World's Most Interesting First Steps (002) [PFS Standard] (Inactive)

Game Master Great Green God

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Maps and Handouts

Errand Boys & Girls:
Initiative
[dice=Doughlas]1d20+2[/dice]
[dice=Einarr]1d20+2[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+3[/dice]
[dice=Ramachandra]1d20+3[/dice]
[dice=Tathane]1d20+9[/dice]

Perception
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+6[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+4[/dice]
[dice=Ramachandra]1d20+10[/dice]
[dice=Tathane (+1 more for traps)]1d20+6[/dice]

Sense motive
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+1[/dice]
[dice=Esper]1d20+5[/dice]
[dice=Perrine]1d20+6[/dice]
[dice=Ramachandra]1d20+5[/dice]
[dice=Tathane]1d20+4[/dice]


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The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

"I think that there key up there may be important."

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Yeah, I would think so." Tathane makes a halfhearted jump at the key. "Can anyone here fly?"

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"I'm afraid not."

After another moment of thought, she asks, "Is anyone a particularly good shot?"

She stares at Einarr for a long while. "How tall are you, Einarr? Perhaps if someone light and nimble were to climb atop your shoulders, they could knock it down with my quarterstaff?"

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

"I am just over 18 hands in height and weigh 15 and a half stones."

Silver Crusade

1 person marked this as a favorite.
Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra lets Shisha out of his satchel.

"See if you can fetch that key for me friend." He points at the dangling key and makes a motion to bring it towards him.

The heavenly hare takes off, glowing nimbus of starlight surrounding him as he slowly floats toward the key.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane's jaw drops. "Wait! Did you just pull a rabbit out of your bag?" He watches in amazement as the rabbit floats towards the ceiling. "And it floats? Wow."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Einarr Bjornson wrote:
"I am just over 18 hands in height and weigh 15 and a half stones."

Maybe toss Parrine?

The celestial hare recovers the gold key!

In summary, you have a gold key that revealed itself upon a string suspended from the ceiling after the red box was opened; a scepter with a built-in key from the same box; a bejeweled key recovered from the clear acid liquid; and broken blue stone key taken from the remains of the basket that was used to open the red box. That leaves the brown copper-bound chest and the steel cube to open. The steel cube is magically warded, and the bejeweled key has failed to open the copper-bound chest.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper smiles at the rabbit. "Well, that works wonderfully. Well done, Shisha."

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

”Let’s go ahead and try the bejeweled key in the steel box!” Doughlas uses the key with the steel box.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Wait! The steel cube? That one has some sort of trap. Don't you think we should try to disable it first? Have we even tried all of the keys on the brown chest?"

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas halts his hand after Tathane's warning! "Sounds good, I'll use this keyed scepter on the brown chest"

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”That gold key is obviously the most important one. Why else would it have been hidden away like that. I bet that is the key to open everything and the others are distractions,”. She waits for the trap to be dealt with before testing that theory, though.

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

"Why is this so difficult?! It should be just get the key, open the box, grab whats inside and we leave....!" Einarr says to no one in an angry voice.


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After Einarr stops speaking there is a long awkward silence....

Having just witnessed what the party did to the wicker basket, the steel box says nothing hoping to wait the group out. It is remarkably good at this.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"Did the key work, Doughlas?" Esper asks from her (theoretically) safe place across the room.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Continues to test the keyed scepter in the wooden crate.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Assuming Tathane is attempting to disable a trap, Ramachandra will cast guidance on him.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Doughlas wrote:
Doughlas halts his hand after Tathane's warning! "Sounds good, I'll use this keyed scepter on the brown chest"

Douglas:
The ghostly wire-frame box remains as substancial as a daydream. Sticking keys into it seems about as useful as sticking the key in a fog bank.

The scepter key doesn't open the brown chest.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"What about the new key from the ceiling? Is that the only one we haven't tried in the brown chest? Try that one next."

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

GM:
Doughlas is going to sit in it to see what everyone else's reaction will be

Doughlas makes a quizzical face, performs a quick turn-around and sits down on the brown chest.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
5d20 ⇒ (20, 1, 19, 17, 16) = 73

Doughlas lands on the floor.

Esper:
Doughlas misses the chest and falls on his ass.

Einarr, Perrine, Ramachandra, Tathane:
Douglas seems to fall through the brown chest!

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper raises an eyebrow and tries not to laugh, wondering if Douglas is perhaps drunk? How else could he miss sitting on such a large target?!

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

"Ouch!" replied Doughlas after learning he dropped a little too quickly.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”Try the other chest now, Douglas. I mean, after you get up and all...”

