Grumblejack the Ogre
Male ogre
NE Large humanoid (giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +2
DEFENSE
AC 13, touch 8, flat-footed 13 (–1 Dex, +5 natural, –1 size)
hp 30 (4d8+12) currently at 12
Fort +6, Ref +0, Will +3
OFFENSE
Speed 30 ft. (40 ft. base)
Melee unarmed smash +6 (1d6+3) (provokes an attack of opportunity)
Space 10 ft.; Reach 10 ft.
TACTICS
During Combat If given the chance to hurt someone (especially
guards), Grumblejack takes it. Intelligent for an ogre but still
not brilliant, Grumblejack has a very simple plan in a fight –
hit it until it stops moving.
Morale In Branderscar, Grumblejack has nothing to lose. He
fights to the death.
STATISTICS
Str 21 (17 due to poison), Dex 8, Con 15, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness
Skills Climb +7, Knowledge (nature) +2, Perception +2, Stealth -1,
Swim +3
Languages Common, Giant