Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


251 to 300 of 877 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Works for me.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

No problems here.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

That's fine with me, though I wonder why Kel wouldn't just have given the arrows to someone with a bow, since he doesn't have one.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Kel the Guardsman wrote:
That's fine with me, though I wonder why Kel wouldn't just have given the arrows to someone with a bow, since he doesn't have one.

Ditto

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Agreed we can make more logical choices about distribution going forward. Now that the Darkmantles have cut visibility it looks like the point is moot anyway.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Speak for yourself! =P

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

LOL, true, so true.

I forget that not everybody has that problem.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Nothing much to add. I hope Kel didn't have a relapse.


City Map Current Location Map Loot Sheet

I botted Kel. I figure I did exactly what he was going to do. Also, I find it funny that my roll for the net attack ended up being the exact same as his first net attack roll.

Sorry for the delay, I just wanted to make sure I had given Kel time to get a post of his own in.


City Map Current Location Map Loot Sheet

Fee-Fie-Foe-Fum...

By the pricking of my thumbs, something wicked this way comes.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

LOL, Unruly.

I'm really curious to see what this will be.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

We're all going to stand there like a bunch of dorks and then a fireball is going to come out of the darkness. LOLTPK!


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Fortunately, Tina has cover from the big strong men.


City Map Current Location Map Loot Sheet
Kel the Guardsman wrote:
We're all going to stand there like a bunch of dorks and then a fireball is going to come out of the darkness. LOLTPK!

Damnit! My plan is ruined! Well, I guess I'll just have to think of something different then...

I know! I could use a Delayed Blast Fireball!


City Map Current Location Map Loot Sheet

Well, my big surprise has rounded the corner. Was it what you were expecting? Did it live up to the hype?

Kosz is lucky. I rolled the dwarf's attack before realizing that he was out of the dwarf's line of sight. It could have been nasty.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Tina, H7 is 15' from the nearest rat.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:

Well, my big surprise has rounded the corner. Was it what you were expecting? Did it live up to the hype?

Kosz is lucky. I rolled the dwarf's attack before realizing that he was out of the dwarf's line of sight. It could have been nasty.

That's my job.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2
Kosz Trumpeter wrote:
Tina, H7 is 15' from the nearest rat.

8i then


City Map Current Location Map Loot Sheet

Let me apologize again for missing posts when doing combat updates. I don't know why it keeps happening. I look at the older posts 2-3 times and still seem to manage missing one each time.


City Map Current Location Map Loot Sheet

Sorry about the slow updates, folks. Deer season is in full swing and I kinda got caught up in it this week. So far my accuracy record with a bow has been almost exactly like Anevia's. I missed one well-aimed, careful shot and then followed it up with two rapid-fire misses. Lets see if she's as lucky as me and hasn't broken any arrows though -

Recover arrow: 1d100 ⇒ 24
Recover arrow: 1d100 ⇒ 42
Recover arrow: 1d100 ⇒ 6

Nope, looks like all 3 of hers go down the drain.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

GM, would Kel's Suicidal trait allow me to take that damage for Kosz?

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Don't worry, Unruly. I hope you get a deer this season.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

GM? The answer to my question will really impact my next action. Please help.


City Map Current Location Map Loot Sheet

Sorry, I just got home to post.

I'm going to rule that the Suicidal trait works in a way similar to Bodyguard/In Harm's Way. Meaning that there needs to be an attack roll of some sort. Especially given that magic missile has this line -

Quote:
The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment.

The best that you'd be able to provide with your body would be soft cover.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Alright. Thanks.


City Map Current Location Map Loot Sheet

Oh man, I'm sorry I was so slow to update. I had it all typed out and thought I hit submit, but apparently I didn't. So it sat unposted for about 9 hours.

Also, Kel, I made a post over in the rules section about the Suicidal trait and this particular situation because I'm unsure if my initial ruling was fair. I may give an update on that later depending on what comes out of the thread. I won't change my ruling for this particular instance, but I will look into having some more clear and standardized way of ruling for future occurrences.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

I think occasionally it may make sense to wait regarding whether a character will take an AOO, when there might be something else to save it for. But Kel has 3 AOOs per turn. I think it'd be fine to just take it for him.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

That's fine. I saw the thread. I can see how the rules could be interpreted in either direction, which is why I asked.

I'd prefer it the be a full blown "re-target" ability because that would make it more useful to me. I can already take damage for people if they are the target of a normal attack, so having a once-a-day ability to dive in the way of non-standard attacks would be great.

I understand how that interpretation might be too powerful for a trait though.

However you'd like to do it is fine with me.


City Map Current Location Map Loot Sheet

Kel, I'm leaning towards the following as a houserule for Suicidal -

You can use it to redirect any spell that offers a save and that calls for specific targets. So it will work on things like Charm, Dominate, Sleep, etc. as well as all the stuff that you could use Bodyguard/In Harm's Way on.

The only things it wouldn't work on are spells like Magic Missile and Interposing Hand that don't offer a save, and AoE spells which don't have specific targets. Of course, AoE spells aren't bothered by it in RAW either. It would make it something of a middle ground between "I can redirect absolutely anything that calls for a specific target" and "I can only redirect physical attacks."

