Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

A quick Rough draft of Niko


Ahahah! Nice, thanks!


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Do I need to change anything or did I nail it?


That's pretty good I'd say!


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

So super close to nailing it,
but needing some minor corrections I take it.


I just never really try to picture her that way. It was more abstract in my mind. So seeing her "3D" is surprising and makes it hard to evaluate whether you nailed it.

But I like your depiction of her, that's for sure.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

True.

But that's the fun with DAZ studio.
I can take a worded or vague visual character concept and make it as close as I can.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Good Daz starter Deals for a short time if you want to try it your self

Note Pro bundles have a lot of stuff for it's price.
And $5 off the first $25 per order.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Question:
Since the ARG and other new material has come out can we do some minor swapping of feats, racial traits, and traits?
also wondering about 3pp stuff.


CotCT GameMaestro
Mai Asta Isabella wrote:

Question:

Since the ARG and other new material has come out can we do some minor swapping of feats, racial traits, and traits?
also wondering about 3pp stuff.

I have ARG, so that's fine. What 3PP material?

Wait until we level up at 6th, which is coming soon.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Thinking:
101 Alternate Racial Traits
Class-Options-Volume-1-Sorcerer-Bloodlines <- Has some bloodlines that suit a ninja by taking The Eldritch Heritage feat chain
Feats-of-Subterfuge
Feats-of-Seduction <- Female ninjas tend to play mind games

Bride-of-Portable-Hole <- just for for the heck of it and it's free


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai Asta Isabella in barmaid clothing
Niko_Rough

If I have a moment I could render a few characters,
NPC's if the DM wants a render of one of two of them.
Like Svetlana and Oleg from Kingmaker

If yes, make sure the character has a worded description, or reference image with notes.

Thankfully the program is free,
and it does come with some content.

The rest of content you have to buy.
I buy the stuff I need when it's on sale.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

GM:
I was also wondering about 3.5 books as 3PP
looking through; the complete series, races series, Fiendish Codex I and II, and PHB2


CotCT GameMaestro

They would have to be very role-play oriented, not combat oriented, 3.5 books tended to be very big splat, and I'm not a big 'optimization' person.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

What is a good prestige class for me?

I am still looking at cleric for the next level, if we have down time I can craft a wand of CLW or something.


CotCT GameMaestro
Donagar wrote:

What is a good prestige class for me?

I am still looking at cleric for the next level, if we have down time I can craft a wand of CLW or something.

No downtime during a plague...Prestige classes kind of suck in PF...but since this won't go to 20th level, pick something you like.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
DM X wrote:
They would have to be very role-play oriented, not combat oriented, 3.5 books tended to be very big splat, and I'm not a big 'optimization' person.

I'm aware that a some are horribly over-powered and I'm not looking at them.

Feats from 3.5 I'm Looking at so far:

Complete Mage
Fey Heritage Feats (2 to 4 of them)
Comes from her mother's side

FC:I
Ordered Chaos
Abyssal Heritor Feats (Looking at)
-> Otherworldly Countenance
-> (Demonic Skin)
-> (Cloak of the Obyrith)
-> (Primordial Scion)

Comes from her mother or father,
and thinking of taking 2,unless you OK taking 4.

FC:II
Undo Resistance

PHB2
Versatile Unarmed Strike
Water Splitting Stone

ToB
Snap Kick
Superior Unarmed Strike.

I'll need to know which ones you'll OK,
and which 3PP you'll OK.

I'll also be adjusting her height as Ulfen and Elves are both tall.
She's the tallest one who works in the Dragon's Hoard.


Please note I'll be away until Tuesday, most likely unable to post.


CotCT GameMaestro
Mai Asta Isabella wrote:
DM X wrote:
They would have to be very role-play oriented, not combat oriented, 3.5 books tended to be very big splat, and I'm not a big 'optimization' person.

I'm aware that a some are horribly over-powered and I'm not looking at them.

** spoiler omitted **

I'll need to know which ones you'll OK,
and which 3PP you'll OK.

I'll also be adjusting her height as Ulfen and Elves are both tall.
She's the tallest one who works in the Dragon's Hoard.

You'll need to give me details, as those books are all packed away. Just an overview of what the feat does (like from the table) would be fine.

That's OK Nik'o I've been slammed at work with our other drafter gone. so we're good.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Here's the 3.5 Stuff

Complete Mage:

FEY HERITAGE [HERITAGE]
You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors.
Prerequisite: Nonlawful alignment.
Benefit: You gain a +3 bonus on Will saving throws against enchantment effects.

