Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
More like #carriedbyfamiliarandcreepycougarwife
And you ain't doing any Spellcraftses or Knowlemadges until I stop you from drowning.
Jrahk swims out and catches the elf before he lands in the water, and carries him back to shore. Ixrul's lizard buddy MYAPS directly in Jrahk's ear, and the orc responds with an annoyed grunt.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Nice job, lady Smithee.
"Dibs on that brooch and set of false teeth."
Is it possible to stick that needle into my robe of needles?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
@Ace: Nope.
Ixrul, once Sandra's Channel has healed everyone, recognizes the map as copy of the one to Cyrus Wolfe's treasure in Mancatcher Cove.
The Legend of Cyrus Wolfe:
The Free Captains are the most obvious menace of that maze of hell-cursed waterways and a thousand perilous isles and knife-edged reefs called the Shackles, but they are not its only danger, nor the worst. Nearly a century ago, Free Captain Cyrus Wolfe, a black-hearted rogue with an even blacker gift for the dark arts, plied the waters off the western coast of Garund and brought fear to hundreds of ship’s captains and crews. His daring daylight raid on the fortified Thuvian port of Aspenthar directly under the nose of that city-state’s admiralty left a dozen of the principality’s warships in f lames and over a hundred of its citizens carried off as captives for ransom. For that grand audacity, Wolfe was offered the Hurricane Crown by his fellow Free Captains, but it is said that he simply laughed in their faces.After 3 decades of terrorizing the shipping lanes, Captain Wolfe made his biggest haul ever when he surprised a convoy of Katapeshi treasure ships returning from secret mine holdings on the coast of southern Garund. It is believed that Wolfe divided up his treasure and hid it in
several different sites, but the locations of most of them have been lost to time. However, one name has stayed at the forefront of maritime legend as the location of his spoils—Mancatcher Cove.To dispose of the most valuable portion of his plunder, Captain Wolfe selected an uncharted island somewhere in the Shackles—an island shrouded in dense jungle and surrounded by forbidding cliffs save for one cove said to be so deep that it descended all the way to the pits of Hell. There Wolfe hid his treasure, reputedly using his sorcerous powers to reach down into the very heart of Hell to summon forth a guardian beast to crush any ships that dared anchor in the cove. Before departing, Captain Wolfe made a map of the island and the location of his treasure. However, less than a year later he was captured by a f lotilla of ships commissioned by the queen of Aspenthar and the Pactmasters of Katapesh. Even under torture, Wolfe refused to divulge the location of his ill-gotten treasure, and so he was hung from a gibbet over the harbor of Aspenthar, where his bones were picked clean by gulls and crows as a warning to others.Since then many of Captain Wolfe’s treasure troves have been located and looted, and copies of his map of Mancatcher Cove have likewise managed to find their way into the hands of fortune seekers. However, unlike at Wolfe’s other caches that were looted, those few ships that came to Mancatcher Cove in search of the fabled treasure were never seen again—victims, it was whispered, of the Beast of Mancatcher Cove. In time, the last few copies of Wolfe’s map were lost, and the hunt for the greatest hoard of Captain Wolfe’s treasure subsided, leaving little more than an old sea dog’s legend.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
After unsuccessfully fiddling around with the needle trying to stuff it into his robe, Ace heads over to Ixrul.
Ace asks Ixrul.
"Do you know what poison this is?"
"You can take it if you want."
Oh, and If ace were to use a axe as a weapon, would he take penalty checks?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Unless he's proficient in that type of axe, he'd take a -4 non-proficiency penalty. On top of the downside that he's not using his constantly upgrading Black Blade.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
G+@ d@+n, I need to read more into the lore
Ill probably create a black blade familiar with a personality similar to eyelander's
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
It is a special secret poison with no known name. It will kill you if you ingest it. Not effective as a weapon in battle, however.
In other words, it was a plot device for Inkskin to commit suicide if captured and doesn't really have a mechanical entry of any sort beyond "She use it she die the end".
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"We can save it if we have to do an assassination or something."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Just realized, I never gave you guys the map's description.
The map depicts the outlines of several small islands. islands. A stylized half sun sits to the right of the islands, while simple images of a monstrous eye and the face of an aged, bearded king are to the left. Beneath the map are five lines of crude verse:
From blue bight’s embrace
Spy the Grave Lady’s prize tooth
With the Dawnflower’s first kiss
Climb the Captain’s wayward orb
To claim old king’s hoard
If Ixrul so inclines (or anyone else if he has it), he can roll Kn. Geography, Kn. Local (twice), Kn. Religion, and Kn. History. Though anybody can make guesses as to what the verse may mean, these checks will give definite information if successful.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Like I said before, anybody can try to decipher this by your own personal noodling as well. If you think it's metagamey or your character isn't smart enough, pass it off to Ixrul or somebody to come up with.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Uhh, I would think the blue blight might be just an area with some sort of blue growth in it, we use that spyglass we got to check where the "prized tooth" is, go there in the first thing in the morning, climb something and kill the monster."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
I assume its an int bonus?
kn.loc:1d20 + 3 ⇒ (15) + 3 = 18
"Oh, right, I think my maw told me that as a story before."
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Of course not.
Ixrul's familiar crawls out of his hood to whisper some reminders of what book Ixrul originally read the information in, allowing him to track down the location of the knowledge in his vast mental library.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
'Great, what could be creeper than flying eyeballs."
"Hmm, you think my color flash are super effective against them?'
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You can retake your Kn. Geography check, with a +4.
Which gives you just enough to Take 10 and get it. =)
The islands are an unnamed archipelago in the Shackles. Located north of the Ushinawara Isles and west of Besmara's Throne. They lie 110 miles northwest from Tidewater Rock, but you'll have to sail a bit further to avoid the various atolls and archipelagos in the Shackles.