Lamishal

Doughlas's page

98 posts. Organized Play character for stigand.


Race

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None

Classes/Levels

Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Age

30

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Doughlas

PFS# 213874-4
Faction: Dark Archive
Experience: 1
Fame: 2, Prestige Points: 0

CHRONICLES:

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore

Init: +2; Senses: Perc +0

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DEFENSE
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AC: 12; touch: 12; flat-footed: 10
hp: 8
Fort: +2, Ref: +2, Will: +2

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OFFENSE
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Feats: Point-Blank Shot (Combat), Weapon Finesse (Combat)
Trait: Rough and Ready
Space: 5 ft., Reach: 5 ft.
Melee:
. . Shovel(club) (+1atk | 1d6/×2) or
. . Dagger (+2atk | 1d4/19-20x2) or
. . Mace, Light (+2atk | 1d6/x2) or
. . Melee Spell Touch (+2atk)
Ranged:
. . Ray (+2atk)

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STATISTICS
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Str 10, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12

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TRAITS
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Rough and Ready: Your intense familiarity with the tools of your trade allows you to use them in combat as if they were actual weapons and makes them more effective for that purpose than they would normally be. When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools—lutes and brooms make terribly fragile weapons.
Havoc of the Society: Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.

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FEATS
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Eschew Materials: You can cast many spells without needing to utilize minor material components.
Point-Blank Shot (Combat): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Weapon Finesse (Combat): With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

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SPECIAL ABILITIES
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Undead Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

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SPELLS
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0 – DC 13 (Unlimited)
Ray of Frost
Disrupt Undead
Acid Splash
Mage Hand

1st – DC 14 (4/4 - day)
Ray of Sickening
Dancing Lantern

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SKILLS |2+Int+Human+Favored| (bold denotes class skill)
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Acrobatics +2 (0 rank, +2 Dex)
Appraise +1 (0 rank, +1 Int)
Bluff +3 (0 rank, +3 Cha)
Diplomacy +3 (0 rank, +3 Cha)
Disguise +3 (0 rank, +3 Cha)
Escape Artist +2 (0 rank, +2 Dex)
Fly +2 (0 rank, +2 Dex)
Heal +0 (0 rank, +0 Wis)
Intimidate +3 (0 rank, +3 Cha)
Knowledge(Arcana) +5 (1 rank, +3 Class Skill, +1 Int)
Knowledge(Religion) +5 (1 rank, +3 Class Skill, +1 Int)
Perception +0 (0 rank, +0 Wis)
Profession(Gravedigger) +4 (1 rank, +3 Class Skill, +0 Wis)
Ride +2 (0 rank, +2 Dex)
Sense Motive +0 (0 rank, +0 Wis)
Spellcraft +5 (1 rank, +3 Class Skill, +1 Int)
Stealth +2 (0 rank, +2 Dex)
Survival +0 (0 rank, +0 Wis)
Swim +0 (0 rank, 0 Str)
Use Magic Device +7 (1 rank, +3 Class Skill, +3 Cha)

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COMBAT GEAR
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Dagger
Mace, Light
Shovel
Acid Flask(2)
Holy Water(2)

gear:

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GEAR
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Scholars outfit
Belt Pouch
Backpack
Flint & Steel
Bedroll
Whetstone
Waterskin
Waterproof Bag
Charcoal
Ink(1oz vial)
Inkpen
Scroll Case
Paper(10)
Hooded Latern
Oil(1-pint flask)(1)
Rations(5)
Wand of Cure Light Wounds(50)

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Temporary Gear
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LANGUAGES
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Common, Varisian

Total Weight: 44 lbs.
Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
Lift Over: 100 lbs. Lift Off: 200 lbs. Push or Drag: 500 lbs.
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Currency
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G: 467
S: 22
C: -

Background:

Ustalav is known for its dead. My ancestors were able to find a way to make some coin from it. For as long as I've been told we have been caretakers of the dead. As either gravediggers or cemetery grounds keepers. I've learned the family trade as it was carried out before me. Then something changed; that change was magic. My family never recalls any spellcasters being in the family. After some studying at the libraries near me, I've decided to head out and see what more I can learn of my magical abilities.

Appearance:

Medium build, brown hooded robes(hood is always up outdoors) with dirt stains at the bottom, belt, leather shoes with dirt stains, long dark brown hair with some slivers of gray showing, top of hair is pulled back while the back is loose, with a muddy shovel and latern strapped to his backpack.