Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk flies up to whichever Sahuagin looks healthier and attacks. If there's a way for him to get in a position where he can reach both Sahuagin but they can't reach him, he does that.

Falchion: 1d20 + 12 ⇒ (19) + 12 = 31
2d6 + 17 ⇒ (5, 3) + 17 = 25
Confirm: 1d20 + 12 ⇒ (5) + 12 = 17
2d6 + 17 ⇒ (1, 6) + 17 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace sends out his Wave of Mutilation and catches all of the people in it.

It scythes through the last remaining Sahuagin, killing him outright. The sharks don't fare much better, only one escaping the full blast.

Reflexes: 4d20 ⇒ (5, 14, 6, 18) = 43

Jrahk bisects a Sahuagin.

Despite this, the enraged sharks close in on the only nearby target: Jrahk.

One moves ahead of the pack.

He provokes from you, Jrahk.

1d20 ⇒ 4

Jrahk slices the injured shark in twain.

Aight at this point I'm gonna call it. Two half dead sharks pose ZERO threat here.

The crew mops up the remaining sharks easily.

A quick inspection shows that the damage to the rudder is negligible.

So, onward?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeh.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remind me tomorrow if I don't post by the time you're on. I've got a bit of a headache and can't really focus on an update ATM.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

hey look it's tomorrow in business days


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm actually waiting to see if anyone responds for sure on whether or not they'll be joining. You don't want to do this next part with 2 people, I'd imagine.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Im still here, and sure go on


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I can press-gang Corv once I'm done with finals.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do it. And if you don't, bench press him instead.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Corv says he's going to look over his sheet. But I think he's in.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Cool. You'll need a 3rd/4th for this mission. In case you haven't figured it out by now, this is the end-game for Book 2. I'm going to bench Ixrul and bring along your choice: Sandra, for buffy Cleric action, Conchobar for buffy Bardic action, Rosie for bang-bang Gunslinger action, Riza for semi-ranged slashy Slayer (I thought it fit her better than Ranger) action, or Arron for RIP AND TEAR Ghoul Achemist action.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I'm thinking Sandra or Arron. Whadda you think, Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Those two, both are fine with me, or maybe the new guy for punchy action.

I think a healer would be nicer, though.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah. And a 4th melee bro would just get in the way.

We'll take Sandra.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Coolio. Find Corv, and we'll proceed.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Ok I might have overestimated how ready Corv was. He needs more time to get Lucy up to level 6. Also homework and s!$#.

He says he just needs one more day.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

'Kay No huge rush. Think he can have it done by Friday/Saturday?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Definitely.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Well, Im free all day till jan 12th or something.

I guess we should rest up for the night from the fight with the creeper, then dungeon crawl tomorrow.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy emerges from the background to remind everyone that she can no longer Akari it up.

The b#*&@ is back! And also Lucy is back too!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cool!

Oh, erm, as an aside, what did you guys eventually do with Gortus? Near as I know, he's still languishing in chains. If he's still alive, he can also be part of the crew.

You remember from Ixrul's translation that you need to wait until morning to find the right place, so everyone rests and recovers, healed up by Sandra's magic.

As the first light of dawn peeks into the darkened cove from the east, the jungle cliffs come alive with patterns of shadow and light in a thousand fanciful, ever-shifting shapes. When the sun is fully up, the cliffs will return to their normal appearance, but for these few moments they are almost magical with this display of shadow art. In the shadowy half light, a group of caves and crevices on the cliff face takes on the appearance of a grinning skull. As the morning sun illuminates the shadow that resembles the skull’s mouth, a previously unseen glint of gold sparkles brightly in the sunlight, as if the skull has a gold tooth.

In the shape of the skull, two caves lie, taking the place of the eye sockets.

Assuming you ascend the cliff, you notice that there are indeed two different caves, both of which stretch back farther than any of you can see before turning a corner.

Which cave do you enter? Recall that Captain Wolfe was said to be missing his right eye.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Eh, I don't really want to go in without Sandra as our healy/supporty type. Unless you mean Gortus will be the 5th member of our team, he can just sit tight a little longer.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, I mean did you let him join, or did you execute him, etc. Sandra's coming with regardless. Though I need to give her a battlefield promotion.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I thought we letted him live


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah, we did. We haven't done anything at all with him, but he's alive.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie dokie. All I needed to know.

More pressingly...which cave?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I say we check the left eye first, just to make sure there's nothing important in there


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk intrepidly leads the party into the left eye, which is the cave on the right side.

A cave opens here beneath a screen of honeysuckle. A few large bees buzz around the fragrant blossoms.

Jrahk stomps along ahead of the group, not bothering to check for traps. This proves to be a bad idea.

