Zeitgeist: The Gears of Revolution

Game Master Celeador

Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."


“Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rain forests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."

RAVISSANT WOLF CELL
Anya Landreth, Human Female Cavalier (Musketeer/Luring Cavalier) (28)
Devinn LeMont, Human Male Bard (Sandman) (20)
Rhegalion Arbalistre, Aasimar (Elven) Oracle (Ancient Lorekeeper) (718)
Alastair Rayne, Human Male Monk (Martial Artist) (27)
Ifris Lanvaldan, Human Female Soulknife (Armored Blade/Shielded Blade/Gifted Blade) (23)
Inspector Reginald Filby, Human Male Alchemist (24)
Talyssa Dane, Human Female Wizard (21)

FERREUX EAGLE CELL
Kaea Than'dil, Wood Elf Female: A respected member of the R.H.S. Seer detachment, Kaea has written several treatises on the flow and manipulation of magical energy for combustible sources.
Gaethan Blackwater, Half-Elf, Male: A former bounty hunter that has a reputation for getting results, dead or alive.
Josiah Crux, Human Male: A flamboyant sharpshooter whose arrogance is only matched by his accuracy.
Carlao Ven, Human Male: A veteran of the last Yerasol War, Carlao served with the 8th Slate Mounted Infantry Division, "The Siege Breakers".
Dima Sorginson, Dwarf Male: A dour eschatologist with a perchance for eulogic poetry.
Serena Taflis, Human Female: Recruited from the Arbalist Corporation, Serena specialises in "loss recovery".

NOTABLE CITIZENS OF RISUR
Assistant Chief Inspector Stover Delft, Human Male: A local Flinter in his early 40s, Delft is your direct superior. Generally good-natured to his subordinates, he has a penchant for grousing about people behind their backs. A much better manager than investigator, Delft has advanced this far in the Constabulary by finding good agents, supporting them on difficult missions, and sharing the accolades from their successes. Delft chews tobacco, and thinks he looks charming if he grins while sucking on tobacco juices. He walks with a cane because a mimic tore a chunk out of his leg fifteen years ago. He has a habit of poking inanimate objects with the cane before he gets too close to them, and spitting on them when he wants to be extra sure.
Lady Inspectress Margaret Saxby, Human Female: A former superstar investigator who cracked many famous cases in her time, Saxby was promoted to the rank of Chief Inspector and transferred to take over Flint operations a decade ago. Lady Saxby was a darling of the public when she married a much younger veteran knighted during the Fourth Yerasol War. People say the marriage was meant simply to improve her standing, and Lady Saxby’s fierce emphasis that she be the face of the RHC is well known among constables.

THE CITY OF FLINT: AN OVERVIEW
Flint
LN Metropolis
Corruption +7; Crime +5; Economy +13; Law +5; Lore +5; Society +6
Qualities Academic, Good Roads, Guilds, Population Surge, Prosperous, Strategic Location, Polluted,
Danger 10
DEMOGRAPHICS
Autocracy
Population 800,000 (64% human, 11% halfling, 8% half-elf, 7% gnome, 5% dwarf, 2% elf, 1% half-orc, 2% other races)
Notable NPCs
Roland Stanfield, City Governor (male aasimar)
Margaret Saxby, Chief Inspector for the Royal Homeland Constabulary in Flint (female human)
Oncala Putnam, Mayor of Central (male human)
Doyle Idylls, Mayor of Cloudwood (male half-elf)
Reed Macbannin, Mayor of the Nettles (male human)
Aaron Choir, Mayor of North Shore (male human)
Rosa Gohins, Mayor of Parity Lake (female human)
Roger Pepper, Mayor of Pine Island (male human)
Chrystine Robinson, Mayor of Stray River (female human)
Rutger Smith, Captain of the R.N.S. Impossible (male human)
Hana "Gale" Soliogn, a fey terrorist with possible connections to the Unseen Court (female high elf)
Skyseer Nevard Sechim, a well respected leader of the Old Faith community (male human)
MARKETPLACE
Base Value 22,400; Purchase Limit 150,000 gp; Spellcasting 8th level divine, 9th level arcane
Minor Items *; Medium Items 4d4; Major Items 3d4
*Effectively unlimited.