FEY LEGACY [HERITAGE]
The magical powers of your ancestors manifest in you.
Prerequisites: Nonlawful alignment, Fey Heritage, character level 9th.
Benefit: You gain the following spell-like abilities, each usable once per day: confusion, dimension door, and summon nature's ally V. Your caster level equals your character level.

FEY POWER [HERITAGE]
Your fey heritage augments the power of certain types of magic.
Prerequisites: Nonlawful alignment, Fey Heritage.
Benefit: Your caster level and save DCs for enchantment
spells and warlock invocations increase by 1.

FEY PRESENCE [HERITAGE]
You share your ancestors' knack for playing tricks on the minds of others.
Prerequisites: Nonlawful alignment, Fey Heritage, character level 6th.
Benefit: You gain the following spell-like abilities, each usable once per day: charm monster, deep slumber, and disguise self. Your caster level equals your character level.

FEY SKIN [HERITAGE]
Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.
Prerequisites: Nonlawful alignment, Fey Heritage.
Benefit: You gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one).
For example, if you have Fey Skin and Fey Presence, you would have damage reduction 3/cold iron.
This value stacks with any similar damage reduction you might have from your type, subtype, race, or class, but not from other sources, such as spells or magic items.

FC:I:

CLOAK OF THE OBYRITH [ABYSSAL HERITOR]
The chaos of the Abyss suffuses your being, as it does the ancient obyriths.
Prerequisite: Chaotic alignment.
Benefit: You gain damage reduction 1/lawful. The amount of damage reduction increases by 1 for each additional Abyssal heritor feat you possess.
Special: You are careless when it comes to your own fundamental well-being and take a –2 penalty on Survival checks.

DEMONIC SKIN [ABYSSAL HERITOR]
Your skin has rough, scaly patches that enhance your natural armor.
Benefit: Your natural armor bonus improves by 1. This improvement increases by 1 for every two Abyssal heritor feats you possess.
If you do not have natural armor, assume your natural armor bonus is +0.
Special: Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a –2 penalty on Escape Artist checks.

DEMONIC SNEAK ATTACK [ABYSSAL HERITOR]
You know exactly how to twist the blade to get the most out of your sneak attacks.
Prerequisite: Sneak attack class feature.
Benefit: When you make a successful sneak attack, you can reroll a number of sneak attack damage dice equal to the number of Abyssal heritor feats you possess.
You must take the results of the rerolled dice.
Special: You trade feints for finesse and find it difficult to hide your more malicious intentions; consequently, you take a –2 penalty on Bluff checks.

OTHERWORLDLY COUNTENANCE [ABYSSAL HERITOR]
You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions.
Prerequisite: Cha 15.
Benefit: When you take this feat, you must decide whether you are unusually beautiful or unusually hideous. Once you make this choice, you cannot change it.
You gain a bonus on Perform checks (if you chose beauty) or Intimidate checks (if you chose ugliness) equal to the number of Abyssal heritor feats you possess.
As a full-round action, you can attempt to distract a target within 30 feet by focusing your attention upon it.
The target must be able to see you and can resist your distracting appearance by making a Will save (DC 10 + 1/2 your character level + your Cha modifier).
Failure indicates that the target is fascinated (if you are beautiful) or sickened (if you are ugly) for as long as you remain in its line of sight.
You can affect a specific creature in this manner only once per day. This ability is usable a number of times per day equal to the number of Abyssal heritor feats you possess.
Special: Your appearance is so striking that it’s difficult to hide. You take a –2 penalty on Disguise checks.

PRIMORDIAL SCION [ABYSSAL HERITOR]
The Abyss beckons. . . .
Prerequisite: Chaotic alignment, any one Abyssal heritor feat.
Benefit: Your natural weapons, as well as any weapons you wield, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
In addition, attacks you make with such weapons deal an extra 1d6 points of damage to lawful creatures.
This bonus increases by an additional 1d6 for every four Abyssal heritor feats you possess.
Special: Because of the chaotic whispers in your head, you take a –2 penalty on Listen checks.

ORDERED CHAOS
You are an unusually lawful Abyssal heritor.
Prerequisite: Nonchaotic alignment, base Will save +4.
Benefit: Your alignment is not affected by the Abyssal heritor feats you possess. Spells and effects that are keyed to alignment affect you as if you were chaotic, as well as your actual alignment.
For example, you become immune to spells such as chaos hammer and word of chaos, you could wield an anarchic weapon without fear of gaining a negative level, and you could take the Primordial Scion feat despite its chaotic alignment prerequisite.

