World's Most Interesting First Steps (002) [PFS Standard] (Inactive)

Game Master Great Green God

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Maps and Handouts

Errand Boys & Girls:
Initiative
[dice=Doughlas]1d20+2[/dice]
[dice=Einarr]1d20+2[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+3[/dice]
[dice=Ramachandra]1d20+3[/dice]
[dice=Tathane]1d20+9[/dice]

Perception
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+6[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+4[/dice]
[dice=Ramachandra]1d20+10[/dice]
[dice=Tathane (+1 more for traps)]1d20+6[/dice]

Sense motive
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+1[/dice]
[dice=Esper]1d20+5[/dice]
[dice=Perrine]1d20+6[/dice]
[dice=Ramachandra]1d20+5[/dice]
[dice=Tathane]1d20+4[/dice]


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Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra steps back into a corner of the room and keeps an eye open for any surprises that may pop out at them. He decides to keep watch for anything creatures that the others might not notice due to their focus on the containers.

Use my deathwatch spell-like ability to scan the room for unexpected creatures.

I'll keep a watch. If you would like some divine guidance, please come to me or Shashi.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Ah ha! As I suspected." Tathane pulls a dagger from his belt and twirls it around his finger a couple times before putting it back. "Traps. That one there." He points to the grey one. "The other chests are locked but seem to be trap free. And in that jar is the key. It looks like. But I wouldn't want to touch that liquid in the jar. It smells acidic. Which is strange cause I would expect it to corrode the key."

He looks at the basket. "That thing looks pretty normal but I'd be cautious about opening it. Does anyone have a long pole or something that they could use to lift the lid?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Ramachandra:
Ramachandra does not detect any additional life signs inside the room.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

After stopping his Detect Magic concentration, "Afraid I have nothing with an extended reach to flip up the wicker lid."

PHB says a shovel as a weapon is a club, which is one-handed. so that sounds like a military hand shovel. but for a grave digger, they would be using the normal sized shovels. for role play purposes would I be able to say it's the bigger 2-handed shovel for the extended reach?

unless someone else has like a spear or quaterstaff and then I could quit over thinking that :)

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper, who is clearly holding a quarterstaff, offers her services.

"I can try, if you like. But you should all step back."

Once everyone has backed up, Esper tries to lift the lid of the basket off with her quarterstaff.

Does anyone have mage hand to lift out the key?

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

no mage hand


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Esper, (whose quarterstaff is probably not 25-feet long--let's 'move' people!) can easily knock the top off the basket when she's in range. It's lot's more difficult from across the room. ;)

Doughlas wrote:
unless someone else has like a spear or quaterstaff and then I could quit over thinking that :)

Even big shovels aren't really as long as spears or quarterstaves (5+ feet long) unless you are talking about a shortspear (stated to be a yard long in the rules).

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”This is getting boring. Let’s get to it. How about I just pour the acid out in the floor, not on Einarr? Then we can get the key and figure out this obvious puzzle.”

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Let's not rush too much here. What if there's a snake or something in the basket? Esper, can you just knock the lid off? You'll have to stand a little close to it."

Tathane stays back near the glass jar and leaves room for someone else to approach the basket.

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

"Well one of yous said the water thing in that blue jar aint water but an acid. But it does have a key at the bottom that has not been eaten away by the acid, so that may be our key. How about I toss the glass jar at the wall over there in the corner where no one is so no one gets wet.?"

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Since everyone seems ready, Esper approaches the basket and flips its lid off with her staff.

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

Seeing the Keleshite move into position to tumble the basket, Einarr follows suite with axe and shield ready.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Einarr: 1d20 + 6 ⇒ (6) + 6 = 12
Esper: 1d20 + 1 ⇒ (1) + 1 = 2

The top of the basket falls to the floor. Looking inside Einarr and Esper spy a blue key amid a tangle of brightly-colored cloth at the bottom. The key seems to have been sculpted of stone like marble rather than made of metal.

Other folks doing things? Remember, even if you have played this before (maybe especially if you have played this before) your character would still probably be doing in-character things that he or she thought appropriate to the situation. There is difference between character knowledge and player knowledge. The latter should not interfere with posting something. Remember too, this is pretend after all. ;)

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

With nothing popping out of the basket, Doughlas picks up the glass jar and pours out the liquid in the far corner, slowly to avoid splatter. Once most of the liquid is out of the jar, Doughlas then moves over to the side to shake the key out of the jar.

