Z..D.. Destiny of the Sands Core Campaign (Inactive)

Game Master Z...D...

Maps and Handouts

Perception Checks:

[dice=Apollyanna]1d20-2[/dice]
[dice=Omrijka]1d20+7[/dice]
[dice=Bemmer]1d20+8[/dice]
[dice=Dearon]1d20+7[/dice]
[dice=Theodic]1d20+4[/dice]

initiative:

[dice=Daeron]1d20[/dice]
[dice=Appolyanna] 1d20 + 1[/dice]
[dice=Omrijka] 1d20 + 2[/dice]
[dice=Bemmer] 1d20 + 4[/dice]
[dice=Theodic] 1d20 + 3[/dice]

GM notes:
8 Chase Points


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Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Theodic wrote:
LOL,now I roll a 20

It's all about leverage. Lift with the legs Omrijka. Lift with the legs. ;)


Knowledge Checks -Sky Key Solution Aid Token

Theodic manages to push the doors open, drawing strength from his draconic heritage.

The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

Before the group gets to explore. Some of the corpses stand up and confront the PC's.

initiative:

Daeron: 1d20 ⇒ 15
Appolyanna: 1d20 + 1 ⇒ (1) + 1 = 2
Omrijka: 1d20 + 2 ⇒ (1) + 2 = 3
Bemmer: 1d20 + 4 ⇒ (10) + 4 = 14
Meralda: 1d20 + 4 ⇒ (18) + 4 = 22
Theodic: 1d20 + 3 ⇒ (2) + 3 = 5
zombies: 4d20 ⇒ (4, 6, 16, 6) = 32

Bold May Act

Round 1
Meralda
Red
Daeron
Bemmer
Yellow
Blue
Theodic
Green
Omrijka
Appolyanna

Knowledge Religion DC 12:
Plague Zombie

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

knowledge (religion): 1d20 + 4 ⇒ (13) + 4 = 17

"Ew! Gross! They're like zombies, but with cooties!"

Was using the camel to haul on or against the door, which I am now guessing is just west of us. She would have left outside with her desert/beach gear.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Cooties is a technical term for plague. Oh, and Meralda hasn't posted since March 1st. Hopefully nothing too evil has befallen Steve Evil, he's the best evil after all.

Grand Lodge

Botting Meralda as per her discussion side posts (hope he does have a house now)

Meralda slings a stone at red

ranged sling: 1d20 + 3 ⇒ (1) + 3 = 4
sling damage: 1d6 + 4 ⇒ (1) + 4 = 5

Ok I am off botting duties

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I am in a group for GM Evil's starter trilogy or some other similar name that was due to start once the multi-table special was finished. I believe that there has been some RL issues, that would hopefully be resolved early April.


Knowledge Checks -Sky Key Solution Aid Token

Meralda's stone overshoots uh...everything.

Red does the thriller walk up to Apollyanna and stops, trying to figure out what to do next.....

Round 1
Meralda
Red
Daeron
Bemmer

Yellow
Blue
Theodic
Green
Omrijka
Appolyanna

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron takes a 5ft. step and shoot at the one behind a fallen stand. Green

Longbow: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damages (piercing): 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves into the midst of the zombies and channels positive energy.

Channel Positive: 1d6 ⇒ 2 DC12 Will save for half

Wow, that was really useful


Knowledge Checks -Sky Key Solution Aid Token

4d20 ⇒ (16, 13, 11, 3) = 43

Daeron's arrow strikes it's target taking a chunk of diseased flesh with it.

Bemmer moves to the center and channels positive energy to drive back the undead.

Yellow steps up and swings a rotted arm at Bemmer, striking him in the face, sending zombie juice everywhere.
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Bemmer fort save, DC 11: 1d20 + 5 ⇒ (5) + 5 = 10
onset, days: 1d4 ⇒ 1
You do not feel anything yet, but will have to be resolved by the end of this scenario

Blue stumbles towards Bemmer.

Round 1
Meralda
Red-1 damage
Daeron
Bemmer-
Yellow-1 damage
Blue-1 damage
Theodic
Green-11 damage
Omrijka
Appolyanna

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer casts mage armor on himself.