I don't want to invalidate the trait by making it redundant, but I also don't like how powerful it could be if it allowed for redirecting anything and everything that called for a specific target. I'm trying to find a compromise, so I want to know if this seems like a fair one to you.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Hmm. Interesting ruling.

I won't argue with you, but I'd like to offer this for consideration-

The reason I took the trait was because I imagine Kel as the guy who's constantly diving in the way of blades and bullets to protect his friends. Charm and Sleep, being somewhat invisible/intangible effects don't seem like the kinds of things he could step in front of.

Magic Missile and Interposing Hand, on the other hand, are very obvious effects, and exactly the sort of thing that Kel would want to put himself in the way of.

The wording of the trait is odd and fairly ambiguous. I'm fine with however you'd like to work it. I'm sure I can make use of it either way. I just wanted to tell you my reasons for taking it in the first place, and how I see it as a piece of the character.


City Map Current Location Map Loot Sheet

Well, like I said, I'm willing to compromise. I haven't fully decided that what I said above is what I want to do yet. Which is why I'm asking for your input.

For the time being, let's just say that I made a bad judgement call this time around and use the trait as RAW. If, at some point in the future, I decide that maybe a house rule is needed after all, I'll go over it here again and try to figure something out that works for you as well.


City Map Current Location Map Loot Sheet

Max, Wizards can copy any spell on their spell list into their own spellbook from scrolls or other spellbooks but it takes time and money to do so. In the case of scrolls, the scroll is consumed when you attempt to copy it regardless of if you succeed or not, while spellbooks are unharmed.

As a Wizard, an Alchemists can copy spells that are on their list from your spellbook. However, you aren't able to copy spells from an Alchemist's formula book. And it doesn't look like you're able to learn anything from a Witch's familiar either. Also, it looks like Witches can only copy spells from scrolls or from another Witch's familiar, and not a spellbook.

The full rules for Wizards learning new spells, including the cost of writing spells into their book, are covered under the Magic section of the PRD near the bottom of the page. The rules for Witches and Alchemists are covered in their respective class sections, though Alchemists will also need to reference the Wizard rules.

So, without telling you how to play, I'd say that if you wanted to make sure as many people as possible had access to different spells that you find and learn, you should do this - Copy the spells from scrolls or books into your spellbook, scribe new scrolls, and then hand the scrolls to Deia while handing your spellbook to Tina.

Of course, that would get fairly expensive pretty quickly.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

That's my understanding as well. The whole process is something we could work during downtime or as we travel, but not something that will be happening as we talk through the sewers.

I'm fine with you holding onto the book but it's probably something that should be treated as a group asset.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

board took a pummeling from all the downloading of advanced class guide

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Ya, that was unusual.

Giving Kosz a chance to chime in on the dwarf as he has the most constraints on what he might want to do.


City Map Current Location Map Loot Sheet

So that's what caused the massive slowdown. I woke up a couple hours after going to sleep and couldn't get back down, so I tried to check up on things on my phone. Both Wayfinder and my phone's browser were having issues connecting. I had started to think it was my ISP screwing something up before I just gave up entirely.

But yea, I'm waiting on some more input from others in the group.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

We were losing applications this morning at work and when I got home I had about 10 minutes of Internet before it started to crash altogether. It seems like it was just a bad day all around.

I am going to the IC thread now and will post.


City Map Current Location Map Loot Sheet

Apologies to Deia for taking an action for her, but it definitely seemed to be the way things were heading. I figured that since the group seemed to have come to a consensus, it was best to just move things along.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

No problem at all. I agree that's where it was going but wasn't sure exactly how we were going to get there.

Good use of GM-ness!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Is anybody better at bluff or diplomacy than Tina and I? Deia is certainly not built for that. We can play good cop/bad cop if you want to jump in.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina has no skillz.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel is actually the party's Diplomat, with a +7 currently.

Edit: ...or maybe Max is. Wow. How'd you end up with a +14 at level 1 with a 10 charisma? That's amazing!


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina will be silent for this conversation.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Yeah, it starts with the trait Student of Philosophy, which lets Max use Intelligence for diplomacy to shift attitude. Another trait makes it a class skill, Meadow, the thrush familiar, gives a bonus, and finally so does the Silver-Tongued alternate human trait.

If it becomes too ridiculous, I'm fine trading out any of these things for other traits, etc.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Not ridiculous. Not any worse than what a Halfling can do with their Stealth skill. Pretty cool, actually.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

If you get it high enough, just add 'I am papa smurf' to the end to see if they will still believe you. :)


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

That's awesome, how did you get that avatar!?


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Just type 'smurf' into your post.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

You just got smurfed!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Just so you guys know, I'm not sure whether I should laugh or cry at our dwarf execution.

We have a low-strength character with a low damage weapon trying to coup de gras an npc that probably has a 12 or 14 con. The only way it could have been less effective was if I rolled snake eyes for the damage roll.

251 to 300 of 877 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Callow King; or How The New GM Ruined The Game All Messageboards

Want to post a reply? Sign in.