All new to me, was trying to hide from any surprises :)

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Once the two keys are procured, Perrine moves forward into the room to look closely at them. ”Two keys right here and several chests. Which key for which chest is the question, though?”

Would someone move me up to the basket, please?

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

got yah


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Perrine Ravella wrote:
Once the two keys are procured, Perrine moves forward into the room to look closely at them. ”Two keys right here and several chests. Which key for which chest is the question, though?”

Doughlas has the jeweled one.

Perrine Ravella wrote:
Would someone move me up to the basket, please?
Doughlas wrote:
got yah

Thanks Doughlas!

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper pulls out the blue stone key and the colourful cloths with interest. "Certainly not what I was expecting..."

She passes the key to Tathane. "Any idea which chest this will fit into?"

Then she examines the cloths for any hidden clues.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Amid the cloth in the bottom of the basket, next to the key, is an agitated-looking brilliant emerald-green, orange-eyed serpent.

Map updated

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"Snake!" Esper exclaims, reaching for her quarterstaff.

Dark Archive

1 person marked this as a favorite.
Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas yells, "Why did it have to be snakes!"

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Aha! I knew there would be a snake in there!" Tathane grins as if he had just revealed the world's most important secret. At the same time he unslings his bow and readies it. "Let's deal with this snake first, when we'll sort out the keys."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The tiny green snake at the bottom of the big basket, moves it's head slightly and tastes the air with its tongue.

Then it casts quickened meteor swarm, before it plane shifts away. Well, that's probably its readied action. ;)

Tathane, you either need to move the basket down to floor level or climb up on something to aim down into the basket otherwise the snake has total cover from your bow. And for that matter Perrine isn't tall enough to see into the basket unless the basket is at ground-level or she is being carried or standing on the shelf.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Ok. Good to know. I'm not shooting at it yet. I'm waiting for it to come out.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

While you deal with the serpent, I'm going to make sure that this grand display isn't a distraction.

Ramachandra wanders around the room, inspecting it from top to bottom for any hidden secrets in the walls, floors, and ceiling, Including under or behind any movable furniture.

Take 10 Perception with guidance for a 21.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
1d20 + 7 ⇒ (11) + 7 = 18
1d20 ⇒ 3
1d20 + 1 ⇒ (4) + 1 = 5

Tathane Halfbarrel wrote:
Ok. Good to know. I'm not shooting at it yet. I'm waiting for it to come out.

Big wicker basket ....

Big wicker basket ....

Ramachandra Mishra wrote:

While you deal with the serpent, I'm going to make sure that this grand display isn't a distraction.

Ramachandra wanders around the room, inspecting it from top to bottom for any hidden secrets in the walls, floors, and ceiling, Including under or behind any movable furniture.

Take 10 Perception with guidance for a 21.

There are 25 5' areas in the room using guidance, Rama can check 1/round. It takes a total of 25 rounds to investigate all of them (about 2.5 minutes).

Ramachandra:
Ramachandra notes most of the hazards that Tathane pointed out earlier. When he goes to move the chests his hand seems to pass right through the copper bound wooden chest--looking at it now it seems more like a ghostly wire-frame of a chest and not really there at all, and the red one with the visible magical rune is either too heavy to even budge, or somehow affixed to the floor. Other than that there doesn't seem to be anything new to discover.

Big wicker basket Nothing about the basket has moved yet, but now it seems to be staring at you, its metaphorical eyes laughing at the group's hesitation, daring them to try something--or are you chicken, punk?

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

”Can someone put the lid back on the basket,” Perrine whispers.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas moves south and gets his mace out. "Too bad I already poured out the acid," said with a shrug of the shoulders.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The laundry hamper does not look impressed.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"We need the key." Esper reminds Perrine.

If the basket's not down on the floor right now, Esper will move it down to the floor level.

Then she jabs her quarterstaff into the big wicker basket in an attempt to wallop the snake.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Esper Zevral wrote:

"We need the key." Esper reminds Perrine.

If the basket's not down on the floor right now, Esper will move it down to the floor level.

Then she jabs her quarterstaff into the big wicker basket in an attempt to wallop the snake.

Big wicker basket The basket's metaphorical expression changes to one of pretend indignation, and mockery. Oh, so you think you're tough, huh? 'Look at me I'm so tall. I've got stick.' Well, you know what you can do with your stick lady.