FC:II:

UNDO RESISTANCE
You learn to use cold iron weapons to unravel your opponent’s magical defenses with a well-placed sneak attack.
Prerequisite: Sneak attack, sudden strike, or skirmish ability.
Benefit: If you successfully deal sneak attack damage with a cold iron weapon, you reduce the target’s spell resistance by 1 point per die of sneak attack damage.
Multiple uses of this feat stack. Undo Resistance can reduce a target’s spell resistance to 0, but not below 0.
Spell resistance reduced in this manner returns to normal 1 hour after the last sneak attack.
Special: You also gain this benefit with skirmish and sudden strike damage.
Your DM might also allow you to use this feat with similar special abilities that grant you extra dice of damage against flat-footed or flanked opponents.

Doing just a brief overview past this point

PHB2:

Versatile Unarmed Strike -> Unarmed Attack can now be also be Slashing or Piercing
Water Splitting Stone -> add +4 damage on foe who has DR

ToB:

Snap Kick -> Make an extra Unarmed Attack, all Attacks -2
Superiour unarmed strike -> Deal Greater Unarmed Damage base on level


CotCT GameMaestro

I'm leery of the Heritage feats, and the way they stack especially with the double whammy of cloak and skin, Natural armor and DR each going up 1 for every one...too powerful. Fey Heritage maybe, but I'd prefer to see Pathfinder heritage feats.

I like undo resistance.

The PHB2 and ToB stuff all has equivalents in PF. except superior unarmed I think...though I may be wrong.

Thanks for typing those out, it definitely helped.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Read some of the Heritor feats closer

Cloak, Sneak, and Otherworldly is one per Heritor
Skin is 1 + (1 per two Heritor)
Scion is (1d6 + (1d6 per four heritor))

and All of them have penalties.

And I only want two of them as a base, Otherworldly Countenance and Skin, or 4 if you allowed it.

And I'd need to take Ordered Chaos to keep my alignment as taking a second Heritor feat would them force me on the Chaotic axis.

ToB stuff does not have PF equivalents

Versatile Unarmed Strike could be covered somewhat with Boar Style.
Water Splitting Stone, I'd have to check through the library of PF feats.

I'll get on the 3PP feats tonight if I can.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Sorry for the delay on 3PP, my mental stack overwrote the to do

101 Alternate Racial Traits:

A Bastard’s Life: Many half elves, half-orcs and
other half-breeds have a traumatic life of hatred and
torment without the kindness of loving parents. These
half-breeds do not die when their hit points are
reduced to a negative amount equal to their
Constitution score, instead they die when their hit
points are reduced to a negative amount equal to their
Constitution score plus their character level. This
racial trait replaces the elf blood or the orc blood
racial trait.

Adaptive Learning: Half-elves quite often possess
esoteric aptitudes. A half elf can designate one skill
not on his class skill list as a class skill each time he
enters a new base class (but not prestige class). This
racial trait replaces the elven immunities racial trait.

Lovely Distraction: A rare number of half elves are
intoxicating—visions of beauty, desire incarnate
blending the best of human and elven splendor. They
gain a +2 racial bonus on all Charisma-based skill
checks made against those creatures whose sexual
orientation could allow them to be attracted to gender
and some part of the half-elf’s racial background. For
example a female half-orc could be attracted to a male
human so the half-elf would gain the benefit of this
ability even if the female half-orc hates elves. This
racial trait replaces the multitalented racial trait.

Multi-cultural: Many half-elves are born into the
two cultures of their parents and learn to bridge the
gaps between them. These elves gain a +2 racial bonus
on Diplomacy checks. This racial trait replaces the
multi-talented racial trait.

+2 Dexterity, +2 Charisma, –2 Constitution: A
few half-elves are children of the dark elves and their
parents sometimes pass on their physical attributes.
These half-elves are nimble and manipulative.
This racial trait replaces the +2 to One
Ability Score racial trait.

Class Options: Volume 1—Sorcerer Bloodlines:

Will be using the eldritch heritage feats to get these.
Bloodline: Lust
You know how to use another’s desire to get what you
want. Pleasure increases your powers the way the sun
builds warmth in steel --until it is too hot to touch.

Class Skill: Diplomacy.

Bloodline Powers: You know the ways to evoke pleasure,
and use that to your advantage. Your powers enable you to
manipulate others to your will.

Desire and Pain (Sp): At 1st level you can deliver a melee
touch attack that causes a target to either freeze with
desire or experience agonizing pain over your physical
beauty. You may decide to daze the target for one round
or inflict 1d4 + 1 for every two sorcerer levels you possess.
You must choose the effect before the attack roll.
Once a creature has been affected by desire and pain, it is
immune to its effects for 24 hours. You can use this ability
a number of times per day equal to 3 + your Charisma
modifier.

