WingClipper's Revenge (Inactive)

Game Master Seldlon the Swift

Map


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The bridled toad emerges from the large tent. The hobgoblin withdraws into the muck as far as he can. He is in difficult terrain.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

"I see you again, I kill you slowly," Grokar calls as he takes a step up, drawing a javelin and hurling it at the fleeing hobgoblin.

Attack: 1d20 + 1 ⇒ (2) + 1 = 3

"Scree" Crush shrieks poking his head out from behind Grokar.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen pulls out his bow and fires at the Fleeing Hobgoblin.

Short Bow: 1d20 + 8 ⇒ (16) + 8 = 241d6 ⇒ 5
Sneak attack if it is running: 2d6 ⇒ (6, 1) = 7


Rhen's arrow drops the hobgoblin.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

"Hahaha," Grokar bellows with laughter "ha, good, ha good shot" He says sucking in air as he doubles over.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Aye, now we press on ta the fort. Take em down while we still have the element o' surprise." Rhen says trudging forwards into the muck.

There was nothing that he would have wanted to use


Once again you enter the muck and push your way slowly to your destination. You see the entrance to a large keep. The west side has begun to sink into the muck. The south face of the keep is surrounded by two feet of water on all sides, where moss and debris float in the fetid muck. The top floors of the ruin fell into the swamp long ago, and a series of rocky surfaces juts out at intervals from the water’s surface. A rider on a toad has stationed himself here. He defends the entrance, keeping two guards with him. He is proud and confident, mounted on his toad. He seems more fit than the riders you encountered earlier. He greets you with "Intruders! Exactly why I am here. How did you sneak past the militia? You look like the type that would prefer to talk their way in. Not today, trespassers." If you have knowledge-history please roll that now.

Knowledge-History DC 15:

An ancient lord named Vertri Nightshade built this keep. He wished to control the river trade through the lowlands. The capricious fey allowed him to build the keep, then drove everyone away as soon as it was finished. Furious, Vertri sent in an army to control the area, but they were driven mad with illusions and slew each other in a horrible bloodbath. Their bodies have decayed, but dredging up the swamps would reveal hundreds of bone fragments, picked clean by swamp creatures.

MAP

The stones are a few feet above water level. They are high ground and take extra 5 ft move to enter or exit. Off of stones is difficult terrain. If the majority of a square is stone on the map, consider it stone. The toad can move freely in this difficult terrain.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard looks to Zevon, trying to draw courage from his ally. He fires two shots at the nearest guard.
I guess give me plus 1 if Zevon is going to do IC the first round
longbow vs guard: 1d20 + 7 - 2 + 1 ⇒ (6) + 7 - 2 + 1 = 12
dmg: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
longbow vs guard: 1d20 + 7 - 2 + 1 ⇒ (2) + 7 - 2 + 1 = 8
dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Bulgard's arrows miss their target.

roll initiative

Inititative:

Grokar 1d20 + 4 ⇒ (10) + 4 = 14
Zevon 1d20 + 5 ⇒ (5) + 5 = 10
Bulgard 1d20 + 4 ⇒ (2) + 4 = 6
Rhen 1d20 + 4 ⇒ (9) + 4 = 13
Rider 1d2 + 3 ⇒ (1) + 3 = 4
Yellow 1d20 + 1 ⇒ (17) + 1 = 18
White 1d20 + 1 ⇒ (17) + 1 = 18

Round 1
Grokar 40/40 Rhen 19/32 Zevon 29/30 Bulgard 39/39

A javelin is returned to Bulgard.
javelin v AC20: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Another sails towards Rhen.
javelin v AC15: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Bulgard
Yellow, White
Zevon, Rhen, Grokar <--------------
Rider


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen hunkers down and pushes a head through the muck, short sword in hand.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Was out for a bit. I would have hit Rhen with some CLW wand action before we mobilized. clwx3: 3d6 ⇒ (6, 6, 1) = 13

Zevon roars as his companions engage the gatekeeper.

Finish this!

Inspire courage


clw: 3d8 + 3 ⇒ (1, 3, 4) + 3 = 11

Grokar 40/40 Rhen 32/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging, Inspire Courage


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar runs forward and into the muck pulling out a javelin he throws one at the closest enemy.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Forgot the +1 but it doesn't matter.


