Fenrix, of the Nightmare Pack's page

3 posts. Alias of Doomed Hero.

Full Name

137/137 HP, 17 AC, Fort +11, Ref +7, Will +6, Perception +5


Active Effects:

Special Abilities

Low Light Vision, Scent, Link, Share Spells, Evasion


Neutral Evil


Sylvan and Common

Strength 22
Dexterity 13
Constitution 20
Intelligence 6
Wisdom 12
Charisma 6

About Fenrix, of the Nightmare Pack

Animal Companion from Nature Oracle.

Fenrix is a massive red and grey wolf, nearly the size of a horse.

NE Large Animal

137 HP (9d8, +50 con, +11 toughness)

AC 17 (+1 dex, +4 natural armor, -1 size, +3 armor)
touch 11
flat-footed 16
CMD 24 (10, +6 bab, +6 str, +1 dex, +1 size)
...+4 vs trip

+11 Fort (6 base, +5 con)
+7 Ref (6 base, +1 dex)
+6 Will (3 base, +1 wis, +2 iron will)
...+4 vs Enchantments (devotion)

Speed 50 ft.

Base Atk +6/+1
CMB +13 (+15 trip]
...+1 with bite (weapon focus)
...+1 bite damage for 1st attack of the day. (whet bone)

Melee bite +12/+6 , 1d8+15, +trip (1.5 str from only 1 natural attack)
Vital Strike, +12, 2d8+30 +trip
Trip +16

Space 10 ft.
Reach 5 ft.

Weapon Focus: Bite
Vital Strike
Power Attack
Iron Will

+5 Acrobatics (1 rank, +3 class, +1 dex)
+5 Perception (1 rank, +3 class, +1 wis)
+8 Stealth (4 ranks, +3 class, +1 dex)
+5 Survival (1 rank, +3 class, +1 wis)
+0 linguistics (2 ranks, -2 int) (understands Sylvan and Common)

Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Link (Ex) A character can handle their animal companion as a free action, or push it as a move action, even if the dont have any ranks in the Handle Animal skill. The character gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex) The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

Leaf Armor Barding
Hooked Lance