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Plz remember you all have cold resist 30
Will: 1d20 + 17 ⇒ (19) + 17 = 36 Take 14 neg..
Reflexes: 7d20 ⇒ (2, 12, 11, 14, 13, 2, 17) = 71 all pass, I take 16 cold..

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Vars will move up and engage one of the hoar spirits.
power attack, combat expertise
to hit: 1d20 + 23 ⇒ (6) + 23 = 29 damage: 1d8 + 29 ⇒ (8) + 29 = 37
AC is currently 50.

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Avoreal will cast Delayed Blast Fireball(DC 30 Reflex).. Starting it behind E7's square it will hit all the baddies and should miss allies..
Fire Damage: 17d6 ⇒ (6, 1, 6, 6, 4, 6, 5, 6, 1, 5, 1, 1, 2, 3, 3, 1, 4) = 61 +30 more to things vulnerable, which i believe the hoar spirits are..
If the elemental isnt dead after that she'll quicken a magic missile at it..
5d6 + 5 ⇒ (6, 2, 1, 5, 1) + 5 = 20
Looking at i might have to hit allies to get E5 and 22.. If so she will not hit them in order to miss allies..

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Will Save: 1d20 + 22 ⇒ (12) + 22 = 34 against the 28 points so I take 14
Will Save: 1d20 + 13 ⇒ (20) + 13 = 33 against the 38 and 30 res so I take none
Will Save: 1d20 + 13 ⇒ (8) + 13 = 21 against the 38 and 30 res so I take none
Will Save: 1d20 + 13 ⇒ (18) + 13 = 31 against the 33 and 30 res so I take none
Will Save: 1d20 + 13 ⇒ (14) + 13 = 27 against the 34 and 30 res so I take none
Will Save: 1d20 + 13 ⇒ (7) + 13 = 20 against the 33 and 30 res so I take none
Will Save: 1d20 + 13 ⇒ (1) + 13 = 14 against the 39 and 30 res so I take 9
Will Save: 1d20 + 13 ⇒ (4) + 13 = 17 against the 28 and 30 res so I take none
For a total of 23 points of damage taken that round.
Darvik Quick Channels for
Quick Channel: 10d6 ⇒ (2, 1, 1, 5, 1, 6, 4, 5, 3, 5) = 33 damage to undead
then channels for
Channel: 10d6 ⇒ (1, 1, 3, 6, 3, 2, 2, 2, 1, 3) = 24 damage to undead. DC 25 will for half.

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7d20 ⇒ (5, 15, 10, 1, 15, 15, 1) = 62 I evade 5 attacks, absorb the 7th, and take 4 damage from the 4th.
1d4 ⇒ 3 - cloak
1d20 + 9 ⇒ (14) + 9 = 23
The cloak, with a harndess of 10 from enhancement bonus, survives 2 points of cold.
My hitpoints are now 94 if we had a moment to rest in the cave, and after the various attacks..

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Lithuan unleashes arrows, starting with attacks on the nearest Hoar spirit to him. He then floats up 5' to the side. Auto on fly check
Click heels for haste (4/10 rounds)
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, flaming, seeking (Ignores Miss), Haste, Invisible
All attacks vs. flat footed
Attack 1: 1d20 + 26 + 2 + 1 + 1 ⇒ (12) + 26 + 2 + 1 + 1 = 42
Damage: 4d6 + 46 ⇒ (4, 5, 2, 5) + 46 = 62 physical +2d6 ⇒ (6, 5) = 11 acid 2d6 ⇒ (2, 2) = 4 fire +4d6 ⇒ (2, 3, 3, 5) = 13 holy
Attack 2: 1d20 + 26 + 2 + 1 + 1 ⇒ (14) + 26 + 2 + 1 + 1 = 44
Damage: 2d6 + 23 ⇒ (6, 2) + 23 = 31 physical +1d6 ⇒ 5 acid +1d6 ⇒ 4 fire +2d6 ⇒ (6, 3) = 9 holy
Haste: 1d20 + 28 + 2 + 1 + 1 ⇒ (10) + 28 + 2 + 1 + 1 = 42
Damage: 2d6 + 23 ⇒ (3, 3) + 23 = 29 physical +1d6 ⇒ 1 acid +1d6 ⇒ 3 fire +2d6 ⇒ (1, 2) = 3 holy
Attack 3: 1d20 + 21 + 2 + 1 + 1 ⇒ (12) + 21 + 2 + 1 + 1 = 37
Damage: 2d6 + 23 ⇒ (2, 6) + 23 = 31 physical +1d6 ⇒ 4 acid +1d6 ⇒ 5 fire +2d6 ⇒ (6, 2) = 8 holy
Attack 4: 1d20 + 16 + 2 + 1 + 1 ⇒ (9) + 16 + 2 + 1 + 1 = 29
Damage: 2d6 + 23 ⇒ (1, 2) + 23 = 26 physical +1d6 ⇒ 4 acid +1d6 ⇒ 3 fire +2d6 ⇒ (5, 5) = 10 holy

