Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Charge!"

Donagar attempts to close in on the escaping baddie...

and attack if possible
Dire flail
attack 1d20 + 8 ⇒ (20) + 8 = 28
damage 1d10 + 6 ⇒ (10) + 6 = 16


(map here for reference purposes)

Gregor:

You can withdraw as a standard action without provoking an AoO, but that only leaves you a single move action to get to the door - you won't make it this round. (The melee between Drakus and the zombie, through which you have to move, counts as difficult terrain.)

A double-move action will get you through the door* but you will provoke more AoO's that way... Also: the floor is slick with blood and gore - remember Donagar (literally!) went flying when he tried to move fast.

In answer to your question, it's a front door: it closes automatically once opened, unless held by servants (currently deceased/reanimated), or otherwise wedged open. No one specified that they were wedging it open: therefore it closed behind you, once you entered - and behind her, once she left.

*RAW would seem to suggest that opening/closing an unlocked and unbolted door is an action; my house-rule is that moving through such a door can be part of a move action. Obviously, if the door is bolted or secured in some way, that's a different matter.

Donagar:

I haven't placed you on the map, but she fired at you with a sneak attack, so you must have been within 30 ft. of her before she started her move. She then ran through the door - but she is much faster than you for reasons I won't go into right now. A double-move flying will get you 80 ft. closer to her - and more importantly, through the door, but with a double-move you can't then attack. You will however get to roll initiative next turn to see whether you can get her before she takes the potion of invisibility.

You can't charge as you have to go through a door, which would interrupt your movement - and in any event, a charge action wouldn't get you into combat with her (she's more than 80 ft. away from you).

A single move action flying won't get you to the door, so your line of sight would be blocked at the start of next turn.

Donagar and Gregor:

Remember that Gregor is wearing his doctor's mask, which severely muffles his speech - I'm not going to rule on this specifically, but anyone more than, say, 15 ft. away from Gregor is going to have real trouble making out the words: all that would come across is a series of annoyed, muffled noises.

Think Kenny in South Park...

Let me know what actions you want to take this turn and we'll take it from there.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

GM and Donager:
Withdraw is a Full-round action that allows me to safely double-move without provoking from the first square. LINK
Between Donager and I, one should be able to open the door (Donager with his higher speed and two possible move actions w/o provoking), and both of us could get out the door, as it seems odd that the door would fly shut just between one of us opening and the other leaving. Allowing both of us an opportunity to beat her initiative.


Right, rules issues sorted, here we go - thanks for bearing with me

Despite being heavily muffled by the outlandish mask he's wearing, enough of Gregor's intentions clearly make themselves known to Donagar, who swoops down at full speed after the now-revealed elf stranger. Despite the speed at which he can fly, somehow she manages to outpace him, although he is closing in: a mere 10 feet now separates them.

Gregor is clearly intent on pursuing this wrong-doer, and withdraws from the zombies facing him, running off toward the door.

Gregor - Acrobatics check (DC: 12 + any armour check penalty) to avoid falling over on the blood-slick floor. Assuming you make the check:

He runs heedlessly through the melee between Drakus and his zombie foe, drawing an attack from the undead monstrosity:

AoO: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 4 ⇒ (5) + 4 = 9

He is intent on pursuing the madly giggling figure, and runs out the other side of the combat, through the door and round the side of the house after her. Donagar flies past him and is slightly nearer, but both of them end up in clear sight of her.

Meanwhile, the zombies that were facing Gregor shamble toward Drakus, with one of them coming round the side of Mai.

Mai: you are Flanked unless - as a rogue/ninja - you have some ability that prevents this.

New map here - Donagar, since you're flying I've placed you between the squares to indicate this.


Oleg Leveton

Both Donagar and Gregor can clearly hear her giggling madly as she runs:

"Oh such fun, chased by the boys, do they think they get KISSES if they CATCH me??!!! Yuck - I don't kiss HORRID dwarf-DWARFS!!! A girl has to have STANDARDS, doesn't she??"!!!"


Right, the all-important initiative check for the next round...

Elf-girl initiative: 1d20 + 9 ⇒ (12) + 9 = 21

Donagar, Gregor - I'll let you roll your own initiative rolls for this one; Drakus, Mai to save time I'm rolling the zombie attacks against you below - you get to go before they do though. Remember those Fortitude saves!

