Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


2,901 to 2,950 of 8,213 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You get away, though lose another pair of crew members in the process. The sahuagin leave off pursuit after you leave the grotto area.

What do


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

repair the ship, I guess, if that is needed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm sure somebody on the crew has Profession: Carpenter.

The crew repairs the ship of the minor damage done by the Shauagin.

Now?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

what does the others think?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Come back tomorrow and have Ixrul blast it with ice spells?

Or maybe cast Fly on me and I'll go chop it up?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Or both. Dual, whadda you think?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Dual pls


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can't blast. Evocation is opposition. But I can cast fly on Jrahk as well as

Also, when I don't respond send me a message on spoof.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk paces the deck, his metallic leg clunking loudly with every other step.

"Wizard, give Jrahk flying and fastness. Jrahk will kill vine monster."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Very well."

Ixrul will give Jrahk Fly, Haste, Infernal Healing, and Enlarge (if applicable) before Clown Time.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming you're heading back, we'll keep the same Init order for simplicity.

The crew returns to the blue hole after a short hiatus to plan and prepare.

Initiative Order:

Canopy Creeper (22)
Ixrul (21)
Cyrdic (18)
Sahuagin + Shark (16 and 17 delayed to 16)
Ace (13)
Sahuagin + Shark (13 and 13)
Jrahk (12)
Sahuagin + Shark (3 and 22 delayed to 3)

The Canopy Creeper is, currently, nowhere to be seen. It appears to be hiding.

Ixrul, you're up. My suggestion: Cast Haste now. It only lasts for 6 rounds.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace asks the crew "anyone here know any ice spells?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Don't bother with Enlarge, it won't stack with my bloodrage ability. Besides, it won't do me any good to be large until I'm up in the creeper's grill.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Just gonna assume he casts Haste.

"If Jrahk die, tell Lucy...Jrahk admire her strength."

Jrahk flies up and forward until he is level with the canopy and starts searching for the creeper.

percep: 1d20 + 9 ⇒ (1) + 9 = 10

But he gets distracted from his search as he narrowly avoids crashing into a tree.

"Guh...hate flying."

gais make perception checks pls


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

perc: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace spots the Canopy Creeper a good 100 feet away.

When your ship stops, the Sahuagin go back to sawing at your rudder.

Ace, it's your turn.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace starts off with some homing magic missiles, to damage and to tell Mr. orc who to hit.

dmg1: 1d4 + 1 ⇒ (3) + 1 = 4

dmg2: 1d4 + 1 ⇒ (3) + 1 = 4

dmg3: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace whacks the Canopy Creeper right int its tentacles.

Jrahk can change his action now, since Ace went first and pointed out the Creeper.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

what would happen if a pure melee party fights this guy?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You lose, no save.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk takes off and charges at the creeper. He stops 10 feet away and swings his falchion.

"HOW CAN JRAHK EAT YOU IF YOU HAVE NO FLESH!!!!!"

1d20 + 13 ⇒ (9) + 13 = 22
2d6 + 18 ⇒ (5, 1) + 18 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk, unfortunately, misses by a hair just barely manages to connect his blade with its vine-y face. It is a solid hit, but doesn't seem to faze it as much as he's used to.

Revised Initiative Order:

Canopy Creeper (22)
Ixrul (21)
Sahuagin + Shark (16 and 17 delayed to 16)
Ace (13)
Sahuagin + Shark (13 and 13)
Jrahk (12)
Sahuagin + Shark (3 and 22 delayed to 3)

The Sahuagin saw some more.

The Creeper has a Jrahk int its face, well within reach of its many, many tentacles.

It flails at him.

1d20 + 18 ⇒ (8) + 18 = 26

1d20 + 12 ⇒ (15) + 12 = 27

1d20 + 12 ⇒ (15) + 12 = 27

1d20 + 12 ⇒ (4) + 12 = 16

1d20 + 12 ⇒ (5) + 12 = 17

Grapple: 1d20 + 25 ⇒ (5) + 25 = 30

Grapple: 1d20 + 25 ⇒ (4) + 25 = 29

It rips into Jrahk with its bite, revealed behind a writhing mass of vines, and two vine tendrils, which wrap around him, pulling him into a Grapple. One of the vines snakes up his nose and attaches, drinking his blood. It immediately detaches, then makes way for a second one stabbing into the side of his neck, doing the same.

