Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Oathday, 29 Sarenith, 4717

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Jie is pretty sure that was a monitor lizard. She's not sure what abilities or defenses it had, other than it was a rather large and generally ill-tempered species of lizard.

Benedict peers into the next chamber. Stone shelves have been cut into the walls of this room, and each shelf is heaped with dried mushrooms, baskets of herbs, root vegetables, and other fragrant foodstuffs. Empty baskets and cloth sacks lie in a pile in one corner.

It appears that ten more provision points of food is stored in this chamber, but primarily plants rather than meat.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Does the monitor lizard itself count as provision points?
Benedict looks at the food with some interest. Not only are we going to drive these creatures from their home, we are going to take their food as well. Survival is a battle, and we have to win. They burned something in that firepit, a man or an elf I think. Not friendly.
"Amkarang, do you still need healing? We have several potions. Drink one, or two if you need to."
As I posted before, we've got 11 potions of CLW, 1 of CMW, and a wand that Grum or Amélie can try to use.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I really think Amkarang should heal up, but need to keep this moving.
Benedict follows the path back to the area with the sacrificial fire-pit. We already examined this room, I think but he'll take a look down whatever tunnels go off to the south.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie goes with Benedict, looking down the tunnels to the south.


The Shrine cavern has two more unexplored passages leading south. Each passage slopes sharply downward. The air in the passage to the southwest is close and full of the troglodyte musk. There is a faint, otherworldly glow coming from the passage to the southeast, the light dancing and swaying in a strange hypnotic pattern.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Apologies for disappearing. Finals week kept me busy and a funeral added to the craziness. Amkarang would definitely want to heal before we head into wherever we’re going next.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

To be more specific, Jie is accompanying Benedict towards K4


Benedict heads down the steep, sloping passage in the darkness that stinks heavily of troglodyte musk. Before he takes too many steps, he notices the faint flicker of the red light of a cookfire coming from deeper down the corridor.

Another step and he hears a click and a twang.

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Spear: 1d8 + 4 ⇒ (6) + 4 = 10

A contraption sends a spear thrusting into Benedict's shoulder and simultaneously sounding a loud gong that echoes throughout the caves.

The tunnel descends into an irregularly shaped chamber with many alcoves and nooks along the uneven walls. Directly opposite the tunnel mouth, a carving on the wall shows a creature hatching from an enormous egg. A low fire flickers in a wide, shallow pit about halfway between the tunnel and the carving. Large stones are piled around the edge of the firepit, their sides blackened. More stones sit within the nooks around the perimeter of the cavern, near piles of dried grasses and animal pelts. The entire chamber stinks of troglodyte and sulfur.

Two troglodytes and a monitor lizard ready to defend their nest.

Enemy: 1d20 + 2 ⇒ (1) + 2 = 3
Grum: 1d20 + 1 ⇒ (14) + 1 = 15
Benedict: 1d20 + 3 ⇒ (7) + 3 = 10
Jie: 1d20 + 3 ⇒ (6) + 3 = 9
Amkarang: 1d20 + 2 ⇒ (5) + 2 = 7
Amélie: 1d20 + 4 ⇒ (8) + 4 = 12


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict curses himself for triggering the trap, and is surprised at the troglodytes' skill in crafting such a device.
He then sees the troglodytes and lizard.
Another save vs stench?
Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Gagging and wounded, he falls back to get out of the archers' way.


No save anymore; you've all been breathing their musk for ten minutes or longer.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Great! Still, he'll fall back for now, since he is wounded. Will try to get Grum to use the wand of CLW after this battle.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

They have traps! Jie thinks as Benedict stumbles back wounded. Cursing silently to herself for not having her bow still out she rushes one of the troglodytes to the side, Leaving the middle open for the 'guys' to charge and Amélie to shoot.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human Fighter 3

"Well, zey know we're here now," Amélie says drolly once the echoing of the gong subsides. She drops her torch and immediately sends two arrows down the corridor toward the lower half of one of the trogs she can see.

Ranged, rapid shot, deadly aim: 1d20 + 9 - 2 - 1 ⇒ (3) + 9 - 2 - 1 = 9
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Ranged, rapid shot, deadly aim: 1d20 + 9 - 2 - 1 ⇒ (14) + 9 - 2 - 1 = 20
Damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Her second shot manages to strike the troglodyte in its leg, sinking deep into the flesh.