*LINK* Map of Flint *LINK*

Flint: A Gazetteer:

Flint is the economic capitol of Risur. The frequently smog-choked industrial powerhouse sits nestled among dozens of granite peaks along the eastern stretch of Avery Coast. With a rapidly-growing population of over half a million, slums for factory workers have begun to clump along these steep hills, while builders work to clear large sections of rainforest from within the city limits. Small satellite towns cling to the islands outside Flint’s harbor, and many foreign nations and businesses have flocked to the city to gain influence in the past forty years.

Bosum Strand
Depending on who you ask, the name Bosum Strand comes either from the boatswains who frequented its taverns, or from the harbor’s more traditional name, which translated to bosom of the sea. In either case, the docks along the east shore of Flint Bay are the heart of the city’s trade, culture, and crime.

Hundreds of warehouses serve Flint’s merchant fleet, and dozens of bars, taverns, gambling houses, and brothels serve its dock workers. Craftsmen, artists, and money changers own shops surrounding several scattered public squares throughout the district, and the district’s mayor Griffin Stowe has strong-armed property owners along major streets to ensure that when the wealthy and influential travel the strand they are not forced to see any of the district’s uncouth underbelly. This is why, of course, the dockers make a point to perform on as many street corners and squares as possible.

The district is currently clearing out tenants and demolishing buildings for a freight rail line. The station is already under construction, and once complete it will speed delivery of raw materials and natural exports. More importantly, it will let Flint share its industrial bounty with the rest of the nation. Unusually, many local druids have been recruited to speak with the spirits of the land and appease them so they will not disrupt the building process.

The Night of the Mirror Moon” occurs when a blue moon (the third full moon in a season with four full moons) falls during winter. From the moment the moon shines on Flint Harbor, anyone who enters the water while holding a mirror will emerge in the Dreaming analogue of Bosum Strand. There, it is said, the docks are replaced by a glorious beach where all the fey from miles around gather for the wildest party one could ever imagine. Sometimes people fail to get back before the moon sets, while others return with magical powers, a gift or bargain from the fey. The last such Mirror Moon happened seventeen years ago, in 483 A.O.V., and the next will be in two years.

Central
The oldest and most developed district of Flint is home to its main government structures, including the city council, superior court, police headquarters, and the offices of various civil functionaries like tax collectors. Grand party halls, ornate druidic garden temples, and parks filled with monuments to old wars provide recreation and entertainment for the city’s nobility and prospering middle class, while the Orange Street commodities market and the prestigious Pardwight University are the dual hearts of Flint’s economic and academic cultures.

The district mayor Oncala Putnam recently approved construction of a grand subrail station to serve as the hub of a city-wide transportation network. Currently the Central district is often clogged with traffic from the surface rail station, since the proposed tunnel through Humble Hill in the Nettles, meant to provide an easier route to the factories of Parity Lake, has been dogged by sabotage from elements opposed to the industrialization of Risur.

Just off the coast in Flint Bay, the city governor’s mansion occupies what was once an island fortress. For the past four hundred years the aasimar Roland Stanfield has, through various incarnations and with only rare disruption, served as city governor, earning near universal respect for his wisdom and leadership.

Central district is home to the local headquarters of the Royal Homeland Constabulary, headed by Lady Inspectress Margaret Saxby.

Cloudwood
The eastern outskirts of Flint are dominated by towering mountains, their peaks constantly shrouded in clouds that feed lush rainforests and verdant streams. The steep highlands are sparsely populated, but numerous plantations and small farms fill the flatter terrain near the coast. Few city folk venture out to these lands, believing that here the veil between the real world and the Dreaming is thin. Local myths include countless tales of farmers, travelers, and juvenile miscreants who wander into the foggy woods and suffer wretched fates at the hands of capricious fey.

While most who live in Cloudwood consider it common courtesy to share a bowl of milk or plates of sliced fruit with unseen nightly visitors, the district’s new mayor, Doyle Idylls, has forbidden district employees from engaging in the old tradition. Mayor Idylls shares his office with the local police branch, and he recently had salt baked into bricks around its base in order to keep away curious fey. Soon thereafter, the building developed a gopher problem.

Though criminals in Flint tend to make the Nettles their first stop when on the run from the law, those who really need to lay low find the wild rainforests of Cloudwood ideal. The most rural areas of the district are practically independent thorps and hamlets, many of which are sympathetic to desperate outsiders. Until recently they reaped rewards from collaborating with at least three gangs which operated out of the forest, but some player in the area has somehow managed to get the gangs to call off their attacks.