The rider decides to give Bulgard a taste of his own medicine. "Back at ya, Woody!"
He quickly launches two arrows at the woodsman.
longbow v AC20: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 2 ⇒ (7) + 2 = 9
longbow v AC20: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (7) + 2 = 9

He chuckles as he commands the toad with his knees while holding the bow and nocking another arrow. The toad moves 25 ft west.
His ranks in riding are higher than the guide with with knees check, so no roll.
"Feels good, don't it. Hahahahaha"


Round 2
Grokar 40/40 Rhen 32/32 Zevon 29/30 Bulgard 21/39
Effects - Messaging, Inspire Courage

Bulgard <------------
Yellow, White
Zevon, Rhen, Grokar
Rider


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard stumbles and yanks two arrows out of his leg. He fires two more at the rider.

longbow: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17
dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
longbow: 1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19
dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Bulgard lands two hits. The rider stops laughing and yanks the arrows out of his thigh. One of the guards tosses a javelin at Zevon, the other at Rhen.

javelin v AC18: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 1 ⇒ (3) + 1 = 4

javelin v AC20: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Bulgard
Yellow, White
Zevon, Rhen, Grokar <--------------
Rider


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen continues to trudge forward, opting to defend himself as he gets out of the mud.

Fighting defensively +3 AC


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard throws his head back and roars with snorting laughter.

"This battlefield is my d-dream come true! Can we always fight like this? Right then, rider, let's have at it!"

He whispers to Zevon,

"Tell the crew I can take the rider from a distance if I can stay healthy. nnnnn-No need to waste our health fighting him toe-to-toe. If you'll just hit me with that wand you have, I can mow them all down from here"


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

So I went back and reread the bloodrager's fast movement. It says when wearing medium or light armor he gets +10. I then checked the FAQ section of D20PSRD and it said that even though I needed the feat to wear it without penality it would still be considered medium for movement purposes what do you think. Either way Grokar will likely double move and draw Becky

https://www.d20pfsrd.com/equipment/special-materials/#TOC-Mithral

Grokar howls and surges forward trying to get close enough to help Rhen. He draws the massive hammer and calls to the goblin. "You sad little creature. My mother could squash you like a flea."

"Actually mother could squash me like a flea," He chuckles to himself. Battle really does bring out the best in Grokar. So many fond memories of the spilling blood of his friends and enemies.


I believe you are correct regarding weight and your movement.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon whispers to the other companions, Bulgard can take the rider at range. Clear the foreground.

He loads a bolt and fires at White.

Xbow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 ⇒ 6


The rider exclaims "As you wish, Woody!" while sending two arrows at the woodsman.
longbow v AC20: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 2 ⇒ (2) + 2 = 4
longbow v AC20: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 2 ⇒ (7) + 2 = 9


Zevon drops his target.

Round 3
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 12/39
Effects - Messaging, Inspire Courage

Bulgard <--------------------
Yellow, White
Zevon, Rhen, Grokar
Rider


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard pulls the arrow from his shoulder and returns fire.

Longbow: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Longbow: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


The rider falls from the toad. Seeing his leader down, the lone warrior withdraws from battle and manages to get 25 feet west of the rock he was on due to the rock height and the muck.

Bulgard
Yellow
Zevon, Rhen, Grokar <--------------------


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon's battle cries cease as he begins to exam the structure.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Engineering: 1d20 + 4 ⇒ (11) + 4 = 15

He points the healing wand towards Bulgard.

CLWx5: 5d8 + 5 ⇒ (8, 1, 1, 5, 3) + 5 = 23


Zevon:

This keep was well built ages ago. While portions have fallen in and out, what remains of the structure is sound. The only way in is directly in front of you.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves forward using the mud to hopefully hide himself in case more hobgoblins come out.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Are we moving in initiative and can Grokar try to ride the toad, because he wants to try to ride the toad


I left initiative open if you wanted to go after the fleeing warrior. The toad is all yours. The hobgoblin survivor disappears into the marsh. End initiative.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Ride: 1d20 ⇒ 19

Grokar mounts the giant toad and turns to his comrades. "Do we ride in and assault the fort" he announces stowing the unwieldy pole arm and brandishing the ax.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

It seems that this is the only egress. Zevon gestures at the opening ahead.

