Imrijka

Omrijka's page

291 posts. Organized Play character for Merisal The Risen.


Full Name

Omrijka

Race

Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs

Classes/Levels

AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Gender

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps)

About Omrijka

Omrijka is a tall female halforc Clad in a colourful Travellers out fit over her Breastplate and topped with a bright red hat. A silver songbird hangs from her neck and two spears are strapped over a round backpack styled with the glyph of the open road. She carries a glaive (a blade on the end of a 7' shaft of wood)

A Cracked mulberry Ioun Stone circles round her head

source:
scenario 5 Mists of Mwangi

her paladin code:
• I see beautie in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
• I am peaceful. I come first with a rose rather than a weapon, and act to prevent conflict before it appens. I neva strike first, unless it is the only way to protect the pretties.
• I accept surrender if I can be redeemed—then anyone can. All things that live love beautie, and I will show beautie things to them.
• I wear my art. I have chosen jewellry and perfect it. When I have mastered it, I will choose craft. The works I leave behind make life richer for all.
• I will never destroy a pretty thing, nor allow a pretty to come to harm, unless more pretty arises . I will only sacrifice pretties if doing so allows me to save a life, for what beautie can come from an awakened soul.
• I lead by example, not with my glaive. Where my Glaive passes, a life is cut short, and there is less people to make pretties

(Rephrased From inner sea gods I know I can create my own in core but this looks ok to me)

Omrijka
Half-orc paladin 3/rogue 1
LG Medium humanoid (human, orc)
Init 2; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 38 (4 HD; 1d8+3d10+11)
Fort 7, Ref 8, Will 4
Defensive Abilities orc ferocity; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +7 (1d4+3 P or S/19+) or
mwk glaive +8 (1d10+4 S/×3) or
mwk sap +7 (1d6+3 B nonlethal) or
mwk silver light mace +7 (1d6+3 B) or
spear +6 (1d8+4 P/×3)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect evil
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +3; CMB 6; CMD 18 (19 vs. disarm, 19 vs. steal, 19 vs. sunder)
Feats Skill Focus (Perception), Weapon Focus (glaive)
Traits deft dodger, reverent wielder
Skills Acrobatics -1 (-5 to jump), Craft (jewelry) +4, Diplomacy +9, Disable Device +4, Intimidate +4, Knowledge (local) +6, Knowledge (religion) +6, Linguistics +5, Perception +9; Racial Modifiers +2 Intimidate
Languages Common, Gnoll, Hallit, Orc
Combat Gear wand of cure light wounds, wand of endure elements (50 charges); Other Gear mwk breastplate, mwk dagger, mwk glaive, mwk sap, mwk silver light mace, spear (2), ring of protection +1, masterwork jewelrycrafting tools, masterwork thieves' tools, silver holy symbol of Shelyn, 1,236 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease
Immunity to Fear (Ex)
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su)
Orc Blood
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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