Wrath of the Righteous GM

Game Master Acid Milk Hotel



Check in here, ask anything you need to ask, and of course if you have any last-minute changes, make them now. Gameplay thread will go live tomorrow, and whether it's early or not depends on how brutal my morning gym class is.


Kassen Battle Maps

Hello and thinks for picking me. I was debating on going with Barbarian instead of Fighter, but I think I'll stick with fighter. More opportunities to get feats that help Tera survive.

That said, I am wondering if you plan on keeping the campaign named Acid Milk Hotel's Untitled Campaign. It's definitely eye catching, but not very descriptive. :)

Also, Looking forward to playing with the rest of you. Here's to having lots of fun.


Oops. Still new to the site, my bad. Changed it.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

Thanks for the selection. Personally, I love "Acid Milk Hotel's Untitled Campaign." It should help us forget that we are fighting demons. Oh, wait, not sure that forgetting what we are fighting is such a good idea. Still like the name though.

Also, if you could create the gameplay thread so that we can dot it, that would be great. You do not have to even post anything. Just post "dot" and then immediately delete the post. The result will be the Paizo servers listing this in anyone who dot/deletes Campaign tab and makes it easier to keep track of. All the players can get the campaign in their Campaign tab this way, without clogging up the thread with dots/junk posts.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1
Righteous GM wrote:
Oops. Still new to the site, my bad. Changed it.

No worries. I've been on it for 4 years and still screw up. ^_^

And I second the Dotting thing. It helps keep us from hitting the gameplay tab repeatedly and potentially breaking it. :D


hp 9/9 | AC 12 FF 12 T 10 | F+1 R +2 W +2 | Init +4 | Perc +1

Thanks for picking me, Righteous. I'll try not to angst up the place too badly. :)

I think I've got the mini statblock below Teofil's name sorted out, but I've never done one before. How should I track his spells cast/remaining?

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Thank you very much for choosing me! Everything in my profile should be completely updated to gestalt.

One thing I didn't put in my description is that while he has the black rose of Pharasma emblazoned on the front of his shield, he has a smaller depiction of the red rose of Shelyn on the reverse where usually only he would see it as he feels that many would ridicule a hideous demon-spawn worshipping the goddess of beauty.


Gameplay thread is now up; I woke up a little earlier than I expected and have a bit of pre-school time to kill. A bit of a rundown on rules:

-I use block initiative to keep combat flowing at an expected rate of a round per day. You move in pretty much whatever order you want to within your initiaitve bracket, since it keeps things moving faster.
-I don't use maps for combat. Narrative combat all the way, but I'll be sure to keep descriptive about things.
-For uses of daily abilities, I suggest having a Notepad file with a spoiler box keeping track of them all. You don't need to put it in every post, but whenever you use a spell or anything, post the updated version. Something quick and easy; doesn't need to be elegant, just easy to keep track of things as in-game days could take weeks or even more than a month at a time, depending on our pace.
-Max HP per level.
-I like to sometimes fudge enemy construction a little when I have a gimmick in mind, with overlapping archetypes or changes to spell lists. Don't fret too much if you see something that doesn't seem quite right, because I just really like building gimmicky enemies that seem distinct and different in terms of crunch.

Also, I alluded to the difficulty in recruitment, but get ready for it. I'm going to make this challenging, and the harder you hit, the harder you'll get hit back. I'm not interested in just throwing theorycrafted nonsense at you every fight, but this will not be a cakewalk. All the tools in the world are going to put you on the same level as everything else, so be ready.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Wouldn't expect it any other way. I'll be posting in the Gameplay thread when I am taking lunch. Looking forward to this game :D.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

Righteous GM - did you get my PM about switching Druid archetypes?


hp 9/9 | AC 12 FF 12 T 10 | F+1 R +2 W +2 | Init +4 | Perc +1
Righteous GM wrote:


Also, I alluded to the difficulty in recruitment, but get ready for it. I'm going to make this challenging, and the harder you hit, the harder you'll get hit back. I'm not interested in just throwing theorycrafted nonsense at you every fight, but this will not be a cakewalk. All the tools in the world are going to put you on the same level as everything else, so be ready.

If saving the world was easy, everybody would do it. :)


Zyranus: Hm, I thought I'd responded to that. Yeah, it's fine if you change before you get into your first combat.