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Unless you have Evasion Darvik, you still take 1/2 of the left over for the ones you saved against.. I count 4, 4, 1, 2, 1, amd 9 from the fail, then again you may have evasion.. Remember your +2 vs Sla and +2 reflex from BoF.. You still would failed the one, but for the future :)

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Oh right, I counted the resistance in the wrong order. Sorry about that. And I did forget the +2 form Blessing of Fervor. Trying to do this without a character in front of me while working is weird.
I adjusted my hit points.

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"drinking the potion is what provoked, which is what Duhwoo did first -- so instead of moving, Duhwoo will draw his falchion for his move action, then he'll take a 5' to get adjacent, and as a free action he'll rage, with Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me".
I retcon'd the move after you verified the mapping was switching to 5' squares, and said I could retcon...
Duhwoo's Will save: 1d20 + 13 + 3 ⇒ (6) + 13 + 3 = 22 (+3 when raging)
he takes 14 points;
7 reflex saves vs cold:
Duhwoo's Reflex save: 1d20 + 15 ⇒ (4) + 15 = 19
Duhwoo's Reflex save: 1d20 + 15 ⇒ (16) + 15 = 31
Duhwoo's Reflex save: 1d20 + 15 ⇒ (7) + 15 = 22
Duhwoo's Reflex save: 1d20 + 15 ⇒ (15) + 15 = 30
Duhwoo's Reflex save: 1d20 + 15 ⇒ (7) + 15 = 22
Duhwoo's Reflex save: 1d20 + 15 ⇒ (9) + 15 = 24
Duhwoo's Reflex save: 1d20 + 15 ⇒ (10) + 15 = 25
no damage taken, thanks to Avoreal's spell...
can we attack out from within Avoreal's Undeath Ward? If we can, wouldn't the spell casting (including spell-like abilities) from adjacent foes provoke?
confused by Avoreal and Darvik's last posts: I've always played it "save for half, then apply resistance"

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ah I see woo, sorry I was confused as well, you can remove that second attack on you, Yes Lithuan you could have been healed after the worms. Go ahead and adjust your HP to what they should be. Also what is your AC Lithuan?
7d20 ⇒ (15, 15, 8, 7, 17, 8, 7) = 77 none save vs the blast.
The Elemental detonates 8d8 ⇒ (8, 8, 4, 7, 3, 5, 7, 7) = 49 DC 22 Will for half

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My attack occurs after the explosion/healing I believe. I will update my bar to reflect my current values of AC and HP

