Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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Hi everyone

Reality has got to me today so I won't be posting this morning - and I might not be able to post this evening either.

Apologies - this is unusual.


As I said in my introduction I'm new to PbP, and one of the things I'm becoming aware of is that it's much more difficult to get clarification of something. In this case, I've assumed that Mai has acted as one of the other characters has suggested - their advice seems sensible and worth following.

I'm aware however that some players might see this as 'rail-roading' - if you would prefer in future that I get back to you if you don't post information I need, please let me know and we will do it that way. The obvious downside is that it will slow things down.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

No problem we will just go with the current.....riptide, flow, etc....


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I'll have more time to post later, but I just wanted to clarify (as I'm a bit of a rules lawyer) that underwater we only suffer a -2 to hit and half damage on Blunt or Slashing weapons. Without a successful swim check, then the same applies to Piercing.

Now, if you are only applying the penalty to his flail, I can see the rationale, since the damage from it stems from it's spinning momentum. I just wanted to make sure, since I chose not to bring a piercing weapon because of the rules. If they are changed, then I would have brought one.


Doh - that's what comes of playing too many game systems, my apologies to all.

Gregor is absolutely right.

Donagar - if you want to use your flail you can, as Gregor has spointed out; just apply the normal penalties.

Drakus - if you want to switch to using your usual weapon from here in, same rules apply. We'll keep what's happened this round though, no do-over; it doesn't actually change anything given your rolls.

Thanks Gregor - keeping us all on the straight and narrow!


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Doublechecking: We roll initiative every round?


Sgt. Drakus wrote:
Doublechecking: We roll initiative every round?

Yup!


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

A helpful hint, and a commonly accepted technique (I use it often) is the GM rolling all the initiatives together. That way all the init is all in one post and everyone knows whose effects will be going in what order when they write their posts.

I have no prob with init/rnd (as I tried to institute it when 3.0 first came out), but it can cause hiccups with things like delay and ready.


I have no problem with doing it that way, if you're happy for me to roll for you - given that I've rolled for round 2 already, I suggest that you roll your initiative this round and I will roll it starting round 3.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Sorry if it's cutting into your style, but getting a Nat 20 to comfirm a crit should yield a awesome effect.

If need be you can just change it to a crit


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

@ GM
instead of making alias' for every monster or NPC,
you can make Generic Aliases to cover common NPC types.

I as a GM made,

NPC_Male_Recruitable
NPC_Female_Recruitable
NPC_Male_NR
NPC_Female_NR
NPC_Male_Child
NPC_Female_Child
NPC_Male_Enemy
NPC_Female_Enemy

And they cover everything that could be thrown at a GM in an AP or Module.


Thanks Mai, I'll look into that. As it was the first encounter I wanted to pull the stops out a bit, but doing it all the time will get tedious...

All tips and hints on improving PbP gratefully received, by the way - you've been doing it much longer than I


M somewhat akin to a kender Y / MA

Fyi if you click on my profile you we see some handy hints for pbp....

I use us and them for initiative.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

The only catch with Generic Aliases is that you do have to put JUST the name of the NPC in the First Line of the post, followed but one empty line before you post the Content of the NPC's post.

for examples enter my NPC_GENDER_NPC-TYPE aliases in my profile.

Though I'll admit the best use of Them I had was in my first set of Expanded Horizon games, where the NPC's Name had a link to a picture of them,
And I was smart enough the stash that into a txt file with mental reminders of who was who.


Hi

Just to let you know that it's my Dearly Beloved's birthday this weekend so I will not be around until Sunday night, most likely Monday morning.

Apologies - sometimes RL takes precedence and this is one of those times!


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

I don't post much on any weekend.....


Gregor: I've re-checked the rules on Hide from Undead and it's better than invisibility - they can't see you or hear you or sense you at all until you attack. That means you could activate your bardic music in the round before you all strike, and attack in the surprise round.


Hi all, I'm away with work; I will be back some time Thursday so will catch up and post then.


A couple more rules points that have come up:

Drakus: I'm not using those incorporeal rules, there's no need to roll d100.

Gregor: I'm going to rule that the incorporeal damage penalty of the Wraith (half damage from magic weapons) does NOT stack with the underwater penalty (half damage from slashing/bludgeoning weapons).

Therefore, if you hit the wraith with a magic weapon, you inflict half normal damage - irrespective of whether the weapon is piercing, slashing or bludgeoning. I'm not - quite - sadistic enough to rule that you're only inflicting a quarter normal damage!


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Am I the only one thinking of the song invisible touch while this battle is going on?


Sorry for the lack of pace recently - real life is giving me a kicking right now. I'll try and bring things up to a better speed from tomorrow.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Don't worry about it, RL is Kicking my butt as well


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Universal game thread slow downs, thanksgiving to the new year.....

I doubt we have much trouble, I have met few creatures that are overtly hostile when healing is offered.....

If nothing else we should offer to help them retreat to where we are going....


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

That's one really good intimidation roll!


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sorry for the minimal posting, but it's the end of the semester and I'm dealing with end of class work and preparing for finals. I may not be able to post often until after 14 Dec.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Your not the only one, Gregor.


Believe me, I understand completely...


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

I realize Donagar is expressing a desire for official orders and giving two rationalizations for it.


BTW, which of you is holding onto the Haunted Harrow Deck?


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I came into this group at the start of the second book, so I know I don't have the deck.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Ain't me, Drakus isn't superstitious.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Pretty sure it's Mai, but it could have been the NPC we had previously


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

No, Marra has it.
And it could magically appear on anyone.


OK, Mai found it in her belongings shortly after Marra left...


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Yay, I'm the chosen one.

Could not resist making a joke on that.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Special Tavern Render R1

Special Tavern Render R2


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Both images are 7680 X 4320.

And there is a minor difference between the two.

And you can download them if you want.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Is that pseudodragon still about? Maybe we can get him to scout.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

You mean my future familiar? ;) I hope so, I've been trying to interact with him whenever he is.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Encoure would have been a punch to the piano players face, but sadly we have thus far been short a piano player.....


Sorry, don't know nuthin about no pseudodragon - problem with taking over a campaign is that some of the details get lost....


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

I think it was in the first book of the adventure path. A pseudo-dragon was trapped aboard a gambling barge and we freed it. I think it was going to make a deal to be a familiar with someone, but I don't recall who.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I hadn't made the deal yet, as much as I did with the GM.

I joined in the second book, but the Pseudodragon was present at one point and Gregor, given his love for Korvosa, sees the psuedodragon as a noble symbol of his fair city.

At 7th lvl I will be taking Eldritch Heritage: Arcane for the Familiar, but I was going to wait until 9th when I could take Improved Familiar for the pseudodragon familiar.


Understood, thanks - I might bring it back in at some point then.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Character Height Ref
Donagar(4"2'), Marra(5"2'), Gregor(5"9'), Drakus(6ft), Mai(6"3')

Updated Mai's base model


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

The Height Ref Image is using Mai's old materials/textures, which will be getting updated.


Grrrr.... Was going to do a proper update this evening (complete with map!) but got home to find the power is out. Typing large amounts of text from my phone is REALLY TEDIOUS so am postponing until tomorrow.

Sorry.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

That sucks, I hope your power comes back on tomorrow.


:) Power has been restored - I'll do full update tonight


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai Update

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