Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Powering up now, Ace shouts while swimming towards the commotion "WE HAVE TO DESTROY THE BRAINS OF THIS PLACE, AND I CAN BET ITS THAT UGLY MOTHER-HUBBARD THERE"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jrahk unleashes a terrifyingly powerful blow, opening a large gash in the creature's side, though it still stays up. Ace tries to strike the finishing blow, but the water slows his blade to the point he may as well have been trying to tickle the beast.
Ignoring Jrahk, even though it must be in great pain, the creature tries to finish off the man who'd been attacking his mother.
1d20 + 12 ⇒ (5) + 12 = 17
It wraps its mouth around Slickjaw's small form and swallows him whole.
1d8 + 7 ⇒ (3) + 7 = 10
10 damage to Slickjaw. You are now in the belly of the beast.
The smaller Grindylow finishes its chanting, and an octopus appears next to Jrahk!
It flails at him with all it has, though misses with both its bite and tentacles.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace, now slightly miffed that his attacks keep on missing, does another double strike on the mother ginderylow.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Now for the other ugly, COME OUT COME OUT WHEREVER YOUR ARE!"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Why do you hate it? You got a high roll and passed concealment. Though you may be mad in a sec.
Jrahk provokes from the mean octopus man as he moves, who lashes out with his tentacles, wrapping around Jrahk's body and halting his movement before it really begins.
1d20 + 5 ⇒ (20) + 5 = 25
Jrahk was grappled on the AoO. As such, he was not able to complete his movement, though he retains his Standard if he wishes to chop the bastard in half with that attack and damage.
Unfortunately, because of that delay, the Grindylow gets to take her action.
The fog dissipates and the grindylow looks at the scene of carnage laid out before her. She screams in grief and sorrow at her son's death, cursing in Aquan.
In Aquan:"Damn you, outsiders! You will rue the day you messed with the Brinebrood Queen! My son, The Whale, shall be born anew and I will have my vengeance!"
That said, and gauging the looks of incomprehension on the faces of most present, she decides to go for a more universal language.
She gives you the dual finger salute, and then jets away at MASSIVE speed.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace shouts at the fleeing coward "Get your vengence, I dare you, Youll be squid salad!"
and goes and attacks the laceadon, leaving "The queen is a coward" on its body
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
Truest skill hath been displayed on this day.
Slickjaw rushes after the foul Grindylow and puts a knife in it.
1d20 + 8 ⇒ (20) + 8 = 28 1d3 + 3 ⇒ (3) + 3 = 6
CRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
1d20 + 8 ⇒ (5) + 8 = 13 1d3 + 3 ⇒ (1) + 3 = 4
That doesn't confirm, does it? Unless, maybe, it was somehow, someway, flatfooted? Also, could I maybe give up all damage to slow it or stop it for a round or something? Like hit it with the base of the knife?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Put you back where you should be since you can only move max 30 ft. a round while Swimming.
The grindylow picks up speed now, though doesn't Jet away this time, making its way around the cave.
She's out of sight now.
I'ma call it done now. None of you are physically capable of catching her, especially when she gets to the last bit of cave and can Jet for 200 feet any time she wants.
On the downside, you let the grindylow get away, along with all her sweet, sweet loot.
On the plus side, you saved Sandra...and are now level 4!
Sandra, after being saved, gives a big sloppy kiss to each one of you in gratitude.
"Thank you so much for coming to get me. I know you didn't have to do that. I don't have much to give you by way of reward, but I see you found my hat. Please, take it as a token of my gratitude."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace casts detect magic to see if there is loot around the cave.
-A Whale Skull covered with Scrimshaw carvings. It works as scrolls of alter self, black tentacles, blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, and vampiric touch. It also weighs 25 lbs, so somebody with more than 12 Str needs to be carrying it.
-Four +1 Heavy Crossbow Bolts
-The other half of those Lesser Bracers of Archery Slick found.
Perception Checks:4d20 ⇒ (11, 2, 20, 16) = 49
In addition, Slick and Ace find a few more mundane items worth a bit, most of them hidden among (or part of) the scrimshaw collection along the walls.
-The jawbone of a shark carved with scrimshaw images of a vast octopus eating whales and containing a dozen silver and gold rings hammered into it (worth 250 gp)
-A huge hooked tooth from some colossal sea creature with a seaweed- plugged cavity containing six pearls worth 75 gp each
-Eight 4-pound silver ingots are attached to Sandara Quinn and the other captive pirate, each worth 20 gp.
-A Silver Spearhead.
-Masterwork Manacles (the lacedons were into some kinky stuff).
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
1d6 Int/Wis/Cha damage. Sadly, not on the Magus list.
There are very few touch spells on the Magus list. =/
Vampiric Touch is though (3rd level spell). Deals 1d6 per 2 levels (3d6 by the time you can get it) and grants Temp HP for 1 hour based on damage done.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |