Devis

Zevon Vierding's page

516 posts. Alias of Garfok Loremaster.


Full Name

Zevon Vierding

Race

Half Elf

Classes/Levels

Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Gender

M

Size

M

Age

27

Special Abilities

Bardic Knowledge; Performance

Alignment

CG

Deity

Milani

Languages

Common, Elven, Draconic

Strength 11
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 8
Charisma 17

About Zevon Vierding

Zevon Vierding
Male Half Elf bard 3 Archetypes Arcane Healer, Sound Striker
N Medium humanoid (human, elf)
Init +5, Senses Perception +5 (low light)
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DEFENSE
AC 18, touch 13, flat-footed 13 (+3 armor, +3 Dex, +2 shield)
hp 30 ((3d8)+6)
Fort +3, Ref +6, Will +2
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OFFENSE
Speed 30 ft.
Melee whip +5 (1d3/x2)
Ranged Mwk light xbow +6 (1d8/19-20 x2) +1 flaming bolts x1
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STATISTICS
Str 11, Dex 16, Con 14, Int 13, Wis 8, Cha 17,
Base Atk +2; CMB +2 (+5 whip); CMD 15
Feats Weapon Finesse; Whip Master; Extra Performance [b]
Skills Acrobatics +6, Bluff +9, Diplomacy +9, Knowledge (Local) +6, Knowledge (History) +6, Knowledge (dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Arcana) +6, Knowledge (all others) +4, Perception +6, Perform (oratory) +7, Spellcraft +5, Stealth +8, UMD +9
Traits Prehensile whip, Elven Reflexes
Languages Common, Elven, Draconic
SQ elven immunity, reflexive improvisation (+2 on untrained skills), keen senses, bardic knowledge, performance
Combat Gear whip, mwk x-bow, cold iron longsword, 2 cold iron javelins
Wands: CLW 12; Lesser Restoration 9
Other Gear studded leather armor,+1 light shield, pathfinder's kit; 50' silk rope; 3 thunderstones; 3 Alchemist fire; 5 tindertwig; poncho; 2,536g
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SPELLS KNOWN
0- Light, Message, Mage Hand, Prestidigitation, Detect Magic, Daze
1- Cure Light Wounds, Ear-piercing Scream, Chord of Shards, Saving Finale (4/day)
SPECIAL ABILITIES
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Channel Energy (Su): At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier. An arcane healer can use this ability once per day at 2nd level, gaining an additional use per day every four levels thereafter (6th, 10th, 14th, and 18th), to a maximum of 5 times per day at 18th level.

This ability replaces versatile performance.

Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature.

This performance replaces inspire competence.
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BACKGROUND
Zevon is the only son of a country midwife in rural Andoran. Born of a tryst between his mother and mysterious elven caller, Zevon and his mother were shunned by her family. She was granted a small parcel of family land to live and raise her bastard son. She made her way tending the sick and with child in surrounding farms. Zevon always loved assisting his mother, and it was this which pulled him towards the healing arts. However, he was his father's son and his elf blood yearned for freedom. Indeed it was through this heritage that he began practicing the art of sound. Starting with small songs of whistles and hums, to more powerful cacophonies, he began to understand the power of sound and how it relates to the vibrations of the universe. By manipulating these vibrations, he could mend wounds or inflict pain. With this knowledge, and called by the same wanderlust that pulled his father away years ago, he bid his mother farewell and set out to experience what the world had to offer.