Somewhere in the high misty mountains hides Hana “Gale” Soliogn, a female elf who fled to Risur after she escaped the rich Danoran family who had kept her as a trophy for over a century. Upon leaving the dead magic zone of Danor, Soliogn discovered an exceedingly rare talent for innately controlling winds and weather, which earned her the name Gale. She enjoyed a brief celebrity upon arriving in Flint a year ago, but almost immediately withdrew into the wilderness and began recruiting followers among those opposed to the influx of industry. Law enforcement officials believe she’s trying to punish Danor by proxy, and in the past several months hundreds of acts of sabotage on factories and steamships have been linked to her. In one incident, Gale was caught in the act of trying to assassinate a sleeping industrialist, but she managed to fly away and avoid capture.

The Nettles
A small spur of the mountains of the Cloudwood cuts into the heart of Flint, and for most of the city’s history these hills were home to druidic rituals, or simply let romantics witness wondrous vistas of the beaches from on high. Their traditional name came from an old commander of the Flint fort, who saw them as a thorny barrier against attack from the north. But then in 346 A.O.V. a coven of witches took residence upon a jagged mountain at the range’s edge, which ever since has been called Cauldron Hill. For decades they terrorized the city, sending goblins and specters to abduct people for sacrificial rites, then hiding in the veil between this world and the Bleak Gate whenever any tried to assault them.

Eventually the witches were defeated when the king allied with a Crisillyiri godhand and led an assault during a lunar eclipse. Ever since, the peak of Cauldron Hill has been rife with haunting and spirit activity, and one of the key tasks of the district mayor has been to keep daring fools from ascending the mountain and coming down possessed.

The greatest achievement of the previous district mayor was constructing a highway across Humble Hill to make travel across the city easier, but in the past few decades the district, even the base of Cauldron Hill itself, have grown thick with slum housing, as more and more people flock to Flint hoping to find work in the factories. The broad switchbacks of the highway are cluttered with shacks, often with two or three families sharing the same building. Poorly crafted houses cling to the sides of slopes, and they have become a nightmare for local police to patrol, giving a whole new connotation to the name “The Nettles.”

The current district mayor Reed Macbannin has been unable to halt the new arrivals, and he hasn’t been helped by the common prejudice that the factory workers are prone to crime, laziness, and general mayhem. Despite this, he has managed to earn passing respect from the people of his district; few are trusted with the stewardship of Cauldron Hill, and he has leveraged his office to get city tax money for the poorest of the poor.

North Shore
The sun rises through the mists of Cloudwood, banishing the night with pale purple clouds dashed by the golden gleam of dawn. Fresh sea breezes sweep the gloomy haze of soot away from pristine beaches, letting clear daylight fall upon gently crashing waves. The day wanes, and the sky explodes with crimson and vermilion as the sun sets behind the twin peaks of Great Horned Mountain. Night drapes a starry curtain across the world, and still the waves gently lap upon the North Shore.

Home to the most beautiful urban beaches in all of Lanjyr, Flint’s North Shore district prides itself on its appearance, despite being so close to the polluted Parity Lake. Demand for beachside property has pushed out all but the wealthiest land-owners, those who can afford to hire druids to pray for favorable winds to keep the smoke at bay, and armies of cleaning crews to scrub their walls and streets when the druids fail.

Of course with wealth comes corruption and temptation. Young girls end up dead in alleys. Criminals stage daring robberies of villas protected by curses. Destitute nobles, dragged down from their towers by the machinations of rivals, stumble into strangely-scented shops they’d never seen before, and find offers they cannot refuse.

The district mayor, Aaron Choir, serves the interests of the wealthy, and is petitioning to build a wall between North Shore and Parity Lake to keep out undesirables. Likewise, police violently deter the occasional protest that crops up outside the Danoran consulate, which sits a few blocks inland from the shore. Mayor Choir is careful, though, not to appear too friendly with the unpopular Danorans, no matter how much they pay him in kick-backs.