Knowledge Checks -Sky Key Solution Aid Token

Green steps up to Bemmer and swings an arm at him and connects against his ribs.

attack: 1d20 + 4 ⇒ (12) + 4 = 16
attack: 1d6 + 4 ⇒ (1) + 4 = 5

Round 1
Omrijka
Appolyanna

Round 2
Meralda
Red-1 damage
Daeron
Bemmer-15 damage/unconscious/dying
Yellow-1 damage
Blue-1 damage
Theodic
Green-11 damage

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Due perhaps to rashly rushing in Bemmer falls to the ground unconscious.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka steps forward and swipes at green with her glaive telling it off as she does so
"Ugly and Undead you gotta go"

glaive attack: 1d20 + 5 ⇒ (14) + 5 = 19
glaive damage(slashing): 1d10 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Apollyanna's sword flashes outward.

mwk cold iron longsword v red: 1d20 + 7 ⇒ (12) + 7 = 19

damage: 1d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Should I post my action or wait for the icky things to go?


Knowledge Checks -Sky Key Solution Aid Token

Omrijka finishes off Green.

While Apployana takes a good chunk out of red.

Meralda shifts to her spells and cast Disrupt Undead, however the spell fizzles out prior to reaching the target.
ranged touch, melee pen: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Red retaliates, swinging he arm at Appolyanna. Her armor deflects the blow.
attack: 1d20 + 4 ⇒ (9) + 4 = 13

Round 2
Meralda
Red-1 damage
Daeron
Bemmer
-15 damage/unconscious/dying
Yellow-1 damage
Blue-1 damage
Theodic
Omrijka
Appolyanna

Bemmer, need a con check

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I think I am getting skipped in Round 2

The sorcerer moves up and attempts to attack the red zombie, poking with a spear
1d20 + 2 ⇒ (14) + 2 = 16
1d6 + 2 ⇒ (2) + 2 = 4


Knowledge Checks -Sky Key Solution Aid Token

No, not skipped. It is still early in round two. You go after yellow and blue. Since green is now gone. You will be going just before Omrijka, Polly and Meralda. But you can keep your actions.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is fine.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

To stabilize: 1d20 + 3 - 3 ⇒ (6) + 3 - 3 = 6

Bemmer continues to bleed, losing 1 hp.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron moves to get closer to his fallen comrade and shoots at one of the creature. Blue

Longbow: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
damages: 1d8 + 1 ⇒ (5) + 1 = 6


Knowledge Checks -Sky Key Solution Aid Token

Bemmer continues to bleed out.

Daeron manages to hit his target.

Yellow steps up to Appolyanna and flails its arm at her. But does not manage to do any damage
attack: 1d20 + 4 ⇒ (3) + 4 = 7

Blue stumbles around and up to Omrijka.Omrijka, you get an AOO vs blue

Theodic drives his spear into the zombie, and it crumples down to the ground.

Round 2
Omrijka
Appolyanna

Round 3
Meralda
Daeron
Bemmer
-15 damage/unconscious/dying
Yellow-1 damage
Blue-7 damage
Theodic
Omrijka
Appolyanna

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Now near Bemmer, Daeron moves toward him while drawing his wand to heal his comrade.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

blue aoo: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d10 + 4 ⇒ (7) + 4 = 11

Omrijka swings her glaive "Git away ugly"


Knowledge Checks -Sky Key Solution Aid Token

Omrijka drops the Blue zombie with her AOO

Omrijka, you still have you turns worth of action

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Apollyanna's sword flashes from one zombie to next, but too high.

mwk cold iron longsword v yellow: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Camel Mathematician

... sin²A + sin²B = 1.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka swings hard at yellow

glaive+Ins courage: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
inspired slashing damage: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

"Leave the dwarf alone uglymug"


Knowledge Checks -Sky Key Solution Aid Token

Omrijka takes out both remaining zombies in a two strokes. Once the threat is neutralized. The PCs have a moment to recover and search the immediate area.