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could the first AoO have even hit Duhwoo, since he's been within the Undeath Ward's radius all along?
Duhwoo's Will save: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25(+3 when raging)
Duhwoo takes 24 from the blast. He raged a full round without taking a swing -- or any AoOs to counter -- so now he cuts loose on #2, taking an extra swing via Blessing of Fervore
first attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (10) + 35 - 5 = 40
if AC 40 hits, then 2d4 + 35 ⇒ (3, 2) + 35 = 40 points of damage -- and a DC 26 Fort save...
iterative #1, using Dazing Assault: 1d20 + 25 - 5 ⇒ (16) + 25 - 5 = 36
Crit Cinform check: 1d20 + 25 - 5 ⇒ (1) + 25 - 5 = 21
if AC xx hits, then 2d4 + 35 ⇒ (1, 2) + 35 = 38 points of damage -- and a DC 26 Fort save...
iterative #2, using Dazing Assault: 1d20 + 20 - 5 ⇒ (14) + 20 - 5 = 29
if AC 29 hits, then 2d4 + 35 ⇒ (1, 4) + 35 = 40 points of damage -- and a DC 26 Fort save...
iterative #3, using Dazing Assault: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19 ...
Blessing of Fervor attack, using Dazing Assault: 1d20 + 30 - 5 ⇒ (11) + 30 - 5 = 36
if AC 34 hits, then 2d4 + 35 ⇒ (1, 2) + 35 = 38 points of damage -- and a DC 26 Fort save...
If #2 drops at any point, Duhwoo gets a bonus attack on #17, then continues iteratives and/or BoF attack on that target:
Cleaving Finish attack, using Dazing Assault: 1d20 + 30 - 5 ⇒ (2) + 30 - 5 = 27
if AC 34 hits, then 2d4 + 35 ⇒ (3, 4) + 35 = 42 points of damage -- and a DC 26 Fort save...

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I keep forgetting my DR, which is why my hit points went down, then back up. Recalculating to make sure I got it right shows I misadded, will fix shortly.

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Yea i think i had a brain fart as well.. You make the save and then apply resistance right? If so i only took the 14 neg energy damage.. Also the fireball would damage the undead before they recieved healing so if 90 damage kills them they would die before recieving the heal from the aoe neg energy..
Will: 1d20 + 17 ⇒ (20) + 17 = 37 take 1/2 for 24 damage..

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Vars remember the +4 wisdom i gave you before entering the ghost hand room.. It lasts for 8 rounds, which means its still up, which means you make that save dead on.. :)

MiniGM |

attacks on Vars and Woo
4d20 ⇒ (4, 12, 4, 18) = 38
only Woo is hit. for 2d6 + 14 ⇒ (2, 6) + 14 = 22 from two attacks and I need two DC 18 fort saves or take 1 point of Dex damage for each fail and be paralyzed for d4 rds
and yes I realize that they are in the shell, but I rule that just like a fog cloud and you can attack into it or out of it, that they can attack in
go

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Vars will attack the one he is next to.
power attack, fervor for extra attack
to hit: 1d20 + 28 ⇒ (11) + 28 = 39 damage: 1d8 + 29 ⇒ (6) + 29 = 35
to hit: 1d20 + 28 ⇒ (17) + 28 = 45 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 23 ⇒ (16) + 23 = 39 damage: 1d8 + 29 ⇒ (2) + 29 = 31
to hit: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d8 + 29 ⇒ (4) + 29 = 33
confirm: 1d20 + 32 ⇒ (16) + 32 = 48damage: 2d8 + 58 ⇒ (8, 2) + 58 = 68

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Duhwoo's Fortitude save: 1d20 + 19 + 4 ⇒ (19) + 19 + 4 = 42 (+4 when raging)
Duhwoo's Fortitude save: 1d20 + 19 + 4 ⇒ (18) + 19 + 4 = 41
"Come and Get Me" is still active, and Duhwoo has the Step Up feat -- so whether #22 attacks Duhwoo, attempts to cast or use a spell-like, or tries to take a 5' step and then do any of that, Duhwoo will take an AoO:
AoO, using Dazing Assault: 1d20 + 30 - 5 ⇒ (15) + 30 - 5 = 40
Crit Confirm check: 1d20 + 30 - 5 ⇒ (5) + 30 - 5 = 30
for 2d4 + 35 ⇒ (1, 1) + 35 = 37 points of damage -- and a DC 26 Fort save...
if AC 30 confirms, then another 2d4 + 35 ⇒ (2, 3) + 35 = 40 points of damage.

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Assuming there don't appear to be any more bad guys Darvik casts Lesser Restoration for: 1d4 ⇒ 3 on whoever needs it most.