Parity Lake
When Flint first began building factories, this inland lake fed by runoff from the Nettles was chosen by the city governor Roland Stanfield. A massive construction project widened and deepened a natural river that ran from the lake to the harbor in Bosum Strand, providing easy transit of manufactured goods out of—and coal or heating oil into—the district. Homes of fishermen on the lake were demolished, while new flophouses and stacked tenements were erected for the waves of people who came from around the country seeking work in the new factories. Wealth poured into the city’s coffers, and into the pockets of those canny enough to lease their land here, rather than sell it.

During the Fourth Yerasol War seven years ago, factories in Parity Lake mass-produced firearms, cannons, and other weapons, and a lumber mill transformed logs from the Cloudwood into components for shipyards in Bosum Strand. New factories sprang up to create armor for men and ships, and soon even steam engines were being churned out to retrofit Risur’s fleet. The war effort transformed Parity Lake from a booming collective of new businesses to a crowded, foul-smelling, soot-choked warren, overcrowded with the children of now second-generation factory workers, surrounding a pool that every day more resembles sludge than water.

The police manage to keep crime down through heavy-handed measures; the district’s mayor Rosa Gohins has publicly stated that the safety and stability of the factories are more important than the moral of the factory workers. In the past few months a spate of fires have struck around the district, which authorities suspect to be arson, possibly tied to the fey terrorist known as Gale (see The Cloudwood, above). The fires have precisely targeted individual homes and businesses related to local industrialists, but despite their minimal collateral damage, people in the district fear an inferno if one goes out of control.

Pine Island
Though the ground of most of Flint’s coast is rocky and hilly, the western coast of the bay has a strange sprawling bayou surrounding dozens of short granite hill-islands. Pine Island takes its name from the aquatic pine trees that anchor the bits of dry land throughout the bayou, though the hills are mostly grassy ranchland. Not as well known or developed as the bustling east coast, this district nevertheless plays a significant role in the city’s business.

While Bosum Strand handles industrial and textile trade, Pine Island handles agricultural trade, servicing hundreds of plantations in its soggy lowlands and small ranches in its western hills. The main docks on Flint Bay are practically a floating city of wooden bridges and stone anchors, which has slowly grown away from the silt of the bayou to better serve deep-water merchant ships. Further inland, complicated streets, connected by ferries and bridges, weave between islands ranging from the size of a single house to a small neighborhood.

Criminals ply the waters of the bayous in shallow boats, often parking ships of smuggled drugs, magic, or women just off shore, then taking circuitous routes through the flooded forests in order to bypass dock authorities. While most dockside businesses are legitimate, deeper in the bayou you can find gambling houses, brothels, and opium dens. Pacts with local fey who are angry with the spinning gears on the other side of the bay help these criminal establishments hide from law enforcement, all for the low price of just a few newborns a year.

Farther west, where there are no longer even the occasional outcroppings of hills, the Battalion Academy trains elite soldiers and martial scientists in the ways of war, with an emphasis on wilderness survival and the best techniques of intimidation against an occupying force. The district’s mayor, Roger Pepper, is a graduate. Many of the Battalion’s teachers served in the Yerasol Wars and various skirmishes, and the common fishermen of Pine Island say some of them brought back strange spirits from those distant islands. Recent folk tales tell of pale fish-scaled men who steal fowl and livestock each month during the neap tide.

Stray River
The cluster of businesses and homes where Stray River empties into the bay is the closest thing to a typical Risuri city one can find in Flint. The Stray River district has well-tended streets, quaint two-story brick houses, and enjoys easy prosperity as the place most visitors to the city stay. The district is also home of some of the oldest mills in Risur, powered by small canals that loop off the main river to avoid disrupting water traffic.

One strange attraction of the district is the Penny Pyre. Originally it was a small blackened pit, where a mage’s accident caused copper to burn as easily as wood, but last far longer. When the effect persisted, it became a fixture of the district’s festivals. Various copper sculptures are designed by the districts artisans and placed atop the pit to burn over the course of hours or days. On normal occasions, people will occasionally toss a spare copper coin into the pyre for good luck. The royal mint has tried to end the practice, but the district’s mayor, Chrystine Robinson, defends the tradition, saying more coins are lost in dirt than tossed in the pyre.

