| The Unruly GM | 
That's 4/5 so....
Max's scale wants to learn Aid! But Max's scale can't learn any more moves. Forget a move to make room for Shield Other?
1...
2...
*POOF*
Max's scale forgot Shield Other!
Max's scale learned Aid!
| The Unruly GM | 
I'd say probably level 20. They're kinda like magikarp, except they actually have a useful ability until then.
| Kel the Guardsman | 
Yeah, I'll never make it that long. As soon as I can afford a scroll of True Res, I'm using mine to bring back Terendelev.
| The Unruly GM | 
So I've been working on a list of house rules for my upcoming RA game, and I've got one I want to run across you guys and see if maybe you wanted to implement it in this one.
It's a fairly drastic change to the mundane crafting rules, and something that I think would make crafting an all around more appealing option. It came about after seeing a thread on how tedious and time consuming most mundane crafting in Pathfinder can be, while magical crafting and gunsmithing take practically no time at all. (One day per 1000gp of progress for magic and guns, as opposed to one week for 40-50gp of progress for mundane.)
Here it is -
Craft checks result in progress in GP, rather than SP.
Special materials don't increase the price that you need to meet, instead they penalize your rolls. They still add to the cost of raw materials though.
So, basically, it should make crafting much, much faster. Instead of spending a year to make a set of normal Full Plate, it takes a month. To make an Adamantine Full Plate it doesn't take you 3 years, it takes the same month but requires a higher level of skill. I haven't really figured out what the exact penalties would be, but I'm thinking that the highest penalty would be for Adamantine and that it should be in the -7 to -10 range. Which would mean that crafting Adamantine items would require you to have at least 7 to 10 in the appropriate Craft skill. I'm leaning more towards -10, which would mean that ostensibly a Level 1 character could craft a set of Adamantine armor if they had the money for raw materials and rolled 5 19's(1 rank +3 class skill +3 Skill Focus +2 Int +2 masterwork tools = +11), but more realistically you'd have to be level 6 or higher(6 ranks +3 class skill +3 skill focus +2 Int +2 masterwork tools = +16) before you could do so reliably.
| Maximillian Akorius | 
I'll certainly not complain. I had wanted to make Max into a crafter until I learned how long it takes!
-Posted with Wayfinder
              
                
                
                   
                
                
                   Deia 
                
                
                
                
                  
                
                
              
              
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Updating the loot sheet. Thanks all.
As far as the crafting changes: they make sense in a place like RA, where the focus is more on a dungeon crawl and less on full character development (or so I'm lead to believe. I've not actually read RA).
I don't know that I'd use them in a long-term campaign, though. By the time you get to mid levels, a PC adventurer should have far more valuable things to do with their time than making non-magical equipment. You could probably save time and money in the long run by hiring people to do the mundane crafting, then just do the enchanting of magic items yourself.
| The Unruly GM | 
Mind posting an action for us, Rex? We're still in combat, and it's your turn. One of the enemies is still alive behind one of the barricades. He's asleep and helpless, but only for another round.
| The Unruly GM | 
I was just going back over the recent combat posts to make sure I didn't miss anything, and I think I've made a bit of an ass of myself when Max was asking about his shot from the first round. I said that the barricades provided partial cover, which would have been a +2 AC bonus, but I counted it as a +4 AC bonus.
So I apologize, Max. Your shot really should have hit, as should Anevia's first shot. The least I can say is that I was consistent about it.
| The Unruly GM | 
Kel, you can't use Bodyguard pre-emptively. The wording for the feat says "When an adjacent ally is attacked." So you'll have finished the round with a single AoO remaining, and none of them would have been used for Bodyguard since you stepped in the way of the lizard and prevented it from attacking anyone but you.
Good call on the readied actions, though. I had to draw a few lines on the map to see exactly when you "saw" the lizard moving, and at first it looked like you wouldn't have been able to use your glaive at all and wouldn't have gotten the AoO, but when I zoomed in I saw that you had a clear line through the door to see the lizard after his first step.
| Kel the Guardsman | 
I just figured I'd do the rolls preemptively in case they were targeted, mostly to save time.
Since it will come up, how would you like to handle it in the future?
| The Unruly GM | 
I'd say we handle it the same way that it was handled very early on with the snake trying to bite Horgus. I roll the attacks as normal, after it's posted you interject that you use Bodyguard, and I can retcon things a little bit. Or I can just work on the general assumption that if an ally adjacent to you is attacked and you have a free AoO, you use it for Bodyguard.
It could also be a mix of those two methods. Like, you post once combat has started that during the next X rounds, or for the next X attacks that qualify, or if so-and-so is attacked you use Bodyguard, but after that you don't unless otherwise stated.
Either way works for me.
| Kel the Guardsman | 
Case by case works for me. I prefer the reactionary method as well, burin PbP games it does tend to slow things down a little.
| The Unruly GM | 
I don't really think it slows things down too much when you're handling combat in the "post out of order, let the GM sort it out for an update" method that I'm using. It just tosses a small retcon or two into the next round update. And since I expect there to be a few retcons in a PbP, it all works out nicely.
I could definitely see it slowing things down if the GM was expecting everyone to post in combat order though.
| Kel the Guardsman | 
Fair enough. So far I'm a big fan of how you've been handling combat. So far it's my favorite thing about the game. Very clear and organized.
Most of the time I check in often enough to be able to react pretty quick to your updates, but if real life gets in my way, feel free to make my rolls for me, like you just did. I definitely don't mind.
| The Unruly GM | 
I think I'm gonna have to agree with the lady. It looks like there's a brown spot forming on your nose.
| The Unruly GM | 
After this combat is over, I'd like everyone to update their stats to a 25 point buy. If that means you end up getting extra skills, spells, or whatever, you get them just as if you'd started at the 25 point buy.
| The Unruly GM | 
No, it's me correcting something without damaging the group dynamic. Long story short, I was inattentive early on and things slipped by. This is me leveling things out.
| The Unruly GM | 
Whew! Hopefully my gameplay posts stick around and the servers have stabilized. Saw a post someone else made in another thread disappear between server hiccups.
| The Unruly GM | 
Inorite? I was worried about what I was going to do at work tonight. As it is, I lost out on 3 hours of paid board-browsing time! I mean, I actually had to do work! Can you believe that?
| The Unruly GM | 
I know! It's just not fair! I mean, they're just servers. As long as the switch is in the "more magic" position, they should be fine. It's really not that hard...
| The Unruly GM | 
Late Saturday night/early Sunday morning. They had to have just come up in a stable fashion maybe two hours before that last string of posts started.
| The Unruly GM | 
Just as a reminder - Now that combat is over everyone should update their characters to a 25pt buy. I don't really care how you spend the extra 5 points, just don't completely redo everything so that it looks nothing like your current stats.
Also, I've made it so that you guys are able to edit the map. I ask that instead of directly moving your icon around, you use the line tool to draw a line or multiple lines showing your desired movement path. Try to make the lines as accurate as possible, so that they go through every square you intend to go through. If your line ends up crossing or overlapping another character's movement path, please use a different color line than what they're using.
And please don't peek at the map.
              
