The ogre swung it's heavy hook across in a sideways arc right into the glue-covered knight. It swung so hard that it threw itself off balance a little and ended up staggering to it's left.
Ogre Hook (target flanked): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
5' adjust to the left
Hey Alaric, I have an idea.
I feel bad about yanking the rug out from under you with my big bull rush. I want to help get you in position, but I want it to feel like something an ogre would legitimately do.
So, can you use some of that Dark Knight charisma to tell the ogre to help you get closer to the fight?
It'll be good, I promise. :)
Ogres are not bright, but they have a sort of instinctual cunning that lets them sometimes catch their foes off guard.
This one heaved itself up onto the rock in front of hit, took one step an leaped toward the knights. It's tremendous bulk hung in the air in a way that could never be described as majestic.
It fell, cross-checking it's terrible hook-weapon into the glue-covered horse and rider and pushing with all it's might, driving them both backwards into the captain.
Ogre-Dominoes! The ogre is pushing the horses into each other, since they are so nicely lined up.
This provokes an AoO, but it must be made by a Reach weapon
Horse's CMD is normally 21, but it's Entangled, reducing it to 20
Bull Rush horse, DC 20: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Margin of Success of 5. Sticky Horse is driven back 10 feet (two squares) into the Captain.
I'm not sure there are rules for throwing horses into each other, or for what the DC to stay in the saddle when your horse is forcibly relocated is. I'll let Mark sort it out. I wonder if I can glue them all together in one big sticky grass-covered pile. :)
Wherever the horse ends up, the ogre will end up 10' away along the same line. I'm guessing that will be just on the other side of the rock, or something like that.