The Ayres
North of the city lie a clear island chain and several satellite islands. Many of these are merely rocky sandbars with a few trees, but a few larger islands serve as remote villas for the city’s wealthiest. Nobles hold many family estates here, though one island is owned by a man new to his money: Guy Goodson, who swindled his initial wealth from a dozen naïve villages, and invested early in Flint’s industrial boom. Today he owns dozens of factories in Parity Lake, and regularly dines with his noble neighbors, who delight in the small steamboat he uses to visit them.

Since technically The Ayres is considered part of North Shore, it does not have its own district mayor. In practice, law and government officials never bothers the nobles on their islands unless an equally wealthy or powerful individual lodges a complaint.

The Nation of Risur: An Overview:

Every Risuri child knows that before King Kelland, no human nation had ever endured more than a few years in Lanjyr. The mighty nature spirits only allowed the elves to walk their domain, and they terrorized all others with beasts and storms and blight. But in 1200 B.O.V. (Before Our Victory), Kelland subdued the lord spirits of field and forest, of marsh and mountain. With their grudging blessings he established Risur.

The people of Risur offered the spirits tithing and tribute, and eventually lulled them to sleep. What were once uncharted wilds of fierce fey titans and tiny enclaves of elves became a prosperous civilization of men.

In the seventeen centuries since, Risur’s rites of rulership have ensured that Kelland’s crown only passes to those mighty enough to cow the land’s primal spirits should they ever seek to reclaim their domain.

Land and Culture
Risur is a subtropical country, possessed of vast forests and fertile fields fed by hundreds of rivers and streams, which flow from the southern Anthras mountains to the northern shore of the Avery Sea. Temperatures are warm but comfortable year-round, though a rainy seasons trikes near the end of what the northern nations consider summer.

Even the poorest Risuri can enjoy fresh fruit year-round. Wealthy foreigners cherish Risur’s pineapples, limes, bananas, and massive jackfruit, but most prized are its cocoa and sugarcane, and alcohols made of each. A typical Risuri meal consists mostly of fruit, beans, bread, and fish, with the occasional beef or pork. Factory workers in Flint seldom can afford quality meat, and instead make savory stews by soaking bones and sausages in dark beans. Holiday celebrations often include steaming milk flavored with either chocolate or honey.

Terrain
Four main landscapes make up Risur. The northern Avery Coast is dominated by a mix of wooded beaches—where mountainous granite domes rise out of the sea and anchor dry lands—and forested swamps, often referred to by the native Elven word bayou—where the country’s many rivers sweep soil out into broad floodlands.

The Weftlands of Risur are low plains covering most of the western two-thirds of the country, which draw their name from the countless rivers that weave toward the sea like yarn in a cloth. Most towns and farms lie here, though pockets of wild forests and rocky hills create uninhabitable divides between provinces.

The land rises to the south, and in the mid-altitude hills an unusual swamp wriggles across the landscape, known as the High Bayou. Though the hills are uneven, huge numbers of nesting beasts and giant insects have dammed swaths of the land, slowing the rivers that flow out of the mountains and ensuring a steady source for rivers year-round. Few Risuri live here aside from tribes of savages, or villages of elves who never integrated with the rest of the nation.

Beyond the High Bayou, the rain-carved Anthras Mountains forms a broad border with Ber. Forests cover most of these mountains, though mining in the east has stripped many peaks. Centuries of attacks from Ber have kept many towns from flourishing here, but numerous old forts dot the King’s Road, which runs from the richest mining lands, all the way north to the capital.

Major Cities
Risur’s capital of Slate lies on the banks of the Great Delve River, in verdant plains fifty miles from the Avery Sea. It is by far the largest city in the country, with a population of nearly a million people. A half-dozen major highways converge on Slate, including the King’s Road. Slate is still the heart of Risur’s internal trade and business, though more and more international trade goes through the next-largest city.

The industrial powerhouse of Flint sits nestled among dozens of granite peaks along the eastern stretch of Avery Coast. With a rapidly-growing population of over half a million, slums for factory workers have begun to clump along these steep hills, while builders work to clear large sections of rainforest from within the city limits. Small satellite towns cling to the islands outside Flint’s harbor, and many foreign nations and businesses have flocked to the city to gain influence in the past forty years.

Other prominent cities include the beleaguered Shale on the western coast near the war-wracked Yerasol Archipelago, and lumber-rich Bole in the Antwalk Thicket southeast of Slate. Both cities were once capitals of their own smaller nations in ancient times, before joining with Risur.

