
MiniGM |

All the heroes retreat out of the room
The domed ceiling of this large, round room rises thirty feet
overhead. Bars of ice block alcoves flanking a door to the
north, as well as passages to the east and west. An elaborate
ice throne sits within a raised alcove to the south, surveying
the chamber. Heavy manacles are inset into the throne’s
arms, back, and legs. Several more sets of manacles are
spaced about the chamber’s walls, interspersed with various
diabolical instruments of torture. A fifteen-foot-diameter cage
of ice bars that extend from floor to ceiling dominates the
center of the room. Floating within this cage is a huge sphere
of crackling, gray energy.
There will be a map coming. There are also several undead things wandering around the room and we will be in initiative. But I will roll that when I am able to get the map up later

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Knowledge on the Sparking things?
Know Religion on Undead: 1d20 + 34 ⇒ (7) + 34 = 41
Init: 1d20 + 10 ⇒ (4) + 10 = 14
If the undead have less than 17 HD they dont even get a save to enter my bubble btw..

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Initiative: 1d20 + 10 ⇒ (14) + 10 = 24

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Duhwoo's Initiative roll: 1d20 + 3 ⇒ (7) + 3 = 10

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Darvik's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
At the first opportunity Darvik throws Lesser Restoration on Vars.
Restores: 1d4 ⇒ 1 Strength
*sigh* I have really rolled poorly through this whole thing so far.

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Darvik, if we have time I have two scrolls. Feel free to use them both.

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I still have 8, plus if people have diamond dust we can go for the bigger spells, but if you want me to burn your resources instead of mine, I'm cool with that. I'll certainly have to hit Vars at least once more and probably Duhwoo and I'm going to need at least one.

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No, it probably won't, since it's a 3 round action to cast lesser restore. I imagine he has better things to do with his time.

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Yeah, not really an in combat spell. Definitely a good time to use the potions if people have them and get an opportunity.

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planes: 1d20 + 20 ⇒ (6) + 20 = 26
Lithuan leads off with a greater invisibility and then flies to the top of the room.

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Duhwoo will drink the potion he pulled out last round:
potion o' Lesser Restoration: 1d4 ⇒ 3 all better again
then he'll fly to the ceiling like Lithuan did -- but he's looking for a corner (in the domed ceiling) to put his back to...
are we still on 10' squares?

MiniGM |

As lithuan flies up, and duh woo woo you can retcon if you don't want to fly or you want to tumble
The gey sphere in the center of the room lashes out at both of you
yay baddies with reflexes
2d20 ⇒ (20, 8) = 28
both hit to confirm on Lithuan 1d20 ⇒ 7 does not confirm
Lithuan 2d8 + 6 + 2d8 ⇒ (7, 4) + 6 + (5, 1) = 23 second 2d8 is negative energy also I need a fort save of 18 or you are Drained 3 levels,
Woo1d2d8 + 6 + 2d8 ⇒ (2, 6) + 6 + (2, 6) = 22 also I need a fort save of 18 or you are Drained 3 levels,

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Know Planes: 1d20 + 6 ⇒ (8) + 6 = 14
Darvik casts Blessings of Fervor.
To make sure it goes off, I'll cast defensively.
Casting Defensively: 1d20 + 21 ⇒ (3) + 21 = 24
WTF IS UP WITH MY ROLLING! I still successfully cast defensively, but it's unclear if I've ever even heard of another plane.

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It has some sense that bypasses my greater invisibility plus mind blank? Echolocation, life sense, or the like?

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Know Planes: 1d20 + 34 ⇒ (8) + 34 = 42
I cant access the map for some reason.. Please remember that undead have to make a will save to come within 10' radius of me..

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She's pretty sure Disintegrate will work on the elemental so thats what she casts..
Range Touch: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 34d6 + 1 ⇒ (3, 3, 6, 6, 5, 5, 1, 4, 6, 5, 6, 6, 5, 1, 5, 2, 2, 3, 2, 3, 2, 4, 6, 1, 3, 1, 2, 6, 6, 1, 3, 1, 5, 6) + 1 = 127 DC 31 Fort
If Save: 5d6 + 1 ⇒ (6, 2, 4, 2, 6) + 1 = 21
If it's still alive she'll hit it with a Quickened Battering Blast..
Range Touch: 1d20 + 17 ⇒ (2) + 17 = 19
Range Touch: 1d20 + 17 ⇒ (9) + 17 = 26
Range Touch: 1d20 + 17 ⇒ (15) + 17 = 32
Force Damage: 5d6 + 1 ⇒ (5, 6, 4, 4, 4) + 1 = 24
Force Damage: 5d6 + 1 ⇒ (1, 3, 1, 1, 1) + 1 = 8
Force Damage: 5d6 + 1 ⇒ (1, 6, 2, 5, 2) + 1 = 17
She auto casts defensively if necessary..

