WingClipper's Revenge (Inactive)

Game Master Seldlon the Swift

Map


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HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen slowly slinks towards the door that Zevon dashed by, keeping himself pressed against the wall hoping to surprise anyone who comes out.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon takes a step back up the stairs behind them. He drop his tindertwig in favor of his curing wand. He twirls his whip, ready for approaching enemy.

Hold action for an enemy to enter the doorway. This is assuming these are steps on the map.


Zevon, Rhen:

The smell of the forge and the incense is quite strong. The sound of the crossbow cranking stops with a notable click. You hear more of what you believe is spellcasting.

Those are stairs you are on.

Zevon
Occupants of the room
Rhen
Grokar, Bulgard <------------


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

"good Kill" Grokar says witha toothy grin to Bulgard and then moves up behind Rhen. He readies an attack should any combatant come within range.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 5 ⇒ (5) + 5 = 10

if this turns into a fight, then after this Grokar will go back and get the ax


A tribute to the soon to be late Zevon titled 'Dead Man Theme' but sounds like chord of shards.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

What does Bulgard see or hear?

perception: 1d20 + 7 ⇒ (17) + 7 = 24


You smell a forge and incense. You hear the chanting of a spell being cast in a language you do not know.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard looks to Zevon to see if he feels courageously inspired.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

what direction is the noise coming from? Is there something coming from the east?


The noise is coming from the room Zevon went past. There is an open doorway that leads into it. You hear nothing to your east.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Grokar, let’s try to b-block them in. I’ll fire a smoke arrow in the doorway and then we can run past the doorway. If they come pouring out at us we will have them bottle necked at the doorway. You follow me past the doorway to keep them at bay while i pick Them off. Zevon, you can chunk a few firebombs blindly into the room. What say you?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"If ye can get em to face away from me I can guy em from behind." Rhen whispers


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

"Sounds good, where do I stand and swing" he growls


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Get to Zevon and they will face away from me"

Stealth again: 1d20 + 9 ⇒ (12) + 9 = 21


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Sounds good, do it.


Bulgard has a turn in this round, Zevon will begin the next followed by the room occupants. Glad to see you working together. You have been lulled into a false sense of security with the easy hobgoblins so far. You will soon be challenged.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Is it too late for Zevon to cast IC? With or without it, Bulgard will take the first move

He whispers, Grokar, F-follow me. Zevon and Rhen, st-stay on the east side of the wall. Once the smoke screen goes up, Zevon, burn them out!

Bulgard fires a smoke arrow into the doorway, creating a 5 foot cube of smoke. He uses it as cover and sprints past the opening, taking up position by the stairs with his bow in hand.

stealth: 1d20 + 10 ⇒ (20) + 10 = 30

As he runs by the doorway, he strains his ears and evaluates the flora of the area for any information that he can pick up.

perception: 1d2 + 7 ⇒ (2) + 7 = 9
Knowledge nature: 1d20 + 7 ⇒ (8) + 7 = 15


Bulgard:

The chanting of a spell continues as you move past the door.
You feel comfortable there are no more assassin vines in this hallway.

Round 4
Grokar 40/40 Rhen 31/32 Zevon 05/30 Bulgard 29/39
Effects - Messaging
Zevon <------
Occupants of the room
Grokar, Bulgard, Rhen


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

crap man I didn’t realize my hp was low


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon's hand moves toward the bottle of alchemist's fire on his belt. The resulting shot of pain reminds him of the seriousness of his injuries, and he realizes Bulgard is in a similar state.

I think there are more pressing matters to attend to and a blind throw, friend.

Zevon begins a low hum, tuning with cosmic vibrations of the positive energy plane. Invigorating life force floods the hallway.

Positive Energy Burst: 1d6 ⇒ 1

At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier.

I have used that twice and rolled a 1 both times. Draw alchemist fire as a move action.


A crossbow bolt zips from the cloud of smoke as an occupant hunts down the intruding elf.
bolt v AC 18: 1d20 + 3 ⇒ (9) + 3 = 12

total concealment at 10 ft, concealment at 5.
Zevon
Occupants of the room
Grokar, Bulgard, Rhen <----------


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen cautiously steps forward, staying as silent as possible and pressed against the wall.

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20

Will wait 1 more round to see if the smoke goes away


Rhen:

As you move up against the smoke cloud, you can make out the shape of the occupant. It appears to be about the same height as you.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar moves up and peers into the smoke before taking a step into it. He may attack depending on where the enemy is and what he can see, but he has smog sight so he should be able to see well.


With smog sight, at 10 ft you can see others can at 5 feet. When you get 10 ft away you can make out a humanoid form about the size of Rhen standing in the smoke.


You hear crickets in the vines and fungi.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard fires two arrows at the figure in the smoke cloud.
longbow: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 21
dmg: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
longbow: 1d20 + 7 - 2 + 1 ⇒ (3) + 7 - 2 + 1 = 9
dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


total concealment: 1d100 ⇒ 14
You hear two arrows hit stone walls.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar takes a step into the room and swings the massive weapon at the foggy figure.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 5 ⇒ (10) + 5 = 15


Grokar's massive weapon sweeps through the smoke, bringing a trail of it with her as she exits.

