Omrijka |
fort save: 1d20 + 4 ⇒ (20) + 4 = 24
will save: 1d20 ⇒ 2
Omrijka stabs the second zombie spear attack: 1d20 + 4 ⇒ (12) + 4 = 16
spear damage: 1d8 + 4 ⇒ (4) + 4 = 8
"Zombies don't explode"
fort save when they do: 1d20 + 4 ⇒ (9) + 4 = 13
Apollyanna Lapin Sukino |
Delays for Omrijka.
GM Z..D.. |
allip vs will: 1d20 + 4 ⇒ (5) + 4 = 9
allip target, 1 Daeron,2 Omrijka,3 Bemmer: 1d3 ⇒ 1
Omrijka and Theodic manage to overtake the Zombie.
The Allip goes after the elf that just hurt it.
attack vs touch: 1d20 + 4 ⇒ (10) + 4 = 14
wisdom damage: 1d4 ⇒ 3 DC 15 will negates
Round 7
Robed Figure-16 damage
Omrijka-5 Wisdom damage/ 5 damage
Appolyanna- 2 rounds worth of actions.
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron-3 Wisdom damage and 1 wisdom drain
Omrijka |
Omrijka withdraws to give th ranged spell casters better chance to attack after then realises she has dropped her wand
my goof I used the spear as I could keep the wand in the other hand and then used two handed damage anyway Given Omrijka's current wisdom modifier not too surprising
Daeron Woodblood |
Will DC15: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11
Daeron continues to attack the creature.
Touch attack: 1d20 + 2 ⇒ (14) + 2 = 16
Positive energy (DC11 will): 1d8 + 1 ⇒ (7) + 1 = 8
Apollyanna Lapin Sukino |
Sheath sword, draw wand.
GM Z..D.. |
will: 1d20 + 4 ⇒ (11) + 4 = 15
allip target 1Bemmer, 2 Daeron: 1d2 ⇒ 2
zombie spawn: 1d4 ⇒ 3
Yet another Zombie rises from the pile of corpses and makes its way to the group.
The Allip takes a swipe at Daeron and misses.
touch: 1d20 + 4 ⇒ (7) + 4 = 11
Round 8
Green Zombie
Robed Figure-17 damage
Omrijka-5 Wisdom damage/ 5 damage
Appolyanna- 2 rounds worth of actions.
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron-6 Wisdom damage and 1 wisdom drain
Apollyanna Lapin Sukino |
Anyone with know religion that might help?
The only recent religion check we've had was about the allip above, and Apollyanna explained all she knew about it at the time. Sure she was speaking in anagrams but still....
Apollyanna charges forward awkwardly as if she can't see her destination. Holding her crescent-shaped wand before her she cries out: "MOON HEALING ESCALATION!" And drives her wand into the spectre!
Activates smite, and gains a +3 deflection bonus vs the allip.
wand of cure light wounds v allip (touch, smite): 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25 positive energy (DC 11 for half): 1d8 + 1 ⇒ (6) + 1 = 7 +4 first round smite damage.
If she actually has another round to take a go at the allip: wand of cure light wounds v allip (touch, smite): 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13 positive energy (DC 11 for half): 1d8 + 1 ⇒ (2) + 1 = 3 +2 smite damage.
Omrijka |
Double move
GM Z..D.. |
allip will vs Polly: 1d20 + 4 ⇒ (1) + 4 = 5
allip will vs Bemmer: 1d20 + 4 ⇒ (14) + 4 = 18
The group of pathfinders drive back the allip. Necromatic energy swirls around the room and sends a shock wave through the whole ruin.
Once destroyed, the Sage of Plagues fades away, and its maddening babble is finally silenced.
As promised, Amenopheus arrives 1 hour after the PCs contact him about the broken sage jewel. At first he bemoans the loss of the jewel, but he quickly realizes that the shards hold a glimmer of magic and may still contain several of the Ruby Sage’s memories. Amenopheus uses his magic to contact the spirit of the Ruby Sage, who briefly animates her nearby corpse and restores it to how she must have appeared in life. She thanks the PCs for putting her colleague’s spirit to rest and can explain the events that led to her death—the same events that led to her sage jewel’s near-destruction.