A dozen other cities with a hundred thousand or more people dot the coastlines, and a few more flourish along the most traversable rivers, but much of the country’s interior is rural.

Races and Religion
The humans of early Risur outfought or outgrew the native elves, though many elves and half-elves call the land home today. Desperate half-orcs and gearmen attempt to eke out any kind of living in the great cities. The monstrous races from what is today Ber—goblinoids, orcs, kobolds, lizardfolk, ogres, and many other strange peoples—survive in pockets, often as the descendants of slaves taken in old wars, now freed but not accepted.

Some families of halflings mingle with humans in farming communities, and dwarves similarly in mining towns. Tieflings receive an odd mixture of fear and respect, though common folk tend to believe their influence on the nation is dangerous. Other races are too rare for most people to recognize them, and are generally lumped together with high elves as being distrusted fey.

Risur’s main religion, the Old Faith, is a mix of old human pantheism, elvish druidic rites, and reverence for local fey titans who slumber in the earth. Centuries ago many gave worship to the high elf gods or even archfey of the Unseen Court, but such beliefs have faded since the fall of Elfaivar in the Second Victory.

For most of Risur’s history, their most respected religious leaders were the skyseers, druids who devoted themselves to understanding patterns in the stars. The skyseers offer guidance and occasionally proclaim prophecies to guide kings, lords, and common folks alike. But the skyseers have many sects, and in the past century their prophecies have grown more and more vague. Many still respect them, but they no longer hold the same political power they once did.

Some elements of the millennium-old Clergy faith have taken root in Risur, in particular the Great Man doctrine, which sits well with a people whose first king personally changed the course of history. However, Risuri reject the Clergy’s elaborate celestial hierarchy of planar domains and stars, which states the dots in the night sky are actual worlds of their own. To the Risuri, such belief reduces the prominence of the mortal races, instead placing greatest import on beings from realms no man has ever visited.

Monarchy and Government
Risur’s current monarch, King Aodhan, rules from Torfield Palace in Slate. Now in his seventies, Aodhan was only thirty when the previous king chose him as his successor. Aodhan had distinguished himself in the Third Yerasol War against Danor, performing feats of strength and heroism most men today assume are just tall tales.

Aodhan has always been fascinated by Danor’s technology, ever since he lured its first steam-powered warship into a kraken’s reef lair, waited for the crew to abandon ship, then beat back the kraken and singlehandedly piloted the vessel—still bearing scars of the kraken’s tendrils—to the harbor of Flint. Once he took the crown, Aodhan pushed for industrial investment to keep up with Danor, but regional governors forced him to keep foreign technologies out of Slate. Flint became the next most obvious choice.

King Aodhan’s aged wife died four years ago. Though heredity and marriage has little impact on national succession, many wonder whether the king will seek a new bride so late in life. Despite his great strength in his youth, the king grows weaker each year. Many suspect he will name his youngest sister Duchess Ethelyn of Shale as his replacement, and indeed she has distinguished herself as a leader in the Fourth Yerasol War that ended seven years ago, despite that her city nearly fell to Danor. She is rumored to have close ties to the Unseen Court, and acts as Risur’s ambassador to its nearest neighboring nation. However, her coronation would be the first in Risur’s history that transferred the crown between two blood relatives.

Politics
Twenty-three governors direct the affairs of Risur’s various provinces. Most of these are of noble lineage, descended from one of the nation’s previous kings. Noble governance tends to follow family lines, unlike the crown. Each governor sends several representatives to the national Parliament, which handles the details of implementing the king’s decrees. Various officers of the court and of Parliament direct specific sub-bureaucracies and agencies to handle affairs involving the nation’s commerce, culture, defense, and so on.

One famous exception to the power of the nobility is Roland Stanfield, the aasimar governor of Flint. Five hundred years ago he witnessed the fall of the high elf goddess Srasama, and in various reincarnations he has called Risur his home ever since. Forbidden by the rites of rulership from pursuing the crown because he is no longer precisely “mortal,” Stanfield was long content to govern Flint and its relatively insignificant province of farmers, miners, and fishermen. When King Aodhan decreed Flint would become the seat of Risur’s industry, however, the old aasimar eagerly took to the challenge, claiming he was excited to try something new after so long.

