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Will Cooper RPG Superstar 2012 Top 16 |
![Stone Giant](http://cdn.paizo.com/image/avatar/stone_giantPAINT.jpg)
Hi Fredrik, ThunderingDawn, Deevor, YeunglingDragon - discussion thread for our playtest.
If you haven't seen it yet, read Sean's post.
Reading through the entries, I think we will be best off with 4 level 4 characters. That will let us play one tier from each entry. Then if we have time we'll change level and replay them.
So:
- 15 point buy - check and adjust if necessary.
- 16,000 gp of equipment (balanced somewhere close to the assumptions in Sean's post).
- We will collectively decide which scenario to play first, with mine being the casting vote.
Anything else? Let's try and get going tomorrow.
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
Don't you mean level 6? I'll make a Tudan for that first, since I'm pretty sure (and your wealth level confirms). I'm avoiding looking at the scenarios, to be as much of a wide-eyed innocent player as possible, so whichever.
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Will Cooper RPG Superstar 2012 Top 16 |
![Stone Giant](http://cdn.paizo.com/image/avatar/stone_giantPAINT.jpg)
Hi Fredrik, I guess that depends on whether we want to test these out as average encounters (APL+0) or hard encoutners (APL+2/3).
Slaver's End: CR 4 or 7
Brike Isle: CR 3 or 6
Mushti's Beguiling Oddities: CRs between 4 and 9
Eightfinger’s Tomb: CR 6 or 9
The Sequestered Palace Sumptuous: CR 4 or 7
Crimsondale Villa: CR 6 or 9
The Hungry Mountain Dragon: CR 6 or 9
The Thanatopic Amphisbaena: CR 6 or 9
So at APL 4 we can play 5 of the encounters at APL+2, which is spot on for a hard encounter. at APL 6 we're all over the place from APL+0 to APL+3, which might make it harder to give balanced reports
If we go with level 4 you're right that wealth should be 6000 not 16000.
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Will Cooper RPG Superstar 2012 Top 16 |
![Stone Giant](http://cdn.paizo.com/image/avatar/stone_giantPAINT.jpg)
Awesome. So we have:
Tudan Davken (Aasimar Oracle 4) - Currently at level 1
Gideon Hawke (Human Magus 4) - Looks done
Surveen Walsh (Undine Paladin 4) - Looks done
Sharadon Vos (Human Wizard 4) - Looks done
Note: I haven't checked the characters in detail, and I won't bother.
By popular acclaim, we're off to Slaver's End. Thread coming shortly.
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
Sorry that took so long! I discovered that I really have no idea how to kit out a 4th-level character. Fortunately, I finally have a day off, so I was able to spend all morning on it. (I'd still be working on it if not for Hero Lab and the adventuring kits in the Pathfinder Society Field Guide.) I welcome suggestions for the next encounter, if anyone sees a glaring omission for what a character like mine would probably have. :)
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
@Will Cooper: In the weapon proficiency feats, I took "type" to mean just one weapon. Sharadon took the whole category. I'm all for compromise and consensus; how about we split the difference, and say that a "type" of weapon is one of the weapon groups listed under Weapon Training for fighters?
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Will Cooper RPG Superstar 2012 Top 16 |
![Stone Giant](http://cdn.paizo.com/image/avatar/stone_giantPAINT.jpg)
Hey Tudan, if we were playing a campaign I would make a ruling, because the trade-off between versatility and specialisation makes a difference when I'm controlling the treasure found over time. In this case for these encounters it won't make a difference. Happy for you to assume broad proficiency, you're only likely to use one weapon per encounter anyway.
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
@Will Cooper: Never mind, you're right, it won't make a difference. Sharadon and I each only have one weapon that requires the feat taken, and the chances of that changing over the course of a single encounter are vanishingly small. ;) I should've thought of that.
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![]() |
![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
@Will Cooper: Never mind, you're right, it won't make a difference. Sharadon and I each only have one weapon that requires the feat taken, and the chances of that changing over the course of a single encounter are vanishingly small. ;) I should've thought of that.
Good point. Carry on!