No Need to Fight Over Me (Sp): At 3rd level, as a standard
action you may command one creature within 30
feet of you who can hear and understand you to attack
another creature of your choice. The target gets a Will
save to resist this effect (DC = 10 + ½ your Sorcerer level
+ your Charisma modifier). The effect lasts for a number
of rounds equal to your one-half your Charisma modifier
(minimum 1). If a creature successfully saves against No
Need to Fight Over Me it can not be affected again by this
ability for 24 hours. You can use this ability of a number
of times per day equal to 3 + your Charisma modifier.

Beauty (Ex): At 9th level, you gain a +2 inherent bonus
to all Charisma-based skills and checks. This bonus increases
to +4 at 13th level, and again to +6 at 17th level.

Wounded Beauty (Su): At 15th level your physical charm
is so powerful, that whenever you are immobilized,
knocked unconscious, dying or suffer from major damage,
your allies are driven to extraordinary lengths to
save you. Any ally within 30 feet who can see you, gains
a +4 bonus to attack and damage rolls for a number of
rounds equal to your Charisma modifier. If they suffer
under a condition or spell that allows a save at the time
wounded beauty goes into effect, each ally may also
make a saving throw with a +2 bonus against this condition.

Feats-of-Seduction:

BODY LANGUAGE
You can speak volumes without ever opening your mouth.
PREREQUISITES: Cha 13, Diplomacy 1 rank
BENEFIT: You can make a Diplomacy skill check to influence the attitude of a character who is (or could be) sexually attracted to you without ever speaking to the character in question. You must be aware of your subject, and the subject must be able to see you clearly, but you may both engage in other activities while you attempt this check.

HEAD TURNER
Your arrival on the scene is an alluring distraction.
PREREQUISITES: Cha 17
BENEFIT: When you first encounter one or more non-hostile characters, you can make a single Diplomacy skill check to momentarily distract each character who can see you and who is (or could be) sexually attracted to you. The DC to distract each character is equal to the DC to influence that character’s attitude. Creatures remain distracted for 1 round, and the DC of any Perception skill check that a distracted character attempts is increased by +5. Additionally, creatures may attempt to use the Stealth skill to hide from creatures so distracted, even while being observed.

LURE OF DISTRACTION
Your ability to distract others is extraordinary.
PREREQUISITES: Cha 13
BENEFIT: Creatures interacting with you (by way of conversation, opposed skill checks, or any other direct interaction) incur a penalty equal to your Charisma modifier on all Perception and Sense Motive skill checks.

Feats-of-Subterfuge:

ART OF SUBTLETY
You can subtly spin gracious proposals and veiled threats into ordinary conversation.
PREREQUISITES: Bluff 6 ranks, Sense Motive 6 ranks
BENEFIT: You can make a Bluff skill check in order to perform a Diplomacy or Intimidate skill check with such subtlety that it appears to all other observers as though you were simply engaging in polite and ordinary conversation. This application of the Bluff skill is similar to delivering a hidden message, and eavesdroppers and onlookers observing the attempt are entitled to a Sense Motive skill check to see your discourse for what it is. A creature possessing this feat gains a +4 bonus on this type of Sense Motive skill check.

DECOY TACTICS [TEAMWORK]
Working in tandem with a partner, your ability to deceive and distract is improved.
PREREQUISITES: Bluff 5 ranks
BENEFIT: Whenever you would use the Bluff skill to create a diversion to hide, you may instead elect to distract a creature for long enough to give an ally that also possesses this feat the opportunity to hide. That ally can hide, even if observed, but must do so before the start of your next turn.
Additionally, you can use the aid another action to grant an ally with this feat a +4 bonus on a Bluff skill check made to create a diversion in order to hide.
NORMAL: The aid another action grants a +2 bonus when used to aid an ally’s skill check.

KNIFE IN THE DARK
At close range, you can discern your foe’s positions despite darkness and concealment.
PREREQUISITES: Perception 3 ranks, base attack bonus +3
BENEFIT: When you use a light melee weapon to attack an opponent that is denied its Dexterity bonus to Armor Class against your attacks, your attack ignores concealment (but not total concealment).

