WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

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"We're gonna run outta time quick if we stick around here yappin'. Anything else we gotta do before we begin to move out?"

Xanis want to try to ID those remaining veil items before we head out?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I think Xanos was too far away to get a good look at the veil before, so he doesn't really realize it's special. If he sees it in action he can spellcraft it.


King of Talingarde

No one has specifically said they are removing any additional patches. Based on the three you mentioned in OOC, I'll throw up spoilers below with each of them, in case you do wish to remove them.

Vial w/ Draconic Rune for Life:

This small vial has a pinkish colored liquid inside of it, labeled in the draconic tongue Rejuvinating Elixir. It's a potion of Cure Light Wounds.

Vial w/ Wolf's Head:

This small vial has a red color consistent with that of blood. A small slip of paper wrapped around it has only one name written on it, Cain.

Small sack with arcane rune:

Inside this bag is a collection of Spell components, as well as 5 black colored cloaks. Each cloak provides a +1 competence bonus to stealth checks inside Branderscar prison

The remaining symbols are: Lantern, Coil of Rope, Window, Stack of Gold, Holy Symbol of Asmodeus.


I'll take a swing at that wolf one. :)

Cain, still itching to be moving, stalks back over to Price's side, "Want to take a look at something on that veil while we wait to get moving.." When/if Price hands it over, his fingers immediately find the wolf head symbol.

Checking spoiler...

What he pulls away is a vial filled with thick, blood-red liquid -- a small slip of paper wrapped around its center. He pulls off the paper, and his eyes flash around the room at everyone before resting on Price. After a few heartbeats of holding her gaze, he holds out the paper, "Exactly what all were you told in that little meeting you got earlier? They have some good information on us... well, on me."

The piece of paper simply has one word hand-written on it. 

Cain.

"You have any reason to believe this stuff is bad for me? This symbol can't be a coincidence, and I'm sure hoping this is their attempt to take steps to help me with... well, whatever it is these idiots have done to me to keep me contained."


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Mark how much time has elapsed since we took down the guards? How many hours between guard shifts have we noted?

Jack wrote:
Grumblejack's eyes narrow at Price, but it's obvious the ogre has grown wary of her, almost respectful. "Grumblejack be quiet."

She nods politely to the ogre as the odd corona of of black flames disappear. "Thank you."

Gwyn wrote:
"A-a-a-anything else, Muh-muh-miss Price." She asks after Price's ultimatum.

Price turns a bright smile on the young woman, her mood seemingly jovial. "No need to stand on formality, Gwyn. We're allies. Just call me Price, though I appreciate the honorific. You're a well mannered young lady and that is always nice to see."

Cain wrote:
"We're gonna run outta time quick if we stick around here yappin'. Anything else we gotta do before we begin to move out?"

She gives Cain a stern look, "I was hoping to grill Wendell here on the best way out, where the other guards are having their card game, et cetera... Unfortunately, someone thumped him a little too hard and now I'm thinking we'll have to forgo questioning him."

Cain wrote:
"Exactly what all were you told in that little meeting you got earlier? They have some good information on us... well, on me."

Agreeing with Cain that time is of the essence, she condenses the information for her allies, "I'll be brief. A beautiful woman who was clearly unnatural, possibly diabolic, gave me the veil and insisted that we all escape and meet our 'patron' at a house on the Old Moor road after skirting the town by way of the moors. There will be a lantern burning in a second story window. We have three days to make that meeting... and 'Tiadora' alluded to the fact that it would be 'unhealthy' for us to miss it. She declined to answer any questions about our patron. I'm assuming everything in this veil was meant to help us."

If we can't wake Wendell for a grill session immediately, or think the guards will be replaced quite soon, then I say we take off and risk it with Gwyn/Cain doing some scouting ahead. I also think we should take Grumblejack with us... arming him with the heavy flail that Xanos built and possibly giving him Price's shield.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

More and more interesting by the moment... he thought as he watched Cain manifest the small vial from the patch on the gossamer scrap. His mind ran through it's internal arcane index.

spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12

A clever trick. I may need to study it further.

Cain... wrote:
This symbol can't be a coincidence, and I'm sure hoping this is their attempt to take steps to help me with... well, whatever it is these idiots have done to me to keep me contained."

The dark man looked down at the runic bracers that had been fused around his wrists for a moment with sympathetic understanding. "Indeed. Whatever they have done to you, it is in keeping with a trend." He rumbled "Talingarde has proven itself quite adept at such enslavements. No doubt they deem it for the greater good, or other such rationalizations."


Cain listens to Price run through her encounter, taking the opportunity to carefully pull the cork on the vial. While she continues her description, he sniffs the vial tentatively for any sign of poison or other danger. Perception 1d20 + 7 ⇒ (7) + 7 = 14.

