
Maximillian Akorius |

The combination of reach and damage is pretty awesome in my book. The fact that it's a full-round cast negates some of the reach benefits, though. I'm a fan of the potion version for said reason.
With this group, it'll have to just be a situational spell in the back of the spellbook, so to speak.
I didn't pick targets because I think targets are chosen at the end of the full round of casting. But I'm looking at the map and I think one got chosen already on the lower left? That works for me!

TinyTina |

Something to take into account as well, the bane of PbP is the poster who suddenly up and vanishes without a word or takes days to post. I suggest that if there is no posting in 1-3 days form someone, that they get botted. DM Jelani who runs his own Woundworld game has a tough but fair to everyone system where 2 unannounced absences means your character leaves.

Kel the Guardsman |

My work schedule will keep me from being able to post reliably on fridays and saturdays. I will try, but on those days my posting rate will be much lower than usual.

Kosz Trumpeter |

My work schedule will keep me from being able to post reliably on fridays and saturdays. I will try, but on those days my posting rate will be much lower than usual.
Ditto. Although I am working tonight.

The Unruly GM |

I made it back a bit early. Gonna get an update post in as soon as I get it all typed up. Again, I'm sorry about my disappearing for a couple days this early.
Max, the guard that was already enlarged was done by another mage in the crowd. I didn't pay attention to Enlarge Person being a full-round casting, so that was a screw up on my part. However, I've enlarged a second guard to represent yours.

The Unruly GM |

Sorry Tina, don't know how I missed your action when I got the ones below your post. I'll throw it in with the next round update once Kosz posts.

The Unruly GM |

Kosz, if you could, could you run me through your damage modifiers for your attack? I think either I'm over-analyzing it, or you've missed a bonus.
I've got 1d8+3 as your normal, +2 trait bonus for fighting demons/evil fey/evil plants, +2 for the double smite damage on first attack, and +1 for inspire courage. If that's the case, you gain 1 damage.

Kosz Trumpeter |

Kosz, if you could, could you run me through your damage modifiers for your attack? I think either I'm over-analyzing it, or you've missed a bonus.
I've got 1d8+3 as your normal, +2 trait bonus for fighting demons/evil fey/evil plants, +2 for the double smite damage on first attack, and +1 for inspire courage. If that's the case, you gain 1 damage.
Agh, I completely forgot my trait bonus to the damage. 1d8 +4 for wielding two handed (I should have more clearly announced that, I never unslung my shield and my AC is two lower for it), +2 for double my level on the first smite damage, +1 for inspire courage, and then it should be +2 more for Treerazer's Bane.

The Unruly GM |

Still a ways away, but would getting Holy bomb be permissable?
It's Paizo-published, has a page on d20pfsrd that allows for easy lookup, and it was pretty much made to be used with this AP. Fits all the criteria for me, so go for it.
Kosz: I'll update the damage to the babau later.

Kel the Guardsman |

I think you should probably stay next to me most of the time Tina. If you toss those around, you're going to paint yourself as a bigger target than Kosz.

The Unruly GM |

I want to take this time to ask everyone how they thought the combat went. I'll understand fully if you say you felt like you were cheated or robbed by the deus ex machina, but I'm talking more along the lines of how the map worked, how the round structure worked, etc. Is there anything you'd like to change? Any suggestions?
Edit: I've also updated the current map link to reflect the location change.

Kel the Guardsman |

I thought it all went very smoothly. Well executed. The way you tracked the round and updated as things went kept things very organized.

Kosz Trumpeter |

Ah, you doubled posted and the second one was just before my post. I didn't see it when I started to reply and when I came back to check, my last post was at the top of the screen. Sorry for that.

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Overall, I like how the first combat went. The actions queue/stack was super helpful.
No doubt, the NPCs did more than their fair share but I was getting excited that Kosz would end up laying the beatdown on the Babau. Alas, we'll have to find a wounded one in the future.