SILENT SLAYER
You have learned to conduct combat silently and stealthily.
PREREQUISITES: Stealth 1 rank, base attack bonus +1
BENEFIT: When attacking with light or one-handed melee weapons, weapons compatible with the Weapon Finesse feat, or ranged weapons other than firearms, your attacks and maneuvers do not generate any particularly noticeable sound or display. The DC of Perception skill checks made to notice your actions is not affected by such attacks.
NORMAL: The Perception skill DC to hear or notice the sounds of combat is -10.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Level 6!


As I had mentioned in a PM to Xaaon, I am bowing out of this one. Best of luck to all!


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Sorry to see you go Dreaming Warforged.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sorry to hear that Dreaming.

Gregor is leveled in my HeroLabs. I will have to update his profile tomorrow.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Sorry to see you go as well.

Leveled to 6.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Off to Paizocon, back Sunday night. NPC me as necessary.


CotCT GameMaestro

OK Donagar has requested permanent spells, everyone else choose your stuff this week, I'll be busy with a convention this week, but starting probably Tuesday, be prepared to hit the ground running.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Actually a permanent Comp Lang would be 2,950.

The 2,500 is just the cost of the material component to permanence the spell. It would be another 450 to get a 9th level Wizard to cast the 5th level spell.

Gregor will start with having all his gear improved

(4,000 gp) 2,000 each to make his sword and bow +1
(2,000 gp) 1,000 each to make his armor and shield +1
(2,000 gp) Ring of Protection +1
(2,000 gp) Heavyload belt (permanent Ant Haul)


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

@DMX

What is your opinion on the pathfinder 3PP content I posted above so I can finish the level up.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

My outlay...

2180gp to make my MW Bardiche +1 and Alchemical Silver.
315gp to make my Gladius Masterwork and Cold Iron.
1000gp to make my MW Banded mail +1.
1000gp to make my MW Tower shield +1.
2000gp to buy a Ring of Protection +1.
1000gp to buy a Cloak of Resistance +1.
1800gp to buy an Efficiant Quiver.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

How I spent my 10K;
+1 armour enhancement (+3K)
Add Glamour to Armour (+2.7K)
Ring of Protection +1 (2K)
Handy haversack (2K)
MasterWork Cold Iron Fighting Fan (310)


Mai, go ahead, but I reserve the right to recant if it's too powerful.

Efectively, all these purchases won't be 'upgrades' to your own equipment, as they can't be done in a day...they will be new items entirely.

Glamoured +1 armor is one item, that's 5.7k...so that doesn't work.

I'm back from the convention, but still pretty exhausted, so I'm checking in, we'll get everything ironed out and proceed with the adventure.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

I'll go over the equipment and re-assign the cash,

Taking Lovely Distraction racial trait,


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Reassigned the Cash, and did the swap for Lovely Distraction

Ring of Protection +1 (2K)
Handy haversack (2K)
Amulet of natural armor +1 (2K)
+1 Wakizashi (2K)
Saving 2K for later upgrades or a new armour.


CotCT GameMaestro

I got slammed with OT like crazy this week, so I'll be copying the map over this weekend, after I take care of back taxes.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

I can extract out the map if you want.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

A few new renders of our Party.

Gregor Ward Rough
Sgt Drakus Rough

Let me know if you want any changes.

I'm planning on having a party Rendering done, and I'll need the heights of Drakus, and Donagar to make it accurate.
Like the one I did for our kingmaker group.

Even though Marra is an NPC, if the GM wants me to I could make a quick rendering of her and then include her in the Group Rendering.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus is about 6 feet tall.
I imagined him with a tower shield, a roman helmet and more of a lantern jaw, but other than that he's cool as he is.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

I'll see what I have and can do.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

That's a very good rendering of him.

I imagine him a little blonder, like a lightly dirty blond. His boots a polished black.

I don't know if you will be positioning them, or if it's possible, but he is very formal and rigid in his stance. Either at attention, hand on hilt, or at ease with hands clasped in front or behind.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Sgt_Darkus_R1
Gregor_Ward_R1


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Brilliant! Anything more would be quibbling.
And I like Gregor's insane smile...


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

If you look closely Sgt, you have a Little face fuzz, like a Varisian.

Now I only need to do Donagar and we'll have a party set of renders, and then I can move onto the group render.

And since It's summer I might make an extra render.


Heh, cool renders.


How about Marra?

She's about 5'2...

So everyone is updated to level 6 and has their gear? (except Marra...ugh...LOL)


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Marra_Warblade_rough
The armour can be made black, or silver.

I'm updated to level 6, and have my gear.

An example if every one wants a beach scene summer render.
Using any part of this Island

Or we could go with a Bath house
For the renders


Is there a more butch model? she's a tomboy at heart and had a rough life growing up...being nearly beaten to death and all by Lamm.

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