Zombie 1 vs Mai: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Zombie 2 vs Mai: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Zombie 3 vs Mai: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Zombie 4 vs Mai: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Zombie 5 vs Mai: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Zombie 1 vs Drakus: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Zombie 1 vs Drakus: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Zombie 1 vs Drakus: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

As Mai sees Gregor leave she yells
"Gregor, you Jerk, You Idiot
You'd leave your comrades in a pinch and fall for that divide and conquer tactic."

Atk: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Fort: 1d20 + 5 ⇒ (20) + 5 = 25


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Acrobatics 1d20 + 6 ⇒ (14) + 6 = 20
Initiative 1d20 + 4 ⇒ (14) + 4 = 18

Gregor uses the slick floor to his advantage, half sliding half running to get out the door, he turns and follows the escaping woman.

Gregor is about to holler something back to Pai about the two of them doing fine, but this damned mask seems to be hindering him. It may be more trouble than it's worth, given his normal use of commands during combat. It may be best on another.

So, he goes after she does, so I'll wait to see between what her and Donager do, and hope he gets a better init. Sadly, I don't know if he even can, I can't find his Init anywhere on his profile. Even if we don't beat it, drawing a potion is a move and drinking a standard, so she should be in the same spot afterward.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Effects: Inspire courage +2

Zombie fists beat a drumroll on Drakus' shield as he notices his missing companions.
"What?! Where the hell are you idiots going?! Mai! Back to back with me!"

Round 8_________Init 13

Drakus Power Attacks the next zombie contestants with his bardiche.

Bardiche attack #1: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16 for a possible 1d10 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18 magic, silver, slashing damage.

Bardiche attack #2: 1d20 + 5 + 2 - 2 ⇒ (15) + 5 + 2 - 2 = 20 for a possible 1d10 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21 magic, silver, slashing damage.


Drakus chops down two of the zombies, they fall to the floor as dead weights; he takes a 5 ft. step to go back to back with Mai, who misses in her attack against the zombies surrounding her.

Mai - that natural 20 on the Fort save gives you +5 to further Fort saves for the rest of this fight

Donagar and Gregor can only watch as the elf-girl harlequin drinks a potion and fades out of sight - the last bit of her to vanish is her manically-smiling grin...

new map here

New round: everyone's up! And they get to go before the zombies (presented below to save time)!

Zombie 1 vs Mai: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Zombie 2 vs Mai: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Zombie 3 vs Mai: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Zombie 4 vs Mai: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Ouch - that's 20 points of damage! Guess everything counts in larger amounts...

Zombie 1 vs Drakus: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Zombie 2 vs Drakus: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Ouch that is half my HP


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Darkus takeout the one north of you and I can five-foot step out of most of them.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Effects: Inspire courage +2

Round 9_________Init 13

"Right! OK, Mai; duck NOW!"

Drakus swings his bardiche barely over Mai's head with a whoosh reminiscent of a helicopter blade.
He Cleave+Power Attacks a couple of zombies to try to give Mai room to maneuver or withdraw.

Bardiche cleave power attack initial: 1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 27 for a possible 1d10 + 6 + 2 + 4 ⇒ (1) + 6 + 2 + 4 = 13 magic, silver, slashing damage.
IF the initial attack is a hit, THEN
Bardiche cleave power attack secondary: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28 for a possible 1d10 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21 magic, silver, slashing damage.

My AC drops to 24 till next round.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor rushes up in frustration to where she stood, and swings madly at the space. "Donager, she can't have gone far! Grab her!" He is unable to even luckily strike the space where she may be standing.

Move to adjacent the square she was in. Attack that square (drawing and drinking were her move and standard actions respectively).
Attack 1d20 + 7 ⇒ (5) + 7 = 12
Miss chance 1-50%, 1d100 ⇒ 50


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai attacks the weakened zombie and 5-foot steps to a spot north of him

Fort: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20

Atk: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

DOnagar gives chase to the girl? and gives the door a good thwacking along the way to keep it open as he chases her.

initiative1d20 ⇒ 2


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Donager, now with your init, we know you go after her in the order. It is still your turn, and if you look at the map, you are already outside near where she vanished. In fact, you could see where she stood when she went invis. You have a chance to act against that square, suffering the 50% miss chance.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Effects: Inspire courage +2

Round 10_________Init 13

Drakus again Cleave+Power Attacks a couple of zombies to try to give Mai room to maneuver or withdraw.

Bardiche cleave power attack initial: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25 for a possible 1d10 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21 magic, silver, slashing damage.
IF the initial attack is a hit, THEN
Bardiche cleave power attack secondary: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18 for a possible 1d10 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21 magic, silver, slashing damage.

My AC drops to 24 till next round.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Bump, to re-activate

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