Grum bellows a challenge and charges down the slope, falchion ready to swing.

Melee, charge: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16
No need to confirm that...

The trog was so busy messing with the arrow in its thigh that it failed to defend effectively against the charging orc. Its head is cleaved from its shoulders in a fountain of blood.

Amkarang's approach is less reckless, moving down the steps and stopping within reach of his meteor hammer.

Melee: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Unfortunately, his strike glances off the troglodyte's tough scales.

The monitor lizard seems to be enraged at the intrusion to its lair, so it steps over the corpse of the troglodyte and tries to bite Grum.

Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
It comes nowhere close to biting him.

The surviving troglodyte wants nothing to do with the one that beheaded its companion, so attacks the one in front of it, which happens to be Jie.

Club: 1d20 + 2 ⇒ (9) + 2 = 11
Claw: 1d20 - 3 ⇒ (4) - 3 = 1
Bite: 1d20 - 3 ⇒ (15) - 3 = 12
Clearly unnerved by the grisly death of its friend, it fails to even touch the Tian roughrider.

The party is back up!

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Hit Monitor: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16

Grum jumped back to avoid being bitten by the oversized lizard. He swung wildly as he did so to force it back. To win this fight, he knew that he would have to use the superior reach of his weapon.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict re-enters the fight, moving up and attacks the monitor lizard.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
I'd rather do this after Amkarang attacks, but if not possible I understand.


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Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Welcome back Grum!
Jie continues to attack the trog in front of her.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Crit Attack: 1d20 + 4 ⇒ (15) + 4 = 19
xtra damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Human Fighter 3

The Andoran archer moves up to get a better shot, even though she has to take account for her companions in her way. She sees the wounds on the troglodyte and takes aim at it, hoping to finish it off.

Ranged, pbs, deadly aim: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Her well-placed shot ends the troglodyte's threat.


Amkarang switches targets to the lizard, swinging his mighty meteor hammer down at the hissing creature.

Melee: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Not able to get a good angle with all the other bodies in the way, his swing is off-target.

Wounded, the monitor lizard hisses and bites at the one that hurt it last -- Benedict.

Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grab: 1d20 + 9 ⇒ (14) + 9 = 23

Benedict pays for his excellent strike on the lizard by receiving a nasty bite. It manages to clamp down on the warrior's leg and not let go.

Benedict, you are grappled. CMD 17 to break free.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict is in rough shape here, further wounded and now grappled.
CMB: 1d20 + 6 ⇒ (8) + 6 = 14
He tries to break free, to no avail.
"Grum, finish it!"


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie moves around to the other side of the lizard, warily avoiding its snapping maw and tries to swing while its distracted by Grum
Attack, Flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Hit Flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16

”Raaaargh!”


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie lets out a little shout of triumph when her blow lands, causing a small gash on the lizards back. When Grum follows her blow with a devastating strike, she can't feel but envious for her companion's strength.
Man, you did 5x the damage Jie did.


Jie's strike distracts the lizard, causing it to hiss even as it's worrying at Benedict's leg. Grum steps in and nearly chops it in two, cutting through bone and flesh almost all the way through.

It goes slack and the cavern grows quiet.

1,400 xp


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

"Well Struck" Jie exclaims. She does a quick look around the cave for hidden foes before asking Benedict. "That looks like a nasty bite. Do you want to use a potion or should we try the wand?"


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Yes, between the lizard and the spear trap I am in a great deal of pain. Let's try the wand first, and if we can't get it to work, a couple of potions."
We had 11 CLW potions at last count, and 1 CMW.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Wand of CLW: 1d20 + 6 ⇒ (8) + 6 = 14
Wand of CLW: 1d20 + 6 ⇒ (11) + 6 = 17
Wand of CLW: 1d20 + 6 ⇒ (1) + 6 = 7

Grum took out the first wand of healing, shook it, muttered at it...and caused it to fizzle with blue light.