By the time the strange man speaks again, Cain is re-stoppering the vial and sliding it into his belt... still unsure of the vial's contents. (Feel free to let me know if that sniff/perception check gives any insights into the vial's contents.)

Cain leans down to check Wendell's pulse, using his experience with wounds to see fi there is a quicker way to rouse the man. Heal (to see if we can get him to come around quickly) 1d20 + 7 ⇒ (18) + 7 = 25. As his hands check over the man he just moments before knocked into unconsciousness, his yellow eyes regard the strange man as he speaks. Xanos can see that his words strike a chord in the young man, who nods in quick agreement with his words of Talingarde's rationalizations and enslavements. It's clear he's hit upon something the young man has thought before.

If the heal check doesn't reveal a way to bring him around...

Cain grunts in frustration, "Didn't intend to put him so far under." He looks down at the unconscious man, "Well, if you're not going to give us any information, Wendell..." CRACK!

With a quick, two-handed twist, the man's spine is snapped.
Unarmed Coup-de-gras. He'll continue doing it until the man is dead. "He wasn't going to be of any use breathing. So, Grumblejack, a quick, pre-rampage snack?"

I agree with Price. Let's let Grumblejack (quickly) take what he wants of a snack here and then head out -- Gwyn and Cain leading the way.


Oh, for Pete's sake, the curiosity is killing me. Someone take the other items he spoilered and tell me what they are!


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Cain or Jakes should probably take the other potion as it is a CLW. Happy now? :) And the other bag contains 5 cloaks that give +1 to stealth within Brandescar Prison... figure I could tell you that since it seems we will all be wearing them.


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Jakes wanders over to the cell, nodding approvingly at Cain's neck-breaking. "Are we ready to move out? What else is in that bag 'o tricks, Price?"


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price looks at the veil again... "We've got a lantern, some rope, and a stack of gold... I don't think we need any of those for now. Having the rope out might be handy. We've also got what looks like a holy symbol for Asmodeus." She shrugs at that and holds up her palm for the warrior woman to see. It bears a scar that looks strikingly similar to the symbol. "I don't need another one. Most intriguing, we've got what looks like a window. I wanna hold onto that one in case we get trapped. Might be a quick way through a gate or outer-wall."

Assuming we are good to go...

Price goes to confront Grumblejack, bearing the large flail. She steps into his strike range fearlessly and eyes the giant. "You've kept your word, 'Jack. Now I'll keep mine. You can come with us. We're going to move stealthily for a bit. You'll stay with us near the back until we find some folks worth killing... and then you are more than welcome to crush them utterly. We've got this weapon for you, this shield on my back if you want it, and a warmer snack for you outside." She hands him the flail and shield (if he wants it). "Gwyn, please unchain our friend."

Price will run interference so Gwyn can do her job without concern of getting gobbled... and hope like hell she hasn't made a mistake here. :)


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

So, as we move out -- Gywn and Cain on point, I'm second line, Price and Xanos in the back minding the big boy?


Yep, I think that's the plan. My only addendum would be that Gwyn and Cain have twenty or so feet of room (at least) so the larger group's noise won't be as much of a problem.

As Gwyn does her thing on the ogre's chains, Cain splits time between watching her work and watching their exit... especially the stairs. "Gwyn, I figure you and me'll lead off. You go first, if that's your gig, and I'll be right behind you. If we get in a pickle, maybe we can try to play the parts of a guard," he taps on his own chest, "escortin' a sick prisoner to get some healin'." He shrugs, knowing it's a weak play at best, "Hopefully it'll at least give us a bit of time to make a move on whoever finds us... or retreat. Unless you have a better idea... ya know, otehr than not being heard in the first place."

Pre-rolling Perception/Stealth in case we're ready to move out.
Perception 1d20 + 7 ⇒ (7) + 7 = 14
Stealth (including cloak bonus) 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9.

Not. Great. Rolls. :(


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Sounds like a good plan to me. Go Team EVIL!

Oh, and let's be sure to grab all the extra keys in the guard-room.


Agreed, we should do a semi-thorough search of the guard room before moving on. Dont' want to waste time, but dont want to miss useful items/info by being in a rush.

So while on the move, Cain will have all his weapons stowed, shield on his back, with the bottle of alcohol in his hand. Hopefully that'll give anyone else somethign to get upset about and possibly have them miss the fact that they don't recognize Cain... hey, it could totally work!


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn gulps as she walks into Grimjack's cell. She is not at all pleased with being anywhere in easy reach, but she does her task and tries to get the ogre's restraints loose.

Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12

Her trembling causes the picks to slip free and fall to the floor. She gathers them again and tries a second time.

Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27

She puts the picks away and scurries over to where Cain is waiting. She also puts on one of the cloaks.

Also pre-rolling
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Stealth: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Too busy keeping an eye on Grimjack.


Eesh... not a great first effort by the scouting team... make it up in the second quarter, eh, Gwynn? :)


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Could be worse. Once had a guy warstomp a cat trying to sneak up some stairs.


King of Talingarde

Revised Map

With the new map, you all should be able to move your tokens around (please only move yours around, or get permission). If you have any problems/suggestions/recommendations, let me know.

Cain:
The vial, when unstoppered, smells strongly of blood. And not just any blood, but the blood of werewolves. The armoa alone makes you feel somehow stronger, more feral, like an awakening in your body. The sense is very familiar to you, though diminished at present.

Price confronts Grumblejack a second time, to which he responds. "Grumblejack no meant trouble. Grumblejack will help good. Grumblejack stay quiet, and help." Grumblejack takes the proferred weapon, easily able to wield in one hand. He gives it a good swing, well clear of Price and Gwyndolin. "Grumblejack will use to smash little 'uns. Grumblejack not know how to use disk, though."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As Cain and Gwyn move into the guard room and do a better search of the area than previously done, the most remarkable thing of note is the almost comically large fireplace in the room. A person could easily climb it up to the roof or down to the lower floor if they chose. No sounds can be heard from below.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Looking through the open door into the room being scouted, Xanos spies the fireplace with concern. What possible function could such a hearth have in a place like this?

knowledge architecture and engineering: 1d20 + 5 ⇒ (16) + 5 = 21


King of Talingarde

Xanos:
The fireplace looks to have been a relic from when the keep had been remodeled, where this was a Great Hall and the Cellblock was part of this room.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Glancing around at the roof and the way the stonework joined inner and outer walls, Xanos squinted as he pieced together the prison's history in his mind.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price gives Grumblejack a smile and a hard pat on the arm, "Good! We'll go have fun and you can smash little 'uns."

She watches Xanos examine the fireplace with obvious expertise. "Anything we need to know?" She pokes her head into the fireplace and looks up the chimney, seeing how far it goes, if it could be climbed, or if there is anything unusual about it.

Darkvision 60' range
Perception (if needed) 1d20 + 11 ⇒ (7) + 11 = 18


King of Talingarde

The fireplace could be fairly easily climbed, handholds having been built for cleaning. DC 10 Climb Check. It ascends upwards to what one would imagine would be the roof, but it appears that there are Iron bars at the top that would prvent eggress by a human sized creature. It also descends downward. You can faintly hear people down below, but cannot make out much more than that they exist, the words lost as they travel to your ears.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price relays what she sees and hears, offering no opinion on what they should do.

Any of you folks what to amend or alter the current plan?


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

FYI, I don't seem to be able to move tokens on the shared map. I am using a loaner PC atm however so I'm sure the issue is on my end....


King of Talingarde

Try now, and let me know. Should work now.


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Perfect! Neat system...


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"This once was a place of kinship. A great hall within a fortress built to protect those within from they tyranny of the outside world. This hearth was it's heart. Now it is dead, and the hall converted to a place where tyrants place their unwanted. Ironic that it may yet provide us with a path to liberty. The chimney will go to the battlements above and to what once were the kitchens below. Kitchens in castles are nearly always located near a servant's entrance."

"We should see where it leads, but first we should remove the threat of Sergeant Blackerly."


Uncomfortable with unknowns at his back, Cain takes the time -- while Price and Xanos inspect the hearth -- to open the only unopened door in the room. (door into room 20) He gives the room a good, solid look while Xanos speaks. Perception 1d20 + 7 ⇒ (20) + 7 = 27.

When the man concludes, Cain nods. "Agreed. May be a good escape route to have in mind. Like to see where those stairs take us first, though."

Unless the search of room 20 turns up something worth investigating, Cain is prepared to head up the stairs with Gwyn.

Mark, you want stealth/perception checks out of me and Gwyn every time we move forward? I'm fine if you want to roll them yourself when appropriate (for the sake of expediency), or if you'd prefer to let us do the rolling. Just let us know.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Here's hoping
stealth:1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Perception:1d20 + 9 ⇒ (12) + 9 = 21

Gwyn Tries to quietly climb the stairs while keeping her eyaes and ears straining for any sign of trouble, specifically human shaped with overly large egos.


King of Talingarde

FYI, the stairs descend down from here, you're on the 2nd floor. As far as stealth checks go, feel free to make 'em if you want, but I'll roll 'em if needed to prevent holding up the game, as long as you guys don't mind.