Through the gem, she has maintained a limited degree of awareness, and she also related that until only day before, the topaz and emerald jewels sat on this table alongside her. When the thief handled one of her shards, she was able to read his thoughts before he discarded the fragment and fled. She identifies the thief as a man named Kafar, who had intentions of delivering the jewels to the Diamond Sage in a region known as the Pillars of the Sun. It is there that the Jeweled Sages’ built their sanctum, but it strikes both her and Amenopheus as odd that the Diamond Sage would collect the gems there instead of finding new candidates to become sages elsewhere in Osirion. Amenopheus voices his concern that the Diamond Sage’s actions are not typical for the order, and he is dismayed that the jewels may be in the hands of known enemies of the Pathfinder Society.
Sharing her fellow sage’s concern, the Ruby Sage offers her power mythic power—to the PCs if they are willing to chase down the thief Kafar, reclaim the stolen jewels, and find the Diamond Sage to learn what she intends. With that said, her corpse slumps and returns to its desiccated form.
With the thief Kafar headed to the Pillars of the Sun, Amenopheus teleports the PCs back to Eto to resupply before they make the trek to the south. He warns the Pathfinders that the Pillars of the Sun is a very dangerous region of towering rocks, searing wind, and terrible beasts. With the fate of his order riding on the PCs success, he announces that he will accompany them to Sanctum of the Sages.
Ok things to clear up for the chronicles. Both Dearon and Bemmer got Zombie Rot, which is a disease. And Daeron also has to get a restoration for his ability drain.
Apollyanna Lapin Sukino |
Ok things to clear up for the chronicles. Both Dearon and Bemmer got Zombie Rot, which is a disease. And Daeron also has to get a restoration for his ability drain.
"And I'm cursed!" Apollyanna chimes in brightly.
Once they get back to civilization, she finds a dervish to cast remove curse upon her for 150 gp.
Omrijka |
"No I'm cursed You are looking for the Keymaster. I'm cursed how am I cursed? Amenopheus help me. Please"
will also pay 150 gold to remove the ring of truth that in a real campaign may take Omrijka several months to realise ain't helping her disable device checks and making her tell the truth
GM Z..D.. |
Omrijka the cursed items you old revert back to normal when the sage of plague influence is removed. Apollyanna your "curse" ends once you leave Osirion. If you want to end it prematurely, that is on you. Bemmer,you are ok now.
Daeron Woodblood |
Before going back to town, Daeron asks Amenopheus if he could talks to the water elemental and help them finishing to explore the complex.
After all they could still learning something from it.
Fort Save: 1d20 + 2 ⇒ (4) + 2 = 6
Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20
Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9
Fort Save: 1d20 + 2 ⇒ (19) + 2 = 21
Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3
After a few days of travel Daeron is still sick from the zombie's exposure and once in town asks for treatment.
Remove Disease (CL5): 1d20 + 5 ⇒ (10) + 5 = 15
pay 150gold to cast on me remove disease and pay 2 PP for removing my wisdom drain
Apollyanna Lapin Sukino |
Omrijka the cursed items you old revert back to normal when the sage of plague influence is removed. Apollyanna your "curse" ends once you leave Osirion. If you want to end it prematurely, that is on you.
I did say that I was paying the usual cost. Unless you mean we have to start the next scenario immediately, or for whatever reason the curse can never be lifted within the realm of Osirion, in which case she says good luck to everyone and leaves because:
Conditions: Unless noted otherwise, all conditions, including death, gained during an adventure must be resolved before the end of the session. A condition in this context includes an affliction, a negative effect, or an effect that is intended to mechanically affect your character in a negative way. If such a condition isn’t resolved by the end of play, the character should be reported as dead and becomes unplayable.
And...