Damages: 2d6 + 12 + 2d8 ⇒ (3, 2) + 12 + (5, 1) = 23

Jrahk, take 23 damage and you are Grappled. You also take 2 Strength damage from the blood being drained.

Note of a potential way to make it less dangerous: You can sever its tendrils, and it has to use actions to make more. The vines are easily destroyed by any one of your hits.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Does Ixruel have any more flying spells? Ace would like to get close and personal with the creeper.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We'll say he does. You'll need to wait until next turn for him to cast it though.

Edit: Wait, this turn you cast magic Missile, then Jrahk went, and Canopy Creeper acted. My bad, it's Ixrul's turn.

Ixrul casts Fly on Ace.

Also remember you're Hasted, so you can fly 90 ft. per round. Unfortunately the Creeper is 100 feet away, but you can Charge that far easily.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tells the crew to fire the ballestae at the creeper, as he starts to fly over.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So are you JUST flying, or Charging and getting a swing in?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I guess charging would take less time and allow more arieal combat, so charge, I guess.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Make your attack...


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

Oh right...

"Yeah! Lets Do This!"

atk: 1d20 + 11 ⇒ (12) + 11 = 23

dmg: 1d6 + 7 ⇒ (5) + 7 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace hits! Though barely...

You hit its AC exactly. I would consider buffs. I know you have at least one that would be useful here that you never use: Arcane Pool. As a Swift action you can add up to +2 to your weapon. A flat +2, or +1 Frost (it's weak to cold, so that's an extra 2-9 extra damage) would be good here.

Jrahk? You're up again.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk slashes four vines with his teeth and falchion.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You gonna make any attack/damage rolls or...?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Bite grappling vine: 1d20 + 4 ⇒ (7) + 4 = 11
1d6 + 11 ⇒ (3) + 11 = 14
Haste bite: 1d20 + 9 ⇒ (13) + 9 = 22
1d6 + 11 ⇒ (2) + 11 = 13

Falchion: 1d20 + 10 ⇒ (13) + 10 = 23
2d6 + 17 ⇒ (6, 6) + 17 = 29
Falchion 2nd iterative: 1d20 + 5 ⇒ (10) + 5 = 15
2d6 + 17 ⇒ (6, 4) + 17 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk turns into a whirling dervish, biting and slashing, severing all four of teh Creeper's tendril!

The creature opens its mouth wide and lets loose a hiss, eyes flashing with rage.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk hisses back at it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It hisses again, and attacks!

Bite: 1d20 + 18 ⇒ (3) + 18 = 21

It hits, barely.

2d6 + 12 ⇒ (6, 4) + 12 = 22

22 more damage to Jrahk.

Ixrul flies in close, and fires a Snowball!

1d20 ⇒ 12

Damage: 5d6 ⇒ (1, 2, 4, 3, 1) = 11

Gud rol

Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace thinks for a moment,adds an ice enchantment(+1), and strikes twice.

His sword, knowing what his master is about to do concentrates as well and uses black blade strike. (+2)

atk1: 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 29

dmg: 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15

atk2: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24

dmg: 1d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16

and im not even using the scabbbard of vigor bounuses


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"ICE TO MEET YOU!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Note: Your Black Blade Strike only adds to DAMAGE, not to-hit. Also, where's your second attack coming from? Haste, durr. NVM. Regardless, it would miss since you have +2 hit in there that shouldn't be. HASTE TO THE RESCUE AGAIN!

Also you forgot to roll the extra d6 for Frost.

2d6 ⇒ (5, 3) = 8 +50%, for 12 extra damage.

The creature shrinks away from all the cold being slung at it, but doesn't seem to be unduly harmed as of yet.

Jrahk again.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk's blade isn't as talkative as Ace's, but he still makes it sing.

