Witchwar legacy (Inactive)

Game Master Vuvu

Battle Map


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Unnamed

All the heroes retreat out of the room

The domed ceiling of this large, round room rises thirty feet
overhead. Bars of ice block alcoves flanking a door to the
north, as well as passages to the east and west. An elaborate
ice throne sits within a raised alcove to the south, surveying
the chamber. Heavy manacles are inset into the throne’s
arms, back, and legs. Several more sets of manacles are
spaced about the chamber’s walls, interspersed with various
diabolical instruments of torture. A fifteen-foot-diameter cage
of ice bars that extend from floor to ceiling dominates the
center of the room. Floating within this cage is a huge sphere
of crackling, gray energy.

There will be a map coming. There are also several undead things wandering around the room and we will be in initiative. But I will roll that when I am able to get the map up later

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Knowledge on the Sparking things?

Know Religion on Undead: 1d20 + 34 ⇒ (7) + 34 = 41

Init: 1d20 + 10 ⇒ (4) + 10 = 14

If the undead have less than 17 HD they dont even get a save to enter my bubble btw..


Unnamed

The sparkling things got left behind. They stay in the other room

The ones in this room are Hoar spirits. Though they seem more martially inclined

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Initiative: 1d20 + 10 ⇒ (14) + 10 = 24

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Initiative roll: 1d20 + 3 ⇒ (7) + 3 = 10

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
At the first opportunity Darvik throws Lesser Restoration on Vars.
Restores: 1d4 ⇒ 1 Strength

*sigh* I have really rolled poorly through this whole thing so far.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Darvik, if we have time I have two scrolls. Feel free to use them both.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

I still have 8, plus if people have diamond dust we can go for the bigger spells, but if you want me to burn your resources instead of mine, I'm cool with that. I'll certainly have to hit Vars at least once more and probably Duhwoo and I'm going to need at least one.


Unnamed

we are going straight into init. Just haven't had a chance to get the map up. So darvic that will be your round 1 action.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

No, it probably won't, since it's a 3 round action to cast lesser restore. I imagine he has better things to do with his time.


Unnamed

Oh that's right Ty Lithuan I forgot the 3 rd time

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Yeah, not really an in combat spell. Definitely a good time to use the potions if people have them and get an opportunity.


Unnamed

6d20 ⇒ (7, 12, 8, 10, 2, 14) = 53

Heroes win init.

I will also take a planes check for anyone who wants it

map almost done, Vars make sure you note that you have STR damage

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

planes: 1d20 + 20 ⇒ (6) + 20 = 26

Lithuan leads off with a greater invisibility and then flies to the top of the room.


Unnamed

Lithuan does not make the planes check

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo will drink the potion he pulled out last round:

potion o' Lesser Restoration: 1d4 ⇒ 3 all better again

then he'll fly to the ceiling like Lithuan did -- but he's looking for a corner (in the domed ceiling) to put his back to...

are we still on 10' squares?


Unnamed

no 5 ft squares


Unnamed

As lithuan flies up, and duh woo woo you can retcon if you don't want to fly or you want to tumble

The gey sphere in the center of the room lashes out at both of you

yay baddies with reflexes

2d20 ⇒ (20, 8) = 28

both hit to confirm on Lithuan 1d20 ⇒ 7 does not confirm

Lithuan 2d8 + 6 + 2d8 ⇒ (7, 4) + 6 + (5, 1) = 23 second 2d8 is negative energy also I need a fort save of 18 or you are Drained 3 levels,

Woo1d2d8 + 6 + 2d8 ⇒ (2, 6) + 6 + (2, 6) = 22 also I need a fort save of 18 or you are Drained 3 levels,

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Know Planes: 1d20 + 6 ⇒ (8) + 6 = 14

Darvik casts Blessings of Fervor.
To make sure it goes off, I'll cast defensively.
Casting Defensively: 1d20 + 21 ⇒ (3) + 21 = 24

WTF IS UP WITH MY ROLLING! I still successfully cast defensively, but it's unclear if I've ever even heard of another plane.