Round 5
Grokar 40/40 Rhen 31/32 Zevon 05/30 Bulgard 29/39
Effects - Messaging

Zevon <=========
Occupants of the room
Grokar, Bulgard, Rhen


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Everyone should have regained 1 hp from my burst. R 32/32 Z 6/30 B 30/39

Zevon uses the Grokar and Becky to shield his dash down the hall.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22

Pressing himself against the wall he calls to his companions.

Tis but another challenge for us to conquer! Spare none!

Inspire courage


Thank you

Round 4
Grokar 40/40 Rhen 32/32 Zevon 06/30 Bulgard 30/39
Effects - Messaging

Rhen and Grokar notice the shape withdraw back into the room. You hear movement in the room. You hear a deep thundering voice cry out "Embrace your death and feel the power of He who defiles all that is good."
A burst of negative energy hits you.
damage from negative energy: 2d6 ⇒ (1, 2) = 3
A will save of DC13 halves the damage.

Zevon
Occupants of the room
Grokar, Bulgard, Rhen <=========


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Will save: 1d20 + 2 ⇒ (4) + 2 = 6

Rhen grunts as the evil energy washes over his mind and scars him, rushing into the room, Rhen hoping to roll past this person.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19


Rhen:

Steam rises from the earthen floor of this dark, moist room. The sweet smell of incense overshadows the fainter smell of rotting meat. The area is decorated with archery equipment and artisan’s tools, which line the walls and small workbenches. In the center of the south wall, a small altar glows with two braziers on either side of a cold iron statue dedicated to Nerull, the God of Death.

A small forge is set up in the center of the room, a tiny red glow emanating from underneath it. A cold iron floor-cover has been built into the drier ground.

You see a halfling before you. His small frame is bulging with an almost dwarven musculature, and he bears many self-inflicted scars. He obviously worships Nerull as his holy symbol is visible around his neck.

He is an evil level 4 cleric. He has used his time so far to cast bull's strength and divine favor.

There is a normal looking halfling in warrior's garb holding a crossbow in this room as well.

You fail to roll past him. He takes advantage of the opportunity.
heavy mace v AC20: 1d20 + 10 ⇒ (6) + 10 = 16

Zevon
Occupants of the room
Rhen
Grokar, Bulgard <=========


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Is Rhen getting a standard action? I can't see how far he moved.


Rhen was attempting a double move, so no.


As Rhen disappears through the smoke, you hear no clash of metal, just his movements which now have stopped.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Is there fog in this room or I am out in the open?


You are in the open. There is a 5 foot square of smoke at the entrance. The cover is for those who are outside of the smoke and cannot see into the room where you are. Feel free to move the cover and see your surroundings. Please move it back when you are done.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar charges headlong into the room, ready to take out any foe that he may come across. I'll have a computer letter today and will look and see as well, maybe take a standard action, we'll see what I see


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Whos turn is it?


Grokar and Bulgard have turns remaining this round.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

In the room:

Grokar moves through the smoke and takes a swing at the person furtherst from him.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 5 ⇒ (1) + 5 = 6


Grokar disappears behind the obscuring smoke. You hear no clash of metal.


Grokar:

Steam rises from the earthen floor of this dark, moist room. The sweet smell of incense overshadows the fainter smell of rotting meat. The area is decorated with archery equipment and artisan’s tools, which line the walls and small workbenches. In the center of the south wall, a small altar glows with two braziers on either side of a cold iron statue dedicated to Nerull, the God of Death.

A small forge is set up in the center of the room, a tiny red glow emanating from underneath it. A cold iron floor-cover has been built into the drier ground.

You see a halfling before you. His small frame is bulging with an almost dwarven musculature, and he bears many self-inflicted scars. He obviously worships Nerull as his holy symbol is visible around his neck.

He is an evil level 4 cleric. He has used his time so far to cast bull's strength and divine favor.

There is a normal looking halfling in warrior's garb holding a crossbow in this room as well. This is the guy you took a swing at.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard sees the doorway obstructed, so he dashes back to Zevon and waits for the battle to progress.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon continues to rally the party and makes use of the wand.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Round 5
Grokar 37/40 Rhen 29/32 Zevon 10/30 Bulgard 27/39
Effects - Messaging, Inspire Courage
Effects - Bull's Strength, Divine Favor

Room:

The cleric looks at Grokar and states "Feel the cold iron, a gift from the Lord of Death, meant to pierce illusion and reveal the grim mortality of life."
Cold Iron Heavy Mace v AC 23: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
His minion withdraws further into the room, crossbow trained on Grokar

You hear the voice say "Feel the cold iron, a gift from the Lord of Death, meant to pierce illusion and reveal the grim mortality of life." and then movement but no clashing of metal.

Zevon
Occupants of the room
Rhen, Grokar, Bulgard <=========


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

It sounds rather, um, dramatic in there... someone may be taking themselves a touch too seriously!


The cleric replies to the voice outside the room.
"I shall sacrifice your living body upon my altar for your heresy. Come and face me, coward. A Blood Eagle awaits you."

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