Wand of CMW: 1d20 + 6 ⇒ (3) + 6 = 9
Wand of CMW: 1d20 + 6 ⇒ (11) + 6 = 17
Wand of CMW: 1d20 + 6 ⇒ (15) + 6 = 21
Healed: 2d8 + 2 ⇒ (1, 3) + 2 = 6

Finally, it paid off! Benedicts wounds began to close.

Wand of CMW: 1d20 + 6 ⇒ (9) + 6 = 15
Wand of CMW: 1d20 + 6 ⇒ (7) + 6 = 13
Wand of CMW: 1d20 + 6 ⇒ (9) + 6 = 15
Wand of CMW: 1d20 + 6 ⇒ (13) + 6 = 19
Wand of CMW: 1d20 + 6 ⇒ (16) + 6 = 22
Healed: 2d8 + 2 ⇒ (7, 8) + 2 = 17

After much cursing, and smacking the wand a few times, it healed the wounded warrior again.


A few seconds after the healing, Benedict still feels the burning of the lizard's saliva in his wound.

Fortitude save vs poison, Benedict.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang mutters, ”Lao Shu Po’s whiskers, I can’t hit a damned thing.” He looks at the rest of the group and says, ”Well then. Deeper into the caves? Maybe fight something that doesn’t look like a lizard?”


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Fort: 1d20 + 4 ⇒ (3) + 4 = 7
"Thank you for the healing, Grum."
However, Benedict doesn't feel so well. He drinks an Antitoxin. This should help shake off the effects if it worsens.


Dex damage: 1d2 ⇒ 2

Benedict feels his joints burn and ache, reducing his coordination. He drinks the antitoxin and hopes it will help him fight off the poison.

Out of character: the poison has an interval of one hour, so it'll be a while before you have to make another save. Since the antitoxin lasts for an hour, its bonus will apply to your next save, but only one, unfortunately.


Female Human Fighter 3

Amélie picks up the first wand that had stopped working for Grum and walks over to Amkarang. "Let me see if I can get zis thing working," she says, and fumbles with the device for a while.

UMD: 1d20 + 2 ⇒ (3) + 2 = 5
UMD: 1d20 + 2 ⇒ (14) + 2 = 16
UMD: 1d20 + 2 ⇒ (4) + 2 = 6
UMD: 1d20 + 2 ⇒ (20) + 2 = 22
Heal: 1d8 + 1 ⇒ (3) + 1 = 4
"Aha!" she shouts triumphantly. She tries a few more times.

UMD: 1d20 + 2 ⇒ (13) + 2 = 15
UMD: 1d20 + 2 ⇒ (13) + 2 = 15
UMD: 1d20 + 2 ⇒ (18) + 2 = 20
UMD: 1d20 + 2 ⇒ (20) + 2 = 22
Heal: 2d8 + 2 ⇒ (1, 3) + 2 = 6

"Not too bad, no?" she says after she gets it to work a couple more times. She then puts the wand back in the group's pack.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Unnnh, I don't feel great. But it should pass," says Benedict. "The other tunnel from the shrine?"
Southeast from K3


Female Human Fighter 3

Amélie places a hand on Benedict's shoulder. "What do you mean? Let me take a look at that bite," she instructs.

She pulls away the cloth and studies the wound, then packs a few pungent ingredients in a bandage and wraps the wound with it.
Heal: 1d20 + 6 ⇒ (9) + 6 = 15

She sits back on her haunches, shaking her head. "I think zhat lizard may have had venom in its bite. I will do what I can. Ze antitoxin you drank should help, and zis poultice. Anyway, zhat's ze best I can do."


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie agrees. "Yes, let's try that tunnel."


The air is damp and moist in the next chamber, but it is a fresh, cool mist. A rough crystal globe hangs from the ceiling, candles burning within it. The light from the globe refracts off the mist in the room and the crystal growths on the walls, filling the room with rainbows. A bubbling fountain in the center creates a jet of clear water and that continually drains back into the ground. A troglodyte and two frogs with glistening, brightly-colored skin are here, alerted to your presence.

Enemies: 1d20 + 2 ⇒ (6) + 2 = 8
Grum: 1d20 + 1 ⇒ (10) + 1 = 11
Benedict: 1d20 + 2 ⇒ (19) + 2 = 21
Jie: 1d20 + 3 ⇒ (18) + 3 = 21
Amkarang: 1d20 + 2 ⇒ (16) + 2 = 18
Amélie: 1d20 + 4 ⇒ (10) + 4 = 14

You all are up!