Just a little heads-up for those familiar with the AP; I'll be shortening the first leg of it considerably to help keep the pace of the AP and get more quickly into the meatier, actual-stuff-happens portions. I run the adventure in real life, and I remember my friends being a little confused as to why the promise of great holy warriors had them killing random vermin for half of the first session. It'd only be worse in PBP, so don't be too surprised if things go differently/get skipped entirely.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

No problem. As long as you keep everyone interested in the campaign and keep it fun, I don't care if you follow the AP word for word, or change everything. In this game, and really all games, the goal is to have fun. So, lets have some fun adventuring and slaying vile chaotic evil creatures.


hp 9/9 | AC 12 FF 12 T 10 | F+1 R +2 W +2 | Init +4 | Perc +1
Righteous GM wrote:
Just a little heads-up for those familiar with the AP; I'll be shortening the first leg of it considerably to help keep the pace of the AP and get more quickly into the meatier, actual-stuff-happens portions. I run the adventure in real life, and I remember my friends being a little confused as to why the promise of great holy warriors had them killing random vermin for half of the first session. It'd only be worse in PBP, so don't be too surprised if things go differently/get skipped entirely.

The cause of fun justifies all manner of edits. :)


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Seconded. Although, I was thinking about how to handle the first part with my game that I'm going to be starting soon. I think I'll be going with a couple of Abyssal Larvae. :D

Also, I was planning on offering the scabbard to her bastard sword for use as a splint, I guess Teofil will have to wait a little longer to find out what she's armed with. ;P


Just so I know for the purposes of future things, Xantrius, are you intending to stick with longsword and a shield?

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

As far as the scales go. I am good with any of them. The aligned scaled would be useful. However, I will be doing a lot of combat maneuvers, which decreases the value of them for reducing DR. The levitate could be nice, but us probably more useful for a pure caster to get out of melee range. The disguise one is probably best for one of the tieflings, unless we are dealing with devils, in which case it might be better for the humans. Obviously the Energy Resistance one is useful for anyone who does not have natural ER.

If I can choose, probably the ER is 1 and alignment is 2 on my list.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

I'd like to have the disguise one. I can imagine all sorts of fun scenarios that we could do if we can trick the demons. After that, I'd like the align weapon, levitate, then energy resistance.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Yes, Xantrius will most likely stay with longsword and shield unless something really nice comes along. I was planning on taking Shield Focus at some point (possibly Mythic).

As for the scales, he would be fine with any of them except the energy resistance which he already has.


hp 9/9 | AC 12 FF 12 T 10 | F+1 R +2 W +2 | Init +4 | Perc +1

Teofil would be happy with the levitation scale or the energy resist. IC, he'd take any offered to him except the disguise scale. (He would see his use of it as dishonest.) But I think the others would be a bit wasted given he's a squishy arcanist.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

So, it looks like we are going with:

Zyranus - Energy Resistance
Tera - Disguise
Teofil - Levitation
Xantrius - Align Weapon

Correct?


If you want to go with that layout it's cool, but Align Weapon would be pretty silly on a Paladin, between Smite Evil and Divine Bond. not to mention, the way the scale words for Align Weapon it'd give Zyranus the ability to actually deal with DR/good monsters before he can dish out the 45k for a +1 Holy Amulet of Mighty Fists, or at least the 18 for an enchantable Unarmed Strike-enhancing weapon. If those were routes he was considering.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

I know, I was just trying to give everyone their first choice. Using second choices:

Zyranus - Align Weapon
Tera - Disguise
Teofil - Energy Resistance
Xantrius - Levitation


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

I think that might be the best option for everyone.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

I am good either way. Using combat maneuvers, the DR is irrelevant. However, when fighting it is key. Eventually, Zyranus' unarmed attacks will be aligned anyway. However, that will not happen until level 12. Until then, it will be a good thing to have.

Lets go with the second lest, unless someone objects.


Level 12, for the record, being at the tail end of book 3.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

Yup, and rather than punching things, I plan on making my money wrestling dragons by then.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

You holds 'em, I stabs 'em.

Now I have this image of Zyranus making a balor cry uncle. :D


Wrath of the Righteous is the campaign where by endgame Balors are totally valid filler enemies that don't stand a chance, so that's very likely.


hp 9/9 | AC 12 FF 12 T 10 | F+1 R +2 W +2 | Init +4 | Perc +1
Zyranus Fairculg wrote:

I am good either way. Using combat maneuvers, the DR is irrelevant. However, when fighting it is key. Eventually, Zyranus' unarmed attacks will be aligned anyway. However, that will not happen until level 12. Until then, it will be a good thing to have.

Lets go with the second lest, unless someone objects.

Second choice is fine by me.


Sorry guys, had an area-wide power outtage yesterday.

Liberty's Edge

Male Brawler(Beast Wrestler)/1 - Druid(Goliath Druid)/1 - HP: 13/13; AC19, T13; FF16; CMD16; F+4,R+4,W+6; Per +8; Init +2

Gotta go off grid. Then you can laugh when everyone else's power goes off.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

I hope everything is all right, Righteous GM?


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Same here. I was looking forward to this game. Hope to here from you soon.

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