 I recommend Devinn use Bluff as an alternate skill to trick him into giving himself up and/or walking into a trap. We'll already have the target's identity from Good Cop/Bad Cop, allowing Devinn to use his massive +10 to Bluff to lure our last target into a snare.
Thoughts?

Ifris Lanvaldan |

In addendum I'd add that whoever has the second-best Bluff should aid another on Devinn to make him need to roll only a 3 or higher to succeed.

Devinn LeMont |

We can do this!
We have, ideally, three checks we need to make in Round 3:
2 checks for Good Cop/Bad Cop
1 check for Goal 4For Good Cop, Bad Cop I'd definitely recommend Anya and Rhegalion as others have mentioned.
For Goal 4 I recommend Devinn use Bluff as an alternate skill to trick him into giving himself up and/or walking into a trap. We'll already have the target's identity from Good Cop/Bad Cop, allowing Devinn to use his massive +10 to Bluff to lure our last target into a snare.
Thoughts?
Love the plan and I'll be ready to give it a go in Round 3! I'm just not sure how we'd paint the scene to get there from where we all are now, but I'm speculating too much I think :)

The Clockwork Shadow |

Well, waiting on Anya before I move us into round 3. Great job so far with the posts. I have a few ideas on how to move the scene along. I'm not sure if I mentioned it, but each of the story feats will give special bonuses or cut scenes as the AP progresses. As it so happens theres a docker bit that happens in round 3.

Talyssa Dane |

Not sure how many of you have joined the Zeitgeist Kickstarter yet. We're into stretch goal territory that adds player options right now and the first one up is a prestige for technologists who design and pilot their own magical mecha suits! Hell yeahs!
Here's the full list. Its at $32,002 as I write this:
$32,500. Steam Pilot. For technologists who design and pilot their own magical mecha suits.
$33,000. Urban Empath. For spirit mediums who psychically connect to an urban environment.
$34,500. Applied Astronomist. For a skyseer who invokes the powers of the various planets.
$35,000. Mad Shootist. For gunsmiths who want freeze rays, rocket launch ers, shrink rays, and the like.
$35,500. Polyhistor. For martial scientists who are experts in intelligent combat maneuvers.
$36,000. Notorious Celebrity. For dockers who roll with a posse.
$36,500. Notbringer. For eschatologists who learn to ignore impermanent reality. (Yes, it's a little esoteric. They're philosophers after all. And they're literally able to talk you to death.)
$37,000. Maverick Captain. For Yerasol veterans who are fearless behind the helm of a ship.
$37,500. Vekeshi Dreadnought. For Vekeshi mystics empowered by the magic of a centuries-long vendetta.

The Clockwork Shadow |

Not sure how many of you have joined the Zeitgeist Kickstarter yet. We're into stretch goal territory that adds player options right now and the first one up is a prestige for technologists who design and pilot their own magical mecha suits! Hell yeahs!
Here's the full list. Its at $32,002 as I write this:
$32,500. Steam Pilot. For technologists who design and pilot their own magical mecha suits.
$33,000. Urban Empath. For spirit mediums who psychically connect to an urban environment.
$34,500. Applied Astronomist. For a skyseer who invokes the powers of the various planets.
$35,000. Mad Shootist. For gunsmiths who want freeze rays, rocket launch ers, shrink rays, and the like.
$35,500. Polyhistor. For martial scientists who are experts in intelligent combat maneuvers.
$36,000. Notorious Celebrity. For dockers who roll with a posse.
$36,500. Notbringer. For eschatologists who learn to ignore impermanent reality. (Yes, it's a little esoteric. They're philosophers after all. And they're literally able to talk you to death.)
$37,000. Maverick Captain. For Yerasol veterans who are fearless behind the helm of a ship.
$37,500. Vekeshi Dreadnought. For Vekeshi mystics empowered by the magic of a centuries-long vendetta.
Talyssa, as a teaser, there is a proto-type mecha suit that makes a very brief appearance in Book 3:
Experimental Steam Suit
Who wants to be the first to strap a steam engine onto your back and wade into battle in a two ton suit of burnished steel?
Aura none (pure technology); CL —
Slot -; Weight 1,000lbs; Price 35,000gp
Description A Medium sized creature can climb into or out of this suit by spending two move actions. The suit is normally inert and too heavy to move, causing the creature to be treated as helpless. However, the creature gains a +10 bonus to armor that stacks with their regular armor bonus. Even though the suit is effectively super-heavy armor, you can use it without needing proficiency.
Once per day, the inhabitant of a suit can activate it as a standard action. When the suit is activated, it can pick up and wield weapons and implements as easily as the wearer. The wearer can walk and run, but cannot climb, jump, or swim. The wearer’s lifting capacity is quadrupled, and the wearer gains a +2 bonus to damage rolls with melee attacks. Whenever an attack hits the wearer, the suit must make a Fortitude save (DC 18).
If the suit fails 3 saving throws in this way, the steam suit breaks down and must be repaired before it works again. Repairs can be done over the course of 8 hours.
I think however that if someone wanted to have gone in that direction, it would have been easy to reskin a synthesis summoner to work in a similar fashion.

Anya Landreth |

I'm so sorry for disappearing and slowing you guys down. I won't go into details but it's been a bad week and I haven't had much time to sit down and write something. I'll do my best to get caught up over the weekend now that I have a chance to breathe.