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Duhwoo will indeed take "Come and Get Me" AoO's -- up to 4, if needed; here's 3 more attack rolls:
AoO #2: 1d20 + 30 - 5 ⇒ (9) + 30 - 5 = 34
if AC 34 hits, then 2d4 + 35 ⇒ (2, 1) + 35 = 38 points of damage -- and a DC 26 Fort save...
AoO #3: 1d20 + 30 - 5 ⇒ (1) + 30 - 5 = 26 ...
AoO #4: 1d20 + 30 - 5 ⇒ (3) + 30 - 5 = 28
in the unlikely case AC 28 hits, then 2d4 + 35 ⇒ (4, 2) + 35 = 41 points of damage -- and a DC 26 Fort save...
Duhwoo's attributes are all at full -- no Lesser Restoration needed here!

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Just a clarification Vuvu.. It is not a fog spell, its a barrier similar to repulsion.. They can indeed attack into it, but only after a will save is made, and only if their 17hd or above.. This applies to melee attacks only, ranged and reach weapons do not apply and if they manage to break the barrier they take 3d6 damage.. It should have had to roll to attack Duhwoo and if it succeeded it should have taken 3d6 damage.. That is if was 17 hd or more..
It appears to be just 1 guy left.. She'll cast scorching ray at it..
Ranged Touch: 1d20 + 17 ⇒ (20) + 17 = 37
Ranged Touch: 1d20 + 17 ⇒ (10) + 17 = 27
Ranged Touch: 1d20 + 17 ⇒ (7) + 17 = 24
Confirm Ranged Touch: 1d20 + 17 ⇒ (19) + 17 = 36
Damage 1: 4d6 + 1 ⇒ (5, 3, 5, 1) + 1 = 15 +7 more
Damage 2: 4d6 + 1 ⇒ (3, 3, 4, 6) + 1 = 17 +8 more
Damage 3: 4d6 + 1 ⇒ (6, 3, 5, 6) + 1 = 21 +10 more
Damage Crit: 4d6 + 1 ⇒ (6, 5, 2, 2) + 1 = 16 +8 more..
Thats 103 damage if its vulnerable..

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I'm down 5 STR, I believe Vars and Duhwoo are both back up to full. Avoreal you seem to be down 5 so she gets the 3 cast above. Lithuan? Or am I down to fixing myself?

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Except that the spell reads may not enter or penetrate the barrier, key word being penetrate.. To me that says they cant poke their pinky finger through it without making the save and taking damage.. I suppose since there has been no specific talks about you may rule however you wish, but I think RAW is very clear with the statement of cant penetrate.. It is a 6th level spell..

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Avoreal doesn't drink the potion and is still 2 str down then.. She pulls a wand of infernal healing and give a tap around.. She then pulls another wand of cure light and asks to be healed to full.. Feel free to burn charges as needed..

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I feel like I'm getting ahead on time, so let me know the next time I have a chance to cast a spell and I'll put another lesser restoration on Avoreal. It appears to me that Lithuan has a high enough touch AC that he never took any STR damage.
So next round I get, Avoreal gets another: 1d4 ⇒ 3 of STR back.

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In that case, I will restore restore: 1d4 ⇒ 2 of my own drained str. And then another: 1d4 ⇒ 1 to myself.
Then I'll make sure everybody is healed to max once people tell me how much they are down and/or tell me the map is up to date. I'll update the map with the curing I hand out.

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I am down 22. I have cure light wound wands if is useful. I also give you my scroll of breath of life (in wrist spring sheathe!) in case it becomes relevant.

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whilst the cleric is busy with the others, Duhwoo can use a few of the 12 remaining charges from his own wand o' CLW:
4 charges from wand: 4d8 + 4 ⇒ (6, 8, 6, 8) + 4 = 32
with 10 points from Avoreal's Infernal Healing wand, that leaves Duhwoo down by 64 hit points -- he'll regenerate that in 11 hours. If we're going to rest, Duhwoo will leave it at that -- otherwise, if we're going to continue, Duhwoo will use up the rest of his wand o' CLW (and/or accept any channeling the cleric may have left over...).