Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
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Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

The combination of reach and damage is pretty awesome in my book. The fact that it's a full-round cast negates some of the reach benefits, though. I'm a fan of the potion version for said reason.

With this group, it'll have to just be a situational spell in the back of the spellbook, so to speak.

I didn't pick targets because I think targets are chosen at the end of the full round of casting. But I'm looking at the map and I think one got chosen already on the lower left? That works for me!


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Something to take into account as well, the bane of PbP is the poster who suddenly up and vanishes without a word or takes days to post. I suggest that if there is no posting in 1-3 days form someone, that they get botted. DM Jelani who runs his own Woundworld game has a tough but fair to everyone system where 2 unannounced absences means your character leaves.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

My work schedule will keep me from being able to post reliably on fridays and saturdays. I will try, but on those days my posting rate will be much lower than usual.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Kel the Guardsman wrote:
My work schedule will keep me from being able to post reliably on fridays and saturdays. I will try, but on those days my posting rate will be much lower than usual.

Ditto. Although I am working tonight.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Don't worry, guys. We knew Unruly would be away for a few days. As long as we pick up when everybody is back, the game should continue as normal.


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I made it back a bit early. Gonna get an update post in as soon as I get it all typed up. Again, I'm sorry about my disappearing for a couple days this early.

Max, the guard that was already enlarged was done by another mage in the crowd. I didn't pay attention to Enlarge Person being a full-round casting, so that was a screw up on my part. However, I've enlarged a second guard to represent yours.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Derp. FOrgot you would be absent for a while.


City Map Current Location Map Loot Sheet

Sorry Tina, don't know how I missed your action when I got the ones below your post. I'll throw it in with the next round update once Kosz posts.


City Map Current Location Map Loot Sheet

Kosz, if you could, could you run me through your damage modifiers for your attack? I think either I'm over-analyzing it, or you've missed a bonus.

I've got 1d8+3 as your normal, +2 trait bonus for fighting demons/evil fey/evil plants, +2 for the double smite damage on first attack, and +1 for inspire courage. If that's the case, you gain 1 damage.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:

Kosz, if you could, could you run me through your damage modifiers for your attack? I think either I'm over-analyzing it, or you've missed a bonus.

I've got 1d8+3 as your normal, +2 trait bonus for fighting demons/evil fey/evil plants, +2 for the double smite damage on first attack, and +1 for inspire courage. If that's the case, you gain 1 damage.

Agh, I completely forgot my trait bonus to the damage. 1d8 +4 for wielding two handed (I should have more clearly announced that, I never unslung my shield and my AC is two lower for it), +2 for double my level on the first smite damage, +1 for inspire courage, and then it should be +2 more for Treerazer's Bane.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Still a ways away, but would getting Holy bomb be permissable?


City Map Current Location Map Loot Sheet
TinyTina wrote:
Still a ways away, but would getting Holy bomb be permissable?

It's Paizo-published, has a page on d20pfsrd that allows for easy lookup, and it was pretty much made to be used with this AP. Fits all the criteria for me, so go for it.

Kosz: I'll update the damage to the babau later.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Holy bomb is amazingly thematic!


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I think you should probably stay next to me most of the time Tina. If you toss those around, you're going to paint yourself as a bigger target than Kosz.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Sounds good to me.


City Map Current Location Map Loot Sheet

I want to take this time to ask everyone how they thought the combat went. I'll understand fully if you say you felt like you were cheated or robbed by the deus ex machina, but I'm talking more along the lines of how the map worked, how the round structure worked, etc. Is there anything you'd like to change? Any suggestions?

Edit: I've also updated the current map link to reflect the location change.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Map worked okay. If you can put some coordinates along the top and side that can help get positioning. (Such as B,1. X-10 and so on)

Don't feel cheated. Round system worked for me/


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I thought it all went very smoothly. Well executed. The way you tracked the round and updated as things went kept things very organized.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

The man can suddenly see in the dark and see through my pot helm?


City Map Current Location Map Loot Sheet

Or he's talking to the other guy that called him by name.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Ah, you doubled posted and the second one was just before my post. I didn't see it when I started to reply and when I came back to check, my last post was at the top of the screen. Sorry for that.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Overall, I like how the first combat went. The actions queue/stack was super helpful.

No doubt, the NPCs did more than their fair share but I was getting excited that Kosz would end up laying the beatdown on the Babau. Alas, we'll have to find a wounded one in the future.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Deia wrote:

Overall, I like how the first combat went. The actions queue/stack was super helpful.

No doubt, the NPCs did more than their fair share but I was getting excited that Kosz would end up laying the beatdown on the Babau. Alas, we'll have to find a wounded one in the future.