Falchion: 1d20 + 11 ⇒ (20) + 11 = 31 WOOOO
2d6 + 17 ⇒ (6, 6) + 17 = 29
Confirm: 1d20 + 11 ⇒ (1) + 11 = 12 fack
2d6 + 17 ⇒ (3, 3) + 17 = 23

Falchion Haste: 1d20 + 11 ⇒ (19) + 11 = 30 WOOOOOO
2d6 + 17 ⇒ (3, 1) + 17 = 21
Confirm: 1d20 + 11 ⇒ (11) + 11 = 22 come on just one more ffs
2d6 + 17 ⇒ (3, 1) + 17 = 21

Falchion 2nd: 1d20 + 6 ⇒ (4) + 6 = 10
2d6 + 17 ⇒ (5, 5) + 17 = 27

Bite: 1d20 + 5 ⇒ (6) + 5 = 11
1d6 + 11 ⇒ (3) + 11 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

LOL. That looks a little like my attack routine in Blackest Scale yesterday. 20, 19, 19, a lesser hit, a miss, then a 20 CONFIRMED BY a 20 on an AoO. But sadder.

You DO confirm that second one though. You forgot the +1 from Haste I believe, since your your base to-hit should be +12 (+7 Str, +6 BaB, +1 weapon, +1 Haste, -1 Size, -2 Power Attack).

Jrahk strikes the creature mercilessly, twice, and hacks its bushy head off its shoulders. It releases one final hiss before dropping into the ocean.

Its body falls soon afterwards, but doesn't go far...the network of vines making up its limbs stop it one it oes below the canopy.

Meanwhile, the Sahuagin continue sawing at the boat.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Aw, Piss"

Ace casts magic missile at one of them

dmg1: 1d4 + 1 ⇒ (1) + 1 = 2

dmg2: 1d4 + 1 ⇒ (2) + 1 = 3

dmg3: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Sahuagin screams, completely pissed.

If anything, this makes it saw HARDER.

Before Ace:

Ixrul casts Infernal Healing on Jrahk.

1d20 ⇒ 2

New Initiative:

Ixrul (21)
Sahuagin + Shark (16 and 17 delayed to 16)
Ace (13)
Sahuagin + Shark (13 and 13)
Jrahk (12)
Sahuagin + Shark (3 and 22 delayed to 3)

The Sahuagin continue sawing.

Jrahk? Note you're all about 150 feet away from the Sahuagin (100 feet away, 100 feet down). You do not have a Charge lane.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Oh god there is 3 of them?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, have been since the start. Three of them, all riding sharks.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Rynjin wrote:
Ixrul casts Infernal Healing on Jrahk.

Eh? He did that before the fight began. Also hi Ixrul, didn't see you got within touch range of me all of a sudden.

Jrahk casts Long Arm and starts flying toward the Sahuagin.

I should be 60 feet away now (40 away, 40 down)


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace follows the orc, firing his last barrage of magic missiles at the sahuagin he last hit.

dmg: 1d4 + 1 ⇒ (1) + 1 = 2
dmg: 1d4 + 1 ⇒ (3) + 1 = 4
dmg: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jrahk Lacertus wrote:
Rynjin wrote:
Ixrul casts Infernal Healing on Jrahk.
Eh? He did that before the fight began. Also hi Ixrul, didn't see you got within touch range of me all of a sudden.

He has a 90 foot move speed and he was at most 50 feet away from you. The movement isn't an issue. Infernal Healing only lasts a minute, it was over and done with by the time you returned to combat.

Ace drops the Sahuagin. It ceases its sawing.

Its shark mills around aimlessly.

His brethren shake their heads disapprovingly at the unconscious Sahuagin and continue sawing.

Ixrul flies over and lobs a Snowball at one of the remaining saboteurs.

1d20 + 6 ⇒ (19) + 6 = 25

5d6 ⇒ (2, 6, 1, 3, 1) = 13

It burbles and looks at Ixxrul angrily, knocked off-kilter by the hard ball of ice to the side of its head.

Ace, then Jrahk again.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace flies in closer, when he is near enough, he attacks/

atk: 1d20 + 11 ⇒ (5) + 11 = 16

dmg: 1d6 + 9 ⇒ (3) + 9 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Near enough in this case is underwater (with a bunch of sharks). Are you okay with that?

1 to 50 of 8,213 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yohoho and a bottle of Rep! (subSPUF Skull and Shackles) All Messageboards

Want to post a reply? Sign in.