Will Cooper's RPGSS 2012 Playtest (Inactive)

Game Master Will Cooper

Playtest for the Round 4 encounters from RPG Superstar 2012


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Will Cooper wrote:
@Gideon: your familiar is safe when it is directly with you - can't be separately targeted or damaged by area of effect spells. When off on an errand for you it is vulnerable. This is basically a time and attention saving abstraction.

Cool.

Will Cooper wrote:
With chill touch, my read is that it acts as a multi-use held touch. So they are not wasted if you miss, but remaining charges are lost if you cast a different spell. This makes most sense form a perspective of vancian spell casting, and means that chill touch finds a nice balance between giving you a whole combat worth of spellstrike, as opposed to burning resources on higher damage spells that can only be used once.

This is how my RL GM ruled it also but it took like a week of email discussion and research so I thought it might be questionable enough to run it by you.

Tudan, I think Make Whole is a fine choice. Bull's Strength is going to be useful only for Surveen and not even for him for very long. Grace is silly. Make Whole can fix all kinds of stuff and even be a way to win the help of an NPC.


Male Human Fighter 1, Wizard (Evocation Admixturist) 5, Eldritch Knight 1

Alright, looks like I've finalized the version of Sharadon that I perfer.

As for tactics, I'm simple. I float up above, and rain firey death below. Pretty simple stuff really.

Side note: If you want, I'd like to throw a selective fireball into your scimitar Gideon (9d6 elemental damage of your choice, DC 18), before the adventure begins.


I feel very confident that Gideon would not turn down a chance to make a bigger boom.


Male Aasimar (Raised by Halflings) Barbarian 1 / Lame Oracle of Life 6

Alright! We now all have Aquan as a signature group language for private discussions. Also, Tudan has changed somewhat: he lost Expanded Arcana to get closer to Augmented Summoning, while swapping out Summon Monster III for Remove Curse. His tactics are mostly unchanged, except that he can't buff your damage output; sorry, but it was getting too complicated.

I take it that we're close to ready?

RPG Superstar 2012 Top 16

It's certainly looking that way. I'll get an intro post up soon.

RPG Superstar 2012 Top 16

I re-read chapter 1 of the adventure today, and am nearly ready to go. Might take until after the holiday weekend, but soon, soon, soon!

RPG Superstar 2012 Top 16

Game thread is up!


Male Aasimar (Raised by Halflings) Barbarian 1 / Lame Oracle of Life 6

I've thought about what our marching order would be, and I think that we ended up in a good one without planning. The character with the highest Perception (who happens to have darkvision) is in front; the character with the next-highest Perception (who also happens to have darkvision) is in back; and then the unarmored wizard is sandwiched between the magus and monk, with the magus also next to the healer. Looks good to me!


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

Yep ... I'd go with that.

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