The numbers represent rooms on the map

2:
A small enclosed guard post above the gate offered protection from the elements. The wooden doors are loose on their hinges and fall with a loud crash if not opened with great care. A stone cabinet served as a weapons locker, while a tarnished bronze brazier dominates the center of the room. A search of the locker reveals five bolts for a crossbow.

4:
This modest brick building provided housing for a caravan’s beasts when the fortress was active. Only the stone has survived intact, with empty sockets for lanterns at even intervals. Ancient tools for leather working sit on a table to the south, next to an empty stone trough. Barren stalls line the north wall.

5:
This room served at times as a smithy and at other times as a storage facility over the course of the fortress’s occupation. The chimney that rises from the small forge in the southwest corner is clogged with grit from centuries of storms, and the smith’s tools lie nearby under a thick layer of dust. The south door is cracked in places, and scattered crates lay around the door. Most of the contents of this room are spoiled and worthless, though the PCs can find two sealed vessels full of salt crystals.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka will check the big double doors for traps and after attempting to disarm any she finds will proceed to try and open them

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 0 ⇒ (18) + 0 = 18 heal check to stabilize the dwarf

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer will take advantage of this lull and heal himself up with his wand. Does anyone else require healing?

Cure Light Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Bemmer Anvilbrow wrote:
Bemmer will take advantage of this lull and heal himself up with his wand.

Before he can of course someone else uses her wand first to rouse him.

She says the command phrase, and....

clw: 1d8 + 1 ⇒ (4) + 1 = 5

The dwarf is not just not dying anymore but actually awakens.

After that she mounts the stairs to the ramparts, and throws open the door, only to have it fall to the floor in a tremendous crash.

"Sorry."


Knowledge Checks -Sky Key Solution Aid Token

A profound quiet has settled over this timeworn hall. Elegant stone columns line the passage, and hieroglyphics and colorful art depict scenes from a distant age. A small wooden door stands at the east end of the hallway, while a larger door leads south. The sound of steady splashing water is audible through an open passageway to the north, and large stone doors lead outside. One of the pillars has collapsed, and a crushed human corpse lies pinned underneath. The distinctive shape of a
wayfinder peers out from under the body’s hand.

The corpse is holding a broken wayfinder. The inside is engraved with a scarab and an inscription that reads “Congratulations, Asha. —V.L.” Most of the backpack is crushed, but a steel canister containing an oil of some kind and a odd stone.

spell craft DC 16, Metal Canister:
Oil of magic weapon

spellcraft DC 18, stone:

spellcraft DC 28, same stone:
It is Cursed..muah ah ah..Stone of weight

The art on the walls is decorative, with fanciful depictions of a royal barge sailing on the River Sphinx.

DC 15 Knowledge (history):
you are able to identify the god kings of Ancient Osirion each taking their turn captaining the barge, from Azghaad to the Song Pharaoh.

DC 15 Perception:
you notice that each of the pharaohs bears three jewels on his or her head regalia: an emerald, topaz, and ruby.

Where to next? 7,9,10
Edited: Added the spellcraft checks

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 4 ⇒ (9) + 4 = 13 perception

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

perception: 1d20 - 2 ⇒ (12) - 2 = 10

"Does anyone need any crossbow bolts?!" Apollyanna yells down from the battlements breaking the quiet.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

perception: 1d20 + 7 ⇒ (15) + 7 = 22
craft jewellery: 1d20 + 8 ⇒ (2) + 8 = 10

"Ooh I like dem stones Each of dose figures has a ruby topaz and emerald on their head caps"

She points out the figures and their head caps

Omrijka adds a further comment as to the quality of the gemstones based on her jewellery check

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

If there is a crossbow up there I can use replies the sorcerer.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer looks around him.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Theodic wrote:
If there is a crossbow up there I can use replies the sorcerer.

"There's a broken table, and an old spoon!" She yells back from inside the room. "How about you? Is there anything useful down there?"

Theodic, I think is the only character (including Meralda) who can possibly identify any of the items found above.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will climb up to where the paladin is and take a look at what is there.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Apollyanna hands him 5 crossbow bolts, a broken table, a bent spoon, and--oh look, dust bunnies!