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang storms into the room and lashes out with his meteor hammer at the troglodyte. ”My one request was no more lizards! That’s too much to ask I guess!”

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I will wait for Grum to go - don't want to block wherever he wants to be.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Acrobatics: 1d20 ⇒ 2

Seeking to make room for Benedict to get into combat, Grum rushed past the lizard...dangerously close...

Hit: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15

...and swung his blade.


Female Human Fighter 3

Amélie moves in and, seeing the troglodyte drop beneath the heavy swings of Grum and Amkarang, draws back an arrow and aims it at one of the brightly-colored frogs.

Ranged, one, deadly aim: 1d20 + 9 + 1 - 1 ⇒ (8) + 9 + 1 - 1 = 17
Damage: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict moves in and slices at the other frog, in all likelihood splattering it.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Crit Damage: 2d8 + 6 ⇒ (3, 2) + 6 = 11


That is one dead frog...

The threats in this chamber are dealt with handily.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict searches the room. Take 10 for a 16, we'll Take 20 on all the rooms once we've cleared it out.
He inspects the crystal globe and the fountain.
The aasimar then looks warily at the south end of the room.
"Grum, should we send Sir Kingston to scout the next room? He's very stealthy, isn't he?"

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum’s face went a shade paler at that.

”I suppose he is a warrior hedgehog...but...” Sir Kingston crawled out of Grum’s pack and jumped on the floor. ”Be careful!” Grum said with concern as it scurried off.

Stealth: 1d20 + 19 ⇒ (7) + 19 = 26
Perception: 1d20 + 15 ⇒ (11) + 15 = 26


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

That is indeed, one dead frog. :)
Jie watches the hedgehog waddle off. "Are you sure you haven't had any ranger training?" she asks Grum, impressed by the level of control he has over his 'fellow warrior'.


A quick search of the fountain chamber discovers nothing of apparent value except for the glowing crystal orb. The lights within it are likely magical in nature, adding to the crystal's overall worth. It can be easily removed from its stone cradle.

GM:

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Sir Kingston scrambles over the stone floor that give way to clay. He's fortunate, because he manages to catch sight of a muscular, blue-scaled troglodyte and dive behind a smooth rock just before its watchful eyes fall upon him. It is only then that Sir Kingston notices that the round, smooth rock is not stone at all, but bone! A skull, likely human, grins at the little hedgehog. He quickly sees that all around this chamber are bones of all sorts.

Peeking out from around the skull, he notices that two other troglodytes stand guard with the larger one.

Grum feels a sharp moment of shock, followed by a running current of nervousness and impending danger.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"How's he doing? Any danger? Should we call him back? And Amélie, can I borrow your glaive?"
Benedict would like to suggest a formation again: Amkarang, Grum, Benedict in a line. Ready to 5' step and attack should an enemy come within melee range - the 5' steps to flank if possible, or just to get to 10' reach for the meteor hammer and glaive if not. If they charge any of us, Amkarang and Benedict would get AOOs in addition to readied attacks.

Amélie and Jie to support from range. If there is danger in the next room, maybe better to lure them to us instead of charging in.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Sir Kingston scurried back, into the eager arms of Grum. "Ranger? No. It is not me who found Sir Kingston, but Sir Kingston who found me!"

Once his fellow warrior had returned, Grum looked much happier. He gladly handed the glaive over before holding the hedgehog up to his ear. The large half-orc nodded, before whispering a question to Sir Kingston. A look of comprehension passed over his face.

"Sir Kingston saw a chamber of death, with skulls the size of giants, and three scaled warriors, each large enough to squash a hedgehog under foot. Given his size, I'd say that we have Trogs waiting for us. Now that we know what is there, I say we go with Benedict's Clever Plan."


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M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"My thanks, Sir Kingston. You did a brave and skillful deed! Now let us do ours."
Moving the icons into a line if that is okay - and then I guess bang on shields and howl challenges?


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang nods at Benedict before saying, "I underestimated Sir Kingston's bravery. Tell him that he is among the most resolute of fellows I have known." He then gets into formation, meteor hammer at ready in reach configuration.

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