
Zevon Vierding |

Zevon takes a step back up the stairs behind them. He drop his tindertwig in favor of his curing wand. He twirls his whip, ready for approaching enemy.
Hold action for an enemy to enter the doorway. This is assuming these are steps on the map.

Grokar |

"good Kill" Grokar says witha toothy grin to Bulgard and then moves up behind Rhen. He readies an attack should any combatant come within range.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
if this turns into a fight, then after this Grokar will go back and get the ax

Bulgard Merkenkin |

Grokar, let’s try to b-block them in. I’ll fire a smoke arrow in the doorway and then we can run past the doorway. If they come pouring out at us we will have them bottle necked at the doorway. You follow me past the doorway to keep them at bay while i pick Them off. Zevon, you can chunk a few firebombs blindly into the room. What say you?

Bulgard Merkenkin |

Is it too late for Zevon to cast IC? With or without it, Bulgard will take the first move
He whispers, Grokar, F-follow me. Zevon and Rhen, st-stay on the east side of the wall. Once the smoke screen goes up, Zevon, burn them out!
Bulgard fires a smoke arrow into the doorway, creating a 5 foot cube of smoke. He uses it as cover and sprints past the opening, taking up position by the stairs with his bow in hand.
stealth: 1d20 + 10 ⇒ (20) + 10 = 30
As he runs by the doorway, he strains his ears and evaluates the flora of the area for any information that he can pick up.
perception: 1d2 + 7 ⇒ (2) + 7 = 9
Knowledge nature: 1d20 + 7 ⇒ (8) + 7 = 15

Zevon Vierding |

Zevon's hand moves toward the bottle of alchemist's fire on his belt. The resulting shot of pain reminds him of the seriousness of his injuries, and he realizes Bulgard is in a similar state.
I think there are more pressing matters to attend to and a blind throw, friend.
Zevon begins a low hum, tuning with cosmic vibrations of the positive energy plane. Invigorating life force floods the hallway.
Positive Energy Burst: 1d6 ⇒ 1
At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier.
I have used that twice and rolled a 1 both times. Draw alchemist fire as a move action.

Rhen Vemsa |

Rhen cautiously steps forward, staying as silent as possible and pressed against the wall.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Will wait 1 more round to see if the smoke goes away

Grokar |

Grokar moves up and peers into the smoke before taking a step into it. He may attack depending on where the enemy is and what he can see, but he has smog sight so he should be able to see well.

Bulgard Merkenkin |

Bulgard fires two arrows at the figure in the smoke cloud.
longbow: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 21
dmg: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
longbow: 1d20 + 7 - 2 + 1 ⇒ (3) + 7 - 2 + 1 = 9
dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Zevon Vierding |

Everyone should have regained 1 hp from my burst. R 32/32 Z 6/30 B 30/39
Zevon uses the Grokar and Becky to shield his dash down the hall.
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Pressing himself against the wall he calls to his companions.
Tis but another challenge for us to conquer! Spare none!
Inspire courage

Igar The Terrible |

Thank you
Round 4
Grokar 40/40 Rhen 32/32 Zevon 06/30 Bulgard 30/39
Effects - Messaging
Rhen and Grokar notice the shape withdraw back into the room. You hear movement in the room. You hear a deep thundering voice cry out "Embrace your death and feel the power of He who defiles all that is good."
A burst of negative energy hits you.
damage from negative energy: 2d6 ⇒ (1, 2) = 3
A will save of DC13 halves the damage.
Zevon
Occupants of the room
Grokar, Bulgard, Rhen <=========

Rhen Vemsa |

Will save: 1d20 + 2 ⇒ (4) + 2 = 6
Rhen grunts as the evil energy washes over his mind and scars him, rushing into the room, Rhen hoping to roll past this person.
Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Igar The Terrible |

Steam rises from the earthen floor of this dark, moist room. The sweet smell of incense overshadows the fainter smell of rotting meat. The area is decorated with archery equipment and artisan’s tools, which line the walls and small workbenches. In the center of the south wall, a small altar glows with two braziers on either side of a cold iron statue dedicated to Nerull, the God of Death.
A small forge is set up in the center of the room, a tiny red glow emanating from underneath it. A cold iron floor-cover has been built into the drier ground.
You see a halfling before you. His small frame is bulging with an almost dwarven musculature, and he bears many self-inflicted scars. He obviously worships Nerull as his holy symbol is visible around his neck.
He is an evil level 4 cleric. He has used his time so far to cast bull's strength and divine favor.
There is a normal looking halfling in warrior's garb holding a crossbow in this room as well.
You fail to roll past him. He takes advantage of the opportunity.
heavy mace v AC20: 1d20 + 10 ⇒ (6) + 10 = 16
Zevon
Occupants of the room
Rhen
Grokar, Bulgard <=========

Grokar |

Grokar charges headlong into the room, ready to take out any foe that he may come across. I'll have a computer letter today and will look and see as well, maybe take a standard action, we'll see what I see

Igar The Terrible |

Steam rises from the earthen floor of this dark, moist room. The sweet smell of incense overshadows the fainter smell of rotting meat. The area is decorated with archery equipment and artisan’s tools, which line the walls and small workbenches. In the center of the south wall, a small altar glows with two braziers on either side of a cold iron statue dedicated to Nerull, the God of Death.
A small forge is set up in the center of the room, a tiny red glow emanating from underneath it. A cold iron floor-cover has been built into the drier ground.
You see a halfling before you. His small frame is bulging with an almost dwarven musculature, and he bears many self-inflicted scars. He obviously worships Nerull as his holy symbol is visible around his neck.
He is an evil level 4 cleric. He has used his time so far to cast bull's strength and divine favor.
There is a normal looking halfling in warrior's garb holding a crossbow in this room as well. This is the guy you took a swing at.

Unish Mul |

Round 5
Grokar 37/40 Rhen 29/32 Zevon 10/30 Bulgard 27/39
Effects - Messaging, Inspire Courage
Effects - Bull's Strength, Divine Favor
The cleric looks at Grokar and states "Feel the cold iron, a gift from the Lord of Death, meant to pierce illusion and reveal the grim mortality of life."
Cold Iron Heavy Mace v AC 23: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
His minion withdraws further into the room, crossbow trained on Grokar
You hear the voice say "Feel the cold iron, a gift from the Lord of Death, meant to pierce illusion and reveal the grim mortality of life." and then movement but no clashing of metal.
Zevon
Occupants of the room
Rhen, Grokar, Bulgard <=========