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Here. I used this link to find tools like Map maker and Token Maker.

Dark Lord of Accounting |

Stuff We SCrounged Update 12/31/2013 at 2:45 pm EST
Masterwork Backpack with symbol of Iomedae
10 days of trail rations
a flint and steel
a set of caltrops
two flasks of oil
12 arrows
potion of cure light wounds (Labelled)
potion of lesser restoration (Labelled)
A torn bedroll
Three candle stubs (each can burn for 30 minutes)
A bent fishhook
10 feet of badly frayed hemp rope
A copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts (DC 15 Appraise reveals its worth to be around 200 gp)
4 silver scales (magical)
2 potions
Cold iron hammer head (magical)
46 arrows
broken wagon and one wheel
healing kit
2 scrolls

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Regular posting to begin anew on the 2nd of Jan 2014.
Happy New year everyone.

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Congrats.
Of the 3 tables you are the first to change maps. lol

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Yea? The Vermin Union keeps asking to see me. Something about not being given a chance to show their stuff.......also about pesky adventureres that are too powerful for their levels.

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Oh those two organizations have already sent in their staff to oversee future combats.......as soon as they resolve their differences.

Morgrym Steelhammer |

Is everyone still remembering that we're under the effects of Bless for consecrating that temple? Its the only reason I haven't cast it yet.
Edit:Yep it works!

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Post up the rest of your actions, Assum Razul total defenses. I'll sum up everybody's actions. It's being a long weekend for me.....

Caelus Oklir |

So, Nightdeath, by "Any 4 characters", can we make it the four with the best refelx saves?
Which would not, by the way, include Caelus. Though I'm perfectly willing to take one for the team, the roller HAS been trying to kill me in my other games...
Or was it more "if you can come up with four successful saves among the group you're fine?"

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Take the best 4. I'm aware of the dice roller's best efforts to kill everyone.
I'm still recovering from a game that killed off an entire party due to their inability to pass a DC 10 reflex save and a DC 10 Fort save.
I also realised I put it as 'Reflex save take damage', it should be ermm unpleasant but no danger to PCs.

Dark Lord of Accounting |

Stuff We SCrounged Update 12/31/2013 at 2:45 pm EST
Masterwork Backpack with symbol of Iomedae
10 days of trail rations
a flint and steel
a set of caltrops
two flasks of oil
12 arrows
potion of cure light wounds (Labelled)
potion of lesser restoration (Labelled)
A torn bedroll
Three candle stubs (each can burn for 30 minutes)
A bent fishhook
10 feet of badly frayed hemp rope
A copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts (DC 15 Appraise reveals its worth to be around 200 gp)
4 silver scales (magical)
2 potions
Cold iron hammer head (magical)
46 arrows
broken wagon and one wheel
healing kit
2 scrolls
Ratty bedroll
6 days rations
chipped 6-inch-tall marble statuette of a humanoid throwing a spear.
ring of protection +1
Millorn's spellbooks:
Mirror Image, Mage Armor, Shield, Protection from Good, Silent Image, Invisibility, Summon Monster 1, Summon Monster 2 and Fly.
detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, and silent image
(This is as of 19 March, after crazy dwarf mage)

Naravash Avernus |

I'd rather our rogue or fighter take the ring, they're likely to be the ones mixing it up in melee and suffering the most attacks.
Looking through the group, I think Millorn's spellbooks aren't worth anything to us really apart from what they'll sell for. Caelus is a spontaneous caster and our other casters are both divine. Go figure!
Does anyone else want some of the arrows we've recovered so far? We've found a total of 58. If no one else wants any, I'll take them all, but I can't imagine needing so many just for myself.

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For the purpose of this AP, Anevia has enough arrows for herself and she'll decline.
As per PFS, if you can use the spells, it doesn't matter if it's divine or arcane.
Encouters so far has being adjusted to account for the party size. Would like some feedback if it's fine with you all and whether it's challenging enough for all of you.
As you can see, your NPCs have issues, I'd suggest making friends with them. Currently only one of them is friendly to you.

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Only Milorn has being boosted but even then His tactics alone made him well wacky. He's actually the most dangerous out of all the encounters actually.
He has color spray. 2 slots prepared. And a sleep.
The rest have being run as per written.
It's what comes after these that'll all be boosted.

Caelus Oklir |

The early, vermin encounters seemed pretty easy. The temple and Milorn were more challanging, but not excessivly so. I usually find that, in ramping encounters for low level parties, bumping up numbers and hit points works better than ramping capabilities: it just takes a little DR or save-or-done abilities to put an encounter beyond a APL 1 or 2.
All that said, I'm having a blast with this so far.

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Ok now waiting for Naravash, Morgrym and Sarthonn to level up.
Also should there be a time where you find this current character simply isn't working out, feel free to inform me or post here, we can work something out.
Also not sure if I posted this here earlier or no but just in case.
Hp is either rolled or half+1, take whichever is higher.

Sarthonn |

OK... rolling to see how many hp's Sarthon gets:
hp's: 1d10 ⇒ 10
Wow! That should be another 13.
He'll take Power Attack as a feat and put skill points into Bluff, Ride, and Knowledge (Nobility).
I need to update Sarthonn's profile but everything else should be done. Don't hold up the adventure on the mechanical parts.