Unnamed

do a spoiler with 100d20. maybe you can burn through your crap rolls

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

It has some sense that bypasses my greater invisibility plus mind blank? Echolocation, life sense, or the like?


Unnamed

Sorry your casting provoked. That is what I get for rushing my posts. Apologies


Unnamed

Which I guess also means I need a concentration to cast.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Know Planes: 1d20 + 34 ⇒ (8) + 34 = 42

I cant access the map for some reason.. Please remember that undead have to make a will save to come within 10' radius of me..


Unnamed

I did.

It is a negative energy elemental you may ask 2 qyestions only

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Defenses, Special Abilities..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

She's pretty sure Disintegrate will work on the elemental so thats what she casts..

Range Touch: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 34d6 + 1 ⇒ (3, 3, 6, 6, 5, 5, 1, 4, 6, 5, 6, 6, 5, 1, 5, 2, 2, 3, 2, 3, 2, 4, 6, 1, 3, 1, 2, 6, 6, 1, 3, 1, 5, 6) + 1 = 127 DC 31 Fort
If Save: 5d6 + 1 ⇒ (6, 2, 4, 2, 6) + 1 = 21

If it's still alive she'll hit it with a Quickened Battering Blast..

Range Touch: 1d20 + 17 ⇒ (2) + 17 = 19
Range Touch: 1d20 + 17 ⇒ (9) + 17 = 26
Range Touch: 1d20 + 17 ⇒ (15) + 17 = 32

Force Damage: 5d6 + 1 ⇒ (5, 6, 4, 4, 4) + 1 = 24
Force Damage: 5d6 + 1 ⇒ (1, 3, 1, 1, 1) + 1 = 8
Force Damage: 5d6 + 1 ⇒ (1, 6, 2, 5, 2) + 1 = 17

She auto casts defensively if necessary..


Unnamed

Make a decision are you casting defensively or not please

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

My amulet absorbs the negative energy and levels. 11/12 charges left.

1d20 + 22 ⇒ (18) + 22 = 40 v 10+17+4 = 31

Spell does not fizzle.


Unnamed

BALLER STATUS!!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Fortitude save: 1d20 + 19 ⇒ (19) + 19 = 38

drinking the potion is what provoked, which is what Duhwoo did first -- so instead of moving, Duhwoo will draw his falchion for his move action, then he'll take a 5' to get adjacent, and as a free action he'll rage, with Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me". I assume it'll attack:

first AoO: 1d20 + 30 - 5 ⇒ (6) + 30 - 5 = 31
20% miss chance due to blinking: 1d100 ⇒ 64
if AC 31 hits, then 2d4 + 35 ⇒ (3, 3) + 35 = 41 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...

If more than one attack is directed at Duhwoo, his Combat Reflexes gives him up to three more AoOs:

2nd AoO: 1d20 + 30 - 5 ⇒ (17) + 30 - 5 = 42
20% miss chance due to blinking: 1d100 ⇒ 54
for 2d4 + 35 ⇒ (1, 4) + 35 = 40 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...

3rd AoO: 1d20 + 30 - 5 ⇒ (18) + 30 - 5 = 43
20% miss chance due to blinking: 1d100 ⇒ 73
for 2d4 + 35 ⇒ (2, 3) + 35 = 40 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...

4th AoO: 1d20 + 30 - 5 ⇒ (11) + 30 - 5 = 36
20% miss chance due to blinking: 1d100 ⇒ 81
if AC 36 hits, then 2d4 + 35 ⇒ (4, 2) + 35 = 41 points of damage -- and (on the off chance it's not immune) a DC 26 Fort save...


Unnamed

Oh good then I get another AOO.

