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So Chumtooth isn't some unintelligent Reaver?
Nope. I wrote his backstory as a savage curious about the world outside his people's islands. He has had a few years of gradual acculturation, but he's by no means fully civilized. He won't be randomly killing and cooking people, but he will probably give a few people the distinct impression that he just might. ;-)

Javell DeLeon |

GM Hills |

Once a day minimum. Letting me know you will not be around for a few days is fine and weekends aren't going to be as big of a requirement since so many on the forums don't have as good of weekend access (I have a good amount most weekend, but meh).
Also, the player that was previously accepted that was going to play an 'other' role is going to be an Undine Watersinger, they confirmed with me just now.
The other person will fill a role that is needed based off what I choose here.

Nissa Alami |

I would also like to play in this game. I haven't ever played in a Pathfinder game before, but I have roleplayed and played by post home brew narrative games with friends. I would really like to get some experience with Pathfinder, so if my relative inexperience isn't too big of a downside, please consider Nissa. :-)

Javell DeLeon |

Mezegis |

Here is my application: Bramzit "Bzzt" Brightonspinner, Sorcerer of the Air element.
Bramzit was born into the traveling troupe "Harrigan's Harlequins", where he learned the finer points of showmanship and chicanery. But as many children dream of running off to join the circus, circus children must dream on a greater scale. Bramzit dreamed of being a pirate.
In his youth, while learning the ways of the jugglers and acrobats, Bramzit excelled at the high wire. He loved the height, the wind, the freedom of the birds. He loved it so much that even in his free time he was up on the wire, trapeze, or just sitting in the nest. It was there that his life took a bit of an odd twist. At the age of 16 he was practicing a flip on the wire when a storm rolled in out of no where. Before he could scamper down the ladder, a bolt of lightning struck him, the current coursing through his veins. But instead of killing him, it awoke his ancient blood. The lightning coursed around him, dancing to his whims, and supercharging his senses.
Of course, he kept his new skills a secret, lets he be tossed in the freak show with all the others of “unusual” talents, but it signified to him that he was meant for something greater. Being a Halfling you are taught certain skills from birth, and how to sneak around was definitely one of the ones he remembered. He stowed away on a merchant vessel heading to Eledar in Sargava. A dangerous voyage, given the proximity to the Shackles, but there was money to be made. Of course, Bramzit was found eventually and about to be tossed overboard when he revealed his little trick. Moderately impressed, he was put to 3 months hard labor scrubbing the decks and cleaning things that the others didn’t want to. Well, as expected, pirates attacked the merchant ship and Bramzit was tossed overboard in the attack. Clinging to some flotsam, he made land and eventually found his way to Port Peril.
Hit Points: 10
Experience: 0 / 2000
Alignment: None
Vision:
Speed: Walk 20 ft.
Languages: Common, Elven, Gnome, Halfling
Stat Score Mod
STR 10 (+0)
DEX 16 (+3)
CON 13 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 16 (+3)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 10 1.0 3 6
Acrobatics (Jump) 1 0.0 3 -2
Appraise 2 0.0 2 0
Bluff 7 1.0 3 3
Climb 3 1.0 0 2
Craft (Untrained) 2 0.0 2 0
Diplomacy 3 0.0 3 0
Disguise 3 0.0 3 0
Escape Artist 3 0.0 3 0
Fly 5 0.0 3 2
Heal 0 0.0 0 0
Intimidate 3 0.0 3 0
Knowledge (Arcana) 2 0.0 2 0
Perception 2 0.0 0 2
Perform (Untrained) 3 0.0 3 0
Ride 3 0.0 3 0
Sense Motive 0 0.0 0 0
Spellcraft 6 1.0 2 3
Stealth 7 0.0 3 4
Survival 0 0.0 0 0
Swim 0 0.0 0 0
Use Magic Device 7 1.0 3 3
-------------------------- Feats ---------------------------
Toughness
Simple Weapon Proficiency
Eschew Materials
--------------------------Traits----------------------------
Rice Runner: Acrobatics is class skill and gains +1
Resilient: +1 Fort
Besmara's Blessing: +1 Perception and Prof: Sailor, can reroll Prof: Sailor 1/week
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 14 / 14 / 11
Initiative: +3
BAB: +0
Melee tohit: +1
Ranged tohit: +4
Fortitude: +3
Reflex: +4
Will: +3
------------------------- Spells-----------------------------
0: Prestidigitation, Mage Hand, Flare, Ghost sound
1: Mage Armor, Snowball
------------------------- Equipment--------------------------
Light Xbow, 20 bolts, Dagger, Backpack, bell, blanket, chalk, flint and steel, Powder, Silk rope 50', Scroll case, Sewing needle, signal whistle, waterskin, 18 GP

, |
Dotting for interest. Heck, may as well throw a hat into the ring. ;)
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
"N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors."
Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.
"Since we're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right?" (^_~)
Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
As for possible class? Would a variant on the Magus be something people would be happy with?
Looking forward to DM's reply.
Much cheers to all.