As a dead end comes into sight, Jrahk steps on a pressure plate.

A large spiked log drops from the ceiling and swings with great force.

4d20 ⇒ (10, 12, 19, 14) = 55

EVERYBODY gets whacked by it.

HOW MANY SPIKES?: 4d4 ⇒ (2, 1, 1, 1) = 5

Lucky.

Jrahk damage: 6d6 + 2d4 + 4 ⇒ (5, 5, 3, 6, 6, 4) + (1, 2) + 4 = 36

Ace damage: 6d6 + 1d4 + 2 ⇒ (1, 4, 1, 1, 2, 3) + (3) + 2 = 17

Lucy damage: 6d6 + 1d4 + 2 ⇒ (1, 6, 6, 5, 2, 6) + (3) + 2 = 31

Sandra damage: 6d6 + 1d4 + 2 ⇒ (4, 6, 4, 3, 6, 6) + (2) + 2 = 33

Jrahk takes 36 damage, Ace takes 17, Lucy takes 31, and Sandra takes 33.

Everyone is slammed by the log, and impaled by varying numbers of spikes.

After the log swings by, and comes to a rest, you notice it has a note attached.

"Wrong right."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

RAAAAGH!!!

Jrahk rips the note up with his teeth.

heal pls


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy would have smacked Jrahk for that, but she was busy pulling herself off the log oh my

"I second Jrahk's sentiment." Lucy stomps on the tatters of the note a few times, for good measure.


Sandra picks herself up off the ground, bleeding from several gashes and wounds.

Woozy, she Channels healing energy to all of you.

9d6 ⇒ (1, 1, 5, 1, 5, 5, 6, 2, 1) = 27

3d6 ⇒ (2, 1, 4) = 7

And then taps Jrahk with a tap from a Wand of Cure Light Wounds.

1d8 + 1 ⇒ (5) + 1 = 6

"Aah, much better." she says.

"Though That's about half the times I can do that without resting. Be more careful, please."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I guess that wasn't the "right" way to start off the day, eh?"


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy resists the urge to deck Ace for that pun.

"Sandra is right. We should be more careful." She clears her throat while staring Jrahk in the eyes.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"You want be at front instead? Jrahk grumbles, meeting Lucy's gaze.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"Let's put the next person to make a pun at the front. Until then... You can take a slower lead."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

And with that, the matter is settled. (?)

The intrepid adventurers then embark into the right left right correct eye.

Everyone needs to squeeze to get into the passage beyond, but it soon widens, and steepens considerably, those weaker members of the crew having a hard time getting up it.

It was a DC 5 Climb, you took 10, we're over it, you're welcome.

The tunnel climbs to a point just below the island’s surface. Sunlight filters faintly through a rent in the earth above, where a gargantuan tree grows down into the rocky soil, its prodigious root system blocking any further progress ahead. The fissures and crevices in the bark of the tree’s trunk, just visible at the roof of the tunnel, vaguely resemble a wrinkled human visage with a craggy crown upon its brow, while the spread of roots below seems like the hoary growth of an ancient beard.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk starts hacking away at the roots.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy joins Jrahk in hacking with gusto, cursing the log that hit them earlier.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace checks for traps

percep: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace finds no traps.

Lucy and Jrahk hack at the tree.

After a while the tree is gone. There is a wall behind it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

i am return to world of the people with time


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh good, someone intelligent.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"A wall? That's WORSE than a tree!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Guys, what generally do pirates do when they reach the place where the treasure is


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Anyone remember to bring explosives?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk starts digging with his BARE DAMN HANDS

I'd use my claws but that would deplete all my rage rounds


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jrahk Lacertus wrote:
Jrahk starts digging

I'm really glad I didn't need to give you any more obvious hints than I did. =p

Jrahk unfortunately soon finds out to his dismay that the soil is very rocky and hard to move. You'll need picks to break up the rocks, and spades to dig it up. It will be hard work.

Unless somebody has some on them, or Ixrul knows a spell akin to Move Earth.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace repeats his previous statement.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are shovels and such on the boat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

GM Only:

1d20 + 17 ⇒ (6) + 17 = 23

1d4 ⇒ 3

2d20 ⇒ (19, 20) = 39

1d20 ⇒ 5

4d10 + 14 ⇒ (10, 1, 2, 6) + 14 = 33

4d20 ⇒ (19, 10, 17, 6) = 52

1d3 ⇒ 3

4d8 + 48 ⇒ (6, 5, 5, 1) + 48 = 65

1d20 ⇒ 7

2d20 ⇒ (20, 7) = 27

^And this is where Gortus says "Surprise, M&&#!&$@*%&%!".

3d8 + 45 ⇒ (5, 3, 4) + 45 = 57

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