1d20 ⇒ 5 for 2d8 + 6 + 2d8 ⇒ (8, 1) + 6 + (3, 7) = 25 and another fort save


Unnamed

That is a hit

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Blink check from the DM


Unnamed

When did you turn blink in woo? Your usual has been to turn it off after a fight. I don't believe you have turned it on

1d100 ⇒ 36 in case you did start it

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Given that it seems to have been one continuous combat since the worms, it seems reasonable to say it is on

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

why another AoO? you are correct in that Duhwoo did not get a chance to start Blinking.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Since she auto succeeds why not.. Just wanted to make a post before bed..

If the thing survives then i guess you can let me in on questions asked..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will drink his potion of lesser restoration.

1d4 ⇒ 4

And finally a good roll.


Unnamed

because you did two things that provoke. Drinking a potion provokes and moving both provokes.

Lithuan you guys explored the room with the worms which took time. So it has not been one continual combat

Vars drinks his potion which provokes

1d20 ⇒ 8 he does not get hit however

I am getting to it avoreal patience please

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im in no hurry.. Sry if it seemed that way, i was just answering the question..


Unnamed

DEFENSES DR/- ; UPON DYING IT EXPLODES INA NEGATIVE ENERGY BURST THAT HEALS UNDEAD AND GIVES TEMP HIT POINTS TO THEM

ATTACKS: IT CAN CHANNEL LIKE A CLERIC, AND HAS A LEVEL DRAIN ATTACK IF IT TOUCHES YOU


Unnamed

DM only:

1d20 ⇒ 5

Total of 152, one battering blast hits the ice cage

Avoreal do you still want to attack with a disintegrate considering it will explode if you do kill it?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im confused why we are not staying in the 10' radius anti undead bubble and just letting Lithuan burn em down at range..

Yes she would kill the thing potentially dishing out 3 neg levels per hit..


Unnamed

Ok

The disintegrate seems to do a lot of damage though only two of the battering blasts hits. It is still up


Unnamed

yay baddies get to act!

A horrific blast of negative energy comes from the sphere

9d6 ⇒ (5, 2, 1, 6, 1, 3, 4, 3, 3) = 28 DC 22 will for half

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

will save: 1d20 + 11 ⇒ (12) + 11 = 23


Unnamed

7 of the hoar spirits send a cone of cold hitting the heroes, note the ones in the hall took 5 ft steps after bumping into the shell

sorry guys, not what I would usually do, cause massive AOE is dick, but the shell keeps them from getting to you

10d6 ⇒ (1, 3, 6, 2, 4, 6, 5, 3, 3, 5) = 38 DC 18
10d6 ⇒ (3, 4, 1, 6, 4, 6, 3, 3, 3, 5) = 38 DC 18
10d6 ⇒ (2, 4, 4, 2, 4, 3, 5, 2, 4, 3) = 33 DC 18
10d6 ⇒ (6, 4, 3, 2, 4, 1, 3, 5, 3, 3) = 34 DC 18
10d6 ⇒ (3, 1, 3, 4, 5, 2, 2, 5, 6, 2) = 33 DC 18
10d6 ⇒ (6, 1, 6, 2, 4, 4, 3, 6, 2, 5) = 39 DC 18
10d6 ⇒ (1, 4, 2, 6, 2, 1, 3, 2, 4, 3) = 28 DC 18

Go My Frosted Heroes


Unnamed

going to ask you all to update your HP on the map after this mass of attacks

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

reflex save: 1d20 + 11 ⇒ (4) + 11 = 15
reflex save: 1d20 + 11 ⇒ (16) + 11 = 27
reflex save: 1d20 + 11 ⇒ (15) + 11 = 26
reflex save: 1d20 + 11 ⇒ (4) + 11 = 15
reflex save: 1d20 + 11 ⇒ (1) + 11 = 12
reflex save: 1d20 + 11 ⇒ (14) + 11 = 25
reflex save: 1d20 + 11 ⇒ (3) + 11 = 14

14 from the elemental
38
19
16
24
33
19
28
=191

Don't we have a communal resist cold up?

Or let's just say I hope so or I'm dead.

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