The snake diesn't seem to be very happy either.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Attack roll for attempted wallop: 1d20 ⇒ 10
Bludgeoning Damage: 1d6 ⇒ 1

'Shockingly' battling snakes is not her strong suit...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

That is actually a bit shocking considering that 'mesmerizing snakes' is an actual thing. I mean here I thought of anywhere in the adventure this would be Esper's moment! Anyhow like a racist caricature of a native of Australia in a Bugs Bunny cartoon, Esper jabs her pole into the basket to similar effect. Shouting: "Unga bunga bunga!" is optional.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Right? Haha. Unfortunately, Esper will not lower herself to shouting 'Unga bunga bunga' thereby negating any potential circumstance bonuses for the classic stereotypes of her people...

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas steps up and smashes down on the basket with his mace!

attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 2

The Exchange

Skills:
//Acrobatics: +6; Survival: +7; Disable Device: +8; SM: +6
Human (Ulfen) Male
Melee:
[dice=B.Sword]1d20+6[/dice]...[dice=DMG]1d10+7[/dice]
NG Ranger 3 (divine tracker, trapper, wild stalker) (HP:31/31)(AC:17(19 w Shield) T:12 FF:15)(F:+6 R:+6 W:+3)(Init:+3)(Per:+8)(CMD: 18)

apologies- i work weekends

Seeing everybody freaking out over the snake Einarr moves to try and attack the critter...

Battle Axe w PA: 1d20 + 4 ⇒ (18) + 4 = 22...DMG: 1d8 + 6 ⇒ (7) + 6 = 13

"Settle down everyone..."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Douglas smashes the basket.

Einarr totally destroys the basket, the rags, the snake, a few stone floor tiles, and perhaps the stone key. Bits of all of the above fly all over the room.

Amid the carnage, the party recovers the important part of the blue stone key!

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

"I'm thinking of using the stone key with the red chest and the brass key on the wooden chest. No real deduction, just thinking runes and stone go together with the red chest. Then the wooden chest has copper bands and we have a brass key."

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"I think we can try as many keys as we need, so no reason not to try your idea first."

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine nods at the suggestions. ”Try them in whatever order. Hopefully the snake was the only thing we had to worry about in here.”

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Yeah, let's just try it." Tathane stands to the side to watch the others try the locks on the chests.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas takes the stone key and after a little hesitation, uses it on the red chest.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Doughlas: 1d20 ⇒ 4
Einarr: 1d20 + 6 ⇒ (11) + 6 = 17
Esper: 1d20 + 1 ⇒ (8) + 1 = 9
Perrine: 1d20 + 4 ⇒ (20) + 4 = 24
Ramachandra: 1d20 + 10 ⇒ (15) + 10 = 25
Tathane (+1 more for traps): 1d20 + 6 ⇒ (3) + 6 = 9
Doughlas: 1d20 + 2 ⇒ (10) + 2 = 12

Ignoring the swirling magical glyph, Doughlas tries the lock on the red chest with the remains of the blue stone key.

Einarr, Ramachandra:
You hear a click from the ceiling above the red chest. There, dangling from a string nearly 15' above the floor is a golden skeleton key.

Then, using the bejeweled key from the container of liquid he tries the copper and wood chest.

Doughlas:
As you put the key into the lock the chest seems to transform from the chest it was to a wispy, translucent wire-frame model of the chest with no real substance at all. No one else seems to notice the change.

The key doesn't work.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

does the key stay in the lock?

Doughlas puts his hand in the chest.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Which one (both questions)? Though it seems my last post didn't all stick either, so to finish...

The red chest opens, it is empty save for a jeweled scepter (essentially rod-sized) with yet another key worked into its filigreed top.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

the copper and wood one. but now to go back to the red one to grab its contents.

After the red chest opens, Doughlas looks around to see if there are any strings attached to it. If not, he pulls the scepter out.

perception: 1d20 ⇒ 4

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane steps up to Doughlas. "Well, that's kinda interesting. What do you suppose it is? Any magic?" Tathane cocks his head sideways as he glances at the scepter

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

You could try that key that is now dangling from the ceiling.

Ramachandra points out the key hanging 15 feet up.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

While pulling the scepter out of the chest, Doughlas looks up. "So glad it's not another spider..."

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper let's out an undignified little shriek as Einarr smashes the basket and tiles at her feet. Wide eyed, she fans herself for a moment, before regaining her composure.

Lucky I didn't lose a foot! Oh, my...

As she recovers, she watches the ensuing key exchange with curiosity. She steps back, allowing the others to fiddle with the chests and mysterious keys, not wanting to be beside whatever the next thing to be horribly destroyed is...

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