Note: Any affliction that would result in an unplayable character must be resolved at the table once the game ends as explained in Chapter 5 of this document.
GM Z..D.. |
The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking.
“Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end.
“As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first.
“Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrined smile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.”
He stands and announces, “Prepare yourselves quickly. We shall leave momentarily. You have questions, ask them now.”
You also receive a letter from Venture-Captian Norden Balentiir. See slide 4
Diplomacy(Gather Information) or Knowledge Local
Knowledge Geography
Bemmer - Kyra |
Kyra makes inquiries about the place, making liberal use of her faith's reputation.
Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
Nefti has been around, playing the flute at taverns, but not for the last 3 days or so. And Kafar has been visiting herbalists and apothecaries around town. The two of them were overheard complaining about the Aspis.
Daeron Woodblood |
Daeron tries to remember something about the area his knowledge now empowered by the sage's wisdom.
Know. (geography): 1d20 + 6 ⇒ (13) + 6 = 19
Mythic Surge: 2d6 + 1 ⇒ (5, 3) + 1 = 9 take the 5 for a 25 in knowledge geography
Daeron explains all he knows about the Pillars of the Sun area. They are an isolated range of mountains named for their tall, wind-weathered spires.
The mountains begin 15 miles south of Eto, and an experienced rider might reach them in half a day. Because of its location and elevation, the region is extremely dry and hot during the day, with temperatures dropping drastically at night due to strong winds.
He remembers more are the sage speaks to him through their new connection and he adds In past eras, attempts to settle in the region were frustrated by the mountains’ harsh conditions and aggressive fauna. To this day, many ruins stand as reminders of these ill-fated enterprises. In fact the Pillars of the Sun have long been an isolated place, and interspecies competition has honed the abilities of its monstrous inhabitants. Even creatures that are typically harmless in other ecosystems can be deadly here, and some are said to have truly extraordinary power...
He turns to Amenopheus. How could we be able to get them if they have a 3 days advance ?
Omrijka |
Omrijka will share what she knows
knowledge local: 1d20 + 6 ⇒ (9) + 6 = 15
"So this Nefti likes his drink and to play the flute and Kafar has been visiting the herbalists and apothecarys. Perhaps Kafar is after something to cure Nefti's Hangover. Nefti has not been seen for three days. I dunno who dese aspis are"
Apollyanna Lapin Sukino |
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
untrained knowledge (geography, MAX 10 result): 1d20 ⇒ 19
"Well the bartender, Antigone, well she said that the good looking one, Nefti, hasn't been around in three days, which is weird because he was supposed to be going to Antigone's sister-in-law Surra's baby shower yesterday. I guess she got a this pretty pastel bassinet from her mother and Antigone got the parents a Sudri Beer-of-the-Month membership for after the delivery. Anyhow Surra's brother, Halfni who was in from Westcrown said Nefti tried selling him information about the Aspis Consortium, and said that he thought the guy had shifty eyes and hoped his sister and her friends would stay clear of him. Anyhow, while I was there I made contact with the local priest of Sarenae, Bakur who put me in touch with an old lame dervish who knew a lot about old-timey desert curses and fixed me up on the spot. Anyhow the old priest said that a caravan guard parishioner of his told him that he saw Nefti and a guy who could have been Kafar arguing about the 'Paris Consortium' but I think that he miss heard and actually what he said was 'Aspis Consortium'! Also the florist/herbalist said that Kafar visited her and the local apothecary. Oh! And I won the baby name bingo and got this cool silver knife." Apollyanna proudly flourishes her curved silver knife. "So I guess this weird gem power stuff is real, and truly, truly outrageous!"
Daeron Woodblood |
Hmm... Seems like these two guys doesn't like to work for the Aspis that much.
Says Daeron after Apollyanna's speach.
I suggest to take care of what's ahead, protection against the heat of the place and enough food and drink for the travel.
GM Z..D.. |
Sorry for the delay, got busy and then the boards were down all day yesterday
Looking at Daeron, With magic of course. I shall teleport you to the last known location and you will pick up the trail. You will then make haste to catch up to them. If you are done answering questions.