                
                
                   
                
                
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Deia updated as well.
Int goes to 19 (3 points)
Wis to 12 (2 points)
So, some save and skill check bonuses and I'll get to +5 ability modifier for intelligence at level 4.
| The Unruly GM | 
Got hit with heavy snow early this morning, and the plow trucks have done practically nothing in the 16 hours since the snow started. Barely made it home at all yesterday, and actually had to have a coworker pick me up when I tried to go home in the morning because my car got stuck.
Depending on how things go tomorrow morning when I try to get home, my updates may slow down a bit.
| The Unruly GM | 
Kel, did you take the hit for either Tina or Rex? I never did get an answer, and it will affect HP totals for all 3 of you depending on what you did.
If you took one of the hits, then your HP should be at 14/23 after the healing, while either Rex or Tina should have -8 to their total depending on who you took the hit for. If you didn't take one of the hits, your current HP total is correct, but both Rex and Tina should have -8 to their totals.
Like I said in the ooc text when I made the round updates, I made the assumption that you would have used Bodyguard for both of those attacks and In Harm's Way for one of them, and the tracking section reflected that. But if I was incorrect with that assumption I'd like you to correct me. At the very least, I'd like to know which one you took the hit for. My assumption was for Tina, since she was both the first one hit and the one with the least HP.
| Kel the Guardsman | 
Honestly, i'm not sure. Every time I've used it so far I've announced it though. There was the one issues with thinking the attack on Lann was aimed at me, but other than that I'm pretty sure I've accurately tracked my HP.
| The Unruly GM | 
Ok, then I guess my assumption on you using it was wrong then. In which case... Retroactive Continuity!
*breaks out the scissors, film splicer, and film glue*
Tina now gets hit by mongrel2 for 8 damage in Round 5.
Rex still gets hit by mongrel2 for 8 damage in Round 6.
*reassembles the filmstrip*
Kel's HP should be 20/23.
Rex's HP should be 22/22 after healing.
Tina's HP should be 8/16.
| Kel the Guardsman | 
Clearly I'm a little confused about everything that happened, but that's ok. We'll go with it. I'll start keeping a log of damage sources in every combat to keep things straight.
| The Unruly GM | 
I've been trying to do that a little bit with my tracking section on the round updates, but I'm leaving the actual sources as the narrative part. Instead I just list the running total of HP deductions.
Anyway, I sent you a PM that hopefully explains where the confusion came from.
| The Unruly GM | 
I'd also like to know how you guys are planning on barring the door.
-Posted with Wayfinder
| The Unruly GM | 
Well, in case it comes up(I have a feeling it won't, but it could, and it's a hot-button issue tonight), I'll continue to allow the pre-errata Crane Wing. I don't like the new version at all, especially since it breaks Crane Riposte entirely.
Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.