Downstairs.

Gwyn and Cain descend down the stairs, revealing a landing with a closed doorway. What sounds to be snoring can be heard coming from the opposite side.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price is on the map with Grumblejack.


So I guess that means nothing was in Room 20, DM?

Cain sneaks down the stairs behind Gwyn, senses straining. He motions for the younger girl to press her ear to the door as he mouths, How many you think are in there? As she presses her ear agains the wood, he does the same.

Perception 1d20 + 7 ⇒ (1) + 7 = 8 <- WTH?!
Stealth 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17.

Also, should we put the potentially heavy-footed ogre back a bit from the door until we decide if we actually want him in there? Large folk take an automatic -4 to stealth, and we don't know if everyone in that next room is snoozing or not.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

We're keeping the ogre and the not-very-stealthy wizard pretty far back. It shouldn't effect your scouting at all. We might just have to take an extra round to reach you if things get ugly.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

That's okay, Gwyn plans on running if things go south.

Gwyn does listen at the door trying to keep her footfalls quiet. She wonders how Cain is able to hear anything at all with the blood rushing through his ears like that.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23


King of Talingarde

Gwyndolin:
On the other side of the doorway you can hear what obviously sounds like a man sleeping, pretty heavily juding from his snoring. As he snores, you can make out him speaking to himself as he sleeps, "...Hes...terf....ield...." What it means, you do not know.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn points to the door and then makes like she sleeping, using her hands as a pillow.


Cain -- unable to hear a thing -- raises a solitary finger and mouths, Just one?


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn nods her head, then she points back up the stairs then at Cain and herself

Bluff: 1d20 + 7 ⇒ (3) + 7 = 10

Cain is not exactly sure what she is trying to communicate.

She was trying to get the both of them away from the door so they can talks strategy, but since I failed by 5, Cain gets something else entirely from it.


Cain looks at Gwyn, up the stairs at the rest, then back at Gwyn, clearly confused. He hikes a thumb at Price and the others as he mouths, Why do we want them up here?!

He shakes his head at the idea, grabbing her arm as he pulls her back towards the group.

His voice is just above a whisper when they get there, "I say the two of us go in. Until we know how many are in there, the fewer feet, the better."


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn looks puzzled then alarmed as Cain mouths his question and then grabs her arm. She calms considerably when they stop between the rest of the group and the door.

"I don't want them up here with us. I agree with you about the fewer feet the better. I wanted to know if you just wanted to sneak in and start slitting throats. I just thought that getting away from the door before talking tactics would be a good idea."

She looks a little sheepish as she talks, it's obvious she's not used to working with other people.


King of Talingarde

A sudden sound on the other side of the doorway interrupts Gwyn and cain's conversation. "Wha, Seargent, I wasn't uh, oh, just a dream." A small bit of shuffling can be heard, rattling of what sounds to be armor. "Charlie, where'd you go off to now. Well, gotta make the rounds." With that, you hear the sound of the door start to open.

There's a good 2 or 3 rounds of preparations you could do.

The Righteous Hand of Fate:

1d20 + 2 ⇒ (20) + 2 = 22
Yikes! With a roll like that, and a spoiler named that, one would think the good gods are out to get you.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn's mind races with all sorts of unpleasant thoughts about what would happen if they caught her trying to escape. She rushes down the steps and squeezes against the wall on the side opposite of the hinges. she takes her dagger and holds it ready to strike out at whoever comes through the door.

Stealth: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 1d4 - 1 ⇒ (2) + (1) - 1 = 2...really?


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Hey Mark are our rags made out of wool? I'm trying to figure out if I can manage to cast Daze.


King of Talingarde

Creative Thinking?! DENIED!! j/k of course. Why not! Outfits are wool.


By way of preparation, Cain gives Grumblejack a hard push back toward the top of the stairs, hissing, "Get scarce!"

He then turns on the steps and crashes down, letting his shield and sword clatter loudly. The sound might cover everyone's movements, and a drunk guard is probably something seen more often around here than escaping convicts.

He takes a swig of what's left in the bottle, swishing it around his mouth before spitting it on the front of his shirt.

This is how the incoming guard will find him, struggling to get up off the stairs and reeking of Wendell's alcohol.


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Tense upon the landing above Gwyn and Cain, Kalina mutters to herself. "Show time.....


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos simply stays where he is in the other room, keeping the ogre still and quiet.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price plays to the shadows near the wall, holding the bow with one hand and the knocked arrow, along with a bit of wool fluff in the other. She waits for the door to open and the situation to become clear before deciding whether to put an arrow down-range or cast a spell.

Stealth 1d20 + 6 ⇒ (20) + 6 = 26

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