Disrepute: The amount of Infamy the PCs have accrued
through successful Infamy checks, which can be spent on
impositions. Costs measured in Disrepute are marked
with a price.
Infamy Check: A Bluff, Intimidate, or Perform check
made to gain Infamy and Disrepute. The DC of this check
equals 15 + twice the group’s average character level.
Spending plunder grants bonuses on this check.
Impositions: Incredible deeds and outrageous acts that
grant the PCs a variety of benefits or impose crippling
consequences on their victims. Higher tier impositions
become available as PCs reach higher Infamy thresholds.
Infamy Threshold: Ranges measured in Infamy. Upon
achieving new Infamy thresholds, additional impositions
become available for purchase.
Plunder: An approximation of valuable but non-useful
cargo. One point of plunder is worth about 1,000 gp, and
takes up 10 tons of cargo capacity, unless otherwise noted.
Infamy: The highest total number of points of Disrepute
achieved by making successful Infamy checks, representing
the PCs’ total reputation. This number cannot exceed the
PCs’ average party level × 4 but rarely, if ever, decreases.