Fighter

Dostan Alfson's page

6 posts. Alias of Xzaral.


Race

Human

Gender

Male

About Dostan Alfson

GM Info:

Dostan Alfson CR 1
Male human barbarian 2
NE Medium humanoid (human)
Init: +9; Perception +14
DEFENSE
AC 15, touch 10, flat-footed 12 (+4 armor, +3 Dex, -2 rage)
hp 31 (2d12+10)
Fort +10, Ref +5, Will +6; +2 vs. enchantment spells and effects
Defensive Abilities improved uncanny dodge, trap sense +2; DR
1/-; Immune sleep
OFFENSE
Speed 50 ft.
Melee +1 greatsword power attack +13/+7 (2d6+17/19-20)
Ranged javelin +12 (1d6+7)
Special Attacks rage (20 rounds/day), rage powers (no escape,
sprint, swift foot, unexpected strike)
TACTICS
During Combat At first glance, with his cold silent stare, it is easy to
mistake Dostan for an ignorant brute. The truth is that Dostan
(while no genius) is quite an intelligent and tactical warrior. His
rages are more moments of pure unfiltered battle focus. He is
lightning fast with his prized magic greatsword barely visible in
the midst of the fray. He rages immediately and does not relent
until all the foes are dead. Unexpected strike means that any
who approach are likely to precipitate a brutal blow. No escape
means there is no fleeing once engaged with the mighty Dostan.
Sprint means he can be wherever he needs to be upon the battlefield.
His only weakness is magic and Elise (in the past) has
always been there with dispel magic to keep him in the fight.
Morale Fanatically dedicated to his witch queen to whom he owes a
life debt, Dostan fights to the death at Elise’s word.
Base Statistics When not raging, Dostan Alfson has AC 18, touch
14, flat-footed 14; hp 76; Fort +8, Will +4; Speed 45 ft.,Melee +1
greatsword +11/+6 (2d6+4/19-20); Ranged javelin +12 (1d6+3);
Str 14, Con 14; CMB +10; CMD 24; Skills Climb +12, Swim +12
STATISTICS
Str 20, Dex 14, Con 20, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +7; CMB 19
Feats Power Attack, Weapon Focus (great sword)
Skills Acrobatics +14, Climb +17, Perception +16, Survival +13,
Swim +17
Languages Common, Infernal
SQ fast movement
Combat Gear potion of cure light wounds
Other Gear MW greatsword, masterwork
chainshirt, javelins (5), iron circlet, travelers garb, 28 gp