The Clockwork Shadow |

Alright, we are into the 3rd round of the skill challenge and you guys have done great so far. The tally at the end of round 2 stands at:
Round 2:
Goal 1: 1/1 Completed - Filby
Goal 2: 6/6 Completed - Rhegalion, Devinn, Ifris, Alastair, Rhegalion, Talyssa
Goal 3: 3/3 Completed - Ifris, Filby, Devinn
Goal 4: 0/1
Anya has competed part one of the good cop / bad cop challenge, with a DC13 diplomacy check required for everyone else to get +2 on their roll to locate Dafton Marne. In addition thanks to his connections with the Docker community Devinn gets a +2 bonus for him only to locate Dafton Marne. If the good cop / bad cop challenge is met the bonus becomes +4.
How is everyone enjoying this challenge? It was new concept for me to run, but I like how it includes everyone in a team based non combat event.

Talyssa Dane |

I've enjoyed this skill challenge too. I think its given us a great chance early in the campaign to start getting a feel for our characters and it has definitely gotten everyone involved.

Devinn LeMont |

I like the skill challenge as well Clockwork, and to me it's just as entertaining as a combat even though it's different in style. I do think it's trickier (in a way) to pull off in PbP, because a combat round has a defined order determined by initiative, whereas this potentially requires the players to figure out who should go first/middle/last in a given challenge round. Not a problem though as long as the players are all communicating as we are. I also like how you don't know the goal requirements until the prior one is met or in process at least, so it keeps you guessing and weighing options.
Okay gang, I'm going to try and get a proper Goal 4 Devinn response off the ground tonight, as I think I figured out a decent angle - looking to work in contact with Talyssa, Alastair and Reginald for their Round 3 as well.

The Clockwork Shadow |

Hey! That's ok Devinn. The role-play was fantastic and I think that counts for more than a poor roll that passed. Lets pause here. Anyone that wants to add perspective to Devinn from their point of views can go ahead. The Skill Challenge has been met. FYI if it had been a partial victory it would have turned into a combat event and caused you some negative modifiers in the next scene, but you passed it with flying colors.
I just got to work, but I will post a follow up once things die down here.

Devinn LeMont |

working on a post today -- sorry about that as my wife needed me to write up a doc for her business...which overrode my evening writing time last night (hate it when that stuff happens).

The Clockwork Shadow |

Congratulations on successfully completing your first skill challenge! As the gameplay text implied, had you failed to find the dissidents things could have gone rather poorly for the procession.
We are entering into a roleplay heavy section. You will get to meet several of the movers and shakers within Risur and how you handle yourselves may have lasting impacts through the campaign. As they say, you only have one chance to make a good first impression.

Devinn LeMont |

Heeeeeeeey Ladies!
(err besides Ifris who already posted)
@Clockwork Is this straight role-play posting, or do you want a skill check on this one? I was just going to go with a "what would Devinn do" but wasn't planning on Diplomacy unless you need something like that to evaluate.

The Clockwork Shadow |

@Devinn: No, this section following the skill challenge is more of a meet and greet for the campaign. It is set up for the players to meet several of the major movers and shakers among Risur. If you wish to roll Diplomacy or Sense Motive thats fine (and there is the possibility you might be remembered later should you be particularly eloquent). Thought I personally would advise against intimidate.
In the future I will let you know when we have entered into a combat event, a roleplay event or a skill challenge. Right now we are in a "real time" roleplay event. Montages will also be featured at points.
Edit: The thing I like about this adventure is that unlike most intro level AP's does a very good job of laying out a solid theme for the campaign, introducing hugely important NPC's and setting up several plot threads that will dovetail into the rest of the campaign.

Ifris Lanvaldan |

I've been discovering that Ifris is a rewardingly challenging character to write. She isn't a particularly charismatic person and prefers to avoid conversations because she feels they're often times extraneous. But on the flip side of the coin she has a keen insight into things from her decent Wis score, affording her a breadth of things to say, even if she often times doesn't care to.
It's a fun balance to walk.

Ifris Lanvaldan |

Also, Clockwork, is the header correct and Ifris is with Devinn? I noticed you mentioned Filby in the descriptive text and I wasn't sure which was correct, in hindsight.

The Clockwork Shadow |

Good Catch!
The groups are
#1 Ifris and Devinn.
#2 Talyssa and Rayne
#3 Rhegalion, Filby and Anya
The reason I choose to pair Ifris and Devinn together is because Ifris had a previous interaction with the captain prior to the events unfolding at the Coaltonge and Devinn made mention of leanings towards William Miller. I actually changed it in mid writing to take better advantage of the players previous experience with NPC's and beliefs.

Talyssa Dane |

I'm just going to pop in and apologize for my absence. I have been more buried with our move than I expected and we also have a big pitch for work coming up tomorrow morning. The good news is that the pitch is done tomorrow and we have to have our move done by Friday. So I will be posting again Thursday or Friday as soon as I have a chance to read and make a proper post. My apologies again. It will get better now that the move is (almost) done.

Devinn LeMont |

I'm just going to pop in and apologize for my absence. I have been more buried with our move than I expected and we also have a big pitch for work coming up tomorrow morning. The good news is that the pitch is done tomorrow and we have to have our move done by Friday. So I will be posting again Thursday or Friday as soon as I have a chance to read and make a proper post. My apologies again. It will get better now that the move is (almost) done.
Huzzah! Well we tried to get Skimmer to make the introduction with Minister Lee but we couldn't figure out the command sequence :)

Devinn LeMont |

Ifris and Devinn? Ok, I am taking bets: How long do you think before Ifris strangles him? :-P
If you give me some preferred odds, I know a "guy" who can make that work out in your favor there...