Rhen, can you give us an idea of what lies ahead? Undetected.

Zevon refreshes message on the party.


This entrance is partially flooded with water. A short wall of stacked sandbags keeps the fetid tide at bay. Unused torch sconces line the crumbling walls, and the once-painted cracked dome has faded to a dull pinkish color. The water is three feet deep where you are and about appears to be about 6 inches at the sandbags.

MAP


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard warily enters the room and moves to the corner.


Suddenly there is a great explosion of water, teeth and claws as the crocodile launches itself at Bulgard.

bite v AC15: 1d20 + 6 ⇒ (3) + 6 = 9
if successful free grapple, no AoO
grapple v cmd : 1d20 + 6 + 6 ⇒ (6) + 6 + 6 = 18

Initiative:

Grokar 1d20 + 4 ⇒ (6) + 4 = 10
Zevon 1d20 + 5 ⇒ (17) + 5 = 22
Bulgard 1d20 + 4 ⇒ (13) + 4 = 17
Rhen 1d20 + 4 ⇒ (19) + 4 = 23
Croc 1d20 + 1 ⇒ (6) + 1 = 7

Round 1
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 35/39
Effects - messaging

Bulgard, Zevon, Grokar, Rhen <--------------
Croc

Three feet of water is difficult terrain. The toad is at home in this environment if you plan to stay on him. His stats will be in discussion. This is a D&D 3.5 croc. He has no death role like a pathfinder croc, but he intends to drown his victims.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard nearly soils his breeches as the croc catches him off guard. He attempts to hurdle the sandbags and get onto dry land.

Can I shoot after I move? Not sure how difficult this terrain is..


You can shoot, but he has cover being in the water. You drew an attack of opportunity in your panic.
bite v AC20: 1d20 + 6 ⇒ (20) + 6 = 26
if successful free grapple, no AoO
grapple v cmd : 1d20 + 6 + 6 ⇒ (10) + 6 + 6 = 22
confirm crit
bite v AC20: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 6 + 1d8 + 6 ⇒ (3) + 6 + (7) + 6 = 22
The croc takes Bulgard to the bottom.
With water this shallow, you will be able to make melee attacks as normal when you get to the commotion.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

granted, i am the rules retard of this group, but i thought Withdrawing from an attack did not provoke an aoo?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

You can disengage and it give you no AoO from one target and you can move up to double your speed


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves in, keeping to his defensive stance to avoid taking an arrow to the knee.
"Stop messing around with that over grown lizard and get in here Bulgard!' Rhen yells


If you withdraw, be sure to use that term. I did not read your move as a withdrawal.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

10-4


With the appearance of an attacking croc, the toad gets a little uneasy under Grokar, but it is battle trained and retains its demeanor.
The 19 on ride was not necessary to mount, so we will save that roll if a check is needed.

Effects - messaging, Bulgard is drowning

Bulgard, Rhen
Zevon, Grokar <--------------
Croc


Never Smile at a Crocodile...


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Well that's good because Grokar's ride is garbage and he has no buisness riding this toad"

"Attack" Grokar calls spurring the toad to battle. He's never felt so galant in his life, if only the orcish girls could see him now, with he long hair flowing behind him and the caked blood tarnishing his armor. What a sight he must be. It is this solitary thought rattling through his skull that brings him to the aid, or rather attempted aid, of his fellow adventurer.

I don't know where he is. But Grokar wants to ride over and hack at the croc.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


The dire toad obeys its rider. Grokar easily locates the struggling pair in the shallow water when he gets closer. His battleaxe does not land where he intended it to and only cuts through water.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard bubbles some stuttering noises from a few feet below.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon rushes over to the flailing ranger. He tries to find a grip to pull him free.

Aid Another Grapple DC 10: 1d20 + 2 ⇒ (4) + 2 = 6


The croc attempts to maintain its hold on Bulgard. grapple v cmd 21 : 1d20 + 6 + 6 ⇒ (1) + 6 + 6 = 13

Bulgard feels the claws release him for a moment.

Round 2
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 12/39
Effects - messaging

Bulgard, Zevon, Grokar, Rhen <----------
Croc

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