GM Hills |

Suny, if you want to play an undine, why not just play an undine? Trying to make something work and house rule stuff seems a bit unnecessary. Send me a PM for any house rules you are looking to deal with and we can discuss, but I don't see the need in you reworking things to make it fit, if you can just play something similar...it's not PFS, if we need to re-skin something, we can. Like I said, just PM me.

GM Hills |

Update time!
Martial
Mahr Dalen- Human Ranger (Skirmisher, Freebooter)-Crunch incomplete
Chumtooth- Kuru Fighter -Complete
Malak Wavecrasher- Half-Orc Barbarian (Sea Reaver) -Missing Trait
Sh'torek- Undine Barbarian (Sea Reaver) -Complete
Terz "Lux"- Catfolk Fighter -Missing Trait, Goblin only trait
Raveneau Delahaye- Elven Ranger -Crunch Missing
Aramis Steele- Human Gunslinger (Musket Master) -Missing Trait
Arcane
Ossok the Scarred- Half-Orc Scarred Witch Doctor -Missing Trait
Kismet Seaborn- Human Sorcerer (Aquatic) -Complete
Bramzit "Bzzt" Brightonspinner- Halfing Sorcerer (Air) -Complete
Nissa Alami- Human Magus (Bladebound, Kensai) -Extra Feat?
Divine
Ben Gar- Human Druid (Aquatic) -Complete
Sasha Killigrew- Half-Elf Cleric of Besmara -Missing Trait
Diabolito Stormbeard- Dwarf Druid (Shark Shaman) -Crunch Missing (background looks good)
Zaketta Flynn- Human Cleric of Besmara -Complete
Skilled
Riven "Jolly" Roger- Human Rogue (Pirate) -Complete
David Longstar- Gnome Rogue -List Traits in Crunch
Isabella D'Rosini- Half-Elf Rogue (Pirate) -Complete
Unnamed Undine Bard (Watersinger)- Accepted
That gives us eight characters who are 100% complete for submission, and plenty that are close. I SHOULD have the next wave stuff up tomorrow evening after I get home from work (Yes, I work weekends), at which point there will be something more for people to do that have complete their characters. I hope it will be fun, it was in the game I got into. That being said, for full disclosure, the two spots that are already taken are from my tabletop group that both have some desire to play Skull & Shackles, so we are able to get it done here.

:Sunny: |

PM sent. (^_^)
So, the class of Magus is at least acceptable? (^_~)
Wishing all the very best.
EDIT: I see some one else is putting forward a Magus? There's no need to worry about an 'over lap' as I intend to first take levels in Barbarian(Titan mauler) so as to dextrously swing an elven curved blade. (^_^)

:Sunny: |

Uh-HUH! Can too!
*Points to rules* =>Says so right here.
Will be taking Titan Mauler to swing tha' thing one handed. (^_^)
Edit: Whut tha' DM done said...

:Sunny: |

The 'Urban Rager' is interesting, but the Titan mauler lets me swing the sword and be a Magus. :)
Also, I can't take both Barbarian types, as they over lap. Other wise, thank'e muchly for pointing that other archetype out, Master DM Sir....Um...unless ye be a gal...then it be all Ma'am an' stuffs.... (¬_¬)

Diabolito Stormbeard |

lol :P Hey now. It's a furry, bearded shark. Get it right. And it smokes cigars. Waterproof ones. Young, elven wippersnappers with no respect for the power of the water beasties. Harumph!
:) That is pretty funny. Not sure what's worse: furry walrus, bearded shark, or behemoth hippo with muttonchops?

Nissa Alami |

Nissa, I'm not seeing how you have 3 feats. 1 for being 1st level, Weapon Focus from class, then you have a 3rd, but you gave up the human feat for getting the extra +2 to a stat. Did I miss something? Otherwise, your crunch is good.
"Weapon and Armor Proficiency: A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored."
Since Nissa is proficient with the urumi, I thought that meant she would note that proficiency as a feat? Is that the wrong way to do it?

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I think I might submit something by tomorrow evening. In fact, it'd be an older character updated to Pathfinder mechanics, from a homebrew pirate-y PbP I played here a few years ago.
Was thinking Cavalier for Intimidating everyone, with the Huntmaster archetype, but I might make something else (take a dip of gunslinger, and all that). We'll see!

Torque2 |

The 'Urban Rager' is interesting, but the Titan mauler lets me swing the sword and be a Magus. :)
Also, I can't take both Barbarian types, as they over lap. Other wise, thank'e muchly for pointing that other archetype out, Master DM Sir....Um...unless ye be a gal...then it be all Ma'am an' stuffs.... (¬_¬)
Get back to the other game thread.