Kosz Trumpeter |

Overall, I like how the first combat went. The actions queue/stack was super helpful.
No doubt, the NPCs did more than their fair share but I was getting excited that Kosz would end up laying the beatdown on the Babau. Alas, we'll have to find a wounded one in the future.
I was getting excited that Kosz was going to be killed and I would get to declare Kosz 2.0 in the first scene.

The Unruly GM |

To be honest, I didn't actually expect any of you guys to go for the Babau. It was there to be the "Oh $h#@" monster.
I really just wanted to have the opening play out in a more cinematic fashion than the AP's basic "You were there, but you were just a bystander who did nothing and now you're in a cave."
@Kosz - Yea, I double posted. My post here probably came off as more snark than it was intended to be though. I'm not really sure how to handle these NPCs yet, since you're going to be dealing with them rather frequently throughout this part.
I don't know if I should try making new aliases to post under for them, or posting them separately under my GMing alias like I did, or if I should just post them as a giant block and expect you guys to sort it out when you read it. Right now I'm going with separate posts under this alias for hopefully easier readability.

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Oh, the Babau was quite the scare. You did a good job with that one. I expected it to start going through the crowd at an alarming rate. It just did not make sense to run away from a close threat to an easier target without foreknowledge of the capabilities of the various demons. Now that Deia has seen one, she may avoid it more actively in the future.
Kosz brings up a good question too: how are we handling character deaths? We probably should have discussed that before we got in a situation where we might die.

Kel the Guardsman |

Seperate aliases for major npcs works really well, and definitely helps avoid walls of text. It gives us a clear idea of who is saying what.

Kosz Trumpeter |

I liked the combat. The babau was a scare, but Kosz won't stand idly by while others risk their lives. I do agree that placing coordinates will help everyone with movement.
@Unruly GM - Don't worry about it. I wasn't offended. My own fault for not looking. I have been playing long enough to know better.
I agree with the others in making an alias for a recurring NPC. I don't know if you can create them under your alias thereby keeping your aliases organized.

The Unruly GM |

Sorry for the 30+ hour period between my posts. I've been helping my brother-in-law put in hardwood floors after work this week and just ended up too tired to do anything when we finished.
Anyways, combat begins. Since the map is in 10ft scale, I can't exactly put a set of coordinates to it and I'm mostly going to be using it as rough guidelines for movement limits rather than being strict about positioning.

Maximillian Akorius |

I have the same excuse, only I will also have no internet besides this phone until Monday. Please feel free to bot me firing a crossbow bolt!

The Unruly GM |

Make 'em yourself and cut the cost in half. Of course, you probably don't have the equipment right now so get your butt to the surface!

The Unruly GM |

Whoops. That's what, the second or third time I've done that this early in? Jebus I'm terrible.

The Unruly GM |

Kosz, are you giving Kel the one that revealed itself to you, or one of the ones that haven't?

Kosz Trumpeter |

Kosz, are you giving Kel the one that revealed itself to you, or one of the ones that haven't?
A different one. None of the others would work for me. Kosz follows the rules.

The Unruly GM |

They won't work for you right now, but that's because you're carrying more than one. When you get down to just having one in your possession, whichever one you have will work.
That's true for yours too, Tina. I forgot to add that bit in when I wrote it up.

Kosz Trumpeter |

They won't work for you right now, but that's because you're carrying more than one. When you get down to just having one in your possession, whichever one you have will work.
That's true for yours too, Tina. I forgot to add that bit in when I wrote it up.
Oh, I read that the other way round. Still, Kosz will assume that the one he has was meant for him and not for any other.

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So, how do the scales work? Do we have to hold them or is just having them in our possession enough? We could figure all of this out via role play if you want to do it that way instead.

The Unruly GM |

You have to be holding the scale in order to use its power, but if more than one scale is in your possession you can't use any of their powers. Only when one scale is in your possession are you able to use that scale's power.
Also, since I saw this question come up elsewhere in the forums, not because I think you guys will try this, the 3 uses per day are charges held by the scale. So you can't use up all 3 charges and pass the scale to another player and expect them to get 3 more uses out of it.