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Fredrik |
![Shield](http://cdn.paizo.com/image/avatar/Plot-shield.jpg)
So, I've been resisting it but I just have to say: "if we were playing a campaign". Now there's a thought! When we're done with this, we'll have some experience playing together, and maybe we'll want more. Maybe we'll be satisfied that we had a good time playing together and it was enough. It could go either way. 8)
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
FWIW, in PbP, I'm used to the GM rolling everybody's initiative (like this). It can save a day (or more!) of waiting for each player's next chance to post. ;)
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Gideon Hawke |
![Market Patron](http://cdn.paizo.com/image/avatar/Market_Ambush_hlf_pg_high_2.jpg)
Is there any interest in running another of these concurrently rather than consequtively? Perhaps at level 6 so we can keep ourselves more organized? I know it's a lot of work, but at the rate we're going I'm worried we won't playtest much otherwise.
Edit: Nope, Gideon only gets the one attack. I used Spellstrike instead of Spellcombat since it would only be a standard action and that way Gideon could go to whichever skelly was still around. Spellstrike just lets you make your touch attack with a weapon roll, it doesn't grant an extra attack. If I was sure I could target the one closest to me when my turn comes around I could have take a 5' step and done spell combat giving me a weapon roll and a touch attack but I wanted to be sure I could make a move and not slow us down.
PS My conference calls are over so I'm back and monitoring closely.
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Surveen Walsh |
![The Beast](http://cdn.paizo.com/image/avatar/beast.jpg)
Is there any interest in running another of these concurrently rather than consequtively? Perhaps at level 6 so we can keep ourselves more organized? I know it's a lot of work, but at the rate we're going I'm worried we won't playtest much otherwise.
I would play but not DM. I'd go with Surveen as a Monk to make it more interesting, he's speced out and ready to go. Unless you want me to remain a paladin.
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
Sorry Gideon, I was cheap and got my scrolls at minimum caster level, so your protection from evil is just 1 minute. I'll be able to cast it myself next encounter, since I've come to realize just how useless magic stone is with a +1 halfling sling staff. ;)
I would be up for playing a second encounter at the same time. Even when I have an internet connection at work, I'm hard-pressed just to get in one brief post; but then I have lots of time at home. So, it's pretty much impossible for me to play anything very quickly, yet I have no trouble playing multiple games at once.
In fact, I'm in three other PbP games: PFS (First Steps), AP (Serpent's Skull), and homebrew (the Acadamae as a kind of Korsovan Hogwarts). I'm hitting this one as soon as I get home due to the time issue; but I'm still posting consistently to the others, and could add one more.
I will go ahead and make a 6th-level version of Tudan tonight, just in case, but I'm personally indifferent as to which encounter we play or at what level.
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Tudan Davken |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
May I interpret magic stone to increase the damage die by one step, or does it actually make a Medium +1 halfling sling staff worse? Not that it matters right now, with a skellie in my face; but since the map has more than this ship, it might before we're done.
I wish I'd thought it through before choosing the spell, instead of after. Would've just taken something else. ;)
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Will Cooper RPG Superstar 2012 Top 16 |
![Stone Giant](http://cdn.paizo.com/image/avatar/stone_giantPAINT.jpg)
I've been thinking about what we do next, assuming everyone wants to continue playing in this group.
Options that occur to me include:
- Pick another RPGSS round 4 encounter with these characters - unlikely to finish before voting ends, but can still keep playing anyway
- Pick a published module of about level 4 and play it with these characters
- Pick an adventure path and create new level 1 characters
Thoughts?
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Fredrik |
![Shield](http://cdn.paizo.com/image/avatar/Plot-shield.jpg)
To the question at hand: I had fun but it was too short, so no to the first. Option #2 would be great, if that's what the others prefer; but I think that option #3 would be even better. To me, we often felt like 1st-level characters given 4th-level powers -- which was kind of the case. It takes time to learn how to be yourself IRL, and it takes time to learn how to be a character. Now for my reaction to the end of the encounter...
Wait, that was it? Goes and reads the encounter. Wow. Huh. It works well as a teaser; now I'm really determined to go clean out this place and make it safe again. But I didn't get at all that the transparent idol was a haunt caused by an altar that used to hold an artifact; I took it as a mere reflection of an idol somewhere else, probably nearby. I have holy water and the noonday sun happens every 24 hours, but I would've been looking for the actual idol, not trying to sanctify the altar. How were we supposed to know?
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Fredrik |
![Shield](http://cdn.paizo.com/image/avatar/Plot-shield.jpg)
Just to throw this out there, what about an option 2.5: running various modules, starting at level 1? For PbP games, I'm already in an AP (Serpent's Skull), and a PFS scenario series (First Steps), and a homebrew campaign. The one thing that I'm not in -- that I haven't even noticed being run on these boards -- is a patchwork campaign of the same characters growing over time through modules. It could be different and fun.