WingClipper's Revenge (Inactive)

Game Master Seldlon the Swift

Map


801 to 850 of 1,195 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen attempts to tumble past the cleric a head of him in to a flanking position with Grokar.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

Stab with SA: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d6 + 4 ⇒ (4) + 4 = 81d6 ⇒ 4

"Shut up ye loud mouthed goblin lover!" Rhen says


Room:

Rhen manages to roll past the buffed up cleric and deliver a vital strike to his foe.

You hear a ruckus begin in the room. It sounds like armor hitting the floor and then a blade hitting armor.

Zevon
Occupants of the room
Rhen
Grokar, Bulgard <=========


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

is it ok that I move the rectangle blocking the room?"


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

I'll post when I get home tonight and can look at the roon


Rhen and Grokar, it is fine to move the rectangle blocking the room. Please put it back when you are done as Zevon and Bulgard should not know the locations of those within until they enter the room.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

[spoiler=In the room]
Wasn't that crossbowman 10 feet away from Grokar, if so Grokar will make an AOO.

AOO: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

He then chases down the fleeing man attempting to dodge around the crazy one and swings his gigantic Becky

Acrobatics to avoid AOO: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 + 5 ⇒ (10) + 5 = 15


The Room:
He was 10 ft away, but withdrew from combat. Cleric CMD is 19, and Becky misses the halfling.
The evil cleric swings at Grokar as he moves by him.
Cold Iron Heavy Mace v AC 23: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Those listening to the fight from outside hear much movement but no clashing of metal.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

You also hear loud grunts...


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard drops his bow, draws his greatsword and charges into the room.

He sees the cleric as he exits the smoke cloud and charges him, swinging with all his power.
G-Grokar and Rhen, come around this brazier and we'll squish him dead!
greatsword vs cleric: 1d20 + 7 ⇒ (8) + 7 = 15
dmg: 2d6 + 4 ⇒ (4, 5) + 4 = 13

would the cleric get an aoo if i move into flanking position, opposite Rhen? Seems like he would. If there is no aoo, could you please modify the move to the border opposite Rhen? I also don't know if I get IC if I can't see Z


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Bulgard just has to hear him to get the benefits, you are good


No way to flank at this time without drawing AoO. Normally, Rhen could take a 5 ft step to flank before his move, but that is a lit forge directly behind the cleric.

Bulgard's greatsword misses the cleric.

Round 6
Grokar 37/40 Rhen 29/32 Zevon 10/30 Bulgard 27/39
Effects - Messaging, Inspire Courage
Effects - Bull's Stregth, Divine Favor

Zevon <=========
halfling, cleric
Rhen, Grokar, Bulgard


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon slips into the room behind Bulgard, rolling to avoid an attack from the boisterous cleric.

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

He sends his whip towards the cleric's knees in an attempt to knock him down a peg.

Whip trip vs CMD: 1d20 + 5 ⇒ (11) + 5 = 16


Zevon rolls past the cleric but fails to trip him.

Unish turns to the one who so expertly carved into him. "Ah, the pain is sweet. Share it and savor it with me, dwarf."
The heavy mace swings through the air seeking Rhen.
Cold Iron Heavy Mace v AC 20: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

His halfling minion drops his crossbow, takes a 5 ft step inside of Grokar's reach, draws a longsword and swings at the orc.
Longsword v AC23: 1d20 + 3 ⇒ (7) + 3 = 10
Longsword damage: 1d6 ⇒ 2

Zevon
halfling, cleric
Rhen, Grokar, Bulgard <=========


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard takes another swing at Unish

greatsword, IC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
dmg: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen slides behind Grokar to get to the halfling, reaching out with his short Rhen tries to introduce them.

Short sword: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 4 ⇒ (4) + 4 = 8


Rhen introduces the halfling warrior to Nerull. He is dead.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar takes a step to the North East and swings at the man spouting nonsense.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d10 + 5 ⇒ (9) + 5 = 14


Becky misses her mark.

Round 7
Grokar 37/40 Rhen 29/32 Zevon 10/30 Bulgard 27/39
Effects - Messaging, Inspire Courage
Effects - Bull's Strength, Divine Favor

Zevon <=========
cleric
Rhen, Grokar, Bulgard


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon pulls his whip back and lets loose a frustrated shout.