Once the PCs are prepared to leave Eto, Amenopheus teleports the group to the northern edge of the Pillars of the Sun. There, just as the sun is peaking over the horizon, he and the PCs are able to find the path Kafar and Nefti used to enter the mountains.
Everyone will need to make a survival check, to follow tracks. Then I need two fortitude checks to overcome the heat of the day. If you have ways to save yourself from the heat, then you do not need to make the fort saves.
Temperatures continue to rise all through the morning, and after four hours of travel, the group reaches a place where the winding path through the spires splits. The tracks split as well, looking like Nefti and Kafar split up.
Hmm,clever. They split up. You all follow that path to the east, I will stay on this one. Do not worry or get scared. I shall be able to reach out to you if you all get in a tight spot.But with the sages blessing, I doubt you will need me.
The PCs’ path leads them to a series of switchbacks that ascend the steep side of a gorge, and approximately one hour after Amenopheus’s departure, they reach an immense cliff where the tracks simply end.
So to be clear. I need one survival check to follow Nefti and Kafar's tracks. Then two fortitude checks to overcome heat. Then finally a perception and/or a survival to open the spoiler
Daeron Woodblood |
Protection against heat are provided by Bemmer/Kyra
Survival: 1d20 + 7 ⇒ (14) + 7 = 21 +1 to track, +2 vs human
Perception: 1d20 + 9 ⇒ (8) + 9 = 17 +2 vs human
Mythic Surge: 2d6 + 1 ⇒ (1, 5) + 1 = 7 take the 5 for a 23 in Perception (+2 vs human)
Looking around, Daeron finally finish to locate a crevice in the rock face that leads to a trap door that descends deep underground.
Guys! Look here
Omrijka |
Was about to announce I will pass my wand of endure elements to Kyra when I realised that is on another character. Ho hum
survival: 1d20 - 1 ⇒ (6) - 1 = 5
fort save: 1d20 + 7 ⇒ (1) + 7 = 8
mythic surge roll 1: 1d6 + 1 ⇒ (1) + 1 = 2
mythic surge roll 2: 1d6 + 1 ⇒ (6) + 1 = 7
Final Fort save is 15
fort save: 1d20 + 7 ⇒ (4) + 7 = 11
mythic surge roll 1: 1d6 + 1 ⇒ (1) + 1 = 2
mythic surge roll 2: 1d6 + 1 ⇒ (4) + 1 = 5
Final fort save is 16
perception: 1d20 + 8 ⇒ (4) + 8 = 12
Omrijka blunders about and hopes everyone else knows where they are going
Apollyanna Lapin Sukino |
survival: 1d20 - 2 ⇒ (12) - 2 = 10
"It's so HOT!" Apollyanna complains.
Fort save: 1d20 + 8 ⇒ (12) + 8 = 20
Fort save: 1d20 + 8 ⇒ (11) + 8 = 19
perception: 1d20 - 2 ⇒ (2) - 2 = 0
Bennybeck Wabbittracks-01 |
Sorry am coming to this late, website has been acting up so trying to download things has not been easy. He will need the protections offered.
GM Z..D.. |
Due to your expert tracking skills and ability to fight off the heat, you all feel that you are moving at an good pace. you guys managed to make up ground.
@ Bloody Evil Bastard, is he coming down into the tunnel too. Since he is large, he will need a escape artist check to fit.
Enigmatic hieroglyphs cover just about every surface of this chamber excavated into the mountain. Bas-relief engravings stretch along the walls all the way from the lofty, tapered ceiling down to floor level, their eerie pictography suggesting an unnerving story. Toppled columns, crumbling shreds of cloth, and potsherds scattered throughout the chamber attest to the place’s abandonment and antiquity. Small holes in the vaulted ceiling let in thin beams of sunlight but do little to illuminate the chamber.
Calling this low-light setting.