Unless you think you can magic up a crossbow out of that, all the interesting stuff is downstairs, in the hallway near Theodic.

"Oh, and there's a drawer full of odd-shaped Allen wrenches that don't seem to fit anything too! Good luck."

She heads downstairs.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Know. (history): 1d20 + 6 ⇒ (12) + 6 = 18

Look, this murals represents the god kings of Ancient Osirion each taking their turn captaining the barge, from Azghaad to the Song Pharaoh !
Yes Omrijka the pharaoes bears three jewels: an emerald, topaz, and ruby. Looks like jewels sage for me ! We are on the right tracks, friends.

Daeron follows his comrades, ready for anything unusual, trying to find if anyone come before them.

Survival (track): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 +2 vs human


Knowledge Checks -Sky Key Solution Aid Token

Moving on, I will say we are going to room number 7 first

The relaxing splash of water echoes throughout this tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. A withered corpse lies in the northwest corner. An open doorway to the south leads to the fortress’entry hall.

DC 10 Knowledge Religion:
the man depicted on the wall as the god of magic Nethys. His split form shows the creative and destructive
potential of magic

a series of three cartouches on either side of the figure, they appear to be in strange heiroglyphsImages next to the map. Each hand sized cartouche can be removed from the wall, and the PCs can rearrange the stone panels easily on either side of the statue.

DC 25 linguistics, Ancient Osirion grants you +10 circumstance bonus:
The following are common translations of the cartouches found near the image of Nethys.
• The staff paired with the sun represents the release of power and the ability to destroy enemies. Literally, “Destruction.”
• The ankh over rising bread represents prosperity and abundance.
• The ankh before the arch represents protection of the land or home from enemies. It can be translated as “Rune.”
• The scepter paired with the Sun represents the control of power and its use in preserving the land. Literally, “Preservation.”
• The Man before the scarabs and cobra represents the knowledge of death and its many forms.
• The eye over water represents the knowledge of the world.

DC 20 Perception, stone cunning applies:
can spot a seam in the wall indicating a hidden passage behind the carving, though there is no obvious latch or handle for opening the door.

DC 15 heal on the corpse in the corner:
determine he died
of starvation.

The wall next to him bears a multitude of scratches as if indicating the passage of time, and a chewed piece of leather next to him bears a nearly illegible note that curses the writer’s companions for leaving him to drown in a desert.

DC 18 perception:
you see a human figure gliding through the water of the statue's pool. Stopping to stare at you. If you spot her, she reveals her self, and pops up on the statue. A female figure of swirling water.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Knowledge Religion DC10: 1d20 + 5 ⇒ (1) + 5 = 6
Perception 1 (with stone cunning) DC20: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Heal DC15: 1d20 + 3 ⇒ (3) + 3 = 6
Perception 2 DC18: 1d20 + 8 ⇒ (9) + 8 = 17

Bemmer appears to have been hit in the head and notices nothing.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

"Hey! What about all this stuff!?"

Later.

knowledge (religion): 1d20 + 4 ⇒ (14) + 4 = 18

"It's Nethys, the God of magic."

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Know. (religion): 1d20 + 6 ⇒ (9) + 6 = 15
Linguistics (untrained): 1d20 + 2 + 10 ⇒ (14) + 2 + 10 = 26
Perception DC20: 1d20 + 7 ⇒ (4) + 7 = 11
Heal DC15: 1d20 + 1 ⇒ (3) + 1 = 4
Perception DC18: 1d20 + 7 ⇒ (13) + 7 = 20

While trying to identify the cartouches and examining the corpse Daeron sees something !

Hello water lady he says bowing toward the creature of water, bow down.


Knowledge Checks -Sky Key Solution Aid Token

DC 10 knowledge planes:
She is a water elemental

She looks towards Daeron and does not answer.

She looks at the rest of the party and begins to speak to the group in a different language.

Aquan:
What brings you all here. I have not had visitors in a long time.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

perception 1d20 + 4 ⇒ (18) + 4 = 22

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