Royal Homeland Constabulary
With the recent influx of foreign technologies and therefore foreign influence, King Aodhan ordered the formation of a new government agency to protect the traditional identity of the Risuri homeland. Within a decade this mission had morphed into investigating significant threats to the nation, particularly those involving technology. Today the Royal Homeland Constabulary uses a combination of investigators, spies, and warriors to root out, undermine, capture, and if necessary kill any groups who endanger Risur.

History and Place in the World
Risur paved the way to nationhood, and many others followed the same path. By placating, tricking, or slaughtering the dominant fey titans of Lanjyr they turned the continent into a land for mortals. The Risuri people have always respected the spirits and the fey they share the land with, but they believe the era of those beings has rightfully passed.

While the northern nations waged holy wars between the Clergy and the Seedism faith of Elfaivar, Risur was preoccupied defending its borders from the monsters of what is modern Ber. The dragons who terrorized the lands south of the Anthras Mountains feared the progress of civilization, and would often gather armies of savages to raid or assault Risur. It is believed that three centuries ago King Boyle slew the last great dragon of Ber, after which attacks from the south finally faded.

No sooner had Risur found safety to its south than did Danor arise in power to the north. Risur and Danor have warred for nearly two hundred years, mostly using the islands of the Yerasol Archipelago as a proxy battle ground, in a series of four Yerasol Wars. Occasional waves of conquest have lapped over each nation’s shores, and today the two countries have more in common than either likes to acknowledge. The current king assumed the throne at the end of the Third Yerasol War, four decades ago, and he presided over the fourth, in which Risur lost much land against the threat of Danor’s superior technology.

Leaders of Risur’s merchant guilds, its military, and its noble families are grateful for the stability, but fear a resumption of hostilities. They have taken advantage of the new international cordiality in order to catch up with Danor’s technological revolution. Whether the next threat comes from Danor or another foe, Risur is arming.

Timeline of Zeitgeist:

A Timeline of Zeitgeist:
–1200 B.O.V. (Before Our Victory): King Kelland defeats the fey titans and founds Risur, the first mortal nation on the continent of Lanjyr. In the following centuries, other nations rise up throughout Lanjyr.
–500 B.O.V.: Triegenes the fisherman founds the Clergy in what is modern-day Danor, overthrows the demonocracy in the east, then dies and ascends to godhood.
–50 B.O.V.: The First Victory, a holy war between humans and elves, ends with the elves losing much territory.
1 A.O.V. (After Our Victory): The Second Victory begins as an elven effort to reclaim lost lands, but ends in their decisive defeat when the elf goddess Srasama manifests physically, and is slain. Danor collapses into chaos as the nation becomes a dead magic zone. The seat of the Clergy moves to Crisillyir, which begins to colonize the devastated lands of Elfaivar. Dwarves seize control of their own nation in Drakr.
300 A.O.V.: King Boyle of Risur slays the last dragon tyrant of Ber. The nation of Danor, resurgent with industry and technology, begins to contest Risur for control of the lush Yerasol Archipelago.
460 A.O.V.: King Aodhan is crowned in Risur. He encourages his people to pursue industry so they can fight back against Danor. Meanwhile in Ber, Bruse Le Roye unites tribes of monstrous races into a new nation.
493 A.O.V.: The Fourth Yerasol War ends; Risur loses many islands.
500 A.O.V.: Present day.

Days and Months of Zeitgeist:

Months of Zeitgeist
Frostmoot
Deepsnow
Winterwane
Rainmoot
Palesun
Highsun
Firemoot
Firewane
Lowsun
Redfall
Snowmoot
Fellnight

Days of the week
Moonday
Towerday
Wineday
Thunderday
Fireday
Swordsday
Saintsday

There are 360 days in a year, 12 months in a year, 30 days in a month, 7 days in a week, the seventh being a rest day and 2 special days per month, falling on the 15th and 30th.

The special days are called Market Day, traditionally used for just what it sounds like. Towns and villages will generally h2ave a street fair or farmers market that falls on this day. Last Day however is traditionally used to celebrate surviving another month and considered an auspicious time to start a journey.

There are no listed holidays as of yet, so feel free to work with me on days that might be special within the nation or city. Also the campaign starts in year 500 A.O.V. Calendars mark years starting at the end of the Second Victory, 1 A.O.V. (After Our Victory).