The glyphs in the walls are extremely old, predating the creation of the Ancient Osiriani language, but the pictography is mostly representative rather than symbolic, which facilitates comprehension.
Omrijka |
"Its a bit murky down here"
Omrijka looks around perception: 1d20 + 8 ⇒ (12) + 8 = 20
"These pillars look a little unsteady one good push and you could bring the place down. Don't touch em"
She then turns to see if that camel is following
Daeron Woodblood |
no linguistic
Know. (Dungeoneering) - take 10 -: 10 + 6 = 16
Perception (Underground): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Observing the pictography, Daeron is interested at looking at one.
Look! These creatures looks like Akatas, strange creatures from space.
Daeron has his weapon in hand.
Bennybeck Wabbittracks-01 |
Linguistics 1d20 + 11 ⇒ (7) + 11 = 18
Taking a look at the wall writing the wizard states The pictograms tell the story of two monsters fallen from the stars in the aftermath of Earthfall. The bizarre two-tailed, lion-sized quadrupeds with tentacled manes encircling their necks. Eager to unravel the mysteries of the great beyond, an ancient cabal of wizards retrieved and hatched the creatures cocoons for study, imprisoning the creatures in a cage that has long since fallen to pieces. The cultists worshipped the outer gods and performed foul rites, summoning and dismissing the vilest types of otherworldly horrors with the intent of contacting an emissary of the Great Old Ones who would finally disclose the deepest secrets of the Dark Tapestry. These encounters are minutely documented in the Temple of the Beyond’s 20-foot-tall walls, which also predict when certain stars might align with the narrow holes in the ceiling above.
GM Z..D.. |
maroon: 1d20 + 10 ⇒ (18) + 10 = 28
red: 1d20 + 10 ⇒ (6) + 10 = 16
Ezren: 1d20 + 1 ⇒ (14) + 1 = 15
daeron: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
omrijka: 1d20 ⇒ 19
kyra: 1d20 + 5 ⇒ (18) + 5 = 23
appoly: 1d20 - 2 ⇒ (4) - 2 = 2
ezren: 1d20 + 2 ⇒ (13) + 2 = 15
daeron: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
omrijka: 1d20 + 2 ⇒ (13) + 2 = 15
kyra: 1d20 + 3 ⇒ (6) + 3 = 9
Apolly: 1d20 + 4 ⇒ (14) + 4 = 18
maroon: 1d20 + 6 ⇒ (3) + 6 = 9
red: 1d20 + 6 ⇒ (15) + 6 = 21
hound: 1d20 + 8 ⇒ (6) + 8 = 14
skeletons: 1d20 + 6 ⇒ (3) + 6 = 9
Omrijka and Kyra notice the =beast but is too late to react as one of them charges.
Red Charges and attacks Kyra.
bite: 1d20 + 4 ⇒ (18) + 4 = 22 hit
dice: 1d6 + 1 ⇒ (6) + 1 = 7
need a DC 12 fortitude save
These creatures look like the ones in the pictures Akatas.
Daeron since you already rolled and got it, you can go ahead and open the spoiler
Surprise Round
Bold May Act
Daeron
Red
Polly
Omrijka
Ezren
GM
Maroon
GM
Kyra-7 damage/need fort sav
Bloody Evil Bastard |
"Its a bit murky down here"
"These pillars look a little unsteady one good push and you could bring the place down. Don't touch em"
She then turns to see if that camel is following
spit v Omrijka (range touch): 1d20 + 3 ⇒ (16) + 3 = 19
Fort save DC 13 or be sickened for 1d4 ⇒ 3 rounds before we go in.
Apollyanna Lapin Sukino |
"BLOODY EVIL BASTARD!!" Apollyanna barks in shock. She rushes to Omrijka to help wipe some of the foul-smelling spittle away. "I'm so sorry! The thing's a bloody evil bastard."
Then noting how dark it is inside, Apollyanna slings her shield up on her back, produces a hooded lantern and proceeds to light it, before going in--sword in one hand, lantern in the other.
The camel makes a rude noise as they go in.