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My amulet absorbs the negative energy and levels. 11/12 charges left.
1d20 + 22 ⇒ (18) + 22 = 40 v 10+17+4 = 31
Spell does not fizzle.

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Duhwoo's Fortitude save: 1d20 + 19 ⇒ (19) + 19 = 38
drinking the potion is what provoked, which is what Duhwoo did first -- so instead of moving, Duhwoo will draw his falchion for his move action, then he'll take a 5' to get adjacent, and as a free action he'll rage, with Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me". I assume it'll attack:
first AoO: 1d20 + 30 - 5 ⇒ (6) + 30 - 5 = 31
20% miss chance due to blinking: 1d100 ⇒ 64
if AC 31 hits, then 2d4 + 35 ⇒ (3, 3) + 35 = 41 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...
If more than one attack is directed at Duhwoo, his Combat Reflexes gives him up to three more AoOs:
2nd AoO: 1d20 + 30 - 5 ⇒ (17) + 30 - 5 = 42
20% miss chance due to blinking: 1d100 ⇒ 54
for 2d4 + 35 ⇒ (1, 4) + 35 = 40 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...
3rd AoO: 1d20 + 30 - 5 ⇒ (18) + 30 - 5 = 43
20% miss chance due to blinking: 1d100 ⇒ 73
for 2d4 + 35 ⇒ (2, 3) + 35 = 40 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...
4th AoO: 1d20 + 30 - 5 ⇒ (11) + 30 - 5 = 36
20% miss chance due to blinking: 1d100 ⇒ 81
if AC 36 hits, then 2d4 + 35 ⇒ (4, 2) + 35 = 41 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...

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Blink check from the DM

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Given that it seems to have been one continuous combat since the worms, it seems reasonable to say it is on

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why another AoO? you are correct in that Duhwoo did not get a chance to start Blinking.

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Since she auto succeeds why not.. Just wanted to make a post before bed..
If the thing survives then i guess you can let me in on questions asked..

MiniGM |

because you did two things that provoke. Drinking a potion provokes and moving both provokes.
Lithuan you guys explored the room with the worms which took time. So it has not been one continual combat
Vars drinks his potion which provokes
1d20 ⇒ 8 he does not get hit however
I am getting to it avoreal patience please

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Im confused why we are not staying in the 10' radius anti undead bubble and just letting Lithuan burn em down at range..
Yes she would kill the thing potentially dishing out 3 neg levels per hit..

MiniGM |

7 of the hoar spirits send a cone of cold hitting the heroes, note the ones in the hall took 5 ft steps after bumping into the shell
sorry guys, not what I would usually do, cause massive AOE is dick, but the shell keeps them from getting to you
10d6 ⇒ (1, 3, 6, 2, 4, 6, 5, 3, 3, 5) = 38 DC 18
10d6 ⇒ (3, 4, 1, 6, 4, 6, 3, 3, 3, 5) = 38 DC 18
10d6 ⇒ (2, 4, 4, 2, 4, 3, 5, 2, 4, 3) = 33 DC 18
10d6 ⇒ (6, 4, 3, 2, 4, 1, 3, 5, 3, 3) = 34 DC 18
10d6 ⇒ (3, 1, 3, 4, 5, 2, 2, 5, 6, 2) = 33 DC 18
10d6 ⇒ (6, 1, 6, 2, 4, 4, 3, 6, 2, 5) = 39 DC 18
10d6 ⇒ (1, 4, 2, 6, 2, 1, 3, 2, 4, 3) = 28 DC 18
Go My Frosted Heroes

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reflex save: 1d20 + 11 ⇒ (4) + 11 = 15
reflex save: 1d20 + 11 ⇒ (16) + 11 = 27
reflex save: 1d20 + 11 ⇒ (15) + 11 = 26
reflex save: 1d20 + 11 ⇒ (4) + 11 = 15
reflex save: 1d20 + 11 ⇒ (1) + 11 = 12
reflex save: 1d20 + 11 ⇒ (14) + 11 = 25
reflex save: 1d20 + 11 ⇒ (3) + 11 = 14
14 from the elemental
38
19
16
24
33
19
28
=191
Don't we have a communal resist cold up?
Or let's just say I hope so or I'm dead.