I was getting excited that Kosz was going to be killed and I would get to declare Kosz 2.0 in the first scene.


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To be honest, I didn't actually expect any of you guys to go for the Babau. It was there to be the "Oh $h#@" monster.

I really just wanted to have the opening play out in a more cinematic fashion than the AP's basic "You were there, but you were just a bystander who did nothing and now you're in a cave."

@Kosz - Yea, I double posted. My post here probably came off as more snark than it was intended to be though. I'm not really sure how to handle these NPCs yet, since you're going to be dealing with them rather frequently throughout this part.

I don't know if I should try making new aliases to post under for them, or posting them separately under my GMing alias like I did, or if I should just post them as a giant block and expect you guys to sort it out when you read it. Right now I'm going with separate posts under this alias for hopefully easier readability.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Oh, the Babau was quite the scare. You did a good job with that one. I expected it to start going through the crowd at an alarming rate. It just did not make sense to run away from a close threat to an easier target without foreknowledge of the capabilities of the various demons. Now that Deia has seen one, she may avoid it more actively in the future.

Kosz brings up a good question too: how are we handling character deaths? We probably should have discussed that before we got in a situation where we might die.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Seperate aliases for major npcs works really well, and definitely helps avoid walls of text. It gives us a clear idea of who is saying what.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

A few of the games I am in do the seperate aliases. For minor characters, a simple bolded Larry Larry turns to you and speaks.' Can work.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

I thought combat went well.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Yep, combat seemed good to me. And I agree that the way you opened was way better than the AP - nice touch!


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

I liked the combat. The babau was a scare, but Kosz won't stand idly by while others risk their lives. I do agree that placing coordinates will help everyone with movement.

@Unruly GM - Don't worry about it. I wasn't offended. My own fault for not looking. I have been playing long enough to know better.

I agree with the others in making an alias for a recurring NPC. I don't know if you can create them under your alias thereby keeping your aliases organized.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I believe we are all set to unleash our fury on the odd spider...ROLL INITIATIVE!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

LOL Tina, I agree. I'm going to laugh if we go through all this prep and it just falls over.


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Sorry for the 30+ hour period between my posts. I've been helping my brother-in-law put in hardwood floors after work this week and just ended up too tired to do anything when we finished.

Anyways, combat begins. Since the map is in 10ft scale, I can't exactly put a set of coordinates to it and I'm mostly going to be using it as rough guidelines for movement limits rather than being strict about positioning.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Had a friend's wedding today. I'll be back in the swing of things tomorrow afternoon.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

I have the same excuse, only I will also have no internet besides this phone until Monday. Please feel free to bot me firing a crossbow bolt!


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Don't shoot too many bullets, Rex. Those things are expensive.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30
TinyTina wrote:
Don't shoot too many bullets, Rex. Those things are expensive.

True, true!


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Make 'em yourself and cut the cost in half. Of course, you probably don't have the equipment right now so get your butt to the surface!


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

I posted yesterday for Round 2. I hit AC 14 (including the penalty for sickened) and did 7 points of damage.


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Whoops. That's what, the second or third time I've done that this early in? Jebus I'm terrible.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

No worries, there's a lot going on.


City Map Current Location Map Loot Sheet

Kosz, are you giving Kel the one that revealed itself to you, or one of the ones that haven't?


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:
Kosz, are you giving Kel the one that revealed itself to you, or one of the ones that haven't?

A different one. None of the others would work for me. Kosz follows the rules.


City Map Current Location Map Loot Sheet

They won't work for you right now, but that's because you're carrying more than one. When you get down to just having one in your possession, whichever one you have will work.

That's true for yours too, Tina. I forgot to add that bit in when I wrote it up.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:

They won't work for you right now, but that's because you're carrying more than one. When you get down to just having one in your possession, whichever one you have will work.

That's true for yours too, Tina. I forgot to add that bit in when I wrote it up.

Oh, I read that the other way round. Still, Kosz will assume that the one he has was meant for him and not for any other.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

So, how do the scales work? Do we have to hold them or is just having them in our possession enough? We could figure all of this out via role play if you want to do it that way instead.


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You have to be holding the scale in order to use its power, but if more than one scale is in your possession you can't use any of their powers. Only when one scale is in your possession are you able to use that scale's power.

Also, since I saw this question come up elsewhere in the forums, not because I think you guys will try this, the 3 uses per day are charges held by the scale. So you can't use up all 3 charges and pass the scale to another player and expect them to get 3 more uses out of it.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

We can probably tell each other about the scales and then debate on which one will compliment our skills the best.


City Map Current Location Map Loot Sheet

That you can.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Do we all get a scale?

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