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Uh. Doughlas? What are you doing? And it looked like you just fell through the chest. Is it solid?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So Doughlas has the keys, and Tathane has guidance....

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Anyone have a list of which keys have been tried on which chest?

Is Tathane going to try to disarm the trap we found?

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

We haven't tried the golden or scepter key yet. Stone key was used on red box. Brown box is an illusion. I'll try the scepter key on metal box after trap is disarmed.

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

Einarr waits while the book folk figure out what to do.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Alright, looks like we need to tackle this last one. I'll try to disarm the trap in the least dangerous way possible."

Tathane approaches the grey box carefully and tries to disable the trap

Disable device: 1d20 + 5 ⇒ (10) + 5 = 15

What is the red "splash" on the map?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tathane Halfbarrel wrote:
What is the red "splash" on the map?

Remember when Einarr hit the basket?

With the help of Ramachandra's guidance Tathane is able to (he thinks) to disable the trap.

Doughlas finds that the scepter key however is too big to fit the lock.

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

Seeing their plan not work Einarr starts to froth at the mouth in anger looking for something to break.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There's still the golden key and one or two locks to open.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas uses the gold key on the steel box.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Doughlas using the golden key and hears a satisfying click as the cube opens. Within the party finds what looks like a giant scroll case within which they find the clear-labeled architectural drawings of the Salhar burial vaults beneath Sothis, and a small varnished stick the top of which is carved in the shape of (you guessed it) a key.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”Nice! Yet another key! We have the drawings, now we need to find a way out of here.”. She turns to examine the door to see if any easy way out presents itself.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas' eyes roll into the back of his head with a exasperated sigh.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Perrine Ravella wrote:
”Nice! Yet another key! We have the drawings, now we need to find a way out of here.”. She turns to examine the door to see if any easy way out presents itself.

You mean like the keyhole in the door lock? ;) By the way the "stick key" looks to be mostly for show. It doesn't look like it could open anything.

Inscription on the back of of the door wrote:
“Within these cases lies your quest, and your way out.”

The Exchange

1 person marked this as a favorite.
CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

I think this is the status with the keys:
- blue marble key, found in basket with snake, opens the red box
- jeweled brass key, found in jar with acid
- scepter key, found in red chest
- gold skeleton key, hanging from ceiling, opens steel box
- carved key on scrollcase, not really a key

Tathane examines the keys and the door. "Seems pretty easy again. Let's just use one of these to open the door." He is about to try all four keys, starting with the brass key, when he pauses. "Ah. Wait. This room has been somewhat devious, and it's obviously for training purposes. I wouldn't be surprised if they put a trap on this outer door." He takes a few moments to carefully examine the outer door for traps.

Perception, trap finding: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tathane Halfbarrel wrote:

I think this is the status with the keys:

- blue marble key, found in basket with snake, opens the red box
- jeweled brass key, found in jar with acid
- scepter key, found in red chest
- gold skeleton key, hanging from ceiling, opens steel box
- carved key on scrollcase, not really a key

Correct.

Tathane Halfbarrel wrote:

He takes a few moments to carefully examine the outer door for traps.

Looks clear!

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper steps aside to let Tathane examine and open the door.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There is a door. It has a handle. It also has a lock.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Goes through the keys till the door opens.


Male Human Wizard 13

The key on the end of the scepter opens the door. A number of servants stand just outside some with cleaning implements, and one with a nearly expired hourglass, and small bell.

As the door opens the man rings the bell. Space twists like the air above a hot cobble stone and Amenopheus explodes into existence with a small **BOOF** of displaced air.

"Well done." the little wizened man says looking the party over.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane steps up with his chest out and hands on his hips. "Well? What did you expect with experts like us?" He looks at his companions with a self-satisfied look on his face. "So what's next?"

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Standing straight after the jump back with the sudden appearance of the Sapphire Sage, Doughlas returns the keys to him. "Is there anything that Master Salhar would like us to relay to Venture-Captain Ambrus Valsin before we head back?"

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine claps her hands happily. ”That’s another successful task for us! Two more and we wil have officially succeeded!”


Male Human Wizard 13
Doughlas wrote:
Standing straight after the jump back with the sudden appearance of the Sapphire Sage, Doughlas returns the keys to him. "Is there anything that Master Salhar would like us to relay to Venture-Captain Ambrus Valsin before we head back?"

"No... Well, maybe just pass on to the venture-captain my satisfaction with the direction of the Society is taking these days. Now if you'll excuse me I'll just pop in and retrieve my snake."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

What would you like to do now?

Handouts updated.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”The Temple of the Shining Star is almost right next door. I say we just hop over there and check up on this orphanage right quick!”

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