Ear-piercing Scream CON save DC 14: 2d6 ⇒ (4, 5) = 9

The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


save v DC 14: 1d20 + 7 ⇒ (12) + 7 = 19

"Feel the power of He Who Revels in the Slaying of the Living."
damage from negative energy: 2d6 ⇒ (1, 2) = 3
A will save of DC13 halves the damage.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Will: 1d20 + 2 ⇒ (9) + 2 = 11


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Will save: 1d20 + 2 ⇒ (4) + 2 = 6


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

will: 1d20 + 2 ⇒ (8) + 2 = 10


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard takes another whack at the Cleric.

greatsword, IC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
dmg: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12


As Bulgard misses the cleric for a third time, Unish looks at him and smiles. His eyes are haunting as they show no sign of life and his teeth are dark, broken, and rotted.

Zevon
cleric
Bulgard
Rhen, Grokar, <=========


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves forward around the fire, jamming his sword into the back of the Cleric.

Short Sword: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (6) + 4 = 10


Rhen kills the evil cleric. End initiative.
Grokar 34/40 Rhen 26/32 Zevon 07/30 Bulgard 24/39
Grokar can increase his HP by 2 with a successful save


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Will: 1d20 + 5 ⇒ (11) + 5 = 16

[/b]"haha good kill my friend"[/b] he claps the dwarf on the back. "crazy man" he leans over and picks him up with by his clothing. "Check him for treasure. I be back" he says tossing the man back down and going out to retrieve the ax.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Well done Rhen! Now let us find out what or boisterous foe was up to here. Not to harken on a stereotype, but any idea about this forge, dwarf?

Zevon begins to peer around the room, waving the wand over himself while doing so.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves around the room looking for anything that could be useful.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"Not much o' a smith, probably just were they be makin' their arms and armor." Rhen replies


Zevon, you see that this is an armory forge. Unish has apparently been hammering bolts, arrows, and swords for Wingclipper and his followers.


Rhen finds nothing of use to anyone other than a backsmith or someone who wanted to use an altar to Nerull in the room.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Is the forge lit?


The forge is lit but has been going out for some time.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar pumps the bellows a couple of times, then beheads Unish, and tosses his head it the embers before turning to the others and suggesting that they keep moving as he stomps out the door.

[ooc]Becky is now stowed on his back and the ax is in his hand]


The smell in this room from the forge begins to become progressively unbearable.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

I feel we should heal ourselves before we go any further


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon wrinkles his nose at the noxious fumes and gives Grokar a withering look.

Incorrigible

He then makes his rounds with the wand.

Grokar: CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Bulgard: CLW: 2d8 + 2 ⇒ (4, 7) + 2 = 13
Rhen: CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Zevon: CLW: 2d8 + 2 ⇒ (6, 8) + 2 = 16


How is that wand holding up? No need to be conservative with it, I will always drop one when you need it.


Grokar 40/40 Rhen 30/32 Zevon 30/30 Bulgard 37/39
Nice estimating, Zevon.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

12 charges left. Yeah I got some favorable rolls too.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen steps out of the smithy and into the hall. "Let's find this o' wing clippa fell and I got me sword that needs ta be stuck in his guy."


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon looks up the stairs and back down the hall.

Do we proceed up the stairs, or clear this floor first?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard checks the corpse of the cleric and the halfling in the corner, then says

L-let's clear this floor f-first


On the cleric, Bulgard finds a masterwork cold iron chain shirt, 2 cold iron daggers, a cold iron heavy mace, a holy symbol of Nerull, a potion of cure moderate wounds, and a potion of neutralize poison. On the halfling in the corner, he finds a light crossbow and a cold iron longsword.


You hear loud croaks to your east.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen slinks into the shadows letting those bigger and slower than he to take the lead.

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


please update your location on the map. Come to me or I will come to you. Rhen you are good.


As you move east down the hall, the odor of Unish's burning head is replaced with that of the toads you have become familiar with. It is much stronger than when you were around them outdoors. It is just after 11:00 am. You have had quite a day so far. The map is updated for your movement.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen slinks forward, as quietly as possible, listening for anything down the first hallway a head. Rhen puts his hand into one of his belt pouches and pulls out a hand full of caltrops, ready to drop them at a moments notice.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Add 1 if a trap, +1 if danger is close and +2 for stone cunning to note anything special about the stonework

801 to 850 of 1,195 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / WingClipper's Revenge All Messageboards

Want to post a reply? Sign in.